Argh, I lost my original :/
I don’t mind drifting – I do it too - , however, as legitimate as your views are, and no matter how sympathetic I am to your view points… because you are trying to address so many points you are making lots of contradictions to the thread topic at hand. Yallik wants a better QOL and thinks that this can be achieved by getting rid of intel. A number of your points involves playing the game more. it is the opposite for where we want to go!
If we spawn more opponents by increasing the amount of opponents that can spawn then the intel we gain from beating them all will increase.
I’m going to reword that. By maximising our invasion rate (preferably for PvP) by keeping our maps clear* (ish) we will get more spawns.
How many do you get in a day on average ( max / min if that is easier)? Easier to work on your numbers as you are, presumably, keeping your map cleaner than mine if you are pushing!
To attack people we need people to be in the match making pool, how is that bad?
If I land on your map and you do not attack me I cannot get any intel from you. It is only good – for all levels of the game – if people actually attack other PvP. Further on you state “. Can’t imagine many people wanting multiple accounts to defend more” but that is exactly what needs to happen to stop burn out, or the intel % for the second intel to be made more favourable. What it takes to be on the OP LB - not just an LB run.
To be an Ops player going for the LB you need to put in the ground work. You need enough PP
to boost. Enough proto parts
to run the necessary protos, you need to have a good base design
that collects intel. You need to keep your map clear
to boost your spawn rate for PvP. And, really speaking, for high end ops on the 5/10 man TF you should be 1100 VP or higher
to get that extra intel. Then you get an attack ( if you are lucky, if you are not and have multiple accounts then you get to do more!) and your ranking depends on your teams performance. But there is a huge amount that goes on to make it on those LB’s. Its not easy – nor should it be. It shouldn’t be dumbed down because people rarely appreciated the work that is involved and think it is just one hit. That would make the boards meaningless.
Why do people have multiple accounts? One big reason is because the current game does not engage them sufficiently on one account.
From an LB perspective… you need a second account or 3 because you can’t always get that extra person at the right level needed. Hoppers are no good, some are great if you know them and they know you… but from experience.. it isn’t helpful. We’d leave our TF space open, an hour before op we’d pull in a second account, map clear for intel, then hit in the next op. We had a pretty stable set up with peeps in remix, but often there was a core 9 out of 10 peeps with the 10th space like a revolving door for weeks lol. The fundamental problem with OPs isn't intel.
There is a far more fundamental issue in the 5/10 TF as I have put in my Reply to Chauc. We have had other changes too.. like HQ21 &22 which gave us extra space on LC's and troop levels. OPs were harder.
Credit to Redditors for this.
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As I said yesterday, in a 5 man ( as yallik stated he was in the vid), you are hoping that you get the easiest bases at a high fp. Looking at that link… you can see the bases available for max FP. Its that you can get easy bases for max fp. Bases like machina, axiom, tars, loo, tapir, java, coni, callisto – none of those you should be able to get for 298 or 262 points. The top point should be reserved for strat, cooker, humble, torrent… etc. the bases which take multiple attacks. The second tier – bases that are multiple hits eg fang which can be two, or hard solo bases for example, manti or chimera. You may get lucky and in 5 hits get the top 3 bases and get 6 more intel than Fox. On the other hand, you may try and only get the top two places… and lose a lot more points. Some people will think it worth the challenge, others not.
The point of doing harder ops is to do the harder bases, but hoping that you get the ‘easy’ solo bases to get more FP is not how the LB should be. There is no extra skill in it. I doubt it would have been possible without all the changes made by SC over the years.
Making that simple change, possibly moving an op base or two down… that would make a difference to the LB and intel collection...… because the OP level would drop to something more reasonable. We’d have an LB that was based on skill, cos lets face it, beating boomtown in 2 hits is impressive attacking.
If people continue to do DE and get the top 3 bases - all credit to them. That is good for the LB.
Yalliks vid was unscripted so he drifted a lot. I thought he mentioned he had IT, but then he started complaining about changing troops for different bases. And the time it can take to clear the map, and that he didn’t enjoy it and has a life he wants to live it. Warriors are not the only troop that he uses he stated.
I would like to say, that it isn't just map clearing that is the problem with OP LB pushing. Mentally the pressure can be unreal, easy base or not and it can break people. We've had some solid attackers join remix, they do an easy base to settle in ( nerves) they screw up and psych themselves out. and you can tell if someone is good even when the attack didn't go to plan. The pressure you can exert on yourself can be brutal. you are your own worst enemy. map clearing is the least of the problems. On an LB run, its short lived, Credit goes to the guys and gals who stay there for extended periods.