Defenses n troops.
Okay. So you pick a troop and defense for each of you. Max 5 picks.
Okay we have 2 slots filled. So I'm giving out more data. After the game ACCTUALLY starts.
One person will be the Troops. Other will be defenses. They can swap troops/defenses.
This acts kinda like a card game. So they have got stats. Some have special stats.
3 Slots filled! More Info!
HEROES! heroes act like some kind of super troops.
Troop heroes - the ACTUAL heroes
Defense Heroes - Prototypes
All heroes have 15 HP But A Passive and 3 regular skills.
Gunboat is some kind of you know spell thing.
In a card game. Troops have 3 GBE Abbillites.
They cannot gain anymore unless the hero makes a skill. Every time 5 Hp of the hero is taken off. New abillity!
The heroes start with an abillity. The heroes can only be hit on empty spaces.
When the game starts the players choose their hero. The game ends by a player destroying the enemy hero and all other troops/defenses.
Only ONE abillity Can Be Used at a turn.
When something is X/X XX (example: 1/1 x5)
It means that there are More than one unit.
I'll explain more once you fill the slots.
Proto-lazer(7/3 Takes Two Turns To Attack) Super Mortar(6/2 Attacks Next Door)
Tank(5/5 takes two turns to attack) Rocket Launcher(4/4 Attacks Next Door Twice.)
Riflemen (1/1 x5) VS Shock Blaster (2/3 Attacks Next Door, troop that it hits cannot attack next turn.)
Warrior (4/2 when this hits something it gets x/1. Attacks twice.) Boom Cannon (5/4 takes two turns to attack.)
(Hero Chosen At Start Of Battle)
(Prototype chosen at start of battle)
BUFFS and NERFS:
Tank 7/3 ---> 5/5
Proto-lazer (aka Lazer mkl) Inf/1 ---> 7/3
Super Mortar 3/5 ---> 6/2
Riflemen 5/5 hp is always equal to attack. --->