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Author Topic: Maintenance: Invasion Cap Improvements & Task Force Balancing  (Read 1023 times)

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Offline BB_sirdave1927

Maintenance: Invasion Cap Improvements & Task Force Balancing
« Reply #60 on: Oct 28, 2014, 12:00 AM »
Ok... So did the scheduled maintenance go ahead or not? (I still have nothing to do!) I spend money on this game to progress but I'm not going to spend money daily just to play it!! I mean come on! As good as it is it's a glorification of a game made years ago anyway!
 
  Anyway what's all the mumbo jumbo statistics?! All I know is it was better before. I mean TF sounds great but in reality you wait all day/night for a quick 2minute attack then it's all over!

Offline BB_seerlihp

Maintenance: Invasion Cap Improvements & Task Force Balancing
« Reply #61 on: Oct 28, 2014, 12:00 AM »
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
We're having a short maintenance break today to increase the invasion cap and balance some elements of Task Forces - thanks for all the constructive feedback!
 
 Invasion cap:
 We've now analysed the server stats and data since the update and there is a clear drop in invasions. It's been improving and normalising over the past few days, but not as fast as we would like. Therefore, we're increasing the invasion cap as follows:
 
 (Radar Level -> Invasion Cap)
 1 -> 2
 2 -> 5
 3 -> 7
 4 -> 9
 5 -> 11
 6 -> 13
 7 -> 15
 8 -> 17
 9 -> 19
 10 -> 21
 11 -> 23
 12 -> 24
 13 -> 26
 14 -> 27
 15 -> 28
 16 -> 30
 17 -> 31
 18 -> 32
 19 -> 33
 20 -> 34
 
 This also means that if you were getting invasions, they'll come even faster, and if you weren't, you don't have as far to go to start getting them. As well as this, we're planning to improve the invasion system even more in the next update (not this maintenance), so that if you don't get a new invasion, your chances of getting one next time increases progressively. This should minimise the times where you can have a run of bad luck and don't get new invasions even while your map is clear.
 
 As well as this, for the next update, we want to add more clarity to how the invasion system works, so here's a mockup of what we're thinking about adding:
 
 
 
 Force Point decay:
 - Daily Force Point decay increase from 1% -> 5%
 
 If you want to create a new Task Force, with the 1% decay, it could take you a very long time to challenge the leaderboards, which we think will deter people from making new Task Forces. With a 5% decay, you can create a new Task Force and challenge the leaderboards much sooner! This should make the leaderboards more competitive, and stop it from being simply a case of when you created your Task Force, but more about how well you're able to play.
 
 Intel costs:
 - Higher intel costs, lower Force Point gains for early operations
 - Lower intel costs, higher Force Point gains for later operations
 - Difficulty tweaks inside an operation
 
 The current system encourages Task Forces to take on an operation as soon as they have enough intel, instead of saving up for a more appropriately challenging one. This is because the intel to Force Points ratio isn't quite right. The first step for correcting this is to re-balance the intel costs and Force Point gains for the operations. The second step, which will come in the next update, is going to give Task Forces more interesting decisions to make about how to spend their intel.
 
 Something else we're changing slightly is the difficulty range of individual Power Bases inside an operation. The strongest Power Base in an operation will be further (difficulty-wise) from the weakest, to better suit Task Forces with a more diverse range of XP levels.
 
 Estimated time 1:00pm (UTC)
 Estimated length 20 minutes
                  
    
 
I'm both pleased and v disappointed. Glad the cap is being raised (though not enough), but disappointed other problems not addressed, particularly the question of where one can get gold coin now. I had 3 invaders in the last 3 hrs, I won just 250k gold which is not even enough to cover the cost,of replacing lost troops, AND Dr T now pays out less gold coin because much harder, thus requiring more troop replacements which cost gold coin, hence nett gold coin from Dr T well down. It's blatantly a push to get me to spend more hard cash for diamonds which is VERY dubious given the profitability of your company.  Ease off on Dr T, and do something to raise the average gold coin payback when one attacks an invader.

Offline BB_Tim[Supercell]

Maintenance: Invasion Cap Improvements & Task Force Balancing
« Reply #62 on: Oct 28, 2014, 12:00 AM »
The invasion cap includes:
  - PvP bases
  - NPC bases
 
  The invasion cap doesn't include:
  - Resource Bases
  - Lt. Hammerman's bases
  - Dr. Terror

Offline BB_davis4u2007

Maintenance: Invasion Cap Improvements & Task Force Balancing
« Reply #63 on: Oct 28, 2014, 12:00 AM »
    
       
          
                        
                Quote Originally Posted by MarkJ1                 View Post              
             
Not hitting NPCs artificially keeps your VP down. So you get to attack lower level players.... So SC sees and doesnt like it and adjusts it.
 
 GOOD! Because I am sick of seeing people with a much higher level than me beat the ♥♥♥♥ outta my defenses and they can only do it because they have manipulated a low VP.
 
 I don't even have barrage yet but the ONLY people who sucessfully hit me all have...
 
 Think about others in the game too
 
 
 By the way. Its only a game!
 
 
                  
    
 
This is not artificial.
 
 If you need to keep VP, don't attack anyone.
 
 Strategy games need patience to play.
 
 If you don't have patience, you should be playing racing games.

Offline BB_NightxxFury

Maintenance: Invasion Cap Improvements & Task Force Balancing
« Reply #64 on: Oct 28, 2014, 12:00 AM »
    
       
          
                        
                Quote Originally Posted by MarkJ1                 View Post              
             
Not hitting NPCs artificially keeps your VP down. So you get to attack lower level players.... So SC sees and doesnt like it and adjusts it.
 
 GOOD! Because I am sick of seeing people with a much higher level than me beat the ♥♥♥♥ outta my defenses and they can only do it because they have manipulated a low VP.
 
 I don't even have barrage yet but the ONLY people who sucessfully hit me all have...
 
 Think about others in the game too
 
 
 By the way. Its only a game!
 
 
                  
    
 

 Haha I know right? I am a level 36 HQ 15 (fairly new HQ 15) and I got attacked by a guy with level 11 tanks and level 17+ artillery. He literally 1-shotted my 4 cannons with an artillery each and barraged my boom cannons. None of them are even close to each other yet he destroyed all 6 cannons before dropping any of his tanks....
 
 Its not even fun at that point. Its obvious I stand no chance against these guys

Offline BB_davis4u2007

Maintenance: Invasion Cap Improvements & Task Force Balancing
« Reply #65 on: Oct 28, 2014, 12:00 AM »
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
The invasion cap includes:
 - PvP bases
 - NPC bases
 
 The invasion cap doesn't include:
 - Resource Bases
 - Lt. Hammerman's bases
 - Dr. Terror
                  
    
 
When is the maintenance break?
 
 We are almost half past 1 pm UTC.
 
 I don't see any maintenance break.

Offline BB_specialsauce

Maintenance: Invasion Cap Improvements & Task Force Balancing
« Reply #66 on: Oct 28, 2014, 12:00 AM »
Has SC considered using a user beta model?
 
 It's an easy way to stop bad ideas before they get implemented, and then having to look silly by saying things like the invasion rate has been fixed so your screen is no longer overwhelming.
 
 My opinion.... giving back a little is just going to irritate your user base.  It was a bad call.  Fix it and move on.
 
 We know a game like this is expensive to develop and your company needs revenue to survive.  I think most of your free user base would rather see ads than be forced into spending real money.  A user beta could help find the way.
 
 Best of luck!

Offline BB_ClosedGate

Maintenance: Invasion Cap Improvements & Task Force Balancing
« Reply #67 on: Oct 28, 2014, 12:00 AM »
Is the maintenance done? It's 2:00 utc now.

Offline BB_Tim[Supercell]

Maintenance: Invasion Cap Improvements & Task Force Balancing
« Reply #68 on: Oct 28, 2014, 12:00 AM »
    
       
          
                        
                Quote Originally Posted by davis4u2007                 View Post              
             
When is the maintenance break?
                  
    
 
I don't have an updated ETA yet:
 
 I'll post in here as soon as I know.

Offline BB_eXplv

Maintenance: Invasion Cap Improvements & Task Force Balancing
« Reply #69 on: Oct 28, 2014, 12:00 AM »
    
       
          
                        
                Quote Originally Posted by davis4u2007                 View Post              
             
When is the maintenance break?
 
 We are almost half past 1 pm UTC.
 
 I don't see any maintenance break.
                  
    
 
Hope to see the changes after the maintenance, because right now my Radar 14 is fully explored and I have 12 bases (4 PVP and 8 NPC). Hope I get 15 more bases according to the CAP of Radar 14

Offline BB_MarkJ1

Maintenance: Invasion Cap Improvements & Task Force Balancing
« Reply #70 on: Oct 28, 2014, 12:00 AM »
    
       
          
                        
                Quote Originally Posted by davis4u2007                 View Post              
             
When is the maintenance break?
 
 We are almost half past 1 pm UTC.
 
 I don't see any maintenance break.
                  
    
 

 Tim posted that theres a few extra things they gotta do so its delayed a bit. Delay may be better in this case, hopefully

Offline BB_davis4u2007

Maintenance: Invasion Cap Improvements & Task Force Balancing
« Reply #71 on: Oct 28, 2014, 12:00 AM »
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
I don't have an updated ETA yet:
 
 I'll post in here as soon as I know.
                  
    
 
Thanks for the reply.

Offline BB_Tim[Supercell]

Maintenance: Invasion Cap Improvements & Task Force Balancing
« Reply #72 on: Oct 28, 2014, 12:00 AM »
    
       
          
                        
                Quote Originally Posted by MarkJ1                 View Post              
             
Tim posted that theres a few extra things they gotta do so its delayed a bit. Delay may be better in this case, hopefully
                  
    
 
The contents of my OP is everything that's coming in this maintenance.

Offline BB_davis4u2007

Maintenance: Invasion Cap Improvements & Task Force Balancing
« Reply #73 on: Oct 28, 2014, 12:00 AM »
Ca you throw some light on at what rate we will be getting the Intel.
 
 I am not getting Intel while raiding for the past 2 days.
 
 But I got some Intel while defending.
 
 What is the possibility of getting Intel while raiding?

Offline BB_Tim[Supercell]

Maintenance: Invasion Cap Improvements & Task Force Balancing
« Reply #74 on: Oct 28, 2014, 12:00 AM »
    
       
          
                        
                Quote Originally Posted by davis4u2007                 View Post              
             
Ca you throw some light on at what rate we will be getting the Intel.
 
 I am not getting Intel while raiding for the past 2 days.
 
 But I got some Intel while defending.
 
 What is the possibility of getting Intel while raiding?
                  
    
 
You have a 50% chance of getting intel from a PvP base and 25% from an NPC base, but because it's a "drop rate" (based on chance), it's possible to have a string of bad luck.