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Should operations play be linked to pvp play

Yes
7 (63.6%)
No
4 (36.4%)

Total Members Voted: 11

Author Topic: Yallik - 22 aug 2019 - Why Do We Still Have Intel?!?!  (Read 442 times)

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Offline LilMiss

Re: Yallik - 22 aug 2019 - Why Do We Still Have Intel?!?!
« Reply #45 on: Aug 29, 2019, 02:20 PM »



 It makes the 5-man leaderboard harder, but it does nothing zero zilch nada to contribute to the validity of that leaderboard.[snip]


That LB should be about ranking which teams have the meanest Dead End killers[snip]


As to the idea that Java Mach Coni etc should never be worth 262 or 298 FP as they're too easy -- I can't even. Now I need to go find a helmet, cuz that just makes me bash my head against a wall repeatedly.


but that is the ultimate crux of the matter.


Lets be honest,  the reason that 5 man TF do DE is because you can get 215 points for soloing axiom on Foxtrot when you can get  298 on the DE. That is 83 more points.   if you can solo the top 5 bases you get  1131 points. If you complete foxtrot with the same bases you only get 780 points. if you only do the top 3 you get 6 more points than completing  fox. That is why 5 TF do DE. 


Whilst you do get some horrid versions of the bases I mentioned that give nightmares... you can get the horrendous versions lower down too.  The paths are the same, the number of smokes are the same, and often the shocks.  you do get marginal differences, sometimes you have to do a smoked landing, or you get a LB lurking somewhere there has never been a proto  in a really unfortunate place.   


I did a quick calc, I may be wrong, but for your 25 man the intel comes out as 128 per week pp? if so that is not unreasonable. im on  99 intel on one of my accounts and 104 on the other at the moment.


I'm not sure if you are talking of me making assumptions and preconceptions, If so I am curious to know on what grounds.  I can only rely on what you said in your video.
The reality is, Yallik, is that the game is bigger than the LB. removing intel has a knock on side effect on the game itself. You may not think it is important - as it isn't a priority for you, but it doesn't mean its not irrelevant to the game. It took over a year of reflection to see how  increasing intel had an effect on ops.


I maintain, however, there is no extra skill in doing bases which can be solo'd further down the ladder.
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Offline Yallik

Re: Yallik - 22 aug 2019 - Why Do We Still Have Intel?!?!
« Reply #46 on: Aug 29, 2019, 09:04 PM »
I maintain, however, there is no extra skill in doing bases which can be solo'd further down the ladder.

How do you not see that this argument works both ways? The LB is about FP. So if the bases you can solo on Foxtrot are the same bases you can solo on DE, then you have no choice but to go with the DE version to get the extra FP if you ever want to reach the tiptop.

I didn't join a push team to get close to the top and say, "Meh, good enough." So you run DE.

Offline Brez

Re: Yallik - 22 aug 2019 - Why Do We Still Have Intel?!?!
« Reply #47 on: Aug 29, 2019, 11:07 PM »
At the end of the day the way I perceive it is..


There has to be some accumulative value a TF has to then qualify to do an Operation.
Since a TF is a community of members then it is logical that this "accumulative value" is something each member in the TF can also individually accumulate that contributes to their TF.


They called that value "Intel"


I personally don't see changing it feasible from a design/coding perspective as it would be a lot of back end work as well confining it's accumulation to only one feature in the game "Warships only" a wise decision.





« Last Edit: Aug 29, 2019, 11:11 PM by Brez »

Offline LilMiss

Re: Yallik - 22 aug 2019 - Why Do We Still Have Intel?!?!
« Reply #48 on: Aug 30, 2019, 12:51 AM »
How do you not see that this argument works both ways? The LB is about FP. So if the bases you can solo on Foxtrot are the same bases you can solo on DE, then you have no choice but to go with the DE version to get the extra FP if you ever want to reach the tiptop.

I didn't join a push team to get close to the top and say, "Meh, good enough." So you run DE.


I do get it. I really really do.


OPs need to be rebalanced. Doing DE should mean something, it has to be hard - the op itself is variable in difficulty. We went from 6 solo's.... to having nice mixes like strat, torrent with a fang thrown in for good measure.  By removing the easier bases from the top 2 points brackets you standardise the difficulty level. do this for the ops strong upwards and you will find that the level of OP required to get on the LB will drop - as will those intel requirements.


What is more, if you, or others, do decide to do DE  it will be based on a challenge.  no one can cherry pick those easier bases.  tops teams will need to get boomtown down in 2 hits. I can't do it... but I know others who have been able to do so reliably.  You may end up doing a mix of high ops and lower ops.


What you have done is to make it harder because of the skill set needed to complete the ops.  and balance will be restored.


You may think what I am saying is harsh, but the boards need to be technically challenging.




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