Was Dioxin made to be soloed, that's funny. Of course it was. Do you think the Magic Path on Waterloo just happens to be there by mistake?! Or the delicate paths for bases like Complex or Callisto? The Calli mortar wrap just happens by accident?
No. Obviously designed to be exactly what they are, which is a challenge to your control over your zooka movements. That's really the main innovation that makes Boom genius compared to other games, the intricate real-time control. I hate CoC for that very reason -- you just drop troops and pray. But Boom takes it a step further, giving you full control over each attack. And that's why I don't play other mobile games, which are infantile next to BB.
The offense-defense-whole-game thing is just an assumption you're making. I do not agree with you, so that's really not a good basis for your argument.
I have to agree with Chaucer’s point on this one.
The reason that so many “key” paths were found was because modding. Some of which were known as modding paths. In fact, in the old forums it was argued that modders added a lot to the game by finding paths we wouldn’t know were possible.
You disagreeing with me doesn’t make me wrong.
-operations require intel to start
-intel could be obtained by attacking(and defeating) bases on your map. When OPs were introduced.
-you get more intel by attacking PvP than NOC
-you get intel from raids on your base (from when OPs were introduced)
-there is a limit to the amount of intel you can get through raiding.
-you need intel from defense to make up the difference.
Is there anything in that is incorrect in the above?
I get that you are burned out. I really do. But that isn’t a good enough reason to remove intel.