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Poll

Have you benefited from the Rules to now get a War chest?

Yes, 2 Engine Rooms
1 (4.8%)
Yes, 3 Engine Rooms
1 (4.8%)
Yes, 4 Engine Rooms
2 (9.5%)
Yes, 5 Engine Rooms
1 (4.8%)
Yes, 6 Engine Rooms
2 (9.5%)
Yes, 7 Engine Rooms
1 (4.8%)
No, 2 Engine Rooms
0 (0%)
No, 3 Engine Rooms
1 (4.8%)
No, 4 Engine Rooms
0 (0%)
No, 5 Engine Rooms
0 (0%)
No, 6 Engine Rooms
1 (4.8%)
No, 7 Engine Rooms
4 (19%)
Maybe
1 (4.8%)
Not sure
0 (0%)
Would be nice to have a War Chest every 24 hours!
4 (19%)
What’s Warships?
0 (0%)
Is Warships still a thing?!! Really!!
2 (9.5%)

Total Members Voted: 12

Author Topic: Warship Chest Opening Rules Changes  (Read 252 times)

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Offline LilMiss

Warship Chest Opening Rules Changes
« on: May 15, 2019, 08:22 PM »
Hello all,


This change seems controversial... so I am just wondering who it benefits.. and who it doesn’t.


I’ve left it so you can chose multiple options lol. I appreciate that if you have more than one account at the same ER level you can only vote once.


This is based on Engine Rooms *unlocked*




Please feel free to write your rank down below, number of Engine rooms and other info!



Phoenix Family

Offline Skullcrusher

Re: Warship Chest Opening Rules Changes
« Reply #1 on: May 15, 2019, 09:18 PM »
Hello all. I am lvl24 on warships with 7 engines placed. Once the devs let out about the change in how we unlock chests I went full on gbe upgrade so that I could bart down at least one engine per attack. I find that I can almost always get one with a decent hooka attack. Only ones that stop me are the sky shield bases so I like that I can see constant progress toward opening the chests.  The bug this morning was quite helpful toward getting me to the sky shield node as well!

Offline fritzelly

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Re: Warship Chest Opening Rules Changes
« Reply #2 on: May 15, 2019, 09:40 PM »
In the upper echelons I think it makes it worse, when you have 5 or less ER's (probably even 6) it's very easy to kill lots of ER's
Once you hit 7 ER's and you start meeting sky shields then it's a different ball game though I did manage to get my solitary chest for the day fairly easy when it was available in 2 matches, but that is not the norm.
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Offline Chaucer

Re: Warship Chest Opening Rules Changes
« Reply #3 on: May 16, 2019, 05:52 PM »
Under the old "win/lose" system, every battle would result in guaranteed 1 or 2 stars for the winner, which would credit 1/3 or 2/3 of the way to getting a chest reward.


Under the new "ER destoyed" system, the rewards are highly variable, mainly based on the levels of the players.

At 5-6 ERs and under, most battles will result in all ERs destroyed on both sides, for a net total of at least 1 reward chest each battle.At the highest levels, some battles will result in 0, 1 or 2 ERs destroyed, which could be as little as 1/8 of a reward chest.

So SC changed the system to help players gather rewards more easily at low to mid levels, and then rewards dramatically slow down at the higher levels. Looking at it that way, I guess that seems to make sense. One downside I see is that it takes the emphasis off of winning the battle, which I feel is counter to the spirit of the game in many ways.

Offline bill-smith

Re: Warship Chest Opening Rules Changes
« Reply #4 on: May 17, 2019, 01:15 AM »
I think most players benefit. My rank 17 account is definitely finding it easier to earn chests.

However, players from 6-7 ERs who are facing 80-100% BH boosts and similar BD boosts probably are badly affected, maybe very badly. At that stage of the game, these battle scenarios are common:

  • A conventional attack can get 1 ER, but it's quite hard. You may get 0.
  • A smokey warrior or HZ attack can get at least 1 ER if you can pull it off. You are very likely to lose all your troops. For sure there's no way to retreat once you're at the back.
  • If no Sky Shields, you could bart down 1 ER. Keep in mind, with 100% BH, that's 7 arty and 4 barrages. That's 139 GBE. You will need to land troops to farm, and they will take casualties. Also, it's not guaranteed to take down an ER if enough barrage missiles miss.
  • With the previous chest rule, maybe you tried to fight the guy for % destruction and ignored ERs entirely. You still can, but you don't earn chests.

My legendary II account managed to make rank 25 just before the change occurred, by which time he already had all 3 GBE nodes unlocked and had high TD, max smoke, etc, plus instant training. Even now, though, I frequently get only 1 ER. In the rank 20s, I started switching to smokey HZ with about 73 GBE, and I'd usually only manage to get 1 ER an attack. Then there was a phase when I could quite reliably get 2, but by then I quickly hit legendary and I was usually facing Sky Shields. And now, it's again pretty common to get 0-1 ERs per attack.

I think this mechanic needs re-thinking for the higher rank players. And don't think that it's only skilled players up here. Hopefully, a bunch of average players will hit the 7 ER phase. We will all hit a ceiling, but I don't want average players to get forced out of the game entirely.

Additionally, I think players could have adapted to this change had it been in place at the season start. They could have gone for as much GBE as possible (you can have max 104 with 2 GBE nodes; you unlock the 3rd GBE node two slots after opening the 7th ER), plus TD, plus max smoke and upgrade flare, plus warriors or HZ. F2P players might want to have to do both types, since they will otherwise be limited by casualties. However, the rule was changed late in the season, and a lot of people are very dissatisfied. They don't feel like they can do enough experimenting to learn smokey attacks. Or they are totally off the optimal upgrade path.

That brings me to my final point: there was already a big disparity between those with instant training and those without. This widens it. I probably lost a dozen attacks trying to learn the timing for smokey HZ with microwavers (it involves a double shock on the microwaver). F2Pers don't have that luxury. We don't want the game to become too pay to win. In fact, right now, a lot of people are feeling like it's pay (for instant training) to even progress.

Offline fritzelly

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Re: Warship Chest Opening Rules Changes
« Reply #5 on: May 17, 2019, 01:23 AM »
However, players from 6-7 ERs who are facing 80-100% BH boosts and similar BD boosts probably are badly affected, maybe very badly. At that stage of the game, these battle scenarios are common:

Initially I thought so too but I am still managing to get all my chests. Only needs one good base to get 3 or 4 ER's
Plus once you get to Legendary 2,3,4 etc you already have pretty much everything maxed you need
I'm Legendary 4 and can still destroy some bases so in essence I think its good for lower levels to level up a lot quicker and for the max/nearing max bases it isn't gonna make any difference.
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Offline Skullcrusher

Re: Warship Chest Opening Rules Changes
« Reply #6 on: May 17, 2019, 11:57 PM »
I had some extra unlock tokens and and figured I would give tanks/bullit a try. end result was 3 full wipes of 7 engine room warships! All i did was bart one shock launcher, land far right and keep Bullit alive. Let your tanks kill defenses about half way in then flare to the far right by the engines and its all over for the warship and since all bases look nearly identical at 7 engines its working like a charm

Offline fritzelly

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Re: Warship Chest Opening Rules Changes
« Reply #7 on: May 18, 2019, 12:12 AM »
I had some extra unlock tokens and and figured I would give tanks/bullit a try. end result was 3 full wipes of 7 engine room warships! All i did was bart one shock launcher, land far right and keep Bullit alive. Let your tanks kill defenses about half way in then flare to the far right by the engines and its all over for the warship and since all bases look nearly identical at 7 engines its working like a charm

Had several attacks like that on my base - but only about 2 in 10 are successful
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