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Author Topic: Warships = CoC Builderbase?  (Read 958 times)

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Re: Warships = CoC Builderbase?
« Reply #15 on: Nov 06, 2018, 08:45 AM »
I agree with what’s been said. Builderbase was just more of the same, but made worse by the paywall. Won 3 times? Cool... come back tomorrow. Beyond level 5 everything just becomes a grind again. 1 builder... 2 day builds. So, today you’ve already attacked, and there’s a build going on which will be completed the day after tomorrow. Might as well just log off.

I really do want them to save B.B., I don’t even know why my L65 TF mates have stuck with me. Some if them have been 65 for nearly a year, with literally nothing to do in the game. I’m 64, and can already clear my map, and max out all resources every day... not that there is any point with the 2+ day builds. I’ve got a couple of flame throwers, and some bombs to upgrade... then that’s it. So... BIG hopes for Warships.

Offline Chaucer

Re: Warships = CoC Builderbase?
« Reply #16 on: Nov 06, 2018, 04:13 PM »
You really have to enjoy the game beyond the upgrading process.For many players, myself included, the upgrade grind was not the fun part. Once that is finished, you can just Boom without worrying about the resources.

Re: Warships = CoC Builderbase?
« Reply #17 on: Nov 06, 2018, 07:32 PM »
As I think of this further, I recall that progression was a huge pain point.

The Builder Base started with VERY rapid progression.  Within a week of starting it began to slow quickly then became a crawl.  People were loving the pace at first.  I recall that an update quickly was released that slowed progression significantly.  Then players were not as happy wth the rate of progression.

Offline Chaucer

Re: Warships = CoC Builderbase?
« Reply #18 on: Nov 06, 2018, 09:14 PM »
To me, the progression is less on an issue so long as it is fun to play.

Re: Warships = CoC Builderbase?
« Reply #19 on: Nov 06, 2018, 09:19 PM »
To me, the progression is less on an issue so long as it is fun to play.
Just reporting the history of the rollout of the Builder Base as I can recall it.

Offline Chaucer

Re: Warships = CoC Builderbase?
« Reply #20 on: Nov 06, 2018, 09:20 PM »
Thanks for that. I have no experience with SC other titles.

Re: Warships = CoC Builderbase?
« Reply #21 on: Nov 06, 2018, 09:50 PM »
Honestly, everyone is right. Builderbase *was* fun for the first week. But it wasn't after that. I abandoned CoC at high 89s years ago. Three years later I thought builderbase would bring me back... but it got old real quick.  I've done nearly 4 years of Boom, and love my TF.  But there is no doubt it is dying.  Every day for all these years, I have woke up, grabbed a coffee and played BB.  But now, there is nothing left for me to do. For now, SC are still getting my 10$/month. I don't begrudge it. It's way better value to me, than say, £60 on an Xbox game. Crab is cool... but it takes about half an hour to max resources, max tribes, and then literally have no reason to bother. Hence why I really really want War Ships to be good.  I'm trying to learn Smokeys now, having been Skank for ever. But SC need to give me something more. Unless they don't want my $120/year.

Re: Warships = CoC Builderbase?
« Reply #22 on: Nov 06, 2018, 10:07 PM »
Obviously, I don't know how efficient the SC code is. But how difficult could it be to expand the map?  Add another couple of HQ levels?  Add a second hero. Put walls/fences in to make the defence better?  TF wars. Man it's endless.  If I'm paying you $120 a year, and you have hundreds-of-thousands of players like me... it's got to be worth you hiring two devs at $75k each to just keep adding to the game?  You could even add in a $40k QA guy.

Re: Warships = CoC Builderbase?
« Reply #23 on: Nov 06, 2018, 10:46 PM »
Obviously, I don't know how efficient the SC code is. But how difficult could it be to expand the map?  Add another couple of HQ levels?  Add a second hero. Put walls/fences in to make the defence better?  TF wars. Man it's endless.  If I'm paying you $120 a year, and you have hundreds-of-thousands of players like me... it's got to be worth you hiring two devs at $75k each to just keep adding to the game?  You could even add in a $40k QA guy.
Think through what you said.  What does a new HQ do for the game?  It just adds another grind for maxed players and extends max for non-maxed players.  Balance would be maintained so at the end of the grind... you are right where you started.  Another HQ is really just busy work IMO.

What does expanding the map do?  Spawn rates would not change.  It could provide some more reserved vp for LB Cloud openers.  But what does map expansion do for the game?

A new hero, might be interesting, but how does that reinvigorate the game?

Walls and fences might shake up game play a bit so might be invigorating.

I think that Live PvP May be able to set the ground work for Live TF wars.  Would probably strongly invigorate the game... at least for a while.

Now... software developers are not making $75,000/year.  I was a software engineer.  I am now a technology executive in a world wide company with a very large staff reporting through me.  I am extremely familiar with IT salaries as a result.  A decent developer in an average market can pull $110,00/year.  A great developer can pull $160,000+/year.  Add workspace, equipment, tech assets, benefits, bonus and retirement on top of that too.  Also adding resources to a technology project team does not provide a linear increase in development capacity.  If you are interested read “The Mythical Man Month”.  If the B.B. codebase has a large amount of technical debt, two developers might not be enough to do much of anything.

Online fritzelly

Re: Warships = CoC Builderbase?
« Reply #24 on: Nov 06, 2018, 11:03 PM »
The code is very probably very bloated.
They had the base code that allowed them to build the initial plan for BB (a lot I would imagine was "borrowed" from CoC, definitely some of the troop mechanics was), it was very likely centric around those specific plans
Add in new stuff - do you rewrite the whole code base to bring in the new type of game play or do you tag on the additional code since that is quicker and add in routines to bypass the original code (this is more likely)

Repeat that a few times and you suddenly end up with a lot of code that has in essence been rewritten but it hasn't actually replaced the core code, it just overwrites it.

A very simplistic overview but it is something that most certainly happens when you have a large code base and rather than rewriting the base code you add in your changes, leaving the original as a "get out of jail free card" in case there is other code reliant on something in the original code.

There is probably a lot of code there that even just caters for older devices even tho they don't support them anymore (same rule applies, if it works don't change it)

Problem is SC is now nearly at the limit for Google's (at least) max core file size for the core code.

Ahh jaysus now I'm rambling.

Offline JBlon

Re: Warships = CoC Builderbase?
« Reply #25 on: Nov 07, 2018, 06:50 AM »
Progression in the game after maxing doesn't have to be upgrade-centric. But all the resources and currencies in the game need to continue to be useful somehow. Rather than just ending up with finished buildings and bases, progression should unlock new things, troops, abilities, etc. or give access to new special events and ops. Maybe there's a way to increase the amount of operations without TF wars. It might mean rethinking how the LBs work. New regular troops, gunboat abilities and heroes ought to be forthcoming as well.

I enjoy crab the best overall. The rest is fun enough to keep doing it everyday, but it feels aimless not really working towards anything in particular and accumulating more and more resources that have little use other than a LB push. At minimum if there were more and better trader options that would be a start. There's really no strategy anymore once you don't need to use resources every day. I still think it could turn out well.

Re: Warships = CoC Builderbase?
« Reply #26 on: Nov 07, 2018, 12:31 PM »
Progression in the game after maxing doesn't have to be upgrade-centric. But all the resources and currencies in the game need to continue to be useful somehow. Rather than just ending up with finished buildings and bases, progression should unlock new things, troops, abilities, etc. or give access to new special events and ops. Maybe there's a way to increase the amount of operations without TF wars. It might mean rethinking how the LBs work. New regular troops, gunboat abilities and heroes ought to be forthcoming as well.

I enjoy crab the best overall. The rest is fun enough to keep doing it everyday, but it feels aimless not really working towards anything in particular and accumulating more and more resources that have little use other than a LB push. At minimum if there were more and better trader options that would be a start. There's really no strategy anymore once you don't need to use resources every day. I still think it could turn out well.
It may turn out well.  We are on a forum dedicated to a game that just made a major announcement and people are understandably working through what this could mean.

Since CoC and B.B. share DNA, the developers have access to one another, and CoC has already implemented a live PvP feature that sounds strikingly similar to what has been announced for B.B.; it seems both reasonable and logical that we would start to look at CoC to get a sense of what this feature could be.  Will they learn lessons from CoC.  Probably... hopefully.  Will warships be identical to the Builder Base?  Probably not.  Are there certain aspects of live PvP that are inescapable realities including some of the reactions people may have to those realities?  Probably.

Offline Yallik

Re: Warships = CoC Builderbase?
« Reply #27 on: Nov 07, 2018, 12:32 PM »
Just think what a big difference could be made to the game if the devs adopted just one new operation template and designed a few maps for it.

Offline Chaucer

Re: Warships = CoC Builderbase?
« Reply #28 on: Nov 07, 2018, 04:38 PM »
Exactly. Seems like it cant be that hard to make a new Op base a week or whatever.Ops are the last fun thing in the game, give us more maps to figure out.

Offline Chaucer

Re: Warships = CoC Builderbase?
« Reply #29 on: Nov 07, 2018, 04:42 PM »
... nearly 4 years of Boom, and love my TF.  But there is no doubt it is dying.  Every day for all these years, I have woke up, grabbed a coffee and played BB....Crab is cool... but it takes about half an hour to max resources, max tribes, and then literally have no reason to bother.

See, if the only enjoyment you get from Crab is accumulating resources, I can totally see how being maxed is a disappointment to you.
For many players that actually enjoy Booming, the resource grind was a necessary, but annoying part of the game. Once you are maxed, you can finally do all the things that are possible, without having to worrying about resources anymore.