Login  |  Register

Author Topic: Anti-gunboat  (Read 252 times)

0 Members and 1 Guest are viewing this topic.

Offline Thespy

Anti-gunboat
« on: Dec 26, 2018, 07:26 PM »
Idea:
heat Sneaking misslies
Defense that tries to destroy shots from the enemy gun boat it cannot destroy troops.
It has low health and range but both can be upgraded. Itll try to destroy as many shots as possible. So that means it may not stop a full barrage.
STATS:
1280-3280 hp (depends on level)
RANGE: 12-26 Tiles (Depends on level)
Attack rate : 2-12 bullets per 1,5 seconds (depends on level)
Things and other things:
If it hits the shock bomb it will instead shock the things that were there when it was destroyed (same thing with smoke bomb)
It cannot destroy medkits or flares.
Itll decrease the amounts of critters in the critter bomb.
Upgrade timings: 3 hr - 1d 18hr (depends on level)
Cannot target behind but the misslies seek.
Misslies are 1.5 times faster than the regular gunboat ammo.
Well that's it for now.

« Last Edit: Dec 27, 2018, 03:45 PM by Thespy »
Spy Hq12
LVL27. Warship Rank: 11
ArmoryLv7 RadarLv11
Force : Melon Force 1/10 members
SNIP SNIP SNIP!

Offline Artist formerly known as Crows Nest

Re: Anti-gunboat
« Reply #1 on: Dec 27, 2018, 12:45 AM »
An interesting idea an anti misleading system essentially but seems very like the skyshield but more powerful. While the skyshield certainly needs improving I think this would be too powerful.
It could be used on Hammerman bases much like the super mortar etc but I think the developers are focusing on warships and what comes after that rather than new prototypes.
Interesting though 👍


Edit maybe it could be a prototype for warships. Many warships have some form of anti missile system.
« Last Edit: Dec 27, 2018, 11:52 AM by Artist formerly known as Crows Nest »
1️⃣👥💕🆕💥🏝

Offline Orrscores

Re: Anti-gunboat
« Reply #2 on: Dec 27, 2018, 01:56 PM »
Very interesting idea. How about if it targeted the gunboat itself? Emp that disables it for a few seconds. That's would be way OP. Good idea though!!
Sorry, you are not allowed to see this part of the text. Please login or register.
" alt="" width="358" height="125" class="bbc_img resized" />

Offline Thespy

Re: Anti-gunboat
« Reply #3 on: Dec 27, 2018, 03:42 PM »
Very interesting idea. How about if it targeted the gunboat itself? Emp that disables it for a few seconds. That's would be way OP. Good idea though!!
No. Hitting the gunboat would be Too OP.
Also the gunboat is out of bounds. So no.
Spy Hq12
LVL27. Warship Rank: 11
ArmoryLv7 RadarLv11
Force : Melon Force 1/10 members
SNIP SNIP SNIP!

Offline JBlon

Re: Anti-gunboat
« Reply #4 on: Dec 29, 2018, 05:21 PM »
Is this a new prototype weapon? Something that can stop you using your gunboat abilities would be an attack killer.

Offline Thespy

Re: Anti-gunboat
« Reply #5 on: Dec 29, 2018, 05:23 PM »
Is this a new prototype weapon? Something that can stop you using your gunboat abilities would be an attack killer.

I Donno. It's just an defense. May be a prototype
Spy Hq12
LVL27. Warship Rank: 11
ArmoryLv7 RadarLv11
Force : Melon Force 1/10 members
SNIP SNIP SNIP!