Boom Beach Forum

General Discussion => General Chat => Topic started by: BB_Tim[Supercell] on Oct 23, 2014, 01:00 AM

Title: Task Force Update Feedback!
Post by: BB_Tim[Supercell] on Oct 23, 2014, 01:00 AM
Please take your time to check out and enjoy the update, then leave us your honest and constructive thoughts in this thread - thank you!
 
 Update info: http://forum.supercell.net/showthrea...=1#post3083661
Title: Task Force Update Feedback!
Post by: BB_dcboy2 on Oct 23, 2014, 01:00 AM
Can't wait
Title: Task Force Update Feedback!
Post by: BB_GabeOrtega1945 on Oct 23, 2014, 01:00 AM
Thank You Tim And All Developers For All The Hard Work!
Title: Task Force Update Feedback!
Post by: BB_Schnipps on Oct 23, 2014, 01:00 AM
Ah god no terror got shock launchers! Btw should this be on the App Store now? As it's not showing as an update.
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
Please take your time to check out and enjoy the update, then leave us your honest and constructive thoughts in this thread - thank you!
 
 Update info: http://forum.supercell.net/showthrea...=1#post3083661
                  
    
 
How long before update is loaded?
Title: Task Force Update Feedback!
Post by: BB_Metten98 on Oct 23, 2014, 01:00 AM
I don't like the new Terror... I could clear him unboosted before
 
 I love rain though!(not irl lol)
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Metten98                 View Post              
             
I don't like the new Terror... I could clear him unboosted before
                  
    
 
I boosted GBE for final level for Tmeds
Title: Task Force Update Feedback!
Post by: BB_iPwnYouSTFU on Oct 23, 2014, 01:00 AM
that terror is so offen... nope defensive!
Title: Task Force Update Feedback!
Post by: BB_Iftheskyisblue on Oct 23, 2014, 01:00 AM
So looking forward to booming with others in a task force!
Title: Task Force Update Feedback!
Post by: BB_Boomboom1 on Oct 23, 2014, 01:00 AM
Got interupted while clearing my map (maintenance server) went to forum read update in  progress. Oh yesssss!!!! Cant wait. )))))
Title: Task Force Update Feedback!
Post by: BB_frankietay on Oct 23, 2014, 01:00 AM
Below 2 points need more clarification.
 - Armory usability improvements
 - Extra hint for Power Stone popover if the Sculptor hasn't been built
 
 This point is not good, the current spawn rate of treasure chest is quite low already.
 - Treasure chests don't spawn as often
 
 
 The building time still same, I'm upgrading HQ20 the time is still 2D 12H, not shorter but the Diamonds need to speed it up has increased from 400+ to 500+ now.
 
 I started the HQ upgrade before update. But after update, the upgrade time still remain same, not getting shorter.
 
Title: Task Force Update Feedback!
Post by: BB_Reecey95 on Oct 23, 2014, 01:00 AM
Maintenance break.. I can't wait!
 
 
 Will edit post for my feedback when appropriate
Title: Task Force Update Feedback!
Post by: BB_herrytan on Oct 23, 2014, 01:00 AM
Shock launchers??? So I need to use my warriors once again. May be rip to my tmeds
Title: Task Force Update Feedback!
Post by: BB_HucSao on Oct 23, 2014, 01:00 AM
How will warriors fair against these Task Force maps? They weren't used much in the Sneak Peak videos...
Title: Task Force Update Feedback!
Post by: BB_ccvhc on Oct 23, 2014, 01:00 AM
Thank you SuperCell for this much needed and anticipated update. Can't wait to get out and Boom some new beaches!
Title: Task Force Update Feedback!
Post by: BB_Boomboom1 on Oct 23, 2014, 01:00 AM
Tim, I dont think putting shock launcher for Dt Terror to make it harder for higher level would be fair for lower level players. As you can see higher players can zoom through tough pvp with shock laucher on bases with out any problems.  Anyway, thats  my concern we'll have to waithow tough its going to be. Bring it on!
Title: Task Force Update Feedback!
Post by: BB_Bastion15 on Oct 23, 2014, 01:00 AM
Wow a new update can't wait. I didn't Imagine it come today can't wait to try it
Title: Task Force Update Feedback!
Post by: BB_Nightshades on Oct 23, 2014, 01:00 AM
Hmm.. quite concerned about making Dr. T harder.
 
 The folks who can clear him with ease have already created significant parity with people below them, but have likely already attained many of the associated benefits. While this makes it more difficult for everyone, sounds like those folks who couldn't clear him will now have an even tougher time 'catching up', as it were.
 
 Why couldn't additional levels couldn't be added instead?
Title: Task Force Update Feedback!
Post by: BB_TheSpy on Oct 23, 2014, 01:00 AM
I think adding Shock Launchers to Terror has only made it harder for lover level and mid level players. Higher level players will still be able to fly through it no problem. Other than that, sounds good (except for less chests spawning)
Title: Task Force Update Feedback!
Post by: BB_jdmvette on Oct 23, 2014, 01:00 AM
diggin' it!
Title: Task Force Update Feedback!
Post by: BB_JohnBotswana on Oct 23, 2014, 01:00 AM
My Goodness. !!!!!!!!!!!!!!!!!!
 
 Love you Tim!!!!!!!!!!!!!!!
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 23, 2014, 01:00 AM
Its cool shows which player held # 1 longest
Title: Task Force Update Feedback!
Post by: BB_iPwnYouSTFU on Oct 23, 2014, 01:00 AM
Love the rain effect.
Title: Task Force Update Feedback!
Post by: BB_urMohid on Oct 23, 2014, 01:00 AM
I had just started beating Dr T
 Why would you do this? At least increase the Dr T loot then because it offers just enough for a big upgrade at a stage of game where you become able to beat him. Now we will have to attack more bases for upgrades even after getting to where we can with Dr T.
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 23, 2014, 01:00 AM
How do I get out?
 Some advise please put a confirmation.
Title: Task Force Update Feedback!
Post by: BB_ShallowHeart on Oct 23, 2014, 01:00 AM
My game stops responding for a few sec whenever a FB notification appear at the top of screen.
Title: Task Force Update Feedback!
Post by: BB_Huisheng on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by iPwnYouSTFU                 View Post              
             
Love the rain effect.
                  
    
 

 how to make the rain effect??
Title: Task Force Update Feedback!
Post by: BB_Draconie on Oct 23, 2014, 01:00 AM
add an option to invite friends...on friends menu
Title: Task Force Update Feedback!
Post by: BB_boombeachtomy on Oct 23, 2014, 01:00 AM
you guys did a good job
Title: Task Force Update Feedback!
Post by: BB_Detective on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Huisheng                 View Post              
             
how to make the rain effect??
                  
    
 
I think the rain just happens randomly.
Title: Task Force Update Feedback!
Post by: BB_Kenetic on Oct 23, 2014, 01:00 AM
how long 2 times send request to same force?
Title: Task Force Update Feedback!
Post by: BB_Alfanjetz on Oct 23, 2014, 01:00 AM
We need :
 - officer chat feature
 - requirement to enter task force based on hq lv (cause i want all the member to be at HQ lv 20, i dont care about the VP)
Title: Task Force Update Feedback!
Post by: BB_iPwnYouSTFU on Oct 23, 2014, 01:00 AM
Is there a bug on the tag name? it seems that we can't change it. idk
Title: Task Force Update Feedback!
Post by: BB_BigRK on Oct 23, 2014, 01:00 AM
just got the update
Title: Task Force Update Feedback!
Post by: BB_Rauta on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by iPwnYouSTFU                 View Post              
             
Is there a bug on the tag name? it seems that we can't change it. idk
                  
    
 
You can't change the tag or the name of the task force.
Title: Task Force Update Feedback!
Post by: BB_Schnipps on Oct 23, 2014, 01:00 AM
What the cool down on a rejection as i got accidentally rejected, so i re-applied but it says i have to wait.
Title: Task Force Update Feedback!
Post by: BB_Alfanjetz on Oct 23, 2014, 01:00 AM
If i join clan and winning on an operation, then i leave then clan. Will i still get the reward ?
Title: Task Force Update Feedback!
Post by: BB_iPwnYouSTFU on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Rauta                 View Post              
             
You can't change the tag or the name of the task force.
                  
    
 
From what i saw on previous youtubers it seems that he can change the tag name. And seriously what's the real use of the tag name? just for a unique identity? like an ID number?
Title: Task Force Update Feedback!
Post by: BB_Rauta on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by iPwnYouSTFU                 View Post              
             
From what i saw on previous youtubers it seems that he can change the tag name. And seriously what's the real use of the tag name? just for a unique identity? like an ID number?
                  
    
 
Just for that. If you have a popular TF name, the tag should help a lot, as with the normal name search you TF might not even show up in the limited search result. With the tag you should always be able to find the correct and unique one.
Title: Task Force Update Feedback!
Post by: BB_khal78 on Oct 23, 2014, 01:00 AM
24 hour is just a very long time to wait for the next attack especially today where we dont know what to do/
 our task force collected 20 intels and attacked the first base two players then finished the mission in 0ne minute.
 
 also we need to explore the bases before we start attack id i have the right number of intels
Title: Task Force Update Feedback!
Post by: BB_Mox on Oct 23, 2014, 01:00 AM
I so agree. More attacks after Dr. T needed to get the upgrades. And basically that means more time and diamonds.
 
 
    
       
          
                        
                Quote Originally Posted by urMohid                 View Post              
             
I had just started beating Dr T
 Why would you do this? At least increase the Dr T loot then because it offers just enough for a big upgrade at a stage of game where you become able to beat him. Now we will have to attack more bases for upgrades even after getting to where we can with Dr T.
                  
    
 
Title: Task Force Update Feedback!
Post by: BB_ExcellentPosts on Oct 23, 2014, 01:00 AM
The economy upgrades are not good
Title: Task Force Update Feedback!
Post by: BB_imkevintan on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Rauta                 View Post              
             
Just for that. If you have a popular TF name, the tag should help a lot, as with the normal name search you TF might not even show up in the limited search result. With the tag you should always be able to find the correct and unique one.
                  
    
 
So a #hashtag works like a unique code or ID for the Task Force.
Title: Task Force Update Feedback!
Post by: BB_Nightshades on Oct 23, 2014, 01:00 AM
I love the Task Force update.. and the weather effects. Chat works really well.
 
 But not loving all the 'other' updates snuck in with it.
 
 OH, and just a thought: perhaps everyone's maps should be repopulated with an update like this. (And by that, I do NOT mean any base should be replaced - just NPCs on all the islands they should be on, etc.) With the importance of Intel, well.. I haven't played since earlier this evening and had only one new base show up in the past 7 hours.
Title: Task Force Update Feedback!
Post by: BB_riesel on Oct 23, 2014, 01:00 AM
As expected. More pandering for higher lvl hardcore players.
Title: Task Force Update Feedback!
Post by: BB_Koubiak on Oct 23, 2014, 01:00 AM
Harder Dr Terror events will create an even bigger gap between low/mid and high level players!! This is because high level players (who became so thanks to easy Dr Terror events) will still be able to clear all stages, maybe with a few more casualties...
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 23, 2014, 01:00 AM
How do I get out of a TF?
 I sent a message to the leader delist me.
 Is that right!
Title: Task Force Update Feedback!
Post by: BB_Alfanjetz on Oct 23, 2014, 01:00 AM
There is a problem with find TF feature. I named my TF "ace of indo". Because there are to many TF start with indo, my TF wont show again if someone type indo. It only show when someone type ace, this is pretty bad since i want to recrut only indonesia people for better communication when attacking
Title: Task Force Update Feedback!
Post by: BB_Koubiak on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by profar                 View Post              
             
How do I get out of a TF?
  I sent a message to the leader delist me.
  Is that right!
                  
    
 
Last TF tab (in the menu where you join a TF) => Leave TF
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Koubiak                 View Post              
             
Last TF tab (in the menu where you join a TF) => Leave TF
                  
    
 
Thanks I'm already out
Title: Task Force Update Feedback!
Post by: BB_frankietay on Oct 23, 2014, 01:00 AM
Question here, The Invasion rate now is it share by both PVP and NPC? Or they have different invasion rate?
Title: Task Force Update Feedback!
Post by: BB_Koubiak on Oct 23, 2014, 01:00 AM
Actually there s so many people joining and leaving TFs that I gave up for the moment. I would need friends that I can stick with.
 
  I ll wait a few hours before I try to find a decent TF.
Title: Task Force Update Feedback!
Post by: BB_WOZZY on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
Please take your time to check out and enjoy the update, then leave us your honest and constructive thoughts in this thread - thank you!
 
 Update info: http://forum.supercell.net/showthrea...=1#post3083661
                  
    
 
New addition to Boom Beach looks as if it will definately take the game to a new level.I may be your oldest player at 60 years young so am pleased to say sofar controls etc can be understood by someone not technically minded.My question is how do you get UT`s to attack these new bases as I appear to have started off with none.Have looked at various clips on you tube about the new addition to the game and can find nothing about this.
 Await your reply with interest.
 
 Wozzy
Title: Task Force Update Feedback!
Post by: BB_Nightshades on Oct 23, 2014, 01:00 AM
I am glad to hear upgrade times are shorter (though this is not apparent on many buildings I have) .. I am not glad, however, to see that my upgrade in progress takes longer than starting it anew.
Title: Task Force Update Feedback!
Post by: BB_lavo27 on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Nightshades                 View Post              
             
I am glad to hear upgrade times are shorter (though this is not apparent on many buildings I have) .. I am not glad, however, to see that my upgrade in progress takes longer than starting it anew.
                  
    
 
I am in the same boat with you. Same timing left but more expensive to finish with diamonds lol.
Title: Task Force Update Feedback!
Post by: BB_noobienoob on Oct 23, 2014, 01:00 AM
The diamond cost to speed up troops and buildings is insane.
Title: Task Force Update Feedback!
Post by: BB_Stagflation on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by noobienoob                 View Post              
             
The diamond cost to speed up troops and buildings is insane.
                  
    
 
Does it now cost more?!
Title: Task Force Update Feedback!
Post by: BB_Nightshades on Oct 23, 2014, 01:00 AM
I clearly don't understand part of this update. (I don't dare call it an upgrade.)
 
 - fewer treasure chests on the map --> fewer Diamonds
 - costs many more Diamonds to speed troop replenishment and upgrades (approximately 2.5x as many)
 
 These two seem to contradict one another.. on the one hand, Diamonds are more rare to obtain from the map. On the other, they are worth far less than they were before.
 
 Having Resources cost fewer Diamonds is.. well, pointless. That's why I attack bases - to gain Resources. If I wanted to buy Resources with Diamonds, there would be no point in playing.
Title: Task Force Update Feedback!
Post by: BB_IQuit on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Stagflation                 View Post              
             
Does it now cost more?!
                  
    
 

 Yyyyeeeeeeeeeeeeeeeeeeeeep.
Title: Task Force Update Feedback!
Post by: BB_Boomboom1 on Oct 23, 2014, 01:00 AM
To SC, so far the new TF is a bomb as in duds. Dont like it. What so great about watching TF member attacking???? Got to go to bed now will give more feed back.
Title: Task Force Update Feedback!
Post by: BB_riesel on Oct 23, 2014, 01:00 AM
So spawn rate has been decreased so players can't get much of these task force points?
 
  Tell me how optional this Task Force is now. Let me opt out of TF and get the old spawn rate instead.
Title: Task Force Update Feedback!
Post by: BB_andybaek on Oct 23, 2014, 01:00 AM
1 operation per day only? or can we launch several operations at same time as long as we got intel
Title: Task Force Update Feedback!
Post by: BB_Flasho on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Nightshades                 View Post              
             
I clearly don't understand part of this update. (I don't dare call it an upgrade.)
 
 - fewer treasure chests on the map --> fewer Diamonds
 - costs many more Diamonds to speed troop replenishment and upgrades (approximately 2.5x as many)
 
 These two seem to contradict one another.. on the one hand, Diamonds are more rare to obtain from the map. On the other, they are worth far less than they were before.
 
 Having Resources cost fewer Diamonds is.. well, pointless. That's why I attack bases - to gain Resources. If I wanted to buy Resources with Diamonds, there would be no point in playing.
                  
    
 
Agree 100%
 
 I thought it was costly enough to begin with
 
Title: Task Force Update Feedback!
Post by: BB_Darkavengers on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by andybaek                 View Post              
             
1 operation per day only? or can we launch several operations at same time as long as we got intel
                  
    
 
As I already tried it, you can only unlock one operation per 24 hour window. It doesn't matter if you still have Intel as you will not be able to use them
 
 the number of attacks is your task force size minus 1. Meaning 25 task force group will have 24 attacks to clear the operations. Each member can attack more than once but not sure if they can attack more than twice. But they both count towards 24. Thus, as long as someone tries more than once, somebody else will not be able to participate.
 
 if you try to barrage and quit, that counts as 1 attempt towards the 24..
 
 cheers
Title: Task Force Update Feedback!
Post by: BB_Nightshades on Oct 23, 2014, 01:00 AM
Another thought: anyone who recently bought Diamonds or bought some and still have some left, their value has been absolutely gutted. If you have any remaining, you have been robbed of value.
 
 People who purchased Diamonds prior to the update should have their actual value updated to reflect the new costs.
 
 
NOTE: Please don't get me wrong, I love the Task Force. But most of the changes alongside it are not only unwelcome, they are punishing.
Title: Task Force Update Feedback!
Post by: BB_Frozenarmy on Oct 23, 2014, 01:00 AM
Well I think this update looks really good so far except I will edit if I find something.
Title: Task Force Update Feedback!
Post by: BB_Reversal on Oct 23, 2014, 01:00 AM
We start off the update with Tropical Rain on my base!
 In this video I go over the updates in the game, I hope you enjoy!
 
   
Title: Task Force Update Feedback!
Post by: BB_FFP on Oct 23, 2014, 01:00 AM
Blueprint droprate needs to increase.
Title: Task Force Update Feedback!
Post by: BB_Sundawner on Oct 23, 2014, 01:00 AM
Love the visual changes, but this whole task force thingy seems like a stupid addition to the game.
Title: Task Force Update Feedback!
Post by: BB_captenblack on Oct 23, 2014, 01:00 AM
do i receive my reward for operation straight away? or do i have to wait for 1 day ?
Title: Task Force Update Feedback!
Post by: BB_x2dl87tuga on Oct 23, 2014, 01:00 AM
Worst part of the update. Think about taking it back you greedy people... Or at least come up with a nice justification
Title: Task Force Update Feedback!
Post by: BB_Nightshades on Oct 23, 2014, 01:00 AM
As the headline says.. there are tons of requests to join and no way to screen requests, aside from VP level - which is an unclear guide. Someone could be high level but have low VP - and vice versa. And if a TF needs to recruit a specific type of troop user, it would help to get an eyeful of a player's base to see what they have on their landing crafts.. see their Armory and how well defended their base is.
Title: Task Force Update Feedback!
Post by: BB_Zeptinune on Oct 23, 2014, 01:00 AM
I'm really disappointed that you can make multiple groups with the same name
 
 It really just goes to remove the uniqueness of names. Even if you come up with something unique yourself, someone can simply copy your name exactly as it is and then make another group with that name..
 
 I was under the impression that Task Forces were supposed to be unique with a set of people, and that in the leaderboard they would matter. But if 2 or 3 groups with the same name get there, it doesn't really derive much to set them apart... I think this is really sad.
 
 It's fair enough to allow people to make changes like.
 
 ex. the name ' Scar ' (without quotes)
 people could do ex. [Scar] (with the square parenthesis)
 
 But the fact that people can seriously just do this:
 
 Scar
 scar
 scar
 scar
 Scar
 SCAR
 ScaR
 
 etc. etc.
 
 Is just stupid. Anyway, it's just a minor rant.
Title: Task Force Update Feedback!
Post by: BB_Nightshades on Oct 23, 2014, 01:00 AM
Agreed.. just look how many group names are Elite.
 
 Hence, the need for the hashtag. But yeah, ugh.
Title: Task Force Update Feedback!
Post by: BB_riesel on Oct 23, 2014, 01:00 AM
My map will be cleared really soon at this rate. And with this spawn rate I assume I'll be logging in twice a week on Dr T days if my map is cleared.
 
  Just a couple of days ago I had 20 players on my map and one npc every hour. Whatever update kicked in hasn't given me a single npc for over 12 hours and I'm down to 10 players.
Title: Task Force Update Feedback!
Post by: BB_Zeptinune on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Nightshades                 View Post              
             
Agreed.. just look how many group names are Elite.
 
 Hence, the need for the hashtag. But yeah, ugh.
                  
    
 
I doubt they will change it now that the update has been made but still a little part of me died inside when I started to see even 30+ of some name Task Forces, many without a lick of difference between them.. The only way to tell them apart is to use the #hashtag feature for searching or go through them and look at the members.
Title: Task Force Update Feedback!
Post by: BB_Tmatthewc on Oct 23, 2014, 01:00 AM
Loving the new graphic changes and weather. Still trying to learn and experience the rest of the update. Well done and thanks.
Title: Task Force Update Feedback!
Post by: BB_fencinglad on Oct 23, 2014, 01:00 AM
(in my opinion of course )
 
 1: Display of which TF someone is in on your friends list
 2: Ability to invite via friends list
 3: Display of which TF someone on lb belongs to
 4: Numbers next to the in-clan vp ranking
 
 AWESOME UPDATE!!!!
Title: Task Force Update Feedback!
Post by: BB_Altrer on Oct 23, 2014, 01:00 AM
+1 Zeptunine about equal TF names.
 Supercell really failed on that - why didn't you make each combination unique? There are plenty of unique words in every language to satisfy every person on a Planet even if everyone will create an original TF.
 
 That is a mess.
 
 Checking the names through the searching function makes me sad. Dozens of similar names.
 
 Another issue - I would like to have more abilities to search - for example to find a TF via player's name. Really would be helpful a lot.
 
 The list to be continued...
Title: Task Force Update Feedback!
Post by: BB_Reversal on Oct 23, 2014, 01:00 AM
Only ONE operation per day, don't make the same mistake as we did!
 
   
Title: Task Force Update Feedback!
Post by: BB_FullPole on Oct 23, 2014, 01:00 AM
I'm the leader of a TF and after the first attack there is nothing left to do for the rest of the pack
 
 Also a timer has appeared and i don't know what it means . And it is not the Timer for the next operation, the new one is on the upper right.
Title: Task Force Update Feedback!
Post by: BB_Tragboo on Oct 23, 2014, 01:00 AM
Alright so feedback:
 
 - it cost more to instant boost the troops - don't think it was intended - building time and training time is very different thing as the training time wasn't squished no reason to make it more expensive
 - less treasure chest - with the point above makes it a step into wrong direction - as it was fine what it was by now. Rather than make more content in order to gain more money from gems you much rather just increase the update / boost prices - we see that
 - Submarine - my map is empty for last hour, moreover for the last few days (more than 5) I had only low quality diving sites (for low level players max 700 deep) - I think it should scale with the HQ
 
 will edit later
Title: Task Force Update Feedback!
Post by: BB_FullPole on Oct 23, 2014, 01:00 AM
No new spawns today till now, only raids
Title: Task Force Update Feedback!
Post by: BB_PriGab on Oct 23, 2014, 01:00 AM
Loving basically everything about the update but one thing; making Dr. Terror harder. That leads me to ask Supercell, who do you make this game for? A couple of hundred high level players or the tens of thousands who play it on low/mid level?
 
 Personally I'm at 41 and can barely get over Dr. Terror level 12. Making it harder just takes away any motiviation I had to go for Dr.Terror. I spent  powder powder, I upgraded troops and now I get a more  difficult Dr. Terror as "reward"?
 

 The high level players you did this for, will comtinue to breeze through, while the little guy will have a setback, gaining fewer stones to improve his troops and he will receive less resources as he will not go so far.
 
 Let's see tomorrow what the new Dr. Terror looks like, but based on your information, I already petition for the old Dr. Terror back
Title: Task Force Update Feedback!
Post by: BB_fabioalex76 on Oct 23, 2014, 01:00 AM
You can not go straight to a point in the text in description of the task force, have to delete everything to the wrong spot and retype.
 The falling ash, behave strangely when we move the island.
 
 Tks.
Title: Task Force Update Feedback!
Post by: BB_KrellX on Oct 23, 2014, 01:00 AM
Dont get me wrong, the TF thing is really a good addtion to the game but the diamonds adjustment and NPC spawn rates are real drawbacks in this update. Thumbs down...
Title: Task Force Update Feedback!
Post by: BB_tywinthevile on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by PriGab                 View Post              
             
Loving basically everything about the update but one thing; making Dr. Terror harder. That leads me to ask Supercell, who do you make this game for? A couple of hundred high level players or the tens of thousands who play it on low/mid level?
 
 Personally I'm at 41 and can barely get over Dr. Terror level 12. Making it harder just takes away any motiviation I had to go for Dr.Terror. I spent  powder powder, I upgraded troops and now I get a more  difficult Dr. Terror as "reward"?
 

 The high level players you did this for, will comtinue to breeze through, while the little guy will have a setback, gaining fewer stones to improve his troops and he will receive less resources as he will not go so far.
 
 Let's see tomorrow what the new Dr. Terror looks like, but based on your information, I already petition for the old Dr. Terror back
                  
    
 
Where can I sign this Petition!? I started playing this game when it was on Soft Launch and really enjoyed it. As the game got more and more updates it got harder and harder for new players and non-end game players. It really is a shame. I stopped upgrading at HQ15 as the game is just not as fun anymore and probably even less so for newer players who have to deal with an insane difficulty curve.
 
 Bringing old Terror back would be a start, but this game seems to go downhill each update. I was really looking forward to the Task Forces too. I have beaten 8 bases since the update and I have earned a whopping 1 Intel. Probably won't be pushing too hard on the beach.
 
 Damn Shame.
Title: Task Force Update Feedback!
Post by: BB_andybaek on Oct 23, 2014, 01:00 AM
Hi, Tim. One of my team members sent request but I didn't accept it by mistake.
 
 How long does he have to wait to send another request?
Title: Task Force Update Feedback!
Post by: BB_atziapras on Oct 23, 2014, 01:00 AM
U cannot make everyone happy with such a big upgrade..
Title: Task Force Update Feedback!
Post by: BB_pantalyon on Oct 23, 2014, 01:00 AM
i understand your point in making dr terror harder for high level but as a mid level player who has just begin beating dr terror this is a slap in the face
Title: Task Force Update Feedback!
Post by: BB_FullPole on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by FullPole                 View Post              
             
Also a timer has appeared and i don't know what it means . And it is not the Timer for the next operation, the new one is on the upper right.
                  
    
 
Got it . . .it was the new designed "too-long-online"-Timer . .
Title: Task Force Update Feedback!
Post by: BB_EngWantlove on Oct 23, 2014, 01:00 AM
it stuck like this for an age.
 
 
Title: Task Force Update Feedback!
Post by: BB_CombatPixl on Oct 23, 2014, 01:00 AM
Very nice update, finally there is a social aspect. However, there aren't leaderboards yet.
Title: Task Force Update Feedback!
Post by: BB_Perseverance on Oct 23, 2014, 01:00 AM
Love the update so far. The diamond thing is pretty crappy, everything else seems great. Only thing that is tough to get around at this point , is the fact that a small task force is hard to fill when you've only got a 2 people and no one is joining. Have yet to attack one of the task force bases, as I am currently gathering intel.  Can't wait to get in there!
Title: Task Force Update Feedback!
Post by: BB_Picazzo5150 on Oct 23, 2014, 01:00 AM
Yah...finally an update but not what I expected. All this hype about operations. Was it worth it? I would of been happy with new buildings and troops. I guess I'll have to wait another 6 months to see what they come up with. For those that  don't want to participate in operations, there is nothing new. You screwed me again Supercell. Where is HQ 21...different troops? Man...COC gets like 3 updates for every 1 of BB's. Sorry to be the negative nelly but you asked for my opinion.
Title: Task Force Update Feedback!
Post by: BB_bmaxim on Oct 23, 2014, 01:00 AM
I was super happy to get past Dr T stage 9. Now I doubt I'll ever beat him.
 
 Wouldn't it be more productive to just downsize the rewards for the current Dr T events and add a 3rd super hard Dr T event that was specifically for the high level players? It's not like the top level players being able to beat Dr T really gives them a huge benefit since they're already sitting on huge stockpiles of resources most of the time anyway.
Title: Task Force Update Feedback!
Post by: BB_TheSpy on Oct 23, 2014, 01:00 AM
At least I managed to beat Dr. Terror twice, looks like I'll have to wait another month or two to do it again
Title: Task Force Update Feedback!
Post by: BB_uzumakinaruto on Oct 23, 2014, 01:00 AM
I love the task forces idea, but am not so happy about needing to find a group and spend my time chatting... Would it be possible for a future update to create a lonely wolves task force? It would mean gaining Intel even if you are not in a task force, and asking to attack a target as soon as you have enough Intel points (the same as for the task forces, but divided by the number of attackers). As soon as there are enough "lonely wolves" asking to attack the same target, a temporal task force would be created to cover the attack. When everybody have attacked or a 24 hours limit has been reached, everybody get the reward, and the task force dissapear.
Title: Task Force Update Feedback!
Post by: BB_RogerRag on Oct 23, 2014, 01:00 AM
I was hyped for this update but I really don't like it so far. Only 1 TF operation a day? Like 3 guys in my TF attacked and the other 20 couldn't do anything but watch replays, sucks. Also I was super happy I got to stage 15 on terror last week, probably won't happen again soon. And the diamonds are worse?? Mannn
Title: Task Force Update Feedback!
Post by: BB_Deso on Oct 23, 2014, 01:00 AM
Well, I'm not pretty sure how it's with those Operations, but i think it would be much better if the number of battles (or maps to beat, call it as you want) was matched to the number of TF members. It's kinda sad when you got 25 guys and only 4 of them can make attacks... Overall, it's a great update, I'm sure you will get those little issues fixed, keep adding more content SC
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by RogerRag                 View Post              
             
I was hyped for this update but I really don't like it so far. Only 1 TF operation a day? Like 3 guys in my TF attacked and the other 20 couldn't do anything but watch replays, sucks. Also I was super happy I got to stage 15 on terror last week, probably won't happen again soon. And the diamonds are worse?? Mannn
                  
    
 
Was in a TF of 10. Two players had action then all the others could only watch a replay. That's great action. Then put on top of that the huge diamond price increase for building time and troops. Nothing short of corporate greed. No It doesn't stop there make a harder DrT to try to get players to buy more diamonds. Supercell I think this update is a total disaster.
Title: Task Force Update Feedback!
Post by: BB_isimilus on Oct 23, 2014, 01:00 AM
    
       
          
                        We think Dr. Terror is too easy for a lot of high level players, who can  breeze through his 20 stages in 15 minutes or less, twice a week. This  gives a huge resource injection without much challenge. Dr. Terror is a  worthy adversary and clearing his 20 stages should be hard.                   
    
 
If so, you should increase the number of levels with increased difficulty. Until now I have been able to clear 12 levels, which was a good help especially for HQ upgrades. How are low level players like myself going to gather loot for bigger upgrades? Buy Diamonds? That is not going to happen. I have regularly bought diamonds to speed up troop training, even that got more expensive now. I will give this some time and see what happens, but not very happy with the above mentioned things. If the game comes to a point where you have to buy loads of diamonds to progress I am going to quit, cause it ain't worth it.
Title: Task Force Update Feedback!
Post by: BB_BoBeach on Oct 23, 2014, 01:00 AM
Do the defence layouts in the operation map change? Kinda boring if they remain the same, reason for my question is bases names in th Op map seem to remain the same.
Title: Task Force Update Feedback!
Post by: BB_Ferretbusiness on Oct 23, 2014, 01:00 AM
Not sure if this has been answered or not. Does dr terror give out Intel?
Title: Task Force Update Feedback!
Post by: BB_Deso on Oct 23, 2014, 01:00 AM
Yeah, why don't you just increase the amount of Terror levels :/
Title: Task Force Update Feedback!
Post by: BB_Pablo3D on Oct 23, 2014, 01:00 AM
OMG! Now armory upgrades are faster!!! Medics to lvl 2 before: 3d 11h, now: 2d 22h! It's time to upgrade my meds!!
Title: Task Force Update Feedback!
Post by: BB_2Big on Oct 23, 2014, 01:00 AM
wow Dr.Terror might actually take more than 20 minutes now....
Title: Task Force Update Feedback!
Post by: BB_mliit on Oct 23, 2014, 01:00 AM
Just want to say its very bad for the diamonds spent on building! 25% raising is just too high and now you also decreasing the chest chance. Very good move SC, its not as fun as before.
 The idea of TF is very great, but really we open the operation and only two from 10 people finish it. How can everyone enjoy it?
Title: Task Force Update Feedback!
Post by: BB_dfgdfgdfg on Oct 23, 2014, 01:00 AM
The confusing aspects about operations should be changed. Mainly, that what happens after 24 hours should happen once all attacks are used or all points have been taken. Then, there is also the participation issue until people go for harder missions.
Title: Task Force Update Feedback!
Post by: BB_Tim[Supercell] on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Altrer                 View Post              
             
why didn't you make each combination unique? There are plenty of unique words in every language to satisfy every person on a Planet even if everyone will create an original TF.
                  
    
 
Unique names aren't a good idea because it can be super frustrating when you can't get the name you want and creates quite a bad flow (experience). The other reason is that it adds another technical hurdle for the game to talk to the server and check if the name you're trying to claim is available or not. So basically it just makes a lot more sense overall to not have unique TF names, similarly to why your player name isn't unique either.
Title: Task Force Update Feedback!
Post by: BB_ExcellentPosts on Oct 23, 2014, 01:00 AM
SC, you forgot about the achievements!
 
 Earn __ intel,
 Earn __ force points
 Destroy __ power cores
 and so on
 
 Also have some questions:-
 Can we take same operation again? If not, what when all the operations are done?
 
 If all the bases in a operation are destroyed and there are people who are yet to use their attacks,
 Can they still attack? If not, will they get reward?
Title: Task Force Update Feedback!
Post by: BB_imkevintan on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Nightshades                 View Post              
             
As the headline says.. there are tons of requests to join and no way to screen requests, aside from VP level - which is an unclear guide. Someone could be high level but have low VP - and vice versa. And if a TF needs to recruit a specific type of troop user, it would help to get an eyeful of a player's base to see what they have on their landing crafts.. see their Armory and how well defended their base is.
                  
    
 
You brought up a good point here. I second that.
Title: Task Force Update Feedback!
Post by: BB_LorneMalvo on Oct 23, 2014, 01:00 AM
The graphical enhancement is great.
 
 A few things
 
 TF: at this point everyone is anxious to attack blackguard in an operation. So naturally if you are in a big TF, chances are you'll only be able to watch your teammates attack. But I think given more time, when the fever is down, the situation may get better. There will be more coordination within TF.
 
 diamonds: so SC figure it is time to harvest. I can understand that as the price/chests before were promotional to build a large player base. However, increasing the cost to instant training troops does not make any sense.
 
 Spawn rate: NPC spawn rate seems indeed decreased since the update--I got none. If it's true then it takes away a gameplay option as well as a lot of other fun.
 
 dr t: ha! I was worried that shock launchers will be added. So I am guessing the logic is to make the dr t events tinny tinny bit more challenging for thousands of previous end game players, millions of low-mid lvl players simply have to give up the idea of beating dr t. Well, I'll have to wait to see if the reward from TF can compensate that. Even so, it's a sign that solo players have disadvantages now.
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 23, 2014, 01:00 AM
What justification for such a huge price rise in diamond troop and  building costs? And it's not good enough the slight decrease in resource charges that nobody buys.
Title: Task Force Update Feedback!
Post by: BB_Ryerson on Oct 23, 2014, 01:00 AM
AFTER NEW UPDATE I GET THE NEW LOADING SCREEN BUT LOADING BAR IS FROAZEN AND GAME JUST SITS THERE... WONT LOAD! lvl 33 base anyone ELSE HAVING SAME ISSUE?
Title: Task Force Update Feedback!
Post by: BB_Baie on Oct 23, 2014, 01:00 AM
Spawn rate... Nothing since 14 hours... Not a single NPC... How we can farm intel, like this.
Title: Task Force Update Feedback!
Post by: BB_Boomboom1 on Oct 23, 2014, 01:00 AM
Joining TF with players (group) from different time zone does not make any sense. Morning here night there vice versa, and I will be chatting by myself lol!  Again planning and attacking time zone different therefore player(s) can not follow exactly TF's missions or accomplishments. So what is the purpose of TF? Many flaws on the TF update.
Title: Task Force Update Feedback!
Post by: BB_Sundawner on Oct 23, 2014, 01:00 AM
I hope SC does something about this update after seeing all these negative feedbacks.
Title: Task Force Update Feedback!
Post by: BB_R0N4NN on Oct 23, 2014, 01:00 AM
I haven't got any respawn/invasions at all since 12/13 hours.. If this is done on purpose then they took away a big portion of the fun away from the game.
Title: Task Force Update Feedback!
Post by: BB_Seizon on Oct 23, 2014, 01:00 AM
Please fix the NPC spawn rates. They disappeared.
Title: Task Force Update Feedback!
Post by: BB_ExcellentPosts on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Baie                 View Post              
             
Spawn rate... Nothing since 14 hours... Not a single NPC... How we can farm intel, like this.
                  
    
 
    
       
          
                        
                Quote Originally Posted by R0N4NN                 View Post              
             
I haven't got any respawn/invasions at all since 12/13 hours.. If this is done on purpose then they took away a big portion of the fun away from the game.
                  
    
 
Yeah even I haven't got a NPC base since 10-12 hours. (and I wasn't so active in game)
 I used to get attacked 6-7 times in that time
Title: Task Force Update Feedback!
Post by: BB_R0N4NN on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by ExcellentPosts                 View Post              
             
Yeah even I haven't got a NPC base since 10-12 hours. (and I wasn't so active in game)
 I used to get attacked 6-7 times in that time
                  
    
 
Yeah me too, I used to get a new NPC base every 45 minutes or so and that kept the game fun to play and made it easier to get rescources.
Title: Task Force Update Feedback!
Post by: BB_BrackoBruin on Oct 23, 2014, 01:00 AM
I loved Boom Beach (past tense). But I hate this update, at least as far as the spawn rate is considered. I have 107 free islands and I have received 0 invasions in the past 12 hours. I used to receive about one NPC invasion per hour. I have been raided 6 times during those 12 hours so now I have no resources and zero NPC bases to attack on my entire map. I enjoyed checking every few hours for new NPC invasions so I could attack them, but unless I attack PVPs, I have nothing to do. I am very disappointed with this change and am close to closing the book on BB.
Title: Task Force Update Feedback!
Post by: BB_clbrad7979 on Oct 23, 2014, 01:00 AM
Love the update. A few things to get used to. Other than that great job and take an aspirin for this going to be those who complain no matter what
Title: Task Force Update Feedback!
Post by: BB_SamBucaOly on Oct 23, 2014, 01:00 AM
nothing respawning on my map, ... 1 TF attack done... now nothing to do...
 
 very challenging to progress..
Title: Task Force Update Feedback!
Post by: BB_mikemlee on Oct 23, 2014, 01:00 AM
I read the post about all the sneak peak from no.1 to no.4 but i could not find any information on the intel amount to uncover the Blackguard mainland. My task force name is [Ace OF Korea] with 49 members and we gathered the intel 119. My contribution of the intel is 7. But only 2 Blackguard bases are available now and are destroyed already. (The task force attacks remaining: 48) There are no other bases to attack.
 
 How many more intels are needed to uncover other Blackguard bases? At this time, the operation active time is remained only 22 hours.
Title: Task Force Update Feedback!
Post by: BB_Kawqz on Oct 23, 2014, 01:00 AM
I think it's cool you guys used my ideas to add a visual que for flares, smoke screen etc. I think its cool you guys added my idea about making it rain in game and i think its cool you guys add the task force like a twist on my idea special forces. I think it would be cool if I got some credit or honorable mention aswell. Everything in this new patch seems to be variations of thought out ideas I had submitted over the past few months so my ideas seem to be on the right track and I have more from very small things to new things with task force. You guys used some of my top ideas and I kind of feel like I'm part of your "beta team". I'm creative and know what people like in games like these while keeping it within reason for what I think devs would be ok with. Keep up the good work!
 
 Tim, it would be cool if you friend me so I can submit more ideas to you directly.
Title: Task Force Update Feedback!
Post by: BB_Sjd996 on Oct 23, 2014, 01:00 AM
New spawn rate is killing me, hopefully a short term thing. I'm mid level - HQ16/lvl39 - had nothing spawn all night, had 5 NPC spawn this morning, zero PVP, and that is it.
 
 Usually have 20 plus bases on my map, normally over a million stone between them, so if I need a big upgrade it is there. Right now I have 3 bases, with about 200k stone - Yes I cleared a small number of bases this morning, got a whopping 3 Intel, so doesn't look like I'll be able to give an opinion on task force play for a couple of days if Intel is going to be that slow to get.
 
 the lack of bases to attack combined with the dr terror changes (I was getting to about level 16-18 before boosting everything), means big upgrades are going to change from very challenging to virtually impossible. Task forces look interesting, but at this rate it will be days before enough bases spawn to get enough Intel for the smallest attack...
Title: Task Force Update Feedback!
Post by: BB_Kawqz on Oct 23, 2014, 01:00 AM
I think it's cool you guys used my ideas to add a visual que for flares,  smoke screen etc. I think its cool you guys added my idea about making  it rain in game and i think its cool you guys add the task force like a  twist on my idea special forces. I think it would be cool if I got some  credit or honorable mention aswell. Everything in this new patch seems  to be variations of thought out ideas I had submitted over the past few  months so my ideas seem to be on the right track and I have more from  very small things to new things with task force. You guys used some of  my top ideas and I kind of feel like I'm part of your "beta team". I'm  creative and know what people like in games like these while keeping it  within reason for what I think devs would be ok with. Keep up the good  work!
 
 Tim, it would be cool if you friend me so I can submit more ideas to you directly.
Title: Task Force Update Feedback!
Post by: BB_Ewaldo147 on Oct 23, 2014, 01:00 AM
Why is it telling me "the download failed because i may not have purchased this app " ??
Title: Task Force Update Feedback!
Post by: BB_GeneralToishta on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
Please take your time to check out and enjoy the update, then leave us your honest and constructive thoughts in this thread - thank you!
 
  Update info: http://forum.supercell.net/showthrea...=1#post3083661
                  
    
 
Absolutely amazing!  Love it all.
Title: Task Force Update Feedback!
Post by: BB_Lamm3rgeier on Oct 23, 2014, 01:00 AM
Wow there's an incredible amount of negative feedback in this thread.
 
  I think it's a huge step forward for the game with plenty of potential. I love it
 
  Great stuff.
 
  I do think some of the feedback and questions should be answered more promptly though. I for one have posted a thread under bugs and sent an email to admin about a huge loophole with regards to fair play.
 
  No reply or PM about it whatsoever.
 
  Peace.
Title: Task Force Update Feedback!
Post by: BB_Bombaaa on Oct 23, 2014, 01:00 AM
I recently created a random TF with 3 friends and expanded it to 10 ppl. Already made some "friends" and had some random talk and fun talking about BB LOL I enjoy that! Ok SC did made diamonds expensiver but I will adjust my tactics. We will see what terror brings... I was running from stage 1 to 15 without rebuilding my troops, I guess this will change. I will get him Saturday even if I need to boost all statues just for fun !
Title: Task Force Update Feedback!
Post by: BB_Seizon on Oct 23, 2014, 01:00 AM
There are some things hard to like in this new update. The increased dr. Terror difficulty was bad. Even for low and mid players. Supercell instead that should listen to our suggestion of adding more 5 stages with shock launcher and ice statues. But money is the order so they revamped all the stages of dr terror mading all of them more hard. An attempt to make people buy diamonds.
 
 Despite that, that new spawning rate looks like it's not working. 16 hours and I didn't have any mercenary invasion and I'm not the only one complaining about that on the forum
Title: Task Force Update Feedback!
Post by: BB_Baie on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Seizon                 View Post              
             
There are some things hard to like in this new update. The increased dr. Terror difficulty was bad. Even for low and mid players. Supercell instead that should listen to our suggestion of adding more 5 stages with shock launcher and ice statues. But money is the order so they revamped all the stages of dr terror mading all of them more hard. An attempt to make people buy diamonds.
 
 Despite that, that new spawning rate looks like it's not working. 16 hours and I didn't have any mercenary invasion and I'm not the only one complaining about that on the forum
                  
    
 
I hope is not permanent and are just a glitch.
Title: Task Force Update Feedback!
Post by: BB_R0N4NN on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Baie                 View Post              
             
I hope is not permanent and are just a glitch.
                  
    
 
Lol if it's permanent they are going to lose lots of players. And I mean a lot.
Title: Task Force Update Feedback!
Post by: BB_Ewaldo147 on Oct 23, 2014, 01:00 AM
The new update is telling me " Download failes because i may not have purchased this app ". why????!
Title: Task Force Update Feedback!
Post by: BB_TacoBitMe on Oct 23, 2014, 01:00 AM
Guess they too scurred or..or.or..you broke them with this terrible spawn rate
Title: Task Force Update Feedback!
Post by: BB_vonline on Oct 23, 2014, 01:00 AM
You need to update the artillery description.  The new graphic is not a shell.  
 
 It is actually a bomb which is dropped from a plane, so even the term artillery isn't really appropriate.
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 23, 2014, 01:00 AM
Its just stuck with a blackout icon . Even If i press it , it cannot be deleted in the normal manner. Its just stuck there. This ipad has not been regularly updating the Apple IOS software.
Title: Task Force Update Feedback!
Post by: BB_Picazzo5150 on Oct 23, 2014, 01:00 AM
Here is another problem with these operations. A BIG ONE! I joined an operation this morning. They had already finished the mission before I joined. Now I have to wait (22 hrs) until the next op can be performed. How is that fair to the people that just joined the task force? This update is rubbish!!  So what are we supposed to do...bail out on the task force and go join another one.  That's why people keep joining and leaving the task force. Everyone is looking for a battle to get into that wasn't already done. Lame! Worst update yet! FAIL!
Title: Task Force Update Feedback!
Post by: BB_Seizon on Oct 23, 2014, 01:00 AM
It's bad that in crucial moments like these, the SC staff disappear from the forums. We need some backup. There are some bugs people are talking about and no one to give us some light from the team.
Title: Task Force Update Feedback!
Post by: BB_Picazzo5150 on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Seizon                 View Post              
             
It's disappointing that in crucial moments like these, the SC staff disappear from the forums. We need some backup. There are some bugs people are talking about and no one to give us some light from the team.
                  
    
 
They probably all went on another month long vacation so they can come up with another lame update idea. With all the creative ideas they can get from this forum....this is what they give us. Sad. I don't think Ting is coming back anytime soon.
Title: Task Force Update Feedback!
Post by: BB_quickfinga on Oct 23, 2014, 01:00 AM
I like one point of the update: shorter times to upgrade troops. The rest of it is rubbish: harder dr. terror = fail, task forces = boring as hell, less treasure chests = ♥♥♥, you said task forces are optional, but now they are not.
Title: Task Force Update Feedback!
Post by: BB_Seizon on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by quickfinga                 View Post              
             
I like one point of the update: shorter times to upgrade troops. The rest of it is rubbish: harder dr. terror = fail, task forces = boring as hell, less treasure chests = ♥♥♥, you said task forces are optional, but now they are not.
                  
    
 

 We're on the same boat.
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 23, 2014, 01:00 AM
I remember my thread about Supercell Customer Service is now the time to bring it up again.
Title: Task Force Update Feedback!
Post by: BB_Fabius on Oct 23, 2014, 01:00 AM
If dr.t stages will be harder than before (because of SL and Ice MP's), dr. T reward must be higher (both of resources and power stones)
Title: Task Force Update Feedback!
Post by: BB_Baie on Oct 23, 2014, 01:00 AM
Let's them take time to react... The new update still keep them busy i think.  But for sure the respawn time need to be fixed asap... The rest is fine.
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Fabius                 View Post              
             
If dr.t stages will be harder than before (because of SL and Ice MP's), dr. T reward must be higher (both of resources and power stones)
                  
    
 
With everything being cut back getting more expensive etc. I would bet no.
Title: Task Force Update Feedback!
Post by: BB_Tmatthewc on Oct 23, 2014, 01:00 AM
Sorry if I have missed this, but is there a limit to the Intel you can gather for the day? I seemed to have topped out at ten.
Title: Task Force Update Feedback!
Post by: BB_Fabius on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by profar                 View Post              
             
With everything being cut back getting more expensive etc. I would bet no.
                  
    
 
I am sorry, I didn't understand your answer (not good english proficiency...)
 could you please explain simplier your thoughts?
Title: Task Force Update Feedback!
Post by: BB_StingyTower on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
                                
    
 
Okay I was unsure on the new island spawning until I bothered to read this post, the listed items under Economy Stuff explains why islands are not spawning... so basically the cap to the # of  invasions/islands you can save is lowered, makes sense I guess...
 
 I'm a map saver, so I guess I need to weed out my low loot bases before getting any new spawns.
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Fabius                 View Post              
             
I am sorry, I didn't understand your answer (not good english proficiency...)
 could you please explain simplier your thoughts?
                  
    
 
I think the better resources for harder missions is not going to happen.
Title: Task Force Update Feedback!
Post by: BB_Pinny on Oct 23, 2014, 01:00 AM
♥♥♥ how do i recruit players there no darn global!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Task Force Update Feedback!
Post by: BB_Altrer on Oct 23, 2014, 01:00 AM
Am I being stupid or blind...
 
 Tim!!!! Or anyone.
 I don't understand only one thing:
 When we start an operation, the cooldown of 24 hours reset starts since this moment?
 Or there is a certain time when the operation resets?
 
 I mean, we sometimes do it with our daily rewards - collectit almost   in the end, and then another boat comes right after this.
 Is this working here as well?
Title: Task Force Update Feedback!
Post by: BB_Bombaaa on Oct 23, 2014, 01:00 AM
When does the mission reset ? If the timer runs out or when the boat comes with the daily reward ?
 
 And if I can select a mission, can members see how much it cost to start one of the map?
 
 greets!
Title: Task Force Update Feedback!
Post by: BB_Ewaldo147 on Oct 23, 2014, 01:00 AM
I download the update and it tells me " Download failed because you may not have purchased this app"  why? Isn't it free ?
Title: Task Force Update Feedback!
Post by: BB_Seizon on Oct 23, 2014, 01:00 AM
Where are the Boom team? We need your help. Please fix the spawn rate. It's been a whole day and no pronunciation from SC yet.
Title: Task Force Update Feedback!
Post by: BB_RichardF on Oct 23, 2014, 01:00 AM
There does seem to be an issue with the spawn rate of new NPC and PVP bases since the update. I have raided around 7 or 8 PVP bases and cleared the remaining NPC bases on my map and in like 8 hours no new bases have spawned.
Title: Task Force Update Feedback!
Post by: BB_Ferretbusiness on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tmatthewc                 View Post              
             
Sorry if I have missed this, but is there a limit to the Intel you can gather for the day? I seemed to have topped out at ten.
                  
    
 
Ive got 12 so far today, but also ran out of bases to attack. Nothing has spawned on my map for 18+ hours.
Title: Task Force Update Feedback!
Post by: BB_Fabius on Oct 23, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by profar                 View Post              
             
I think the better resources for harder missions is not going to happen.
                  
    
 
Thanks man
Title: Task Force Update Feedback!
Post by: BB_Vullkem116 on Oct 23, 2014, 01:00 AM
Still seems to need some tweaks.
 
  1) spawn rate is nonexistent.  I'm running out of bases to attack and haven't had an invasion in 15hrs.
 
  2) I still am constantly stuck with nothing to do. I was hopeful that this update would add enough content to fill all the dead time in this game. But really I only get at the max one more battle every 24hrs (and the opportunity to spend hrs chatting..... Blech.).
Title: Task Force Update Feedback!
Post by: BB_Pinny on Oct 23, 2014, 01:00 AM
Thers no global i cant recruit!!!!!!!!!
Title: Task Force Update Feedback!
Post by: BB_Longstraight on Oct 23, 2014, 01:00 AM
We just finished our first op (only a few people got to attack), and now we have to wait 23.5 hours to do anything else?  It would be nice if the op would end as soon as we destroy all bases so we can move on.  Pretty disappointing first op for us.
Title: Task Force Update Feedback!
Post by: BB_boombeachtomy on Oct 23, 2014, 01:00 AM
hi Tim
 
 i am really like this update, its new and more optional for all boomers
 
 but one thing, i was not happy about the significant increasing cost to upgrade and speed training troops
 
 although, you guys / team did reduced the less timing of construction, well that was good, but the cost was still high for us, its hard to accep this for a while after updating
 
 i would like to say that can you reduce the costs or adjust its more reasonable, not every one would happy to spend from 72  to 96 diamonds to speed training of 64 warriors
 
 its just my opinion
 
 hopefully you guys shuold concern about this argument
 
 thank you, you guys did great work anyway
Title: Task Force Update Feedback!
Post by: BB_Draconie on Oct 24, 2014, 01:00 AM
after clearing it last night, 15 hours past no. NPC and PVP Respawn
 -Also Add option to invite friends on TASK FORCE
Title: Task Force Update Feedback!
Post by: BB_SGT on Oct 24, 2014, 01:00 AM
Are the operations supposed to take 24 hours to finish regardless of when you beat all the bases?
Title: Task Force Update Feedback!
Post by: BB_Boomboom1 on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
Please take your time to check out and enjoy the update, then leave us your honest and constructive thoughts in this thread - thank you!
 
  Update info: http://forum.supercell.net/showthrea...=1#post3083661
                  
    
 
Question for Tim. What are your thoughts after the update?
Title: Task Force Update Feedback!
Post by: BB_vonline on Oct 24, 2014, 01:00 AM
First the ash on the magma islands is a bit annoying.  The black is a stark contrast to the terrain so it looks fake and seems more like ants crawling on my screen.  Unlike the snow on the ice islands which blends into the background so ok.
 
 But in general I can tell that a lot of effort went into purely aesthetic features such as the birds, the ash, the snow, the change to the artillery graphic.  These are mostly fine and nice touches but given that there are complaints about game mechanics (ex.ploits, barrage randomness, ease of accidentally launching a flare when you were just trying to pan, etc.) it seems like poorly spent efforts.
 
 On a positive note the GB weapon timers are a nice addition.
Title: Task Force Update Feedback!
Post by: BB_vonline on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Pinny                 View Post              
             
Thers no global i cant recruit!!!!!!!!!
                  
    
 
You don't need to post the same comment twice 2 hours apart.  Also I suspect they want you to recruit on the web to drive up the game's profile.  If you publicize your team name, or better yet the hashtag for it, then people can find you.
Title: Task Force Update Feedback!
Post by: BB_UnikalnyNick on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Draconie                 View Post              
             
after clearing it last night, 15 hours past no. NPC and PVP Respawn
 -Also Add option to invite friends on TASK FORCE
                  
    
 

 1D 4H without any spawn on my map. i hope its temporary cause huge amount of attacks.
 
 overall awesome update! great job SC
 
Title: Task Force Update Feedback!
Post by: BB_SoulJNC on Oct 24, 2014, 01:00 AM
The new Task Forces in Boom Beach seem to be a nice addition, but I still think boom beach needs a building mode... Like in Clash...
Title: Task Force Update Feedback!
Post by: BB_Grapple on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Longstraight                 View Post              
             
We just finished our first op (only a few people got to attack), and now we have to wait 23.5 hours to do anything else?  It would be nice if the op would end as soon as we destroy all bases so we can move on.  Pretty disappointing first op for us.
                  
    
 
The bases will get harder as you move on so I guess at the later stages you will need the whole team to take a base down. The 24 hrs is needed to collect the Intel anyway. BB has never been a fast paced game, let it pan out and see how it goes.
Title: Task Force Update Feedback!
Post by: BB_vonline on Oct 24, 2014, 01:00 AM
http://forum.supercell.net/showthrea...=1#post3091107
 
 Not so much fun if you are powerless against robbery.
Title: Task Force Update Feedback!
Post by: BB_Grapple on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by boombeachtomy                 View Post              
             
hi Tim
 
 i am really like this update, its new and more optional for all boomers
 
 but one thing, i was not happy about the significant increasing cost to upgrade and speed training troops
 
 although, you guys / team did reduced the less timing of construction, well that was good, but the cost was still high for us, its hard to accep this for a while after updating
 
 i would like to say that can you reduce the costs or adjust its more reasonable, not every one would happy to spend from 72  to 96 diamonds to speed training of 64 warriors
 
 its just my opinion
 
 hopefully you guys shuold concern about this argument
 
 thank you, you guys did great work anyway
                  
    
 
It's just that in your last post you said that it would be your last post.
 
 Funny that
Title: Task Force Update Feedback!
Post by: BB_rhyo1986 on Oct 24, 2014, 01:00 AM
My suggestion
 1.adding , invite friend feature in task force , so we can add their id name in the game
 2. decrease the diamond cost for upgrading building and reloading troop, make it back to normal , we dont need resource more cheaper , because resource can be search in the game , diamond is rare and small amount, and also resource is useless for max out base and level.
 3.decrease the time operation time , become more realistic , not 24 hour per mission, make it like DR.Terror ( maybe 3-5 operation per 24 hour ? )
 4. Spawn rate on my map is still terrible , clear my map , go to sleep , wake up , log in , 4 hours 30 minutes + nobody is appear on my map ( and my base was raided 2 times and lost 3 of my resource base )
 5.Make us can edit and change our task force name ( maybe give us 1 TF name changed per week or bla bla bla ) , cause need creativity and refresh our TF name, dont make it permanent name.
 
 Hope can hear and considered it . Thx's , btw cool update for the graphic stuff and social aspect. Cheers.
Title: Task Force Update Feedback!
Post by: BB_SGT on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Longstraight                 View Post              
             
We just finished our first op (only a few people got to attack), and now we have to wait 23.5 hours to do anything else?  It would be nice if the op would end as soon as we destroy all bases so we can move on.  Pretty disappointing first op for us.
                  
    
 
We just noticed the same thing and my guess is, just like the dive locations and daily rewards, they reward you with Power Stones, so they limit how fast you can do these in game activities to not allow anyone to use diamond to get an unfair number of power powders.
Title: Task Force Update Feedback!
Post by: BB_Kiln on Oct 24, 2014, 01:00 AM
Tim, I hope you, or one of you staff, does take the time to read this thread fully. You've seen a lot of positive and negative feedback here.  
 
 I wanted to let the update sink in a bit more before I threw my 2 cents in the pond.  I don't write this to start any heated discussion on this thread, simply provide my opinion.  I will not respond to any direct quotes about my feedback unless it is a specific question asked by SC staff.  Otherwise, it is what it is and we'll leave it at that.
 
 I'll start with my summary for those that may not want to read my novel.  Overall, I'm fairly displeased with the update thus far.  I'm hoping my mind will be changed with time, but I think SC has really taken a step backwards in the game. Now to get into more detail.
 
 
 
 I will make several parallels to CoC in this post.  While I realize it's a very successful game, it's by no means perfect.  Please keep that in mind when I compare some of the aspects of CoC to BB, that I see anyway.
 
 1) Task Force - I love it.  I've really missed not having a social aspect to the game.  It was a great feature in CoC and I was hoping SC would bring it in BB someday.  I applaud the addition.
 
 2) Operations - Fantastic idea, poorly executed.  As designed only a handful of very active people get to participate in the actual operation.  Having a full 24 hour lookout - foolish.  In fact, you should have added Intel as an item that could be bought with diamonds.  Would have been a fantastic new revenue stream for SC.  Yes, I can see the argument that the reward goes to all TF members, and only one person made the purchase, but there are hundred ways you could mitigate that.  With the amount of time you put into the development of the operations, it would have been nice to see them be something more then a 15 minute a day activity for a small portion of your population.
 
 3) Dr Terror Changes - Having not even seen the specific changes in an actual Dr T event; this is a horrible, horrible, horrible (and did I say horrible?) idea for the 100 reasons you can read on the forums.  There many different ways you could have address the Dr. T "problems" without leaving your mid range game players in a lurch.  This is a change you REALLY should have obtained feedback from your player base long before you implemented it.
 
 4) Diamond Cost Change - Right now, it looks like a simple cash grab by SC.  Back in the day, I was a pretty heavy spender in CoC.  CoC made a big cash grab when they did the 'balance' of making the Town Hall affect the rewarded loot.  That cash grab ensured I'd never spend (and I never again did) another dime on that game. I've spent more on BB then I have on CoC.  Do you know what this cash grab is going to do?  That's right - I'm not spending another dime on BB now.  You'd think that SC would learn from their mistakes ... apparently not.
 
 5) Treasure Chests - If you (the development team) can show me the loss of chests is offset by Operation rewards I guess I'm pretty neutral on this one.  I do have to say it was a fun little surprise each time I logged in to collect my chests. I'll miss that little present.
 
 6) Invasion Spawns - Terrible.  Need I say more?  I really enjoyed logging in, attacking my NPCs and a few players if I need extra resources.  Now I haven't seen a single invasion since logging back in.  That only makes me one thing - bored.  This change only says one thing to me.  You want me to play your game your way (i.e., clear my map to get invasion), not the way I want to play it. CoC did the same thing making people play the SC way not theirs.  My ultimate answer to that stance in CoC is simple - I don't play anymore.  Again, you'd think you'd learn from previous mistakes - apparently not.
 
 On top if that, there are at least a half dozen threads on the topic in the forums. There has not been a SINGLE (that I have seen anyway) comment from SC in response to the outcry of your player base.  That is deplorable, despicable, and totally unacceptable.  SC should be ashamed at their customer service on this topic.  
 
 Overall, I plan to still play the game as I do still enjoy it for the most part.  Please take to heart, Tim, some of the feedback I, and many others in this thread, have provided you.  I really hope that this game doesn't go down the same iron fist ruled road CoC did.  I'd hate to lose another game I have truly enjoyed.  I guess time will tell.
Title: Task Force Update Feedback!
Post by: BB_Seizon on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Kiln                 View Post              
             
Tim, I hope you, or one of you staff, does take the time to read this thread fully. You've seen a lot of positive and negative feedback here.  
 
 I wanted to let the update sink in a bit more before I threw my 2 cents in the pond.  I don't write this to start any heated discussion on this thread, simply provide my opinion.  I will not respond to any direct quotes about my feedback unless it is a specific question asked by SC staff.  Otherwise, it is what it is and we'll leave it at that.
 
 I'll start with my summary for those that may not want to read my novel.  Overall, I'm fairly displeased with the update thus far.  I'm hoping my mind will be changed with time, but I think SC has really taken a step backwards in the game. Now to get into more detail.
 
 
 
 I will make several parallels to CoC in this post.  While I realize it's a very successful game, it's by no means perfect.  Please keep that in mind when I compare some of the aspects of CoC to BB, that I see anyway.
 
 1) Task Force - I love it.  I've really missed not having a social aspect to the game.  It was a great feature in CoC and I was hoping SC would bring it in BB someday.  I applaud the addition.
 
 2) Operations - Fantastic idea, poorly executed.  As designed only a handful of very active people get to participate in the actual operation.  Having a full 24 hour lookout - foolish.  In fact, you should have added Intel as an item that could be bought with diamonds.  Would have been a fantastic new revenue stream for SC.  Yes, I can see the argument that the reward goes to all TF members, and only one person made the purchase, but there are hundred ways you could mitigate that.  With the amount of time you put into the development of the operations, it would have been nice to see them be something more then a 15 minute a day activity for a small portion of your population.
 
 3) Dr Terror Changes - Having not even seen the specific changes in an actual Dr T event; this is a horrible, horrible, horrible (and did I say horrible?) idea for the 100 reasons you can read on the forums.  There many different ways you could have address the Dr. T "problems" without leaving your mid range game players in a lurch.  This is a change you REALLY should have obtained feedback from your player base long before you implemented it.
 
 4) Diamond Cost Change - Right now, it looks like a simple cash grab by SC.  Back in the day, I was a pretty heavy spender in CoC.  CoC made a big cash grab when they did the 'balance' of making the Town Hall affect the rewarded loot.  That cash grab ensured I'd never spend (and I never again did) another dime on that game. I've spent more on BB then I have on CoC.  Do you know what this cash grab is going to do?  That's right - I'm not spending another dime on BB now.  You'd think that SC would learn from their mistakes ... apparently not.
 
 5) Treasure Chests - If you (the development team) can show me the loss of chests is offset by Operation rewards I guess I'm pretty neutral on this one.  I do have to say it was a fun little surprise each time I logged in to collect my chests. I'll miss that little present.
 
 6) Invasion Spawns - Terrible.  Need I say more?  I really enjoyed logging in, attacking my NPCs and a few players if I need extra resources.  Now I haven't seen a single invasion since logging back in.  That only makes me one thing - bored.  This change only says one thing to me.  You want me to play your game your way (i.e., clear my map to get invasion), not the way I want to play it. CoC did the same thing making people play the SC way not theirs.  My ultimate answer to that stance in CoC is simple - I don't play anymore.  Again, you'd think you'd learn from previous mistakes - apparently not.
 
 On top if that, there are at least a half dozen threads on the topic in the forums. There has not been a SINGLE (that I have seen anyway) comment from SC in response to the outcry of your player base.  That is deplorable, despicable, and totally unacceptable.  SC should be ashamed at their customer service on this topic.  
 
 Overall, I plan to still play the game as I do still enjoy it for the most part.  Please take to heart, Tim, some of the feedback I, and many others in this thread, have provided you.  I really hope that this game doesn't go down the same iron fist ruled road CoC did.  I'd hate to lose another game I have truly enjoyed.  I guess time will tell.
                  
    
 

 Awesome post. I totally agree and hope that Tim or another Supercell staff read this. I think that is the thought of many forumers about the new update.
Title: Task Force Update Feedback!
Post by: BB_CzarSquid on Oct 24, 2014, 01:00 AM
The biggest feature, the operations, are both awesome and a tiny bit disappointing at the same time. First, I got to hand it to SuperCell to implement a fun multiplayer feature that really got me to change how I and everyone else I play with. The fact I'm compelled to clear my map for the first time is huge for me. It's neat to see how the other people in the force are able to save up for it and attack when the time comes.
 
 I'm not going to critize this feature because really it's going to take some time for everyone to get used to. Most of the people doing it now are just finding out about the features and realizing what you can do with it.
 
 But the whole 24 hour cooldown per operation was not something I was expecting. I wish there was something, somewhere that told me that you can only do it once per day. Had I known I might have waited a bit longer before an operation. But this is really just a lesson learned. In fact, I doubt even if I did know of the cooldown I would of spent the 20 intel anyways just to see it. Mostly because I don't know what we be up against.
 
 So really I can't wait to set a schedule to do this every couple of days. I'm actually liking the update because it doesn't take away from the game and gives it much more things to do.
 
 Also being able to chat is a nice feature. The new graphics and rain feature are welcome suprises as well.
 
 I just hope this isn't the only multiplayer feature you plan to add to the game. I would love to see pvp task force missions in the future
Title: Task Force Update Feedback!
Post by: BB_sadsack on Oct 24, 2014, 01:00 AM
Warn us in advance so we can spend diamonds before update at the old rate.
Title: Task Force Update Feedback!
Post by: BB_Seizon on Oct 24, 2014, 01:00 AM
Too bad SC left us alone after the update with no statement. It's very normal that before updates bugs appear. SC needs to look more on customer service, as people said before. I'm saying this in a constructive way.
 
 Only my 2 cents.
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Seizon                 View Post              
             
Awesome post. I totally agree and hope that Tim or another Supercell staff read this. I think that is the thought of many forumers about the new update.
                  
    
 
+1 Well said tackling most of the issues.
Title: Task Force Update Feedback!
Post by: BB_Dizzyjw on Oct 24, 2014, 01:00 AM
I for one love the update and appreciate the work that was put into this. Of course everything isn't perfect and i'm sure the supercell team appreciates everyone's feedback. They have done an excellent job at adding actual content. Most devs just implement better ways of doing things in a game, which is great, but i love when devs focus on new content. The social aspect alone is great. My Task Force is interacting and asking questions about base design and i love it. Thank You Supercell for all the hard work.
 
 
 
 
 Join WAR MACHINE!! Task Force Tag: #2GQQU2J
Title: Task Force Update Feedback!
Post by: BB_Sarahkatep12 on Oct 24, 2014, 01:00 AM
Long-time forumers will know that I don't go easy on SC when I see a problem. I think this update is fantastic. Most of the complaints about TFs are more a function of the way players built their TFs not necessarily SC's fault (bigger is not always better). This release is a major step I. The right direction. Thanks SC.
Title: Task Force Update Feedback!
Post by: BB_HyTy on Oct 24, 2014, 01:00 AM
Sense the update I have not lost any territories and been attacked over 8 times...  Plus lost some resource bases... I don't have anymore places to raid other than the players  I had before the update... Plus all the players I have left are 3 or more lvls above me... Is anyone else having similar problems?
Title: Task Force Update Feedback!
Post by: BB_teepanen on Oct 24, 2014, 01:00 AM
I love the team play aspect for the operations. Obviously those who picked low intel opp to start where done in minutes, however that's a lesson learned, so we need to give this some time to play it how it was designed. Our task force picked a more challenging opp and strategy discussion in chat accompanied by watching the execution of it was awesome!
 
 dr. Terror is also something that remains to be seen. Let's give it a run before passing judgement.
 
 Diamond increase is too significant. I can accept a slight increase but this is way too much. I am putting my diamond spending on a MUCH tighter leash from now on. This is like going to store to buy the same 6-pack you do all the time to find it costs twice as much. Maybe I don't want it that bad after all!
 
 What's up with the  spawn rate? This better be a bug! I want the old one back. I got nothing since update.
 
 suggestion: an indicator to show which task force members are online now.
 
 Finally, it looks like I am getting less power stones than I'm used to with my 68% PSC. Any tweaks here?
 
 Overall love the update, hate the diamond gouge.
Title: Task Force Update Feedback!
Post by: BB_Vullkem116 on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Kiln                 View Post              
             
Tim, I hope you, or one of you staff, does take the time to read this thread fully. You've seen a lot of positive and negative feedback here.  
 
  I wanted to let the update sink in a bit more before I threw my 2 cents in the pond.  I don't write this to start any heated discussion on this thread, simply provide my opinion.  I will not respond to any direct quotes about my feedback unless it is a specific question asked by SC staff.  Otherwise, it is what it is and we'll leave it at that.
 
  I'll start with my summary for those that may not want to read my novel.  Overall, I'm fairly displeased with the update thus far.  I'm hoping my mind will be changed with time, but I think SC has really taken a step backwards in the game. Now to get into more detail.
 
 
 
  I will make several parallels to CoC in this post.  While I realize it's a very successful game, it's by no means perfect.  Please keep that in mind when I compare some of the aspects of CoC to BB, that I see anyway.
 
  1) Task Force - I love it.  I've really missed not having a social aspect to the game.  It was a great feature in CoC and I was hoping SC would bring it in BB someday.  I applaud the addition.
 
  2) Operations - Fantastic idea, poorly executed.  As designed only a handful of very active people get to participate in the actual operation.  Having a full 24 hour lookout - foolish.  In fact, you should have added Intel as an item that could be bought with diamonds.  Would have been a fantastic new revenue stream for SC.  Yes, I can see the argument that the reward goes to all TF members, and only one person made the purchase, but there are hundred ways you could mitigate that.  With the amount of time you put into the development of the operations, it would have been nice to see them be something more then a 15 minute a day activity for a small portion of your population.
 
  3) Dr Terror Changes - Having not even seen the specific changes in an actual Dr T event; this is a horrible, horrible, horrible (and did I say horrible?) idea for the 100 reasons you can read on the forums.  There many different ways you could have address the Dr. T "problems" without leaving your mid range game players in a lurch.  This is a change you REALLY should have obtained feedback from your player base long before you implemented it.
 
  4) Diamond Cost Change - Right now, it looks like a simple cash grab by SC.  Back in the day, I was a pretty heavy spender in CoC.  CoC made a big cash grab when they did the 'balance' of making the Town Hall affect the rewarded loot.  That cash grab ensured I'd never spend (and I never again did) another dime on that game. I've spent more on BB then I have on CoC.  Do you know what this cash grab is going to do?  That's right - I'm not spending another dime on BB now.  You'd think that SC would learn from their mistakes ... apparently not.
 
  5) Treasure Chests - If you (the development team) can show me the loss of chests is offset by Operation rewards I guess I'm pretty neutral on this one.  I do have to say it was a fun little surprise each time I logged in to collect my chests. I'll miss that little present.
 
  6) Invasion Spawns - Terrible.  Need I say more?  I really enjoyed logging in, attacking my NPCs and a few players if I need extra resources.  Now I haven't seen a single invasion since logging back in.  That only makes me one thing - bored.  This change only says one thing to me.  You want me to play your game your way (i.e., clear my map to get invasion), not the way I want to play it. CoC did the same thing making people play the SC way not theirs.  My ultimate answer to that stance in CoC is simple - I don't play anymore.  Again, you'd think you'd learn from previous mistakes - apparently not.
 
  On top if that, there are at least a half dozen threads on the topic in the forums. There has not been a SINGLE (that I have seen anyway) comment from SC in response to the outcry of your player base.  That is deplorable, despicable, and totally unacceptable.  SC should be ashamed at their customer service on this topic.  
 
  Overall, I plan to still play the game as I do still enjoy it for the most part.  Please take to heart, Tim, some of the feedback I, and many others in this thread, have provided you.  I really hope that this game doesn't go down the same iron fist ruled road CoC did.  I'd hate to lose another game I have truly enjoyed.  I guess time will tell.
                  
    
 
The big problem here is that SC isn't going to "learn from its mistakes" because it is making money hand over fist on CoC. So while a few people may have quit over the things mentioned here, they will make more off those who stay.
Title: Task Force Update Feedback!
Post by: BB_diadia9 on Oct 24, 2014, 01:00 AM
Does the level of radar affect the spawn rate?
 I feel like my lower level radar has a huge impact on my pvp spawn rate compared to others.
 Before the update, I used to get one invasion every hour on average. After the update, I hardly get any invasion even though my map is clear except for those resource bases. Is it because my radar level is lower than average players? Also, those resource bases have anything to do with the spawn rate? Sorry for my curiosity!
Title: Task Force Update Feedback!
Post by: BB_Ewaldo147 on Oct 24, 2014, 01:00 AM
I've downloaded the update, then openes the app and, BB tells me " Download failed because i may noy have purchased this app"  why??
Title: Task Force Update Feedback!
Post by: BB_GeneralToishta on Oct 24, 2014, 01:00 AM
Tim: Here is my honest and carefully thought out opinion on the update.
 
  1. Concept of Intel is great! Gaining intel from successful attacks and defends is the way to go, however, you will not be able to measure a player's effort because intel is gathered mostly by chance, not how hard you play or how often.
 
  2. Operations are an amazing idea! Small suggestion- Make the easiest 3 or 4 stages more difficult because mid to high players can win with two or three attacks max leaving everyone else waiting am extra day.
 
  3. I love the timers! However, you should make it so that when you throw a flare at a specific building it does not show a timer for it because usually the building will have been destroyed before the timer runs out, or if people use warriors they will also throw a smoke screen on it and the two timers will overlap.
 
  4. Having to wait 24 hours between operations is a bit too steep. Perhaps cutting it down to 12 hours would be more acceptable to most players.
 
  5. There should be a tracking system to keep track of how many points each individual has scored during operations, like a world leaderboard. Players love being on top!
 
 
  Thanks!
Title: Task Force Update Feedback!
Post by: BB_MakeTheMostOfLife on Oct 24, 2014, 01:00 AM
Fix invasion spawn rate please
Title: Task Force Update Feedback!
Post by: BB_atziapras on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by MakeTheMostOfLife                 View Post              
             
Fix invasion spawn rate please
                  
    
 
Indeed!!
 
Title: Task Force Update Feedback!
Post by: BB_FullPole on Oct 24, 2014, 01:00 AM
24 hours, 3 Invasions, 8 Raids, 2 Resoourcebases gone . . .I can't explain the fun I had.
Title: Task Force Update Feedback!
Post by: BB_Bananaz on Oct 24, 2014, 01:00 AM
Please shorten cooldown between operations
Title: Task Force Update Feedback!
Post by: BB_Fury4k on Oct 24, 2014, 01:00 AM
35 hours without any invasions, i have 140 free islands radar 19 with no npc....
Title: Task Force Update Feedback!
Post by: BB_rossoblu on Oct 24, 2014, 01:00 AM
Please give the possibility of changing chat size font.
Title: Task Force Update Feedback!
Post by: BB_Fury4k on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by rossoblu                 View Post              
             
Please give the possibility of changing chat size font.
                  
    
 
And much much more important give us the normal apple keyboard, for apple users it is horrible with your keyboard
Title: Task Force Update Feedback!
Post by: BB_9edward on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Kiln                 View Post              
             
Tim, I hope you, or one of you staff, does take the time to read this thread fully. You've seen a lot of positive and negative feedback here.  
 
 I wanted to let the update sink in a bit more before I threw my 2 cents in the pond.  I don't write this to start any heated discussion on this thread, simply provide my opinion.  I will not respond to any direct quotes about my feedback unless it is a specific question asked by SC staff.  Otherwise, it is what it is and we'll leave it at that.
 
 I'll start with my summary for those that may not want to read my novel.  Overall, I'm fairly displeased with the update thus far.  I'm hoping my mind will be changed with time, but I think SC has really taken a step backwards in the game. Now to get into more detail.
 
 
 
 I will make several parallels to CoC in this post.  While I realize it's a very successful game, it's by no means perfect.  Please keep that in mind when I compare some of the aspects of CoC to BB, that I see anyway.
 
 1) Task Force - I love it.  I've really missed not having a social aspect to the game.  It was a great feature in CoC and I was hoping SC would bring it in BB someday.  I applaud the addition.
 
 2) Operations - Fantastic idea, poorly executed.  As designed only a handful of very active people get to participate in the actual operation.  Having a full 24 hour lookout - foolish.  In fact, you should have added Intel as an item that could be bought with diamonds.  Would have been a fantastic new revenue stream for SC.  Yes, I can see the argument that the reward goes to all TF members, and only one person made the purchase, but there are hundred ways you could mitigate that.  With the amount of time you put into the development of the operations, it would have been nice to see them be something more then a 15 minute a day activity for a small portion of your population.
 
 3) Dr Terror Changes - Having not even seen the specific changes in an actual Dr T event; this is a horrible, horrible, horrible (and did I say horrible?) idea for the 100 reasons you can read on the forums.  There many different ways you could have address the Dr. T "problems" without leaving your mid range game players in a lurch.  This is a change you REALLY should have obtained feedback from your player base long before you implemented it.
 
 4) Diamond Cost Change - Right now, it looks like a simple cash grab by SC.  Back in the day, I was a pretty heavy spender in CoC.  CoC made a big cash grab when they did the 'balance' of making the Town Hall affect the rewarded loot.  That cash grab ensured I'd never spend (and I never again did) another dime on that game. I've spent more on BB then I have on CoC.  Do you know what this cash grab is going to do?  That's right - I'm not spending another dime on BB now.  You'd think that SC would learn from their mistakes ... apparently not.
 
 5) Treasure Chests - If you (the development team) can show me the loss of chests is offset by Operation rewards I guess I'm pretty neutral on this one.  I do have to say it was a fun little surprise each time I logged in to collect my chests. I'll miss that little present.
 
 6) Invasion Spawns - Terrible.  Need I say more?  I really enjoyed logging in, attacking my NPCs and a few players if I need extra resources.  Now I haven't seen a single invasion since logging back in.  That only makes me one thing - bored.  This change only says one thing to me.  You want me to play your game your way (i.e., clear my map to get invasion), not the way I want to play it. CoC did the same thing making people play the SC way not theirs.  My ultimate answer to that stance in CoC is simple - I don't play anymore.  Again, you'd think you'd learn from previous mistakes - apparently not.
 
 On top if that, there are at least a half dozen threads on the topic in the forums. There has not been a SINGLE (that I have seen anyway) comment from SC in response to the outcry of your player base.  That is deplorable, despicable, and totally unacceptable.  SC should be ashamed at their customer service on this topic.  
 

 Overall, I plan to still play the game as I do still enjoy it for the most part.  Please take to heart, Tim, some of the feedback I, and many others in this thread, have provided you.  I really hope that this game doesn't go down the same iron fist ruled road CoC did.  I'd hate to lose another game I have truly enjoyed.  I guess time will tell.
                  
    
 
Perfect post from start to finish
Title: Task Force Update Feedback!
Post by: BB_WorldCitizen on Oct 24, 2014, 01:00 AM
Full feedback will follow. But for now:
 
  You are better of not atacking in your taskforce.
 
  What I mean is. When you are most likely going to defeat the opperation you are better of sitting and doing nothing.
 
  The reward at the end is the same. But I didn't loose troops so effectly gain more reward than the people who did atack.
 
  Funny... Being the jurk and not participating helps you more
Title: Task Force Update Feedback!
Post by: BB_atziapras on Oct 24, 2014, 01:00 AM
i preffer to attack.. i like attacking hard bases!
Title: Task Force Update Feedback!
Post by: BB_jsj800 on Oct 24, 2014, 01:00 AM
lower respawn rate, harder Dr Terror, higher useless victory point
 what is the TF? i dont like co-op
Title: Task Force Update Feedback!
Post by: BB_Nightshades on Oct 24, 2014, 01:00 AM
Kiln had a great post earlier and.. well, here we go. Very disappointed with this update.
 
 1) Task Force - an excellent concept, though in need of work. Chat works well enough, but being able to see who of the Task Force is online would be a great help. Also, being able to have a secondary Leader-Officer chat function, private messages, etc., would greatly enhance it.
 
 2) Operations - an extension of Task Force, 24 hours is far too long a time to have to wait between ops. Also, because there is no clear way to determine which ops are best for a certain number of people, level ranges, etc., a LOT of people are or can be left out. Additionally, Leaders and Officers should be able to assign who can attack next, instead of giving everyone the option of attacking whenever they choose. It can be utter chaos. The roles of Leader-Officer should have more control over the Ops, right now they are hampered by an inability to organize and run Ops.
 
 3) Intel / New 'Spawn' Rate (these are related) - without newly spawning PCs and NPCs, there is no way to actively acquire Intel. Update basically said a cleared map would accelerate the spawning of enemy bases. I don't believe anyone has witnessed this.
 
 4) Dr. Terror Changes for the WORSE - let us be clear: harder Dr. T with the same 20 levels punishes low and mid-level players and merely makes the task more difficult for top-tier, who have already reaped the benefits of Dr. Terror many times over. A better solution to making Dr. T more difficult would be: a) add levels to Dr. T, and/or b) scale rewards to the player, based on how difficult destroying the base is. A Level 61 player would have no problem taking Level 20 Dr. T. Level 4x players still struggle. How are 4x and below level players going to compete with those already on top? (Answer: they aren't)
 
 5) Diamond Cost Change - this one was completely out of the blue, no warning for anyone, and the value of Diamonds was undercut. Yes, yes, Resources are cheaper.. but that is besides the point: people use Diamonds primarily to accelerate buildings, troops, etc. They rarely buy Resources with them, except in situations where there are none available or too difficult to obtain. The cost of Diamond-rushing an upgrade is now upwards of 2.5x the previous value, which means they are worth exactly that much less. For anyone who purchased Diamonds and still had some in inventory, this is high inflation and amounts to a form of digital theft. As no notice was given, players had no opportunity to redeem their actual value - instead, they were revalued without player input or support. Refunds should be issued, the previous value restored or the appropriate number of Diamonds, to retain the previous value, should be given to these players.
 
 6) Build Times - for buildings in progress, the update actually penalized us. High level buildings and upgrades already in-progress took longer to complete than starting from scratch.
 
 Truth is, I was going to buy some Diamonds the other day.. which, in addition to participating here, is my way of supporting the game. But after this update.. how could I possibly spend another cent in support? Needing to work on Task Force, making it better, is assumed with an update like this - and I presume it will get better with time.
 
 But gutting the value of Diamonds destroyed trust - which is far more difficult to fix.
Title: Task Force Update Feedback!
Post by: BB_Marcosimoes on Oct 24, 2014, 01:00 AM
Anyone noticed that there are no sound effects during battles? Just Big music...
Title: Task Force Update Feedback!
Post by: BB_WorldCitizen on Oct 24, 2014, 01:00 AM
Funny people who claim to have let the update sink in before giving feedback.
 
  AFTER ONLY 2 DAYS
 
  LOL
Title: Task Force Update Feedback!
Post by: BB_9edward on Oct 24, 2014, 01:00 AM
Pretty obvious the update has destroyed a game a lot of people used to enjoy.
 
 NO LOLs
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Nightshades                 View Post              
             
Kiln had a great post earlier and.. well, here we go. Very disappointed with this update.
 
 1) Task Force - an excellent concept, though in need of work. Chat works well enough, but being able to see who of the Task Force is online would be a great help. Also, being able to have a secondary Leader-Officer chat function, private messages, etc., would greatly enhance it.
 
 2) Operations - an extension of Task Force, 24 hours is far too long a time to have to wait between ops. Also, because there is no clear way to determine which ops are best for a certain number of people, level ranges, etc., a LOT of people are or can be left out. Additionally, Leaders and Officers should be able to assign who can attack next, instead of giving everyone the option of attacking whenever they choose. It can be utter chaos. The roles of Leader-Officer should have more control over the Ops, right now they are hampered by an inability to organize and run Ops.
 
 3) Intel / New 'Spawn' Rate (these are related) - without newly spawning PCs and NPCs, there is no way to actively acquire Intel. Update basically said a cleared map would accelerate the spawning of enemy bases. I don't believe anyone has witnessed this.
 
 4) Dr. Terror Changes for the WORSE - let us be clear: harder Dr. T with the same 20 levels punishes low and mid-level players and merely makes the task more difficult for top-tier, who have already reaped the benefits of Dr. Terror many times over. A better solution to making Dr. T more difficult would be: a) add levels to Dr. T, and/or b) scale rewards to the player, based on how difficult destroying the base is. A Level 61 player would have no problem taking Level 20 Dr. T. Level 4x players still struggle. How are 4x and below level players going to compete with those already on top? (Answer: they aren't)
 
 5) Diamond Cost Change - this one was completely out of the blue, no warning for anyone, and the value of Diamonds was undercut. Yes, yes, Resources are cheaper.. but that is besides the point: people use Diamonds primarily to accelerate buildings, troops, etc. They rarely buy Resources with them, except in situations where there are none available or too difficult to obtain. The cost of Diamond-rushing an upgrade is now upwards of 2.5x the previous value, which means they are worth exactly that much less. For anyone who purchased Diamonds and still had some in inventory, this is high inflation and amounts to a form of digital theft. As no notice was given, players had no opportunity to redeem their actual value - instead, they were revalued without player input or support. Refunds should be issued, the previous value restored or the appropriate number of Diamonds, to retain the previous value, should be given to these players.
 
 6) Build Times - for buildings in progress, the update actually penalized us. High level buildings and upgrades already in-progress took longer to complete than starting from scratch.
 
 Truth is, I was going to buy some Diamonds the other day.. which, in addition to participating here, is my way of supporting the game. But after this update.. how could I possibly spend another cent in support? Needing to work on Task Force, making it better, is assumed with an update like this - and I presume it will get better with time.
 
 But gutting the value of Diamonds destroyed trust - which is far more difficult to fix.
                  
    
 
I also have implemented 'Do Not Buy Diamond Policy' as $$$$$$ the only language Supercell will listen too. I hope SoftBank Executives are looking at the  feedback and are sweating about possible negative impact on there investment in the BB field.
Title: Task Force Update Feedback!
Post by: BB_Spyrology on Oct 24, 2014, 01:00 AM
If Dr Terror is gonna be harder, I do believe that more resources should be added per level. Because with the buff, weaker players will find it very difficult to attack and thus cannot get alot of resources.
Title: Task Force Update Feedback!
Post by: BB_Indyalc on Oct 24, 2014, 01:00 AM
I will not spend a penny with SC until they sort this out, as a company you should be ashamed and the MD should roll some heads for this.
Title: Task Force Update Feedback!
Post by: BB_Zeptinune on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by WorldCitizen                 View Post              
             
Funny people who claim to have let the update sink in before giving feedback.
 
 AFTER ONLY 2 DAYS
 
 LOL
                  
    
 
This... this. THIS. THIS!
 
 Seriously, not even 48 hours later and people are posting like they're dying from cancer...
 #firstworldproblems
 
 I can't believe the amount of energy that's going into complaining. Give it timeeee guys and girls.
 
 
    
       
          
                        
                Quote Originally Posted by Indyalc                 View Post              
             
I will not spend a penny with SC until they sort  this out, as a company you should be ashamed and the MD should roll some  heads for this.
                  
    
 
*mumble* the only person who should be ashamed is you for that post and the only head that should roll is *mumble*
Title: Task Force Update Feedback!
Post by: BB_ThePollMaster on Oct 24, 2014, 01:00 AM
I think its a good update, the only thing bothering me is me getting too high in VP because I want to gather intel...
Title: Task Force Update Feedback!
Post by: BB_Zeptinune on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by ThePollMaster                 View Post              
             
I think its a good update, the only thing bothering me is me getting too high in VP because I want to gather intel...
                  
    
 
But remember that everyone is, so it evens out anyway.
Title: Task Force Update Feedback!
Post by: BB_Altrer on Oct 24, 2014, 01:00 AM
Guys, can you calm down?
 The update is very FRESH.
 
 Supercell is currently looking into all constructive feedbacks (that are just spammed by something like "Hey SC, FIX IT (what, it?)" or "I will not spend a dime anymore" (oh you will).
 
 The issues are gonna be fixed, but it will take some time.
 Be patient.
 We were looking forward for this update several months, why do you give only negativity?
 
 You can wait a little longer - because it is very hard to update the game like this - this is not just a simple update - this is adding a new whole piece to it.
 
 
Title: Task Force Update Feedback!
Post by: BB_JonMutley on Oct 24, 2014, 01:00 AM
For my part, I can only express my recent experience. I started playing boom 2 weeks ago and found it to be a wonderful game. Something to do on a regular basis, fun to attack others and I even spent money on diamonds. Since the update Iv seen it go from a great game to inextricably boring. Firstly, nobody to attack. I was getting new people and black guards every hour and now, nothing. All I can do is collect my resources, spend my resources on upgrades and read negative posts on my team forum about how there is nothing to do. Is this a war game? If so, can we have some wars? Iv had two friends call me today to say they have scraped the game through sheer boredom. I think the company have made a massive error in judgement. This game is no longer a war game, it's a resource collection game now with no real point to actually do it. After all, what's the point in upgrading defences if nobody can even see me to attack me? What's the point in upgrading my army when there is nobody to attack? Massive blunder I'm afraid, can I have my £60 I spent back as I was saving diamonds and now I cannot get the same things due to inflation. I used to play modern war by GREE, they went in this direction and ruined it losing huge amounts of quality players. I'm concerned this game is going in the same direction. No more diamond purchases by me I'm afraid. Not just now, but for the entirety of my boom beach experience. If this is good customer service, then the monthly profit results will show a decline in sales,i guarantee it. Good work supercell, real peachy. On the plus side, rain looks good, fitting to the atmosphere of boredom.
Title: Task Force Update Feedback!
Post by: BB_Zavandor on Oct 24, 2014, 01:00 AM
This is my first impression. First of all I think it?s a great update, I think the features are very welcome and will give us a lot more fun. Well done! Great to add a social aspect to the game with taskforces and coop attacks.
 
 I have some minor (constructive ) remarks though:
 
 About the 24 hrs of attacks in a TF: please keep that aspect. It makes international TF?s with mixed time zones possible. Only one question about TF: on our map (after defeating Foxtrot) is a message: Task Force attacks remaining: 22. Does this indicates the TF missions need spawning too? Or do we have to start a new TF after 23 missions?
 
 About the diamonds costs: not very funny?but you?re doing business so you have to do it if you think it?s necessary. I?m very concerned about the simulator users though. They can train their skills very cheap by using the sim, but fair players have to pay or wait for new troops. By increasing the price of retraining troops this will make the gap between fair and unfair players bigger. The (old 4m03 sec) sim is still used in the midrange VP where I?m playing in?
 
 About Dr. T changes: I think it was too easy with warriors on a too low HQ and troop level. But with every other troop it was tough to beat it before HQ 45 (only possible with high TMed/HZM). I hope to see tomorrow a hard job for low levelled warriors, but a fair job for the rest
 
 About fair play: I think some aspects of the spawning are related to this. But that?s guessing. Maybe you can say something to make clear what?s done to make it an equal playing field again?
 
 About fair play (2): I see Intel abuse because of having a fellow on your map not as a problem. In a bigger TF there?s enough intel available by attacks and defenses. So it?s not necessary to attack with one boat of riflemen, to let them die and retreat. But it is a possibility. I?m more concerned of clusters of top players in 3 or 4 task forces.  The spawning at the top wasn?t perfect (some players more than others) before the update, after this I?m afraid it will be worse? I?m not a top player so it don?t impact me, but I?m concerned about the influence of this particular thing on the rest.
 
 About farming: before the update I used to fill my map with juicy opponents. Incl. NPC sometimes over 50. I didn?t get any spawn last 28 hrs, so lowered  the occupied islands on my map to only 18 juicy or too tough to attack PVP?s. I can?t afford to clear my map, I need those resources the upcoming days, but like to see some spawning too? (max radar, one cloud left). I hope this is a bug, because keeping some resources on my map (not in my storages) is the only way to do big upgrades. Without spawning (or very poor spawning) by keeping a certain amount of PVP on my map makes BB less attractive.
Title: Task Force Update Feedback!
Post by: BB_dfgdfgdfg on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Zavandor                 View Post              
             
About the 24 hrs of attacks in a TF: please keep that aspect. It makes international TF’s with mixed time zones possible. Only one question about TF: on our map (after defeating Foxtrot) is a message: Task Force attacks remaining: 22. Does this indicates the TF missions need spawning too? Or do we have to start a new TF after 23 missions?
                  
    
 
Taskforce used 28 attacks out of 50 possible, so 22 remaining but no targets as all destroyed. The operation end is confusing as nothing happens until 24 hours since start is up. It should be changed.
Title: Task Force Update Feedback!
Post by: BB_WorldCitizen on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by 9edward                 View Post              
             
Pretty obvious the update has destroyed a game a lot of people used to enjoy.
 
  NO LOLs
                  
    
 
Far to early to say anything. Give it at least 3 weeks.
 
  Like the people who complain about the new dr terror. The amazing amount of bull.♥♥♥♥ written here about it is to damn high.
 
  Give dr terror 3 weeks so you can make a average of 6 dr terror events before even thinking about posting dr terror experiences and why you think it sucks.
Title: Task Force Update Feedback!
Post by: BB_Zavandor on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by dfgdfgdfg                 View Post              
             
Taskforce used 28 attacks out of 50 possible, so 22 remaining but no targets as all destroyed. The operation end is confusing as nothing happens until 24 hours since start is up. It should be changed.
                  
    
 
Thx for the info, it's clear now.
 Because I was asleep during the mission, you guys did it very quiet so I didn't got disturbed I only saw this endresult. I didn't see it start at 50 and sliding down each raid. Obvious this is the remaining TF people that can do an attack...
 
 Change on the end: maybe an "end of operation" message and a timer counting down the time to the next possibility to start a mission?
Title: Task Force Update Feedback!
Post by: BB_BriefEternity on Oct 24, 2014, 01:00 AM
I was really excited to see some social aspects coming to this game but so far I'm disappointed.
 
 What's the point of having 50 people on a task force if over half of them don't get to do anything? At least, that has been the case for me so far. All of the bases are taken out within a couple hours. So if you're not online, you're SOL.
 
 Also, there's already a glitch where a destroyed base keeps letting you attack it but it's already destroyed.
Title: Task Force Update Feedback!
Post by: BB_Zeptinune on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by BriefEternity                 View Post              
             
I was really excited to see some social aspects coming to this game but so far I'm disappointed.
 
 What's the point of having 50 people on a task force if over half of them don't get to do anything? At least, that has been the case for me so far. All of the bases are taken out within a couple hours. So if you're not online, you're SOL.
 
 Also, there's already a glitch where a destroyed base keeps letting you attack it but it's already destroyed.
                  
    
 
Blame your stupid leader for allowing everyone to zerg-join or make your own TF and set your own rules.
Title: Task Force Update Feedback!
Post by: BB_Ewaldo147 on Oct 24, 2014, 01:00 AM
I downloaded the update, now when opening the app it says " download failed because i may not have purchased this app "
  O.o why?
Title: Task Force Update Feedback!
Post by: BB_Zeptinune on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Ewaldo147                 View Post              
             
I downloaded the update, now when opening the app it says " download failed because i may not have purchased this app "
 O.o why?
                  
    
 
Delete your Google Play Store data. All of it. Then reboot your phone and try again. Also the game is free. I don't really understand how you can have this problem. Lastly, this is not the right place for these questions. Go to the bugs section next time.
Title: Task Force Update Feedback!
Post by: BB_UnikalnyNick on Oct 24, 2014, 01:00 AM
~ 1D 15H without any spawn on my base that was cleared. got some pvp bases but i used to have twice as much opponents on map.
Title: Task Force Update Feedback!
Post by: BB_BrackoBruin on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Fury4k                 View Post              
             
35 hours without any invasions, i have 140 free islands radar 19 with no npc....
                  
    
 
I have exactly the same problem (also radar 19). The fun has been sucked out of the game because there's nothing for me to do.
Title: Task Force Update Feedback!
Post by: BB_Vullkem116 on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Altrer                 View Post              
             
Guys, can you calm down?
  The update is very FRESH.
 
  Supercell is currently looking into all constructive feedbacks (that are just spammed by something like "Hey SC, FIX IT (what, it?)" or "I will not spend a dime anymore" (oh you will).
 
  The issues are gonna be fixed, but it will take some time.
  Be patient.
  We were looking forward for this update several months, why do you give only negativity?
 
  You can wait a little longer - because it is very hard to update the game like this - this is not just a simple update - this is adding a new whole piece to it.
 
 
                  
    
 
A simple "hey everyone we've heard you and we're working on some solutions" would calm a lot of the angst.
Title: Task Force Update Feedback!
Post by: BB_Altrer on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Vullkem116                 View Post              
             
A simple "hey everyone we've heard you and we're working on some solutions" would calm a lot of the angst.
                  
    
 
Tim has created the whole thread for it.
 http://forum.supercell.net/showthrea...ns-See-here%21
 
 2 hours before
Title: Task Force Update Feedback!
Post by: BB_x2dl87tuga on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Kiln                 View Post              
             
Tim, I hope you, or one of you staff, does take the time to read this thread fully. You've seen a lot of positive and negative feedback here.  
 
 I wanted to let the update sink in a bit more before I threw my 2 cents in the pond.  I don't write this to start any heated discussion on this thread, simply provide my opinion.  I will not respond to any direct quotes about my feedback unless it is a specific question asked by SC staff.  Otherwise, it is what it is and we'll leave it at that.
 
 I'll start with my summary for those that may not want to read my novel.  Overall, I'm fairly displeased with the update thus far.  I'm hoping my mind will be changed with time, but I think SC has really taken a step backwards in the game. Now to get into more detail.
 
 
 
 I will make several parallels to CoC in this post.  While I realize it's a very successful game, it's by no means perfect.  Please keep that in mind when I compare some of the aspects of CoC to BB, that I see anyway.
 
 1) Task Force - I love it.  I've really missed not having a social aspect to the game.  It was a great feature in CoC and I was hoping SC would bring it in BB someday.  I applaud the addition.
 
 2) Operations - Fantastic idea, poorly executed.  As designed only a handful of very active people get to participate in the actual operation.  Having a full 24 hour lookout - foolish.  In fact, you should have added Intel as an item that could be bought with diamonds.  Would have been a fantastic new revenue stream for SC.  Yes, I can see the argument that the reward goes to all TF members, and only one person made the purchase, but there are hundred ways you could mitigate that.  With the amount of time you put into the development of the operations, it would have been nice to see them be something more then a 15 minute a day activity for a small portion of your population.
 
 3) Dr Terror Changes - Having not even seen the specific changes in an actual Dr T event; this is a horrible, horrible, horrible (and did I say horrible?) idea for the 100 reasons you can read on the forums.  There many different ways you could have address the Dr. T "problems" without leaving your mid range game players in a lurch.  This is a change you REALLY should have obtained feedback from your player base long before you implemented it.
 
 4) Diamond Cost Change - Right now, it looks like a simple cash grab by SC.  Back in the day, I was a pretty heavy spender in CoC.  CoC made a big cash grab when they did the 'balance' of making the Town Hall affect the rewarded loot.  That cash grab ensured I'd never spend (and I never again did) another dime on that game. I've spent more on BB then I have on CoC.  Do you know what this cash grab is going to do?  That's right - I'm not spending another dime on BB now.  You'd think that SC would learn from their mistakes ... apparently not.
 
 5) Treasure Chests - If you (the development team) can show me the loss of chests is offset by Operation rewards I guess I'm pretty neutral on this one.  I do have to say it was a fun little surprise each time I logged in to collect my chests. I'll miss that little present.
 
 6) Invasion Spawns - Terrible.  Need I say more?  I really enjoyed logging in, attacking my NPCs and a few players if I need extra resources.  Now I haven't seen a single invasion since logging back in.  That only makes me one thing - bored.  This change only says one thing to me.  You want me to play your game your way (i.e., clear my map to get invasion), not the way I want to play it. CoC did the same thing making people play the SC way not theirs.  My ultimate answer to that stance in CoC is simple - I don't play anymore.  Again, you'd think you'd learn from previous mistakes - apparently not.
 
 On top if that, there are at least a half dozen threads on the topic in the forums. There has not been a SINGLE (that I have seen anyway) comment from SC in response to the outcry of your player base.  That is deplorable, despicable, and totally unacceptable.  SC should be ashamed at their customer service on this topic.  
 
 Overall, I plan to still play the game as I do still enjoy it for the most part.  Please take to heart, Tim, some of the feedback I, and many others in this thread, have provided you.  I really hope that this game doesn't go down the same iron fist ruled road CoC did.  I'd hate to lose another game I have truly enjoyed.  I guess time will tell.
                  
    
 
What he said!(exept I didn't play CoC)
Title: Task Force Update Feedback!
Post by: BB_WorldCitizen on Oct 24, 2014, 01:00 AM
Oke so, I have something that kept me awake last night and is keeping me distracted alle day.
 
 
 Why are there *'s as scrambling in the chat and not the o so beloved ♥'s like on this forum.
 
 And to go with the trend other players have set:
 
 I WIL NOT BUY ANY DIAMONDS BEFORE THE *'S HAVE CHANGED IN
♥'s!!!!!
 

 
 And who is "j b", or what is it....
 When you type that in the Chat it gets scambled....
 so
 
 j b
 
 Is it, Juan Bueno, Johan Butterscotch, Jan bouwma.... ??? Did we accidentally uncover the real initials of Tim...? Is he actually a human form of a Jelly Bean... Or maybe even James Brown. Wow, Tim, if you are James Brown, you are awesome!!!!
Title: Task Force Update Feedback!
Post by: BB_ArunRedLeo on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
Please take your time to check out and enjoy the update, then leave us your honest and constructive thoughts in this thread - thank you!
 
 Update info: http://forum.supercell.net/showthrea...=1#post3083661
                  
    
 

 Tim, unless I missed it in a thread...when do we get the credit for finishing a mission. Finished the first one yesterday, and still haven't received task force points or reward....is there a specific time it gets delivered? (finished it about 10 hours ago).
 
 Let me know. Thanks.
Title: Task Force Update Feedback!
Post by: BB_Zeptinune on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by ArunRedLeo                 View Post              
             
Tim, unless I missed it in a thread...when do we get the credit for finishing a mission. Finished the first one yesterday, and still haven't received task force points or reward....is there a specific time it gets delivered? (finished it about 10 hours ago).
 
 Let me know. Thanks.
                  
    
 
If you read the info thread properly. You get your reward after the timer hits 0. Basically the moment you can do another TF attack, you get the reward from the last one.
Title: Task Force Update Feedback!
Post by: BB_BedjFree on Oct 24, 2014, 01:00 AM
After the update, I got only 5 new bases in nearly 36 hrs? Before it was about 15 bases. Is it a bug or what? Cant do anything...
Title: Task Force Update Feedback!
Post by: BB_WorldCitizen on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by BedjFree                 View Post              
             
After the update, I got only 5 new bases in nearly 36 hrs? Before it was about 15 bases. Is it a bug or what? Cant do anything...
                  
    
 
Maybe it is just something to figure out, or maybe there is something wrong.. By now there are almost 100 topics about it, and one would think SuperCell has been reading these so if there is need for a repair it wil come. But I am actually hoping there is complete silence on this topic.
 
 Let's hope we have to rethink our complete strategie, and find out it's just another way of amazing fun... Give it a couple of weeks.
 
 (that doesn't count for the * and ♥ bug I reported.. This needs fixing today!!)
Title: Task Force Update Feedback!
Post by: BB_Dudebro on Oct 24, 2014, 01:00 AM
Boom Beach is a GREAT game.  I love what the Devs. added for us and I'm really appreciative of their work.  I'm sorry there are so many people who are complaining and talking ♥♥♥♥ about the update.  If the game was changed so loot was unlimited it wouldn't be fun.  
 
 Few suggestions for future updates:  More power stone statue variety, and a new color to affect TF battles.  Maybe a statue that boosts every members attack stats, or a statue that reduces the amount of boost a Blue statue gives to power bases.
 
 Also, can we get a multi-weapon artillary shell, like a spread shot (mini barrage) or a flame shot that has a wide radius, low damage but can set off mines.  I'm not sure if this is necessary but sounds fun.  
 
 Maybe a new gunboat weapon that makes base defense shot randomly and might hit my troops or friendly buildings.
 
 Also, can we see other players profile stats like in clash.
 
 Keep up the great work!!
Title: Task Force Update Feedback!
Post by: BB_afocus on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by x2dl87tuga                 View Post              
             
What he said!(exept I didn't play CoC)
                  
    
 
6) Invasion Spawns - Terrible.  Need I say more?  I really enjoyed  logging in, attacking my NPCs and a few players if I need extra  resources.  Now I haven't seen a single invasion since logging back in.   That only makes me one thing - bored.  This change only says one thing  to me.  You want me to play your game your way (i.e., clear my map to  get invasion), not the way I want to play it. CoC did the same thing  making people play the SC way not theirs.  My ultimate answer to that  stance in CoC is simple - I don't play anymore.  Again, you'd think  you'd learn from previous mistakes - apparently not.
 
 On top if that, there are at least a half dozen threads on the topic in  the forums. There has not been a SINGLE (that I have seen anyway)  comment from SC in response to the outcry of your player base.  That is  deplorable, despicable, and totally unacceptable.  SC should be ashamed  at their customer service on this topic.
 
 Good point!
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 24, 2014, 01:00 AM
At initial scouting a snapshot of lootable resources is taken.
 Simple question :  Has this changed ?
Title: Task Force Update Feedback!
Post by: BB_cactus57 on Oct 24, 2014, 01:00 AM
Just wanted to say boom beach is a great game - love most of the supercell games
 
 but
 
 Second all the respawn critiques- I find the NPC bases the most fun to play - peer player bases are mostly redundant at mid to higher levels.  There is a lot more stategy potential in all the diffent combinations of NPC bases than the typical peer base.  The change takes away a style of game play that focuses on npc bases mainly - don't think limiting gameplay is a good move in the long run.  Respawn of NPC and peer should have seperate % caps of total available islands.
 
 Don't mind diamond changes - understand need for players to support the game
 
 Find the countdown timers to be intrusive and distracting to gameplay - takes away some of the timing skill for players and dont like how it covers the action - maybe make them in the background and more transparent instead of covering troops and game pieces.
 
 some of the animations are getting goofy - understand the cartoon style and generally think its done really well - but things can still be cool - the arty and barrage animations took a step back and look silly now.  The bomb is no longer shaped like an artillery shell and is a bit over the top and the barrage of rockets wobbling towards the target and striking sideways looks ridiculous.
 
 Just wanted to add my thoughts
 thanks for the great game
Title: Task Force Update Feedback!
Post by: BB_Eears on Oct 24, 2014, 01:00 AM
I'm level 24 my map is down to bases from 31 to 40 that I can't beat. No respawning means I can no longer play the game. Twice a week with dr terror just isn't worth it.
Title: Task Force Update Feedback!
Post by: BB_SOBEE on Oct 24, 2014, 01:00 AM
It seems like 12 hours would be a lot more enjoyable.  Going through hours of farming everyday to gain Intel points just to get ONE attack per 24 hours is very discouraging.
Title: Task Force Update Feedback!
Post by: BB_Boogsy on Oct 24, 2014, 01:00 AM
Diamond chest spawns have been decreased. I'm already starting to notice it. My diamonds keep dropping fast. They said your game won't be affected if you don't join a Task Force. But that's the only way to get the diamonds that are missing fom chest spawns. So basically you need to join a TF or you're screwed and at a disadvantage. So much about "your game won't be affected".
Title: Task Force Update Feedback!
Post by: BB_kholera on Oct 24, 2014, 01:00 AM
Can't really give too much feedback, since I only have a few lvl 40+ bases on my map, and I'm level 35, so I can't play.
Title: Task Force Update Feedback!
Post by: BB_ezpk1 on Oct 24, 2014, 01:00 AM
                     I like losing villages ... I like fighting NPCs
 
                                                                                                                                                                                                              
                     A regular stream of NPC bases is why I play Boom Beach and why I like it better than Clash.
 
 I generally kill all NPC bases available each day so, I have high VP for   my defenses and I can rarely beat the player bases I am matched with   for 1-2 weeks.
 
 Please do not cap the number of enemy bases
 Please do continue to allow a regular stream of NPCs                   
                  
Title: Task Force Update Feedback!
Post by: BB_SOBEE on Oct 24, 2014, 01:00 AM
PLEASE remove the cap and improve the spawn rate.  If people get discouraged and don't play as much then you won't make money from diamonds either... it seems to me the best business plan is to have the maximum people playing and enjoying themselves, while still purchasing diamonds to push upgrades.
Title: Task Force Update Feedback!
Post by: BB_iStevee on Oct 24, 2014, 01:00 AM
Love the update, but please, please make some minor improvements.
 
 
 
 
 
 
 
 
 
 
  If it ain't broke, don't fix it.
Title: Task Force Update Feedback!
Post by: BB_Ganzilat on Oct 24, 2014, 01:00 AM
Bad update. Task Force is fun, but only if you are one of the lucky one who gets the chance to attack. You need a lot of intel to attack the big operations, but where are the enemies on the map? Way to few enemies. Don't buy gems, the only way to change something.
Title: Task Force Update Feedback!
Post by: BB_flood on Oct 24, 2014, 01:00 AM
Great job by Supercell! Thank you for your hard work. You gave a lot of people what they wanted in a totally unique way that no one suspected. The only complaint I have is not being able to scout the new missions before spending Intel. New graphics...cool, but the bomb is a little cheesy, but cute. Its a cute bomb lol. Thanks for reading!
 
            KEEP BOOMIN!!!
Title: Task Force Update Feedback!
Post by: BB_phunguye on Oct 24, 2014, 01:00 AM
I just got kick out by 2 team (Red) and (Earth) because I denied to give out where I live, age and my name. I have earned 20 intel credit and it is all gone. Boom need to get some regulations around this to get this become more fair game for everyone...just my 2 cents
Title: Task Force Update Feedback!
Post by: BB_riznick on Oct 24, 2014, 01:00 AM
HATE THE UPDATE
 I dislike just about everything in the update that doesn't deal with Task force including the new graphic icons

 
 I do like the idea of the Task Force.  That needs to be polished a bit, though.
Title: Task Force Update Feedback!
Post by: BB_stingsted on Oct 24, 2014, 01:00 AM
I am curious to how it will be when we all get just to the new setup.
 
 Was completely up and running when I saw the sneek peeks. But as a free player, I'm a little disappointed because I have a hard time  see how to play without  putting real money in the game.
 I fully understand that money must bee maid but always hoped that it might be the other player who loved beatting me
 
 I must say I miss some of my old favorite games BOOM BEACH
Title: Task Force Update Feedback!
Post by: BB_Bunglenick on Oct 24, 2014, 01:00 AM
OK, this is a random post,
 I'm not feeding back on the update, I'm feeding back on this thread.
 more specifically, on SCs lack of responses to the thread.
 
 in the real world I teach communication skills, mainly within the NHS, but also to corporate professionals and customer service workers.
 
 one thing I can tell you people don't like and causes massive frustration as well as destroying any relationship you may have built is ignoring them.
 
 there is something called active listening, buzz word jargon I know, but it is basically when we nod in a conversation, or say yeah, or, I see, just to show we are listening.
 without those prompts people can assume we are ignoring them and they are made to feel devalued.
 
 when someone asks us a question, if we don't respond, don't even acknolage their question then resentment will set in and soon anger.
 
 can you not see that this is what you are causing here?
 
 you asked for our feedback, you created this thread for us to specifically to send you our feedback, and I'm sorry but you have been completely ignoring it for all intents and purposes.
 
 You can say that it's a busy time with two updates, you can say your looking at all the stats and will respond in due course (you haven't said either of those things by the way) but you need to actually let us know you are listening.
 its been two days now and apart from a few comments about tags you haven't even told us your looking into these issues.
 
 for me personally I'm really happy with my task force, we have good constructive and supportive chat and are currently #2 in the world. I haven't tried terror yet and I'm holding back for now on the GreatDiamondHike2014.
 
 but what I find truly disapointing is that you are ignoring your die hard users. The ones who take the time to send you feedback, post on here and build your community. It's just rude.
 
 you are making so much money it's ungodly and yet you can't hire a few more staff to respond to your customers when you ask them to go out of their way to give you feedback?
 thats poor.
 
 look, I'm available, I teach conflict resolution and customer service and I'm not massively expensive to hire.
 
 let me know if I can help. Because judging by your customers frusrations, you need someone to help you.
Title: Task Force Update Feedback!
Post by: BB_jamie91 on Oct 24, 2014, 01:00 AM
why is only the attackers of a task force getting rewards by the time others log on the 3 or 4 who get there first has cleared the enemy and we get nothing after all our blue scraps gathering and why after 1 day has none of the 20+ villages i destroyed looking for those blue things has any respawned
Title: Task Force Update Feedback!
Post by: BB_Quovatis on Oct 24, 2014, 01:00 AM
I like the task forces.  There are some tweaks to be done, but in general it's well done.
 
 The respawn rate of pvp and npc bases is by far the worst thing to ever happen to boom beach.  I am now stuck with 30 pvp bases that I have no chance of destroying.  In the past, I could attack npc bases and low level player bases, but now I will get NO NPC bases until I clear more out.  I will not get a single NPC base for a very long time.  That's ridiculous! I can't lower my VP either because I get no invasions! So now I'm stuck to sit back and very slowly level up for the next month until I can beat these players, or just quit the game.  I'm leaning toward the latter.  
 
 Not one person said they were "overwhelmed" by too many bases to choose from!  Revert this change immediately!
Title: Task Force Update Feedback!
Post by: BB_strikeninja4787 on Oct 24, 2014, 01:00 AM
Loved task force idea, but only few people can attack if bases get destroyed by 1 person.
 
 I HATED THE FACT YOU MADE DR TERROR HARDER WHEN I WAS FINALLY ABLE TO BEAT IT. I ALSO HATE YOU RAISED COST OF SPEEDING UP BUILDINGS.
 
 I will not be buying a thing from supercell ever again. Its bad enough there is only 1 builder, supercell limits the number of attacks i do, and things get so expensive I need to wait until terror days to do them.
 
 Way to ruin good parts of this game supercell.
Title: Task Force Update Feedback!
Post by: BB_vincentinator on Oct 24, 2014, 01:00 AM
Let me start with the fact that I love this game, the concept is amazing, and in some ways better than clash (imo). Task forces were a well tought idea, which can be built on/be improved in the near future.
 
 I dont like the spawn rate tough, and many more agree with me in this (looking at all the other feedback). You scrapped the point of being online for a longer period of time, raiding the bases the night before appeared. Also saving for upgrades has been more difficult.
 
 So even though you guys added some new amazing stuff, you removed the reason why I played this game. And if no change would be made in the future (pointing out spawn rates), how fun the new additions although are, I, and many others will probably quit, because you destroyed the base of the game, the reason why people play this game.
 
 You guys have got time to change the mistake youve made, so please, go back to the old system of spawn rates. Before people will start spamming hate, just like what happened in the coc world.....
Title: Task Force Update Feedback!
Post by: BB_GeneralToishta on Oct 24, 2014, 01:00 AM
Supercell did an amazing job with this update!  Are there still issues? YES. But the right thing to do is post on the "Task force feedback thread" ONCE. Communicate your issues and concerns respectfully and be on your way. Stop making new threads crying about how your whole world is ending because of spawn rates or because the timer is annoying to you. Give Supercell time to review everything! Stop acting like Supercell owes you anything at all. You should appreciate all their hard work and effort.
Title: Task Force Update Feedback!
Post by: BB_bmaxim on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
Supercell did an amazing job with this update!  Are there still issues? YES. But the right thing to do is post on the "Task force feedback thread" ONCE. Communicate your issues and concerns respectfully and be on your way. Stop making new threads crying about how your whole world is ending because of spawn rates or because the timer is annoying to you. Give Supercell time to review everything! Stop acting like Supercell owes you anything at all. You should appreciate all their hard work and effort.
                  
    
 
They're a company selling a product. They owe their customers. That's how the real world works. If you want to go around telling people what to do than run for emperor.
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 24, 2014, 01:00 AM
Well done you found a thread that wont be censored, put into off - topic.
 Again CONGRATULATIONS
Title: Task Force Update Feedback!
Post by: BB_riznick on Oct 24, 2014, 01:00 AM
This is a supercell forum and an incredibly useful tool for crowdsourcing feedback.  The worst thing you can ask is that people stop complaining.  If the complaints bother you, then I recommend you avoid the forum for the next few days.  Winter is coming.  The weekend is coming and Dr Terror is tonight.  A lot more complaints will roll in in the next few days.
 
 Fact is, Supercell needs to be constantly all over these forums until they fix the issues and show that they understand the users concerns.  Seeing the user concerns isn't enough.  Only when they truly understand the issues, will the issues get fixed.
Title: Task Force Update Feedback!
Post by: BB_Quovatis on Oct 24, 2014, 01:00 AM
The problem is that they don't acknowledge the issues.  They just say the changes are for our own good, and to live with it.  That's the problem we have.  If they came out and say "yeah, we see the problems and will work on a fix", there wouldn't be this backlash.  But that's not what we see.
Title: Task Force Update Feedback!
Post by: BB_Papplebeast on Oct 24, 2014, 01:00 AM
Supercell did an amazing job with this update?  I'm an industrial automation engineer and if I put out work like this I would be unemployed.
Title: Task Force Update Feedback!
Post by: BB_riznick on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Papplebeast                 View Post              
             
Supercell did an amazing job with this update?  I'm an industrial automation engineer and if I put out work like this I would be unemployed.
                  
    
 
right.  I think it has a lot of potential, but amazing job?  yikes...
Title: Task Force Update Feedback!
Post by: BB_Papplebeast on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by riznick                 View Post              
             
right.  I think it has a lot of potential, but amazing job?  yikes...
                  
    
 
Agreed.  They did a "good job" if you look at it from a purely creative aspect.  But the execution has been atrocious.  They clearly didn't test this update well enough before making it live.
Title: Task Force Update Feedback!
Post by: BB_THNSUM on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by profar                 View Post              
             
Well done you found a thread that wont be censored, put into off - topic.
 Again CONGRATULATIONS
                  
    
 
Well played
Title: Task Force Update Feedback!
Post by: BB_GeneralToishta on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by riznick                 View Post              
             
This is a supercell forum and an incredibly useful tool for crowdsourcing feedback.  The worst thing you can ask is that people stop complaining.  If the complaints bother you, then I recommend you avoid the forum for the next few days.  Winter is coming.  The weekend is coming and Dr Terror is tonight.  A lot more complaints will roll in in the next few days.
 
  Fact is, Supercell needs to be constantly all over these forums until they fix the issues and show that they understand the users concerns.  Seeing the user concerns isn't enough.  Only when they truly understand the issues, will the issues get fixed.
                  
    
 
Try reading the post first next time lol you made no sense at all. There is a specific THREAD where all complaints go.
Title: Task Force Update Feedback!
Post by: BB_S3phiroth on Oct 24, 2014, 01:00 AM
Attachment 71724
 
 >10 characters.
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by S3phiroth                 View Post              
             
Attachment 71724
 
 >10 characters.
                  
    
 
Tks I needed a laugh
Title: Task Force Update Feedback!
Post by: BB_riznick on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
Try reading the post first next time lol you made no sense at all. There is a specific THREAD where all complaints go.
                  
    
 
1: I read your post.  
 2: You are not a moderator here.  
 3: You don't work for Supercell.
 4: Collapsing all the feedback into a 5000 post thread that people routinely ignore isn't ideal.  The whole forum is a valuable feedback tool.  Most people coming here to vent wont even see that unorganized thread.
 5: Using the words "crying" is trolling.  You are trolling.
 6: Why can't people vent on the SuperCell forums for a couple of days without upsetting you?  Do you have anything else you can do until this cools over so that you don't get so stressed out?
 7: SuperCell's responses have been too far between.  The update is a HOT issue.
 8: People aren't happy with the "it's not a bug, it's a feature" responses.
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by riznick                 View Post              
             
First of all: I read your post.  
 Secondly: You are not a moderator here.  
 Third: You don't work for Supercell.
 Fourth: Collapsing all the feedback into a 5000 post thread that people routinely ignore isn't ideal.  The whole forum is a valuable feedback tool.  Most people coming here to vent wont even see that unorganized thread.
                  
    
 
5) You will never get an answer to an enquiry to Supercell there.
Title: Task Force Update Feedback!
Post by: BB_Bananaz on Oct 24, 2014, 01:00 AM
If we do not give them criticization, then how will they know what to update? We are showing the problems, they give us solutions. How will a company prosper without feedback and criticism from third parties?
Title: Task Force Update Feedback!
Post by: BB_Detective on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Bananaz                 View Post              
             
If we do not give them criticization, then how will they know what to update? We are showing the problems, they give us solutions. How will a company prosper without feedback and criticism from third parties?
                  
    
 
Exactly.
 
 10 chars.
Title: Task Force Update Feedback!
Post by: BB_GuildedThieves on Oct 24, 2014, 01:00 AM
Cool update, seems to have a bug though.  I'm not having new bases spawn on my map.  With nothing to raid I'm having a hard time collecting the resources I need for the upgrade I want.  Does anyone else have that problem?
Title: Task Force Update Feedback!
Post by: BB_sadsack on Oct 24, 2014, 01:00 AM
the BB FB page has nearly 1m likes but there are currently less than 400 ppl reading the forums. sure forumers might be more hardcore but i don't think a bunch of threads are gonna change much.
Title: Task Force Update Feedback!
Post by: BB_Kiln on Oct 24, 2014, 01:00 AM
General, with all due respect; they absolutely do owe me.  I am a paying customer, and as such, I expect a certain level of service to accompany my financial contribution to their business.  From a service perspective, they have fallen on their electronic faces, dropped the entire basket of balls, and have 43 dozen eggs on their face - all at once!
 
 You are correct, people should post their feedback in a constructive manor, once. I have done that, and so have many others.  What do I hear? What do we hear? Crickets.  Tim has 16 posts in the last 24 hours, better than half of those are not even addressing the problems at hand.  That is where you enter the unacceptable arena.  That is when you start to see forums blow up like this one has.  Supercell has created their own monster here with their lack of service to their customers.
 
 
 Honestly, I think you'll see an entirely new batch of complaint threads starting in and hour or so when Dr. T hits and people get to see the changes first hand.  I bet you a dollar we, their paying customers, get to eat another cricket flavored dinner.
 
 
 I really don't know why I'm surprised by all of this.  They (SC) did it in Clash of Clans and Hayday, so, why not complete the hat trick and do it with BB.  Anyway, I'm off to have my butt handed to my level 3 Dr. T! Have fun, don't boom to to hard.  Wait, never mind, you won't, there isn't anything on the map to make it boom!
Title: Task Force Update Feedback!
Post by: BB_Nivhawk on Oct 24, 2014, 01:00 AM
I haven't had an invasion in 2 days...
 
 2...
 
 whole...
 
 days...
Title: Task Force Update Feedback!
Post by: BB_Bastion15 on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by sadsack                 View Post              
             
the BB FB page has nearly 1m likes but there are currently less than 400 ppl reading the forums. sure forumers might be more hardcore but i don't think a bunch of threads are gonna change much.
                  
    
 
It's possible as member we have to give comment to the staff. Giving comment make the supercell think/reconsider about something to solve it. It's the main purpose of comment. Without comment they can't repair the problem. If you don't belive me see coc they tried to fix the loot problem
Title: Task Force Update Feedback!
Post by: BB_ezpk1 on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GuildedThieves                 View Post              
             
Cool update, seems to have a bug though.  I'm not having new bases spawn on my map.  With nothing to raid I'm having a hard time collecting the resources I need for the upgrade I want.  Does anyone else have that problem?
                  
    
 
SuperCell put a cap on the number of bases available so that you have to buy diamonds to upgrade your troops or wait forever to actually fight.
 
 
    
       
          
                        
                Quote Originally Posted by Nivhawk                 View Post              
             
I haven't had an invasion in 2 days...
 
 2...
 
 whole...
 
 days...
                  
    
 
Yes they have done this on purpose to force you to purchase diamonds.
Title: Task Force Update Feedback!
Post by: BB_BigKid18 on Oct 24, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GuildedThieves                 View Post              
             
Cool update, seems to have a bug though.  I'm not having new bases spawn on my map.  With nothing to raid I'm having a hard time collecting the resources I need for the upgrade I want.  Does anyone else have that problem?
                  
    
 
    
       
          
                        
                Quote Originally Posted by Nivhawk                 View Post              
             
I haven't had an invasion in 2 days...
 
 2...
 
 whole...
 
 days...
                  
    
 
It's not a bug, it is a NEW FEATURE
 
 
 http://forum.supercell.net/showthrea...=1#post3095409
Title: Task Force Update Feedback!
Post by: BB_BoomTheBeach on Oct 24, 2014, 01:00 AM
What is going on SuperCell :'( i cleared my map and i now i am waiting from last 24 hours to new players or invasions .. please fix this issue ..
Title: Task Force Update Feedback!
Post by: BB_baohannd on Oct 24, 2014, 01:00 AM
OMG the update is so damn cooooooooool don't you guys think?Got so many brand new cooooooooool features!
Title: Task Force Update Feedback!
Post by: BB_GeneralToishta on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Kiln                 View Post              
             
General, with all due respect; they absolutely do owe me.  I am a paying customer, and as such, I expect a certain level of service to accompany my financial contribution to their business.  From a service perspective, they have fallen on their electronic faces, dropped the entire basket of balls, and have 43 dozen eggs on their face - all at once!
 
  You are correct, people should post their feedback in a constructive manor, once. I have done that, and so have many others.  What do I hear? What do we hear? Crickets.  Tim has 16 posts in the last 24 hours, better than half of those are not even addressing the problems at hand.  That is where you enter the unacceptable arena.  That is when you start to see forums blow up like this one has.  Supercell has created their own monster here with their lack of service to their customers.
 
 
  Honestly, I think you'll see an entirely new batch of complaint threads starting in and hour or so when Dr. T hits and people get to see the changes first hand.  I bet you a dollar we, their paying customers, get to eat another cricket flavored dinner.
 
 
  I really don't know why I'm surprised by all of this.  They (SC) did it in Clash of Clans and Hayday, so, why not complete the hat trick and do it with BB.  Anyway, I'm off to have my butt handed to my level 3 Dr. T! Have fun, don't boom to to hard.  Wait, never mind, you won't, there isn't anything on the map to make it boom!
                  
    
 
You expect a room of moderators to answer to thousands of complaints with "So sorry for your trouble, here is how we will fix it and also an exact date of when" lol be realistic. The point is they are obviously interested in getting feedback which is why they created a THREAD for you to voice your concerns. The general section doesn't need to be invaded by those same people who they have their own thread to throw a tantrum. And btw the game is FREE, the simple solution is to not buy more diamonds until you are satisfied.
Title: Task Force Update Feedback!
Post by: BB_Kiln on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
You expect a room of moderators to answer thousands of complaints ...
                  
    
 
No, I absolutely do not.  Moderators are not paid for their services.  They volunteer their time for the betterment of the community.  They have no direct influence on the development of the game. I do, however, expect paid Supercell staff to acknowledge the problem(s) within their product, and set out a specific course of action to address said issues.  A task they have failed at miserably in this instance.
 
 
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
And btw the game is FREE, the simple solution is to not buy more diamonds until you are satisfied.
                  
    
 
Precisely, my friend. Couldn't have said it better myself.
Title: Task Force Update Feedback!
Post by: BB_Bananaz on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by sadsack                 View Post              
             
the BB FB page has nearly 1m likes but there are currently less than 400 ppl reading the forums. sure forumers might be more hardcore but i don't think a bunch of threads are gonna change much.
                  
    
 
They can give faster reactions on the forums anyway.
Title: Task Force Update Feedback!
Post by: BB_quickfinga on Oct 25, 2014, 01:00 AM
I say: criticize even more. I don't think they will change anything, cause I can't remember even one point they changed after an update cause people told them to. However a forum with mostly threads about the negative aspects of the update (there are no positive for me, except maybe the shorter building costs) on the first two forum pages clearly shows what the people in the forum think about it.
Title: Task Force Update Feedback!
Post by: BB_jlegend369 on Oct 25, 2014, 01:00 AM
I haven't had a single re-spawn of an NPC or a player base anywhere on my map. The only thing I have been getting is my already existing resource bases, which are back and forth between players. I'm level 40 and active daily on Boom Beach!
 
 

 Please fix this soon! I typically got anywhere from 5 to 15 new bases on my map per day! This is particularly frustrating given that this issue is occurring right after the task force update when we need to attack as many bases as possible to get more Intel for our task force!
 
 Personally, I really like a strong mix of NPC, player, resource, and blackguard bases on my map, as I plan my attacks based on my anticipated upgrades of buildings and in my armory. Reducing the amount of available options to a much smaller number is frustrating because I currently have very little variety in the mixes of resources available for me to scout and attack. I really suggest that Supercell go back to the original spawn rate!
Title: Task Force Update Feedback!
Post by: BB_PrairieCrocus on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Spyrology                 View Post              
             
If Dr Terror is gonna be harder, I do believe that more resources should be added per level. Because with the buff, weaker players will find it very difficult to attack and thus cannot get alot of resources.
                  
    
 
yes Dr T is harder with statues that are boosted etc but the big disappointment is no intel,
 its offered but the times you get it are really low
Title: Task Force Update Feedback!
Post by: BB_PrairieCrocus on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Ganzilat                 View Post              
             
Bad update. Task Force is fun, but only if you are one of the lucky one who gets the chance to attack. You need a lot of intel to attack the big operations, but where are the enemies on the map? Way to few enemies. Don't buy gems, the only way to change something.
                  
    
 
ya we need 50 intel for our next attack. Were a 10 person task force so far 3 guys attacked.
 our war is over in 11 hours were at 35, ain't going to happen
Title: Task Force Update Feedback!
Post by: BB_Grapple on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
Supercell did an amazing job with this update!  Are there still issues? YES. But the right thing to do is post on the "Task force feedback thread" ONCE. Communicate your issues and concerns respectfully and be on your way. Stop making new threads crying about how your whole world is ending because of spawn rates or because the timer is annoying to you. Give Supercell time to review everything! Stop acting like Supercell owes you anything at all. You should appreciate all their hard work and effort.
                  
    
 
People get passionate about their games and I hope the issues I've complained about will get resolved in time. Yes I'm well aware that SC doesn't owe me anything but by the same token I don't owe them either. Leave it to the mods.
Title: Task Force Update Feedback!
Post by: BB_Sirix on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
And btw the game is FREE, the simple solution is to not buy more diamonds until you are satisfied.
                  
    
 
Complaining on forums is free too. Not buying gems isn't exactly a solution for people who don't buy diamonds either
Title: Task Force Update Feedback!
Post by: BB_olikromberg on Oct 25, 2014, 01:00 AM
Terrible update. No npc bases left to kill, player bases that are left are too tough, my base is constantly raided so it is hard to upgrade things, dr terror is a lot harder, just what were you thinking? Do you not test updates or get feedback first?
  2 days and 4 hours since the last npc base appeared.
  I am amazed the company is so successful when it does stuff like this. I feel like I have wasted any money I have spent until now because I am now in limbo.
  The game is currently broken/unplayable, and you should really be refunding players.
  App Store review down to 1 star until these issues get fixed.
  Very disappointed.
Title: Task Force Update Feedback!
Post by: BB_Boogsy on Oct 25, 2014, 01:00 AM
Can someone make it clearer for me regarding this "lack of invasion" problem? I personally had about 50 bases in total on my map and while I did notice that I didn't have any new bases spawn on my map since the update, it doesn't bother me at the moment because I have all those 50 bases (NPC & PvP) to attack. People say that is generally the problem because their "leftover" bases were the ones they couldn't beat. I personally can still beat them but perhaps that's because I just got TMEDs. I defeated about 20 now.
 
 Now I'm thinking even if I stall and can't beat the last few remaining bases, it will only be a "few", meaning I will then have less than 25 (or 15 or whatever for my radar) bases on my map which means invasions will resume by then.
 
 Those of you who are saying you are stuck because you don't get new bases, are you saying you have a clear map and no invasions? Because SC said that you should get new invasions if you have less than 25 (for max level radar) bases on your map so you should be able to attack something.
 
 In other words, if you are saying that you don't have any invasions then it means that you have at least 25 bases on your map right now (or for example 15 bases if your radar is only level 14 or so). So just attack those bases. You can't say that you can't beat at least 1 or 2. Right?
 
 
 As for me, the thing I hate most is lack of diamond chests spawning on the map. I HAD to join a Task Force if I want to get the same ammount of free diamonds every day as before (at least SC says so -- apparently you get them as rewards for completing Task Force operations). My TF did win its first operation so I expect at least 10 diamonds on the reward boat tomorrow. Otherwise that means they nerfed the free diamonds as well. It's bad enough I have to join a TF to avoid being at a disadvantage compared to other players.
Title: Task Force Update Feedback!
Post by: BB_johnyinter on Oct 25, 2014, 01:00 AM
Just like vincentinator already said... most of people, including me, kept on playin game because is fun to have lots of various bases to scout and attack... now i have none.. i have nothing to do.. its annoying... FIX SPAWN RATE of invasions or i will stop playing game and get a life hahaha
Title: Task Force Update Feedback!
Post by: BB_Tim[Supercell] on Oct 25, 2014, 01:00 AM
Thanks for your feedback so far, keep it coming and keep it constructive.
 
 I can't solve anything for you now, or give you any new information, but I'd just like to let you know that I'm reading all of your replies and making notes to talk with the team about: http://forum.supercell.net/showthrea...=1#post3099269
Title: Task Force Update Feedback!
Post by: BB_meowr on Oct 25, 2014, 01:00 AM
Not sure how to proceed in this game now...
 
 TH20 upgrade JUST opened up for me. But how can I get the resources for it?
 
 No new spawns, means no resources.
 
 Significantly harder Dr. Terror, means significantly less resources. Certainly not enough to put a dent on saving for HQ20.
 
 I'm a T-Med guy, so lots of shock launchers, plus huge health boosts to buildings means all my GBE won't be enough to get far. And the good loot is the last few Dr. Terror missions.
 
 So that leaves me with what? Paying $20-$30 per upgrade?! (I'm guessing this is the SC plan?)
 
 
 Clash of Clans' bad loot nerfs slowed down the loot progress. And as painful as they were, you could still make adjustments and make progress with upgrades. Boom Beach just effectively crippled it.
 
 
 Remember when SC used to say, that you should save the big upgrades for Dr. Terror days....
 Where do we go from here?
Title: Task Force Update Feedback!
Post by: BB_ezpk1 on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
Thanks for your feedback so far, keep it coming and keep it constructive.
 
 I can't solve anything for you now, or give you any new information, but I'd just like to let you know that I'm reading all of your replies and making notes to talk with the team about: http://forum.supercell.net/showthrea...=1#post3099269
                  
    
 
Thank you for your consideration.
 
 The task force/community additions are actually really great. I was super excited by this update until a couple days passed and I realized there are few if any new NPC spawns (aka I cannot advance unless I wait weeks+ to be able to beat the PvP bases or buy diamonds).
 
 I have spent a bunch of money on Clash too... but honestly I liked Boom Beach better precisely due to regular NPC base spawns (in Clash the Goblin quests are static and non-repeatable for loot).
Title: Task Force Update Feedback!
Post by: BB_Quovatis on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by ezpk1                 View Post              
             
Thank you for your consideration.
 
 The task force/community additions are actually really great. I was super excited by this update until a couple days passed and I realized there are few if any new NPC spawns (aka I cannot advance unless I wait weeks+ to be able to beat the PvP bases or buy diamonds).
 
 I have spent a bunch of money on Clash too... but honestly I liked Boom Beach better precisely due to regular NPC base spawns (in Clash the Goblin quests are static and non-repeatable for loot).
                  
    
 
Agree.  I was really excited about the task force additions.  They are really fun and was a great addition.
 
 But now that we discovered all the other changes, I've done a complete 180.  They have made the game 10x harder overnight, and it's no longer fun to try to progress.
Title: Task Force Update Feedback!
Post by: BB_TornadoMan212 on Oct 25, 2014, 01:00 AM
Tbh
 
 Good things first
 Love the new intel and clan wars seeing my friends attack is soooooo cool
 Graphics look sweet
 shock and medic kit timer circle amazing
 
 
 Bad news
 
 I don't like new dr terror if lvl 61's can't beat it how do you expect lvl 30's
 People who are high levels are high levels big whoop u just made it impossible for lower to middle levels
 Again this is the 1 day lower levels can do stuff
 
 The new max base on archpaliego cap  Don't like it impossible to get resources now and i get paired with people 10+ lvld higher then me so i can do anything I'm just staring at my screen
 
 
 Loot cap
 Really makes it impossible to get resources
 
 Basically just make everything back to the way it was with the addition of these new clan things.
 
 And what you have to remember is the high lvl players spend hundreds if not thousands on gems.
 Like Nickatnyte he's spent like 2k on the game so far so yea obviously he's gonna be a high level.
 
 
 
 Suggestion- If you want money put a ad when you launch the app Don't ruin the game and force people to buy diamonds
 
 Sorry about being non constructive lol but if yo guys actually keep these things I'm mind and fix them it will be super constructive and won't have so many disappointed/ mad people lol
Title: Task Force Update Feedback!
Post by: BB_Zombiebender on Oct 25, 2014, 01:00 AM
I saw a thread about quick the mission was over, I have to agree. Decided we should keep our force small, just five. We got enough to hit the first one and in two attacks it was over. I know they get harder but they take more blue prints and then what, 3 attacks?
 
  Maybe it's just starts too easy for my level I suppose.
Title: Task Force Update Feedback!
Post by: BB_Bunglenick on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
Thanks for your feedback so far, keep it coming and keep it constructive.
 
 I can't solve anything for you now, or give you any new information, but I'd just like to let you know that I'm reading all of your replies and making notes to talk with the team about: http://forum.supercell.net/showthrea...=1#post3099269
                  
    
 

 Thanks for resonding Tim.
 
 If you want to see my credentials PM me for my website,
Title: Task Force Update Feedback!
Post by: BB_1Star4BB on Oct 25, 2014, 01:00 AM
TF missions are way too small for how many VP you have to take to get the intel needed.  Rewards are a yawn.  SC gets 3/10 just for the TF part.  Rest of the update is 1/10.
Title: Task Force Update Feedback!
Post by: BB_SOBEE on Oct 25, 2014, 01:00 AM
I agree with others.  Revert back to preupdate with loot, spawns, Dr Terror, etc! I Put an AD in the game if you need some more money -- but don't destroy the game like this!!
Title: Task Force Update Feedback!
Post by: BB_TornadoMan212 on Oct 25, 2014, 01:00 AM
Do you honestly think you will bring back old economy where its possible for players and a little easier
 including
 terror easier
 max bases cap way larger
 more resources
 
 
 Could you give us a hint not just ignore us
Title: Task Force Update Feedback!
Post by: BB_Wharrier2004 on Oct 25, 2014, 01:00 AM
The update is good.  
 
 Thanks Supercell
Title: Task Force Update Feedback!
Post by: BB_SOBEE on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Wharrier2004                 View Post              
             
The update is good.  
 
 Thanks Supercell
                  
    
 
So says the owner of Supercell
Title: Task Force Update Feedback!
Post by: BB_characters on Oct 25, 2014, 01:00 AM
The update is great. Give a reason to QUIT.
Title: Task Force Update Feedback!
Post by: BB_datalocus on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
You expect a room of moderators to answer to thousands of complaints with "So sorry for your trouble, here is how we will fix it and also an exact date of when" lol be realistic. The point is they are obviously interested in getting feedback which is why they created a THREAD for you to voice your concerns. The general section doesn't need to be invaded by those same people who they have their own thread to throw a tantrum. And btw the game is FREE, the simple solution is to not buy more diamonds until you are satisfied.
                  
    
 
No matter whether BB is free or not, players are the customers of SC (especially who players who already spent). For SC staff, update and develop the game is their job. They get paid for this. I (and of course everybody else) do not owe SC anything. Indeed, SC owe me (and of course any one else with concerns) an acceptable explaination and a decent gameplay.
 
 One will appreciate SC if they do a good job. But why should he if they produced bull ♥♥♥♥, unless he is a dog of Supercell. So here is your 50 cents and Well done.
Title: Task Force Update Feedback!
Post by: BB_Bunglenick on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
This update is all about Task Forces.
                  
    
 
hmmmm... That wasent quite true was is?
Title: Task Force Update Feedback!
Post by: BB_Crosby001 on Oct 25, 2014, 01:00 AM
With the new update dr terror is impossible. The shock launchers and statues make it impossible for me to get even half as far as i used to be able to. I cant get recourses anymore i dont like it :/
Title: Task Force Update Feedback!
Post by: BB_Tim[Supercell] on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by TornadoMan212                 View Post              
             
Do you honestly think you will bring back old economy where its possible for players and a little easier
 including
 terror easier
 max bases cap way larger
 more resources
 
 
 Could you give us a hint not just ignore us
                  
    
 
I still don't have any hints to give right now, because:
 
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
I'm going to bring all of your points up with the team on Monday, but until then I don't think I'll have any new information to share with you.
                  
    
 
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
the team aren't working over the weekend, so Monday will be the earliest I can find out any information about this.
                  
    
 
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
I can't solve anything for you now, or give you any new information, but I'd just like to let you know that I'm reading all of your replies and making notes to talk with the team about
                  
    
 
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
I don't want to mislead you into thinking things will change, because I don't know that, but I do want you to know that I'm reading your comments and will be talking with the team about them.
                  
    
 
Title: Task Force Update Feedback!
Post by: BB_Phoenix64 on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
I still don't have any hints to give right now, because:
                  
    
 
When Tim gets annoyed...
Title: Task Force Update Feedback!
Post by: BB_GuildedThieves on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by ezpk1                 View Post              
             
SuperCell put a cap on the number of bases available so that you have to buy diamonds to upgrade your troops or wait forever to actually fight.
 
 
 
 Yes they have done this on purpose to force you to purchase diamonds.
                  
    
 
Wow all that is depressing to read, kind of makes the game unplayable if bases aren't available.  Just when I was starting to get interested in this game too.
Title: Task Force Update Feedback!
Post by: BB_hellsremorse on Oct 25, 2014, 01:00 AM
I feel like a lot of people on here are really entitled.  To think supercell OWES them anything is kinda surprising.
 
 No one is forcing you to play, if you don't like it you don't have to play.  This game is also free, so feel free to quit whenever you want. Also if you want to stop buying diamonds, feel free to no one is forcing your hand.
 
 Also to say you bought diamonds so they owe you something... They paid you what you are owed, this is not subscription, you are buying an in-game currency and they are paying you in diamonds.
 
 Feel free to want an explanation, ask for it, hate supercell, whatever. But hell, the Devs would be in their right to say screw it, we are shutting our servers down on Monday. Like.... I understand people are frustrated but I'm not understanding the entitlement people feel....  You are not paying a subscription, in a contract, or have any type of commitment with them. Your money is paying for a in game good and you received it.
 
 The developers aren't trying to make a ♥♥♥♥ty game or ♥♥♥♥ you guys off. It is not in their best interest to screw over their customer base. Give them time to figure out how to fix any problems that need fixing.
Title: Task Force Update Feedback!
Post by: BB_rahde on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by hellsremorse                 View Post              
             
Also to say you bought diamonds so they owe you something... They paid you what you are owed, this is not subscription, you are buying an in-game currency and they are paying you in diamonds.
                  
    
 
except they made diamonds worth less now that it takes more to reduce training/building time by the same amount. So basically you got a $1 yesterday but today it's only worth 75 cents. People have a right to be upset, it's not about being entitled.
Title: Task Force Update Feedback!
Post by: BB_LorneMalvo on Oct 25, 2014, 01:00 AM
I am sorry but Tim just said keep the constructive feedbacks coming. That certainly includes constructive criticism.
Title: Task Force Update Feedback!
Post by: BB_hellsremorse on Oct 25, 2014, 01:00 AM
I said they have a right to be upset, I thought I said that rather clearly. However, Supercell doesn't 'owe' them anything.  They are well within their rights to make changes to their game. And the person who purchased the received exactly what they paid for.
Title: Task Force Update Feedback!
Post by: BB_GeneralToishta on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by LorneMalvo                 View Post              
             
I am sorry but Tim just said keep the constructive feedbacks coming. That certainly includes constructive criticism.
                  
    
 
Why not leave your criticism within that one thread and only once? It bugs me that some people copy and paste their posts every day because they want to get a point across and for Supercell to change things in one day.
Title: Task Force Update Feedback!
Post by: BB_Wharrier2004 on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by SOBEE                 View Post              
             
So says the owner of Supercell
                  
    
 
I don't own supercell.  
 
 Maybe that isn't obvious?
 
 The game is better than it was before.  
 
 It was getting too easy and Dr. Terror was a chore almost it seemed.  
 
 Now it is a challenge.
 
 If I owned Supercell the forum would cost money to join.
Title: Task Force Update Feedback!
Post by: BB_BigKid18 on Oct 25, 2014, 01:00 AM
The Task Force part of the update isn't too bad, a bit boring since you only play that part of the game for 4 minutes.
 
 The spawn rate cap is absolutely unnecessary and will only hurt the game.
 Players used to log on and raid for hours (spending money as necessary).
 Now, we can clear our maps of "beatable" opponents in a few minutes.
 The wait time for respawns makes this a once a day game.
 
 Dr. Terror was something that everyone looked forward to, but now has become just another over-powered base you can't wait to disappear.
 How can you put features in Terror bases that are not part of the game?
 Someone posted elsewhere that you should have consistency within Terror.
 If players can't have shock launchers until a specific HQ, than how can Terror have those?
 Not to mention the unrealistic ice masterpieces!
 Again, if they are not part of the normal game, how can you even have them?
 
 The resource nerf and devaluing of the diamonds is nothing more than pure greed!
 Bad move!
 
 In all honesty, if you wanted to increase revenue it would make more sense to increase the volume of low dollar sales by making the game more fun to play.
 Instead, you made a game that is no longer fun to play.
 
 I bought diamonds not out of necessity, but to show my appreciation for making a great and FUN game.
 That has ended.
 It is easier for me to delete this game than spend any more money.
 
 There are thousands of great ideas on this forum to make the game better, yet the best you can come up with is this.
 Sorry SuperCell, but you failed miserably with this "down-date".
Title: Task Force Update Feedback!
Post by: BB_Detective on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
Why not leave your criticism within that one thread and only once? It bugs me that some people copy and paste their posts every day because they want to get a point across and for Supercell to change things in one day.
                  
    
 
No one cares if you're getting bugged or not, at the end of the day you're not going to be the one that changes how other people act.
Title: Task Force Update Feedback!
Post by: BB_Papplebeast on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
Supercell did an amazing job with this update!  Are there still issues? YES. But the right thing to do is post on the "Task force feedback thread" ONCE. Communicate your issues and concerns respectfully and be on your way. Stop making new threads crying about how your whole world is ending because of spawn rates or because the timer is annoying to you. Give Supercell time to review everything! Stop acting like Supercell owes you anything at all. You should appreciate all their hard work and effort.
                  
    
 
Supercell is almost as competent as NSA.
Title: Task Force Update Feedback!
Post by: BB_BigP on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by rahde                 View Post              
             
except they made diamonds worth less now that it takes more to reduce training/building time by the same amount. So basically you got a $1 yesterday but today it's only worth 75 cents. People have a right to be upset, it's not about being entitled.
                  
    
 
This is sort of an interesting argument. Diamonds are not a fungible good that you can openly sell on the marketplace. As a matter of fact, I'm pretty sure that resale is against the TOS. If you can return diamonds to SC for the money spent, that changes the analysis a little. However, what you have here is a good sold that only retains value in one marketplace, which happens to be the marketplace established by the seller. If you enter into that transaction with an expectation that the good is worth X, but the seller immediately and abruptly shifts the marketplace so it is worth Y, well you have an interesting scenario. Of course, we are only talking micro adjustments here, but what if you bought $1,000 worth of diamonds at 11:59 with an expectation that they were worth Y, and at 12:00, once the transaction was completed, the seller says sorry, those diamonds are only worth (Y-999) now. So sad.
 
 Really not trying to start anything here, and, yes, this is a pedantic point, but people have spent surprising amounts of money on such boorish arguments before.
Title: Task Force Update Feedback!
Post by: BB_GeneralToishta on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Papplebeast                 View Post              
             
Supercell is almost as competent as NSA.
                  
    
 
And you're as competent as the citizens who stick around and do nothing about it lol
Title: Task Force Update Feedback!
Post by: BB_LorneMalvo on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
Why not leave your criticism within that one thread and only once? It bugs me that some people copy and paste their posts every day because they want to get a point across and for Supercell to change things in one day.
                  
    
 
Believe it or not, it's actually better to let ppl express their opinions/dissatisfaction instead of suppressing them. The totalitarian states learnt this lesson the hard way.
 
 Normally around big updates like this, the forum is always in a mess. This time it takes the cake as it pisses off the majority of the fan base. I honestly believe SC has foreseen this and plans to let the forum to cool down itself, as usual.
 
 one thread is never enough, especially after the update blows a lot of lurkers out of the water.
Title: Task Force Update Feedback!
Post by: BB_GeneralToishta on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Detective                 View Post              
             
No one cares if you're getting bugged or not, at the end of the day you're not going to be the one that changes how other people act.
                  
    
 
You're post is too meaningless to even offer a response.
Title: Task Force Update Feedback!
Post by: BB_Detective on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
You're post is too meaningless to even offer a response.
                  
    
 
Kind of ironic how you just replied a.k.a offering a response
Title: Task Force Update Feedback!
Post by: BB_characters on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by BigKid18                 View Post              
             
The Task Force part of the update isn't too bad, a bit boring since you only play that part of the game for 4 minutes.
 
 The spawn rate cap is absolutely unnecessary and will only hurt the game.
 Players used to log on and raid for hours (spending money as necessary).
 Now, we can clear our maps of "beatable" opponents in a few minutes.
 The wait time for respawns makes this a once a day game.
 
 Dr. Terror was something that everyone looked forward to, but now has become just another over-powered base you can't wait to disappear.
 How can you put features in Terror bases that are not part of the game?
 Someone posted elsewhere that you should have consistency within Terror.
 If players can't have shock launchers until a specific HQ, than how can Terror have those?
 Not to mention the unrealistic ice masterpieces!
 Again, if they are not part of the normal game, how can you even have them?
 
 The resource nerf and devaluing of the diamonds is nothing more than pure greed!
 Bad move!
 
 In all honesty, if you wanted to increase revenue it would make more sense to increase the volume of low dollar sales by making the game more fun to play.
 Instead, you made a game that is no longer fun to play.
 
 I bought diamonds not out of necessity, but to show my appreciation for making a great and FUN game.
 That has ended.
 It is easier for me to delete this game than spend any more money.
 
 There are thousands of great ideas on this forum to make the game better, yet the best you can come up with is this.
 Sorry SuperCell, but you failed miserably with this "down-date".
                  
    
 
I can't agree more
Title: Task Force Update Feedback!
Post by: BB_Frozenarmy on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
You're post is too meaningless to even offer a response.
                  
    
 
Well he was right.
 If I say "remover boom beeacch from da app storee" in 12 year old voice would sc do it? NO
 Same with you trying to control what threads get posted and where.
Title: Task Force Update Feedback!
Post by: BB_Millz75 on Oct 25, 2014, 01:00 AM
Nobody needs to explain themselves to the OP. If you want to complain and you aren't breaking any rules, then who cares what the OP thinks? Supercell are multimillion dollar company, I'm pretty sure they don't need a bunch of fanboys to fight their corner for them.
Title: Task Force Update Feedback!
Post by: BB_hellsremorse on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by BigP                 View Post              
             
This is sort of an interesting argument. Diamonds are not a fungible good that you can openly sell on the marketplace. As a matter of fact, I'm pretty sure that resale is against the TOS. If you can return diamonds to SC for the money spent, that changes the analysis a little. However, what you have here is a good sold (a corporeal good at that) that only retains value in one marketplace, which happens to be the marketplace established by the seller. If you enter into that transaction with an expectation that the good is worth X, but the seller immediately and abruptly shifts the marketplace so it is worth Y, well you have an interesting scenario. Of course, we are only talking micro adjustments here, but what if you bought $1,000 worth of diamonds at 11:59 with an expectation that they were worth Y, and at 12:00, once the transaction was completed, the seller says sorry, those diamonds are only worth (Y-999) now. So sad.
 
 Really not trying to start anything here, and, yes, this is a pedantic point, but people have spent surprising amounts of money on such boorish arguments before.
                  
    
 
While Eula's may be unenforcible at extreme levels. What they are doing here is updating and changing the game not trying to ♥♥♥♥ over customers, and IMO a judge wouldn't find enough intent or cause to break it.
 
 it says
 
 In the Service you may purchase, with “real world” money, a limited, personal, non-transferable, non-sublicensable, revocable license to use (a) “virtual currency”, including but not limited to virtual cash or diamonds, all for use in Supercell games; (b) “virtual in-game items” (together with “virtual currency”, “Virtual Items”); and (c) other goods or services (“Merchandise”). You may also obtain a license to use Virtual Items by redeeming third party virtual currency such as Facebook Credits.
 Supercell may manage, regulate, control, modify or eliminate Virtual Items and/or Merchandise at any time, with or without notice. Supercell shall have no liability to you or any third party in the event that Supercell exercises any such rights.
 
 
 
 Also they are within their rights to change their game however they see fit. If that changes the value of diamonds you have so be it. You could not prove a basic negligence claim or a breach of product liability.  They don't owe you anything. These people can complain, quit, never buy diamonds or whatever. Buy the feeling that SC 'owes' them something is entitlement.
 
 Only way I could see it is if you could prove malicious intent, but good luck.
Title: Task Force Update Feedback!
Post by: BB_BigP on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by rahde                 View Post              
             
except they made diamonds worth less now that it takes more to reduce training/building time by the same amount. So basically you got a $1 yesterday but today it's only worth 75 cents. People have a right to be upset, it's not about being entitled.
                  
    
 
    
       
          
                        
                Quote Originally Posted by hellsremorse                 View Post              
             
While Eula's may be unenforcible at extreme levels. What they are doing here is updating and changing the game not trying to ♥♥♥♥ over customers, and IMO a judge wouldn't find enough intent or cause to break it.
 
 it says
 
 In the Service you may purchase, with “real world” money, a limited, personal, non-transferable, non-sublicensable, revocable license to use (a) “virtual currency”, including but not limited to virtual cash or diamonds, all for use in Supercell games; (b) “virtual in-game items” (together with “virtual currency”, “Virtual Items”); and (c) other goods or services (“Merchandise”). You may also obtain a license to use Virtual Items by redeeming third party virtual currency such as Facebook Credits.
 Supercell may manage, regulate, control, modify or eliminate Virtual Items and/or Merchandise at any time, with or without notice. Supercell shall have no liability to you or any third party in the event that Supercell exercises any such rights.
 
 
 
 Also they are within their rights to change their game however they see fit. If that changes the value of diamonds you have so be it. You could not prove a basic negligence claim or a breach of product liability.  They don't owe you anything. These people can complain, quit, never buy diamonds or whatever. Buy the feeling that SC 'owes' them something is entitlement.
 
 Only way I could see it is if you could prove malicious intent, but good luck.
                  
    
 
As I said, it's a pedantic argument that is more interesting intellectually than realistically. Also, just so you know, this has nothing to do with "breach of product liability" and negligence would only be a hail mary cause of action. We are looking at breach of contract. And, yes, the reason EULAs are only questionably enforceable is because they are skirting the line of a contract of adhesion. Not to mention, the TOS can only be entered into by those of legal age to form a contract, which knocks out many SC game players. Anyway, thanks for your input.
Title: Task Force Update Feedback!
Post by: BB_TMotay on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by BigKid18                 View Post              
             
The Task Force part of the update isn't too bad, a bit boring since you only play that part of the game for 4 minutes.
 
 The spawn rate cap is absolutely unnecessary and will only hurt the game.
 Players used to log on and raid for hours (spending money as necessary).
 Now, we can clear our maps of "beatable" opponents in a few minutes.
 The wait time for respawns makes this a once a day game.
 
 Dr. Terror was something that everyone looked forward to, but now has become just another over-powered base you can't wait to disappear.
 How can you put features in Terror bases that are not part of the game?
 Someone posted elsewhere that you should have consistency within Terror.
 If players can't have shock launchers until a specific HQ, than how can Terror have those?
 Not to mention the unrealistic ice masterpieces!
 Again, if they are not part of the normal game, how can you even have them?
 
 The resource nerf and devaluing of the diamonds is nothing more than pure greed!
 Bad move!
 
 In all honesty, if you wanted to increase revenue it would make more sense to increase the volume of low dollar sales by making the game more fun to play.
 Instead, you made a game that is no longer fun to play.
 
 I bought diamonds not out of necessity, but to show my appreciation for making a great and FUN game.
 That has ended.
 It is easier for me to delete this game than spend any more money.
 
 There are thousands of great ideas on this forum to make the game better, yet the best you can come up with is this.
 Sorry SuperCell, but you failed miserably with this "down-date".
                  
    
 
Exactly how I feel. This game is no longer fun to play, and I am not going to be purchasing diamonds that are worth nothing...
Title: Task Force Update Feedback!
Post by: BB_lavo27 on Oct 25, 2014, 01:00 AM
Tim,
 
 Once you manage to get any info from the team, please inform us regardless it is good or bad. Do not hide the bad news from us. If SC decided to take a firm stand just let us know, so we can take our stand too
Title: Task Force Update Feedback!
Post by: BB_zandrew44 on Oct 25, 2014, 01:00 AM
only one issue for me regarding this update
 not enough spawning of npc and pvp
Title: Task Force Update Feedback!
Post by: BB_Nightshades on Oct 25, 2014, 01:00 AM
The Task Force Update should have been just that: Task Force.
 
 Other good changes:
 - quicker times for high level upgrades
 - weather effects
 
 Umm.. that's it, I think.
Title: Task Force Update Feedback!
Post by: BB_hellsremorse on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by BigP                 View Post              
             
As I said, it's a pedantic argument that is more interesting intellectually than realistically. Also, just so you know, this has nothing to do with "breach of product liability" and negligence would only be a hail mary cause of action. We are looking at breach of contract. And, yes, the reason EULAs are only questionably enforceable is because they are skirting the line of a contract of adhesion. Not to mention, the TOS can only be entered into by those of legal age to form a contract, which knocks out many SC game players. Anyway, thanks for your input.
                  
    
 
You are correct about liability I was an idiot and getting confused. But they don't have an obligation. Also as contractual obligation being broken you would have to prove they acted in bad faith. And I think that would be hard to prove.  Also assuming a minor purchased something even if the Eula didn't apply that doesn't mean that they are 'owed' anything from Supercell since they still receive the diamonds.  Since minors are allowed to purchase things I don't think it would be viewed as a breach of contract.
Title: Task Force Update Feedback!
Post by: BB_Ulitimatesplash on Oct 25, 2014, 01:00 AM
Honestly, I like the the sock launchers on terror and the defense statues to a certain degree... But I will not be able to get past 13 due to so much health on everything. Boosted lvl8 tanks and I'm a hq18 so I'm used to be able to get somewhere past 15, but this is ridiculous .
Title: Task Force Update Feedback!
Post by: BB_Ianny on Oct 25, 2014, 01:00 AM
You actually believe that SC are listening to our complaints?
 
 The new (great) Task Force is but a sweetener so we don't see the mind boggling changes made elsewhere!
 
 The pages on the crazy update are filling up faster than they can be posted and, as usual, they they will be explained by the need for "fairness and rebalancing!"
 
 Oh we poor fools!
Title: Task Force Update Feedback!
Post by: BB_BigP on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by hellsremorse                 View Post              
             
You are correct about liability I was an idiot and getting confused. But they don't have an obligation. Also as contractual obligation being broken you would have to prove they acted in bad faith. And I think that would be hard to prove.  Also assuming a minor purchased something even if the Eula didn't apply that doesn't mean that they are 'owed' anything from Supercell since they still receive the diamonds.  Since minors are allowed to purchase things I don't think it would be viewed as a breach of contract.
                  
    
 
Of course they have an obligation. That is the essence of a contract. Now, what you are really talking about is the nature of the obligation. In order to easier illustrate the point, I'll change the scale and simplify the issue. I've seen people say it would cost ~$75,000 or something in diamonds to max your base. Now, lets say you pull out the old black Amex and purchase $75K worth of diamonds because you're just so excited to max your BB base. Upon purchase, SC says diamonds can no longer be used for upgrades- only for attacks, or to gift to friends or whatever. Are you still going to argue that is not a breach of contract (you would also plead a claim in equity, but breach of K would be a no brainer.) If so, I would like to see you on the other side of the courtroom.
Title: Task Force Update Feedback!
Post by: BB_MrFinch on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by baohannd                 View Post              
             
OMG the update is so damn cooooooooool don't you guys think?Got so many brand new cooooooooool features!
                  
    
 
Lol sarcasm much?
Title: Task Force Update Feedback!
Post by: BB_ezpk1 on Oct 25, 2014, 01:00 AM
you idiots have no clue about the law (let alone contract law)
 
 graduate high school, then college, then go to law school, then pass the bar and work for a few years and get back to me on the details of SuperCell's good faith obligations to its clients
Title: Task Force Update Feedback!
Post by: BB_Ricmac01 on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by riznick                 View Post              
             
1: I read your post.  
 2: You are not a moderator here.  
 3: You don't work for supercell.
 4: Collapsing all the feedback into a 5000 post thread that people routinely ignore isn't ideal.  The whole forum is a valuable feedback tool.  Most people coming here to vent wont even see that unorganized thread.
 5: Using the words "crying" is trolling.  You are trolling.
 6: Why can't people vent on the supercell forums for a couple of days without upsetting you?  Do you have anything else you can do until this cools over so that you don't get so stressed out?
 7: Supercell's responses have been too far between.  The update is a hot issue.
 8: People aren't happy with the "it's not a bug, it's a feature" responses.
                  
    
 
its true!!!
Title: Task Force Update Feedback!
Post by: BB_hellsremorse on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by BigP                 View Post              
             
Of course they have an obligation. That is the essence of a contract. Now, what you are really talking about is the nature of the obligation. In order to easier illustrate the point, I'll change the scale and simplify the issue. I've seen people say it would cost ~$75,000 or something in diamonds to max your base. Now, lets say you pull out the old black Amex and purchase $75K worth of diamonds because you're just so excited to max your BB base. Upon purchase, SC says diamonds can no longer be used for upgrades- only for attacks, or to gift to friends or whatever. Are you still going to argue that is not a breach of contract (you would also plead a claim in equity, but breach of K would be a no brainer.) If so, I would like to see you on the other side of the courtroom.
                  
    
 
You are extrapolating to the point they are acting in bad faith.  Closest thing I've found is some court cases which involve airlines devaluing the frequent flyer miles and their obligations (where I got distracted by the liability ♥♥♥♥).  Because they offer diamonds, the purchaser accepts the offer, and there is consideration.  I feel like they would have to prove a breach of contract based on their bad faith or consideration.  Also they do not guarantee that the value of the diamonds would remain constant. Their change in the value of diamonds on this update 'IMO' is not enough to prove a breach of contract.
Title: Task Force Update Feedback!
Post by: BB_BigP on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by ezpk1                 View Post              
             
you idiots have no clue about the law (let alone contract law)
 
 graduate high school, then college, then go to law school, then pass the bar and work for a few years and get back to me on the details of SuperCell's good faith obligations to its clients
                  
    
 
Please extoll your wisdom counselor. I actually know exactly what I am talking about.
Title: Task Force Update Feedback!
Post by: BB_BigP on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by hellsremorse                 View Post              
             
You are extrapolating to the point they are acting in bad faith.  Closest thing I've found is some court cases which involve airlines devaluing the frequent flyer miles and their obligations (where I got distracted by the liability ♥♥♥♥).  Because they offer diamonds, the purchaser accepts the offer, and there is consideration.  I feel like they would have to prove a breach of contract based on their bad faith or consideration.  Also they do not guarantee that the value of the diamonds would remain constant. Their change in the value of diamonds on this update 'IMO' is not enough to prove a breach of contract.
                  
    
 
OF COURSE IT ISN'T! Which is why I very, very clearly (I thought) stated that we were just being really, really pedantic and following a line of reasoning which would never see the light of day here under these facts. I'm not sure how I can be more clear.
Title: Task Force Update Feedback!
Post by: BB_jm0n on Oct 25, 2014, 01:00 AM
So you created a new piece of content which requires you to gather a new  resource to even access that new content obtained only as a chance from  attacking other bases or defending from attacks (so I've heard, not  personally witnessed it yet) while simultaneously nerfing the spawn rate  of bases to appear on player's maps (based off of the majority of other  player's data that I've read so far.)
 
  I don't quite understand if this was a mathematical error on the  developer's part or if it was intentional as a test due to the numerous  amount (this I have read myself prior to this update) of lower to mid  level players complaining about getting raided too much and losing their  resources. Personally, at level 46 and around 400 medals before this  update, I felt like I was in a pretty comfortable spot probably due to  the fact I didn't get raided that often (maybe once or twice a day on  average if I wasn't intentionally beaching my HQ to drop medals) as well  as being able to fully clear all 20 waves of Dr. Terror if I boosted my  TH, TD and GBE. Now you also buffed Dr. Terror, which isn't necessarily  a bad thing but I have heard rumors that there is less loot from Dr. T.  now as well (I have not tried Dr. Terror during this new update quite  yet) which if true would also be a little disappointing seeing as how it  was my only more so guaranteed way of making my "bigger" upgrades.
 
 Now for the good parts about this update!
 
 1. Adding new graphical stuff is always a plus in my book. +1 for that addition Supercell
 2. Gunboat ability timers. Very useful for players of all levels/skills I  have a little bit of mixed feelings for this feature but overall I  approve of the addition of it. Thank you Supercell
 3.This might not have anything to do with my account (yet) but the #1  player's gold badge detail additions give it a more valuable goal to  reach for now. Good job Supercell
 4.I haven't seen how good/bad this buff is yet but from the sound of it,  the diving locations increase sounds good in my book. Any submarine  buff is a good buff! (for now) Thanks again Supercell
 5. The social element! This is one of the best parts about the update to me because I don't get on the forums TOO often and being able to discuss stuff about the game well.. IN game is pretty convenient even if it's only with your TF. I can't really give an opinion on the whole TF part of this update yet since I haven't been able to participate before my team destroys everything before I get on to help Still, THANK YOU FOR CHAT SUPERCELL!!! +9001
 
 Now overall this brings a few questions to my mind for you Supercell.
 
 1. Might not get an honest answer for this one but I'll ask anyway: Was  this invasion frequency change a test or did it have more definitive  planning on your end to be nerfed this hard? (For most players from what  I can see it seems to be a nerf)
 
 2. Can you give any honest words if there was a hidden nerf at any point in time to the loot from Dr. Terror?
 
 3. Have your goals or vision for what type of game you want this to be  changed by releasing this update in its current form? Changed from a  more pvp and slightly to moderately and actively played game to a  "wait-to-play" game?
 
 
 
 I'd greatly appreciate any sort of reply and again I'd like to thank you  for creating such a fun game but this update is a bit too much for many  people including myself. I'd really like to keep playing this game but I  need to know what your future plans our before I continue to invest any  more time (and money) into this game. Thank you Supercell!!!
Title: Task Force Update Feedback!
Post by: BB_KevinSkillz on Oct 25, 2014, 01:00 AM
Too far too fast. I like a challenge as much as anyone else but you simply ratcheted things up too fast.  If you want to save face SC pick a mid point on everything and go back.  This includes dr terror difficulty, total # of base spawns, decrease in diamond value.  Whatever changes you made, learn the meaning of the word moderation.
Title: Task Force Update Feedback!
Post by: BB_ChandlerLiuTaiwan on Oct 25, 2014, 01:00 AM
I think this update is surly the best, but the power base is too strong for my task force members to destroy
  And it also seem unfair to those who destroy few but key defence building, but gain less than other who destroy more but unimportant thing.
  Also the shock launcher show up too early in dr terror level now
Title: Task Force Update Feedback!
Post by: BB_Ricmac01 on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by hellsremorse                 View Post              
             
I feel like a lot of people on here are really entitled.  To think supercell OWES them anything is kinda surprising.
 
 No one is forcing you to play, if you don't like it you don't have to play.  This game is also free, so feel free to quit whenever you want. Also if you want to stop buying diamonds, feel free to no one is forcing your hand.
 
 Also to say you bought diamonds so they owe you something... They paid you what you are owed, this is not subscription, you are buying an in-game currency and they are paying you in diamonds.
 
 Feel free to want an explanation, ask for it, hate supercell, whatever. But hell, the Devs would be in their right to say screw it, we are shutting our servers down on Monday. Like.... I understand people are frustrated but I'm not understanding the entitlement people feel....  You are not paying a subscription, in a contract, or have any type of commitment with them. Your money is paying for a in game good and you received it.
 
 The developers aren't trying to make a ♥♥♥♥ty game or ♥♥♥♥ you guys off. It is not in their best interest to screw over their customer base. Give them time to figure out how to fix any problems that need fixing.
                  
    
 

 LOOK- for way too long we forumers were looking forward to, anticipating the fun things we were used to getting in Boom Beach updates. This time many of us are not pleased. Some of us will try to work through the changes, others will throw in the towel and say SC you screwed up this time. In the meantime, when SC says "it's for your own good, live with it" , I say we should voice our opinions in hopes that SC may revert to that which was so attractive to many of its customers which helped SC build the popularity of this game.
 
 The he WORST thing a dissatisfied customer can do to a company is to walk away without complaining. IT TAKES a lot more effort to complain,  and by understanding the complaints the company has an opportunity to improve its product.
Title: Task Force Update Feedback!
Post by: BB_AvoidingPack791 on Oct 25, 2014, 01:00 AM
Overall I like the update a great deal. The task force and social element are fantastic.
 
 Increasing diamonds to retrain troops strikes me the wrong way completely. Take the value of the diamond up anywhere else, but please bring it back or even lower it for retraining.
 
 Thanks for all the hard work on the update.
 
 Oh, and tame terror a bit will ya please?  Stages 19 and 20 should have been stages 21 and 22 or something like that as I suggested previously. I do like the concept of ice on terror and even boosting it, but I feel this went way overboard, especially when coupled with less spawns. From where are we to get our resources???
Title: Task Force Update Feedback!
Post by: BB_Pearler on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
Please take your time to check out and enjoy the update, then leave us your honest and constructive thoughts in this thread - thank you!
 
 Update info: http://forum.supercell.net/showthrea...=1#post3083661
                  
    
 
Hi,
      And I am still hoping it is just a glitch .... No matter what I do or update my map seems dead ! There was a glimmer of hope when dr terror paid a visit, but that was short lived.  Are you killing off boom beach? I am fairly new and this is very disappointing.
 Hoping this is just a glitch and your working on some fix. Regards 🎃
Title: Task Force Update Feedback!
Post by: BB_Baie on Oct 25, 2014, 01:00 AM
- Task force and social element are very good
 - Respawn are bad... I think you must coming back on this one
 - Terror are not able to do for mid player
 - Diamonds i can understand because of tf supply
 
 Need to be fix.
Title: Task Force Update Feedback!
Post by: BB_hellsremorse on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by BigP                 View Post              
             
OF COURSE IT ISN'T! Which is why I very, very clearly (I thought) stated that we were just being really, really pedantic and following a line of reasoning which would never see the light of day here under these facts. I'm not sure how I can be more clear.
                  
    
 
So....
 
 barter transactions such as purchasing a retail item in exchange for a cash payment are generally recognized through a legal fiction not to be contracts due to the absence of promises of future action. A minor may not disavow such a trade.
 
 which the citation said
 
 
It is not altogether novel to suggest that consent is at the heart of contract law, FN123 although the claim that contractual obligation arises from a consent to a transfer of entitlements and is thereby dependent on a theory of entitlements is not widely acknowledged.
 
 which the citation said
 
 
See P. Atiyah, Promises, Morals, and Law 177 (1981)
 .....
 
The second limitation suggested by this definition is that the law of contracts is confined to promises. It is therefore concerned with exchanges that relate to the future because a "promise" is a commitment by a person as to his future behavior. Examples of exchanges that do not include such a commitment (and so do not involve a contract in this sense) are the transaction of barter ... and the present (or "cash") sale.... Because no promise is given in either of these exchanges, there is no contract....
 
 So since they paid cash for and received exactly what they asked for. and there were no promises of the future value of a diamond.  I would say they did not enter a contractual obligation.
Title: Task Force Update Feedback!
Post by: BB_Ricmac01 on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Ianny                 View Post              
             
You actually believe that SC are listening to our complaints?
 
 The new (great) Task Force is but a sweetener so we don't see the mind boggling changes made elsewhere!
 
 The pages on the crazy update are filling up faster than they can be posted and, as usual, they they will be explained by the need for "fairness and rebalancing!"
 
 Oh we poor fools!
                  
    
 
This is the "way of the world"! The whole 'misdirection' angle but lookie lookie - the forum has never been more popular and it's 95% NEGATIVE. In a few weeks, it may mean nothing...
Title: Task Force Update Feedback!
Post by: BB_Zombiebender on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Zombiebender                 View Post              
             
I saw a thread about quick the mission was over, I have to agree. Decided we should keep our force small, just five. We got enough to hit the first one and in two attacks it was over. I know they get harder but they take more blue prints and then what, 3 attacks?
 
 Maybe it's just starts too easy for my level I suppose.
                  
    
 
I have reconsidered my comment.  Out of 5 I can only be sure that 4 of us would have liked to have been on the mission. I consider what expanding at those numbers would be like, 80% made a contribution to 40% enjoying the thrill. And at least half of the 40% feel bad that the others were just left out.
 
 I'm not expanding my task force until we can not win with out more.  
 
 If you are going to tie the blue papers to what missions you get to enjoy, shouldn't the people with the most blue papers get to enjoy the mision too?
 
 (Side note: I have not made the most blue papers in my TF by far)
Title: Task Force Update Feedback!
Post by: BB_Stitch on Oct 25, 2014, 01:00 AM
I'm guessing that with the increased traffic on the forum you might have stopped reading all the comments but here goes:
 
 When I moved over from Clash of Clans to Boom Beach I didn't understand this game. It felt too restrictive and if it wasn't for the help and comments on this forum on how the game needs to be played then I would have given up.
 
 The advice from Tim and the other boomers was to focus solely on offence, with a focused goal of beating Dr T as this was the best opportunity for loot needed for the large upgrades.
 
 So from early August (level 32) to now (level 43) all I have done is upgrade LCs / Weapons and Warriors. I had beaten Dr T only the last 3 times and each time it would take me close to the 3 hours of PP boosts (I wasn't using diamonds for troops).
 
 Following this update I'm really at a loss.
 
 I have to say, do the developers even play the games themselves? I mean really play, not just use free diamonds to have a maxed base. Do they have accounts at all levels of the game?
 
 Surely common sense would indicate that by limiting the number of spawns on your map coupled with increasing the strength of Dr T would cause huge impacts on loot.
 
 I'm not going to comment too much on the changes to the prices in diamonds mainly because I cannot find resources to build stuff. This was the only time I ever used diamonds. So as of right now I have no idea on how these increases feel.
 
 I'm letting the dust settle on Task Forces for now and haven't even ventured into that properly yet. So again, no comments on this right now.
 
 I saw plenty of comments and talk on the forum that this update was designed to "add on" to the original game. Sadly in this case it feels like you've really "taken away".
 
 From my side it's simple. If I can get resources then I build my base. If I get a lot of resources then I use diamonds. If I can get no resources then I pretty much stop playing.
 
 It seems the developers have spent so much time focused on game adjustments for the top or maxed players. I'm guessing they, same as in Clash, account for a tiny portion of the actual player base.
 
 Anyway, as a level 43 player with only Warriors upgraded, hovering around 444 medals and no way to get loot what are my options now in-game?
Title: Task Force Update Feedback!
Post by: BB_Flasho on Oct 25, 2014, 01:00 AM
Everything I want to say has been said already, You gave a little but took too much.
 
  Seems a tad greedy on Supercells behalf.
Title: Task Force Update Feedback!
Post by: BB_BigP on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by hellsremorse                 View Post              
             
So....
 
 barter transactions such as purchasing a retail item in exchange for a cash payment are generally recognized through a legal fiction not to be contracts due to the absence of promises of future action. A minor may not disavow such a trade.
 
 which the citation said
 
 
It is not altogether novel to suggest that consent is at the heart of contract law, FN123 although the claim that contractual obligation arises from a consent to a transfer of entitlements and is thereby dependent on a theory of entitlements is not widely acknowledged.
 
 which the citation said
 
 
See P. Atiyah, Promises, Morals, and Law 177 (1981)
 .....
 
The second limitation suggested by this definition is that the law of contracts is confined to promises. It is therefore concerned with exchanges that relate to the future because a "promise" is a commitment by a person as to his future behavior. Examples of exchanges that do not include such a commitment (and so do not involve a contract in this sense) are the transaction of barter ... and the present (or "cash") sale.... Because no promise is given in either of these exchanges, there is no contract....
 
 So since they paid cash for and received exactly what they asked for. and there were no promises of the future value of a diamond.  I would say they did not enter a contractual obligation.
                  
    
 
Ok, this is my last reply here because this is getting ridiculous.
 
 The first part of your argument actually conflates the issue because it is getting at legal authority and deals with a different type of transaction. Further, I am positive that you cannot purchase diamonds without accepting SC Terms of Service. If you want to pursue that further, you should research minors making purchases with credit cards that belong to their parents. As an aside, you should also take a look at implied warranties if you think it's so cut and dry.
 
 Based on what you just quoted as the second foundation of your argument, according to you, there is no implied value of a diamond. That is what you actually said. So, your theory is that people purchase diamonds simply because they have inherent value as a computer icon and nothing further, and you actually believe that a court would buy that argument. Do you even believe your own argument? Seriously, you're just arguing to argue.  
 
 It's been entertaining, but I have to go. You made some interesting points. Have a nice evening and no hard feelings.
 
 Oh gee, look... a class action "Plaintiffs brought suit in federal court, under California law. The complaint alleged violations of California consumer protection statutes (the Consumer Legal Remedies Act and Unfair Competition Law) and sought a determination that in-app sales to minors constituted unlawful, voidable contracts and breached Apple's duty of good faith and fair dealing. Plaintiffs sought relief on behalf of all American consumers harmed by Apple's practice of allowing in-app purchases by minors."
 
 Hmm... sounds like someone else thought contracts were involved as well. I'm sure Apple moved to dismiss, but look who came to the settlement table....
 
 http://www.bermandevalerio.com/cases...ses-litigation
Title: Task Force Update Feedback!
Post by: BB_jm0n on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
I still don't have any hints to give right now, because:
                  
    
 
Thanks for at least acknowledging the players Tim. Definitely means a lot. Guess we all just have to suck it up for this weekend and hope the team finds some way to hold people over. :P
Title: Task Force Update Feedback!
Post by: BB_EightBit on Oct 25, 2014, 01:00 AM
Boom Beach was my 'go to game' for something to do, because there's always something to do.  No empty period where I don't need to start the game because everything is taking 10 days to build.
 
 That meant the game was open more often.
 
 That meant every now and then I bought some gems.
 
 Now, I don't need to play, because without regular respawns (the one thing I really enjoyed was always having a beach to go at, even if it was challenging), there's nothing to encourage me to start the game.
 
 Will clear what's left, and then stop playing if it doesn't change.  Out of all the micro-transaction games, Boom Beach was actually the one I had most fun playing - but I guess that doesn't matter when the only reason the game exists is as a revenue stream.
Title: Task Force Update Feedback!
Post by: BB_b1gd on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by sadsack                 View Post              
             
the BB FB page has nearly 1m likes but there are currently less than 400 ppl reading the forums. sure forumers might be more hardcore but i don't think a bunch of threads are gonna change much.
                  
    
 
The number of forum posters is entirely irrelevant if they are representative of the general attitude. For your point to matter it must be the case that the other 999600 players all love the game, while the other 400 are the irrational haters. To the extent that the feelings and attitudes of the 400 reflect the unstated opinions of the masses then the ranting on the forum is useful information, much in the way political opinion polls are focused on by all sensible political parties even though they survey less than 1% of the population. And if SC continue to ignore their customer base with some misguided attitude that they know what we think is fun more than we know, then they will lose customers hand over fist. That aint good business practice. Ford and GM knew that American customers wanted large SUVs and we all know how it turned out for them. (And I really don't think that the American congress will bail out SC.)
Title: Task Force Update Feedback!
Post by: BB_Kilkennycat on Oct 25, 2014, 01:00 AM
Very disappointed with the respawn rate on the map. I cleared all the blue and red npcs 2 days ago and nothing has respawned since...not to mention no respanwns for clearing bases....stone build up is going to be so slow now and also resource collection....I think this is to make users buy more diamonds but I hope I am wrong.
 
 PS...and as for D. Terror lol...I just feel sorry for the weaker players who had hope to get some extra resources.
Title: Task Force Update Feedback!
Post by: BB_Steko on Oct 25, 2014, 01:00 AM
Task Forces and Ops: are amazing.  
 
 Spawning cap: I'm fine with the revamp but major changes like this must be communicated to the playerbase through the actual game ui. How about a bubble with "chance of invasion = x%". Click on it and it says "clear your map to increase the chance of invasion".
 
 Dr. Terror:  I dislike the tedium of having to click on so many buildings to find out their health now with extra addition for statues.  Small suggestion:  all mines on the same stage are the same level and all buildings of the same type are the same level and perhaps that level is the max available for an HQ of that level.  That sets a nice benchmark of how hard the levels should be and how far people can get. Also the risk reward ratio seems weirdly out of balance for 20 but better qualified people than me have spoken to that.
 
 Diamonds/economy:  I'm mostly indifferent. I've spent hundreds on other FTP games, I wanted to do this one without anything to see how the experience held up.  (I did spend $5 to correct a massive oversight on iron storage so I didn't set my sculptor back a week). I had planned to reward Supercell for hundreds of hours of gameplay with a $100 purchase when I hit HQ 20 (also to make my LC upgrading easier) next week.  I am no longer sure about that purchase though.  I'd still like to reward SC and I don't care about the nerf so much but I'm not going to buy anything if the chance of them rolling back these changes is out there. Usually these sorts of major economy changes are accompanied by a clear explanation.  "Hey guys, here's (abstracted) the revenue/1000 players/month for BB: it's pretty low, I wish we could keep it there but if we don't fix this now, the long term future of the game might be in jeopardy. So here's the changes we're making, I hope you can look at this as having had huge discounts for the last 10 months instead of as a price hike although that is what it amounts to.  Even with these changes BB will be a cheaper game to play than Clash and the other competition in the FTP Top 50"
Title: Task Force Update Feedback!
Post by: BB_zxzxj on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
Supercell did an amazing job with this update!  Are there still issues? YES. But the right thing to do is post on the "Task force feedback thread" ONCE. Communicate your issues and concerns respectfully and be on your way. Stop making new threads crying about how your whole world is ending because of spawn rates or because the timer is annoying to you. Give Supercell time to review everything! Stop acting like Supercell owes you anything at all. You should appreciate all their hard work and effort.
                  
    
 
Absolutely agree that SC doesn't owe us non-paying players anything. As for those paying players, I just feel sorry for them.
Title: Task Force Update Feedback!
Post by: BB_clbrad7979 on Oct 25, 2014, 01:00 AM
I loved the update and now I am now hating it. I spent all week before the update to upgrade my GB by two levels and raised my troop levels(heavy, zooka, and soldier) so I could be competitive on Dr. Terror days and after the update I have not achieved what I sought out to. I am still stuck at the same level. I took everything I had from the past 24hrs, my daily rewards and task force rewards, terror rewards, several bases, and diamonds just to go from lvl 14 HQ to lvl 15. I could not believe how hard it was for me to go up one level. So I am pulling my approval rating and grabbing the pitchfork and torch and getting inline. Sorry SC you are killing us lower and mid level players with this update. This update does not stop the higher tiers from running through Dr. Terror it only stops the lower and mid level players from enjoying the game now. Why? Please fix.
Title: Task Force Update Feedback!
Post by: BB_Boomboom1 on Oct 25, 2014, 01:00 AM
Per Tim "Why are we doing this?
  We think Dr. Terror is too easy for a lot of high level players, who can breeze through his 20 stages in 15 minutes or less, twice a week. This gives a huge resource injection without much challenge. Dr. Terror is a worthy adversary and clearing his 20 stages should be hard."
  Check youtube  they are still breezing. Flaws! No?
Title: Task Force Update Feedback!
Post by: BB_Boomboom1 on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
Supercell did an amazing job with this update!  Are there still issues? YES. But the right thing to do is post on the "Task force feedback thread" ONCE. Communicate your issues and concerns respectfully and be on your way. Stop making new threads crying about how your whole world is ending because of spawn rates or because the timer is annoying to you. Give Supercell time to review everything! Stop acting like Supercell owes you anything at all. You should appreciate all their hard work and effort.
                  
    
 
You forgot time and effort players put into BB PLUS contributions.
Title: Task Force Update Feedback!
Post by: BB_Papplebeast on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Ricmac01                 View Post              
             
The he WORST thing a dissatisfied customer can do to a company is to walk away without complaining. IT TAKES a lot more effort to complain,  and by understanding the complaints the company has an opportunity to improve its product.
                  
    
 
No, bad word of mouth (or a bad Yelp review for some types of businesses) is worse for a company than someone who simply never comes back.
Title: Task Force Update Feedback!
Post by: BB_KrellX on Oct 25, 2014, 01:00 AM
Lower spawn rate, much less bases on map, capped lootable resources, much harder Dr. Terror, rise in diamond costs, thank you Supercell, didn't know you hate your players so much.
Title: Task Force Update Feedback!
Post by: BB_RudyH on Oct 25, 2014, 01:00 AM
I think Dr Terror was updated a bit too much. Having added booster statues and shock launchers makes sense. However, boosting the building health to over 200% at the higher levels seems a bit extreme.
 
 Even if the building health is not modified it would seem logical to increase the reward since Dr Terror is so much harder.
 
 I enjoyed the encounters with Dr Terror before the update. Now, it is frustrating. Not sure if I'll get used to this update. It seems to favor those players that have been playing the longest.
 
 As an alternative, Why not revert back and add more levels past 20?
Title: Task Force Update Feedback!
Post by: BB_Indyalc on Oct 25, 2014, 01:00 AM
I am guessing you must be ♥♥♥♥♥♥ed as you appear to have no idea what value for money is, these changes have ripped the paying customers off. I have been playing this game for the last year and yes I have spent good money with SC but this latest update is only to try to increase their revenue not for the customers benefit. go and crawl under the rock you can from you utter moron.
Title: Task Force Update Feedback!
Post by: BB_WorldCitizen on Oct 25, 2014, 01:00 AM
My testing is still running so full feedback wil follow..
 
 For now, and a LOT of people have written it... We seem to mis some TaskForce UI and Communication tools.. You can find the ideas of other people here, and I am behind most of those ideas.
 
 But I have one of my own.
 
 
 It would be awesome to have a picture of the Operations map, on which I can draw.
 
 So in the operations overview there could be a button which leads you to a picture of the basis from that operation. Officers and Leaders could draw lines and circles on this picture to guide other members in a strategie.
 
 I now find myself taking screenshot, drawing on them en posting them in a forum. This feels cumbersome.
 
 (still enjoying every part of the update!! for now: Awesome job guys)
Title: Task Force Update Feedback!
Post by: BB_Jeza on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Ricmac01                 View Post              
             
LOOK- for way too long we forumers were looking forward to, anticipating the fun things we were used to getting in Boom Beach updates. This time many of us are not pleased. Some of us will try to work through the changes, others will throw in the towel and say SC you screwed up this time. In the meantime, when SC says "it's for your own good, live with it" , I say we should voice our opinions in hopes that SC may revert to that which was so attractive to many of its customers which helped SC build the popularity of this game.
 
 The he WORST thing a dissatisfied customer can do to a company is to walk away without complaining. IT TAKES a lot more effort to complain,  and by understanding the complaints the company has an opportunity to improve its product.
                  
    
 
At the end of the day whether we like it or not, Supercell is a business and is trying to generate the best returns possible for its shareholders. Sometimes a business will be short sighted and purely focus on short term profits, at other times a business my decide not to maximise its short term profits so as to maximise upon its long term goodwill.
 
 I've created a poll so that players can rate their overall satisfaction of the changes to Dr Terror becoming harder, less bases appearing on player's maps and the increased costs in diamonds to speed things up. The poll gives respondents 10 choices.
 
 Rather than repeating what is on this other post, which is entitled "Who is the real farmer" the link to this post is as follows:
 
 http://forum.supercell.net/showthrea...he-real-farmer
Title: Task Force Update Feedback!
Post by: BB_baohannd on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Jeza                 View Post              
             
At the end of the day whether we like it or not, Supercell is a business and is trying to generate the best returns possible for its shareholders. Sometimes a business will be short sighted and purely focus on short term profits, at other times a business my decide not to maximise its short term profits so as to maximise upon its long term goodwill.
 
 I've created a poll so that players can rate their overall satisfaction of the changes to Dr Terror becoming harder, less bases appearing on player's maps and the increased costs in diamonds to speed things up. The poll gives respondents 10 choices.
 
 Rather than repeating what is on this other post, which is entitled "Who is the real farmer" the link to this post is as follows:
 
 http://forum.supercell.net/showthrea...he-real-farmer
                  
    
 
Sorry but Supercell is no listed company, but funded by Venture Capital.
 And as you know VC don't really care for short term return, they just focusing making the cake bigger so that the company can possibly one day go for IPO.
 I don't think this update will make SC anywhere near its goal.
Title: Task Force Update Feedback!
Post by: BB_Indyalc on Oct 25, 2014, 01:00 AM
I am sorry to say but over the last week SC have made the biggest mistake any company could have done, you need to look after paying customers not stick two fingers up at them. I have loved this game and have spent a lot of money with SC, you have compromised  my game and devalued my purchased diamonds, removed most of my spawn rate made Dr Terror impossible and most of all any possibility that I will spend any money with you again has gone.
 
 So what does the future hold for me, well SC have made this very easy for me as I will now purchase the PS4 where I can buy the game and play online without being taken for an idiot, your business model is poor and your value for money is even less. You need to take a good hard look at this before it gets any worse for you I wish all the members of the forum well and I hope things improve, I will not be apart of this game anymore.
 
 Regs
 Indyalc
Title: Task Force Update Feedback!
Post by: BB_Jeanotti69 on Oct 25, 2014, 01:00 AM
Take care.
Title: Task Force Update Feedback!
Post by: BB_Jeza on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by clbrad7979                 View Post              
             
I loved the update and now I am now hating it. I spent all week before the update to upgrade my GB by two levels and raised my troop levels(heavy, zooka, and soldier) so I could be competitive on Dr. Terror days and after the update I have not achieved what I sought out to. I am still stuck at the same level. I took everything I had from the past 24hrs, my daily rewards and task force rewards, terror rewards, several bases, and diamonds just to go from lvl 14 HQ to lvl 15. I could not believe how hard it was for me to go up one level. So I am pulling my approval rating and grabbing the pitchfork and torch and getting inline. Sorry SC you are killing us lower and mid level players with this update. This update does not stop the higher tiers from running through Dr. Terror it only stops the lower and mid level players from enjoying the game now. Why? Please fix.
                  
    
 
You ask why? Is Supercell a "not for profit" organisation? I would love it to be, but sadly it isn't.
 
 I've created a poll for players to rate their satisfaction of the changes to Dr Terror becoming harder, less bases appearing on player's maps and the increased costs in diamonds to speed things up.
 
  Rather than repeating what is on this other post, which is entitled "Who is the real farmer" the link to this post is as follows:
 
 http://forum.supercell.net/showthrea...he-real-farmer
Title: Task Force Update Feedback!
Post by: BB_MohammedBH on Oct 25, 2014, 01:00 AM
I don't know, I am thinking about that seriously.
 
 It's not because of the harder terror or the limited activity in task force operations. It's just I really hate the way they are treating us, they should have told us that there will be a resource cap in the update or they will be limiting the spawn rate. it's just so annoying that they don't even put it in the list in the app store, you have to observe and discover this for yourself.
Title: Task Force Update Feedback!
Post by: BB_Jeza on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by MohammedBH                 View Post              
             
I don't know, I am thinking about that seriously.
 
 It's not because of the harder terror or the limited activity in task force operations. It's just I really hate the way they are treating us, they should have told us that there will be a resource cap in the update or they will be limiting the spawn rate. it's just so annoying that they don't even put it in the list in the app store, you have to observe and discover this for yourself.
                  
    
 
Do you really believe that a business is going to go out of its way to promote updates which have been designed to maximise short term profits?
 
 I've created a poll for players to rate their satisfaction of the changes to Dr Terror becoming harder, less bases appearing on player's maps and the increased costs in diamonds to speed things up.
 
  Rather than repeating what is on this other post, which is entitled "Who is the real farmer" the link to this post is as follows:
 
 http://forum.supercell.net/showthrea...he-real-farmer
Title: Task Force Update Feedback!
Post by: BB_Indyalc on Oct 25, 2014, 01:00 AM
You also do from your response
Title: Task Force Update Feedback!
Post by: BB_Huisheng on Oct 25, 2014, 01:00 AM
? love the new updates....
 but only THE TASK FORCE...
 no npc and pvp spawn since the update till now...and also dr terror too hard
 what has the supercell developer has been doing??
 please fix this problem as soon as possible
 thanks
Title: Task Force Update Feedback!
Post by: BB_boombeachtomy on Oct 25, 2014, 01:00 AM
hi Tim and team BB
 
 as new updating launching, we are all excited about it.
 in timing with task force, i could see that the rule is only one attack was been on each of task force members, well its sound fair, however, the button of attacking base was significantly tension for us meanwhile we are spectating or scouting, somehow we forgot and touching to attack , that was a thing , we didnt wanna happen
 
 so can you consider about this slightly issues, i dont have a solution for it, but you guys should think about it
 
 the blackguard in task force is hard, it caused a bit tension , sometime small mistake could be bigger failure for whole task force team
 
 cheers
Title: Task Force Update Feedback!
Post by: BB_TreeBranchTwig on Oct 25, 2014, 01:00 AM
It's a great update but I think you've made the Dr Terror stages too hard.
Title: Task Force Update Feedback!
Post by: BB_matias067 on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by TreeBranchTwig                 View Post              
             
It's a great update but I think you've made the Dr Terror stages too hard.
                  
    
 
It depends...
 
 Not really hard for High level players (47-61) they could still clear up to Stage 20
 Challenging for MID-high level players (37-46) they could clear mostly up to Stage 18 only
 A bit hard for Mid level players (30-36) they could clear until Stage 13 only
 And INSANELY HARD for Low level players (1-29).
 
 Solution: EACH AND EVERY Level there should be a difficulty setting. for high level players (47-61) difficulty should still be the same (cuz they could still clear it up to stage 20), and then NERF down to all Mid to LOW levels. Of course there should be per level difference. (as the level goes up, the difficulty also INCREMENTS)
 
 
 This should go to the devs who are in charge of configuring the Algorithm of this game.
Title: Task Force Update Feedback!
Post by: BB_Zombiebender on Oct 25, 2014, 01:00 AM
I doubt this early there are many support tickets about this but learn from CoC. Add a boot message and and invite message to chat.  The 'fluffy bunny ruined my clan' posts might up this forums activity considerably.
Title: Task Force Update Feedback!
Post by: BB_Jiean2004 on Oct 25, 2014, 01:00 AM
First and foremost, my apology as I assumed my feedback could be repetitive as I didn't read the entire pages.
  Are we looking at the flexibility to reduce the task force size??
  At the moment, it is irreversible which I can't find a basis to convince myself the reason for Supercell motive of allowing of upsizing, but not down sizing.
 
  Next and the last, it will be nice to have a clan message avenue for Leader to make essential announcement.
 
  Thanks, good job by the way
Title: Task Force Update Feedback!
Post by: BB_TAboombeach on Oct 25, 2014, 01:00 AM
I had like 130 gunboat, 2 troop damage and troop health boosted and still couldn't take down stage 20 terror with 57 lv 18 warriors. I only tried twice but I consider myself quite good with the old warrior attack so I'm struggling to see how even 64 warriors could do the job unless you have an pretty much all attacking statues like me.
 
 Can an anyone beat terror with warriors at all?
 
 my tanks are lv 1, kill me now.
 
 Still better than the old terror which was easy and boring.
 
 someone tell me it's possible to beat terror with warriors.
Title: Task Force Update Feedback!
Post by: BB_Boomingclash247 on Oct 25, 2014, 01:00 AM
Guys think about it the game was way too easy before this just makes it harder think about it if this was what it was before update and they changed it to make it easier people would say the game is way too easy we now can destroy all the bases we want and it's no longer a challenge PLZ FIX!!!!!!! The stronger u are the madder u would be
Title: Task Force Update Feedback!
Post by: BB_Narakputra on Oct 25, 2014, 01:00 AM
Hi SC,
 
  It was indeed very very bad update to one of the coolest game (last time I had any update like this, I eventually quit playing that game: EA's Real Racing 3).
  Seriously guys, what was the thought process while providing Dr Terror with Ice Statues in excess of 35% (or whatever is the max statue allowed to players)?? I really don't  mind Dr Terror having Ice statues, but insane boosts?? That's a strict no no!!
  Anyway, you know that you've got a solid player base and more are joining everyday, even if few frustrated players do quit, it won't actually matter!! Reason being, low level/new players wont get to know what actually has changed and they will continue to play/join!! You wanted Dr Terror to be a worthy adversary but unconquerable?? *$mell$ greed*!!
  Meanwhile, a cap of 25 npc+pvp?? What do you really want now?? Low resources from Dr Terror, very few npc/pvp, costlier upgrades and coupled with reduced upgrade times means one needs more resources more frequently!! *Diamond$ Diamond$*
 
  Now a few suggestions:
  1. Disable your forums, this will bring down the negative voices or say cribbers won't have a platform to crib (end of negative publicity) (that's what EA did and it really helped)
  2.  Now if you'll disable the forums you'll have to opt for a service to take note of issues/bugs/problems etc. i know there are many a services running specifically for this purpose.
  3. Do nothing in terms of gameplay or game mechanics (obviously you won't, no one likes to kill a cash cow).
  4. New players will exceed the ones leaving, so players leaving won't be a cause of concern, this might lead to Brand Repulsion and some people like me won't try any other games from SC ever, but this number is really low (anyways i was searching for a way to quit this game as it was taking a huge chunk of my idle time, i might end up doing something constructive which will help me in a longer term)
 
  Thanks Supercell. Thanks a lot!!
 
  Regards,
  narakputra
 
 
  P.S.: i might have missed some more criticism cause i was using my phone. *food for thought* make this game for pc and you might get some more players.
Title: Task Force Update Feedback!
Post by: BB_Stitch on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Boomingclash247                 View Post              
             
Guys think about it the game was way too easy before this just makes it harder think about it if this was what it was before update and they changed it to make it easier people would say the game is way too easy we now can destroy all the bases we want and it's no longer a challenge PLZ FIX!!!!!!! The stronger u are the madder u would be
                  
    
 
Damn bro, you need to learn how to use full stops (periods).
 
 This update is fine if you're a very nearly maxed HQ20, otherwise, not so much.
Title: Task Force Update Feedback!
Post by: BB_ExcellentPosts on Oct 25, 2014, 01:00 AM
We were just better without this update!
 
 The TF Operations don't give as much as you have reduced in economy upgrades! and that too we can have it once per 24 hours.
 The good old NPC bases per hour gave lot of loot of all kinds.
Title: Task Force Update Feedback!
Post by: BB_Jewbaby667 on Oct 25, 2014, 01:00 AM
First, I will get the good out of the way.  I love Task Forces and Operations. Adding a real social and multiplayer element was necessary.  It feels more like Clash of Clans but with tanks. The team that worked on this part of the update need a promotion.
 
 On the other hand, the team that put together the "balance" changes need a few days of unpaid leave as a warning to their jobs. Changing out new enemies spawn on your map are game breaking.  I have a level 16 Radar that allows for 120 spots on my map.  Currently, I have 1 player and 40+ low level Blackguard. I never attack the blackguard because they give zero rewards. It takes ~30 blackguard attacks to upgrade any of my high level buildings. Raiding players is the only way to get enough resources to keep upgrading buildings. I have not had a new invasion on my map in over 64 hours. 64!
 
 Secondly, the upping of gem requirements to finish building things seems heavy handed. If you want to discourage people from winning by buying gems seems to be both a financial mistake and a game play mistake. Stopping people from instantly finishing can be punished by logarithmically functioning how gems finish. This would be heavy handed to finish a 20 hour build, but be normal if you want to finish the last hour upgrade before bed.
 
 Long time between gameplay updates should give you guys time to playtest and balance things better instead of over-reacting and pretty much destroying the game for anyone above level 25.
Title: Task Force Update Feedback!
Post by: BB_Ulitimatesplash on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Narakputra                 View Post              
             
Hi SC,
 
 It was indeed very very bad update to one of the coolest game (last time I had any update like this, I eventually quit playing that game: EA's Real Racing 3).
 Seriously guys, what was the thought process while providing Dr Terror with Ice Statues in excess of 35% (or whatever is the max statue allowed to players)?? I really don't  mind Dr Terror having Ice statues, but insane boosts?? That's a strict no no!!
 Anyway, you know that you've got a solid player base and more are joining everyday, even if few frustrated players do quit, it won't actually matter!! Reason being, low level/new players wont get to know what actually has changed and they will continue to play/join!! You wanted Dr Terror to be a worthy adversary but unconquerable?? *$mell$ greed*!!
 Meanwhile, a cap of 25 npc+pvp?? What do you really want now?? Low resources from Dr Terror, very few npc/pvp, costlier upgrades and coupled with reduced upgrade times means one needs more resources more frequently!! *Diamond$ Diamond$*
 
 Now a few suggestions:
 1. Disable your forums, this will bring down the negative voices or say cribbers won't have a platform to crib (end of negative publicity) (that's what EA did and it really helped)
 2.  Now if you'll disable the forums you'll have to opt for a service to take note of issues/bugs/problems etc. i know there are many a services running specifically for this purpose.
 3. Do nothing in terms of gameplay or game mechanics (obviously you won't, no one likes to kill a cash cow).
 4. New players will exceed the ones leaving, so players leaving won't be a cause of concern, this might lead to Brand Repulsion and some people like me won't try any other games from SC ever, but this number is really low (anyways i was searching for a way to quit this game as it was taking a huge chunk of my idle time, i might end up doing something constructive which will help me in a longer term)
 
 Thanks Supercell. Thanks a lot!!
 
 Regards,
 narakputra
 
 
 P.S.: i might have missed some more criticism cause i was using my phone. *food for thought* make this game for pc and you might get some more players.
                  
    
 
Kid, I'm not even gonna lie, disabling the forums shows that I'm tired of you trying to help our game so I'm shutting down yiur platform. No one like EA cuz they don't care, they still to date haven't fixed their game. Your idea isn't smart
Title: Task Force Update Feedback!
Post by: BB_Boogsy on Oct 25, 2014, 01:00 AM
They made an already hard game even harder. Dr. Terror is too hard. Sure, top players keep beeting him but maybe they should have added 5 more levels instead. I've been stuck on Terror level 10 for 2 months and now I'll get stuck on 7 or 8 I guess. Destroying the feeling of progress is not good.
 
 Anyway, I noticed two things that will change the flow of the game a bit after this update:
 
 1. people will tend to spend more diamonds to speed up troop builds to be ready in time for their Task Force attack
 
 2. people will spend more time on-line due to the added team chat function, which means they will burn their 4-hour "protected" online time more often and get attacked more. I bet I will get less "Island owner is on-line" messages from now on.
Title: Task Force Update Feedback!
Post by: BB_JoeyJoeJoe on Oct 25, 2014, 01:00 AM
Well, it seems to me that my Boom Beach ride is coming to an end.
 
 Since the update my VPs count went from a controlled 320-330 to 367. I still need to attack 45 bases to get my first spawn in days. So when a PVP will appear on my map my VPs will be over 400, i will probably not be able to defeat him without boosting. To make it worst, his available ressources will probably be very low, not worth it.
 
 I don't see myself having any fun in the coming days. Clearing a map full of low-ressources opponents is not something i'm interested in.
 
 I was suppose to upgrade my gunboat to 17 today. Now i know I can't do it because Dr Terror has become an impossible opponent. I was able to defeat him for the first time two weeks ago and i was very proud of this achievement. I played a lot to get where i am and now my progression have been taken away from me.
 
 On Terror day i usually have to spend 4 hours constantly online to beat the 20 stages and start my upgrades. I was hoping that soon i could reduce that time to two hours, and do something else with my life. With the new Dr Terror I know that it will be impossible. And why would I waste my time when i know that anyway I won't be able to get enough ressources to do my upgrades ? I don't have time for this.
 
 It was a fun ride, but I feel that this ride is over.
 
 This is not a rage-quit.
 
 It's simply me, moving on.
 
 Boom Out.
Title: Task Force Update Feedback!
Post by: BB_BanMeAgain on Oct 25, 2014, 01:00 AM
Shame on SuperCell, greedy ♥♥♥♥♥♥♥s.
Title: Task Force Update Feedback!
Post by: BB_JustMaster on Oct 25, 2014, 01:00 AM
I feel very similar to both posts above. Granted, super cell is in business to make money. However, their management team clearly underestimated the amount of pain and level of backlash their attempted money grab would create. If they realized they were going to break our addiction to the cash cow, there is no way they would have made such severe changes all at once.
Title: Task Force Update Feedback!
Post by: BB_Quoven on Oct 25, 2014, 01:00 AM
Most posts already outlined how bad this update is.
 
 I'm replying to this just to let you know there is another unhappy customer.
Title: Task Force Update Feedback!
Post by: BB_Radu on Oct 25, 2014, 01:00 AM
Sorry, but HQ have a boost 180% total 280.000 hitpoints! This is not funny anymore!!!
 I have no problem to make dr. Terror harder but this is useless!
Title: Task Force Update Feedback!
Post by: BB_Akali on Oct 25, 2014, 01:00 AM
SC, you got too greedy and just wrecked the game.
 
  Dr Terror was the highlight, and is now ruined.  Far too hard.
 
  Gem box frequency reduced.
 
 
 
 Fix the above.
 
 Then, add a Leader message feature so leaders can send instructions etc.   Also, add ability for leader to mark landing points and priority targets on Operation targets i.e. a battle plan (a bit like an American Football play).
Title: Task Force Update Feedback!
Post by: BB_HyTy on Oct 25, 2014, 01:00 AM
How can we gather intel when we are not getting new bases to raid? I have tried to beat as many player bases as I can, but the ones left are too hard for me right now and I have cleared all npc levels, I have one blackguard home base... A couple resource bases to regain but those don't give intel... So I can't do anything... I spent almost all my diamonds upgrading my LC just so I can try again...
Title: Task Force Update Feedback!
Post by: BB_Radu on Oct 25, 2014, 01:00 AM
So i beat dr. Terror level 15/16, now level 17... HQ have 120.000 plus 208.800 hitpoints... My troops are max...
 For younger player is only chance pay, pay, pay...
Title: Task Force Update Feedback!
Post by: BB_Simplex on Oct 25, 2014, 01:00 AM
The operations are fun.
 
 the rest I dislike very much. It makes me hate Supercell like big banks or insurance companies who screw people over because they are greedy.
 
 It's just not fair anymore. Even before the update, bb was quite an expensive game. But now it's just crazy. Seems like supercell wants to squeeze the last drop out of my wallet. Supercell uses methods to achieve this, that make the game suck, like lower spawn rate, harder levels and less resources.
 
 shame on you supercell!
Title: Task Force Update Feedback!
Post by: BB_Flotsam on Oct 25, 2014, 01:00 AM
I share frustrations with low spawn rate and harder Dr. Terror.
 
 right now things very much in flux, but a couple guesses (hopes) for when the game reaches a new steady state, say a week or two after update....
 
 I personally like attacking but problem was having to manage VP level to avoid "hitting the wall".  
 
 Under the new invasion cap, active players will need to keep map mostly clear to get decent spawn rate.  This would have been big problem for me before update as low-mid level, for VP management reasons.  BUT if everyone is in same boat ONCE WE REACH NEW STEADY STATE then presumably I and everyone else will be attacked & raided much more than before, helping to balance VP and also yielding intel for TF.  
 
 In worst case scenario at least "beaching HQ" will presumably be a more successful strategy since even without much resources as "bait", and even mindful of vp, probably many more players would raid a beached HQ now compared to before update, for the sake of Intel.
 
 Just my 2 cents
Title: Task Force Update Feedback!
Post by: BB_Dizzyjw on Oct 25, 2014, 01:00 AM
I would like to see more stats about my Task Force members and some other features.
 
 
 
 
 Spawn rate really needs to be fixed, everyone is running out of bases to hit.
 
 Just some suggestions.. Great update.
Title: Task Force Update Feedback!
Post by: BB_Nerveclinic on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Jeza                 View Post              
             
You ask why? Is Supercell a "not for profit" organisation? I would love it to be, but sadly it isn't.
 
 I've created a poll for players to rate their satisfaction of the changes to Dr Terror becoming harder, less bases appearing on player's maps and the increased costs in diamonds to speed things up.
 
  Rather than repeating what is on this other post, which is entitled "Who is the real farmer" the link to this post is as follows:
 
 http://forum.supercell.net/showthrea...he-real-farmer
                  
    
 
At this point its become spam.
 
 Yeah it's a business and it's ♥♥♥♥♥♥ off a lot of it's customers. You don't need a poll to know that if you just read the forum.
Title: Task Force Update Feedback!
Post by: BB_CzarSquid on Oct 25, 2014, 01:00 AM
The new update has sparked quite a controversy lately with the lack of spawns and changes in resources. This outcry seems to be giving Supercell a lot of bad reputation, especially when they don't explain why they did the things they did. This could leave us, the player base frustrated and even make it worst because it will feel like they don't care. My hope is maybe cool some of the flames that are going on and maybe shed some light on this update.
 
 First, I'm level 33 and just cleared out my map. I'm getting some spawns but it's difficult to attack anyone at this point. I need resources just as bad as many of the people near and above my level.
 
 So why would Supercell limit the spawn rate? My guess is to help fix the Victory point system and to stabilize the bases we are to fight. It should be common knowledge that the ranking system is broken. Some bases are much stronger than they are because before the update, players could just stick their base on the beach and lose metals. The second place of losing metals is just letting npcs piling up on the map. This will drop that metal count quite a bit. By limiting the number of spawn bases, Supercell is trying to prevent those stupidly strong bases from popping up on your maps and keeping those bases near the ranking they should be. This will not be seen immediatly but will take time for it to iron out. The strong bases are going to pop up on your map for a while. But this doesn't mean there won't be a change in the future.
 
 Also consider this. Since the limit to bases can spawn now on the map. It will be much more difficult for your base to pop up on other people's maps. Chances are it's going to cause a drop of the amount of attacks received which will help you to save your resources better. It works both ways and not always a negative to it.
 
 I also have a really hard time believing Supercell is out for a cash grab. The game has almost zero advertisements and they give out diamonds regularly for free in game. Most free to play games will thrust ads anyways and have little to no ways of getting the equivalent of diamonds without something in return. While it may be true they might be pushing for more people to buy diamonds, I still don't see them trying to force us in that direction. Yes it is true they had limited the amount of diamonds dropped in the overworld map but they balanced that out with operations and many more players attacking each other more than normal (I'm getting attacked when I wasn't before).
 
 So those are my thoughts these past few days. Take it for what it is. I still think Supercell cares but at the same time I wish they would be just be more open for the reasons why they made the changes. This update took months to plan, test and program. I doubt they just made the decision on an impulse.
 
 tl;dr - Supercell is trying to fix their ranking system in boom beach and it's going to take a while for it to fix. Also, supercell is not as greedy as some angry fans are making them out to be.
Title: Task Force Update Feedback!
Post by: BB_GenJi on Oct 25, 2014, 01:00 AM
Dear Supercell,
 
 I'll get to the points, here is my feedback:
 
 On the plus side:
 
 
 on the minus side:
 
 
 So here are my ideas to somehow fix the later part of the minus side:
 
 
  1. Add more level (i,e. 21-25) and make it so hard that only maxed players can beat them. For these extra hard levels, you can add 5 SLs, boost ice to 300% or whatever it is that seem almost impossible to beat. This will eventually be a new challenge for the top tier players, OR
  2. Classify the stages of Dr Terror so each 6 levels will have different difficulties

         For example:
         level 1-6 should be quite easy (Normal, no added SL and statues)
         level 7-13 should be medium (SLs are okay)
         level 14-20 should be hard (SLs, statues and boosted on level 17 and up)
 
 thank you for reading this and please consider my suggestions.
Title: Task Force Update Feedback!
Post by: BB_sxtnxy on Oct 25, 2014, 01:00 AM
I feel you. Game is created to kill some spare times but should never be a burden for life. But when game does become a burden, I will just delete the game and let it go. Game is just a game, we can fight for life but we won't fight for a game.
Title: Task Force Update Feedback!
Post by: BB_graewa on Oct 25, 2014, 01:00 AM
I (we) am (are) the customer(s).
 I (we) pay for this game.
 Stop moving the goal posts.
 Pretend to care.
 Yes, you can't keep all of the people happy.
 You could try to keep most of them happy (that must be hard).
 I agree with a lot of the forum posts that state you have ruined a good game.
 I (we) have spent money on this game (base defences, troops and boats) some of us nothing and some of us thousands.
 I (we) have made an investment in the game in time and money and expect it to have a future.
 I (we) expected the game to run for a few years, or I (we) would't have put so much time and money into it (the game).
 Hear my (our) call.
 Income comes from customers, massive income comes from happy customers who tell friends.
 Declines begin when unhappy customers tell friends.
 It is a sad world we live in when a major supplier with a monopoly ignores clients.
Title: Task Force Update Feedback!
Post by: BB_GenJi on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by BanMeAgain                 View Post              
             
Shame on SuperCell, greedy ♥♥♥♥♥♥♥s.
                  
    
 
double ban?
Title: Task Force Update Feedback!
Post by: BB_BBXyZ on Oct 25, 2014, 01:00 AM
This upgrade ruined the whole gaming experience.
 
 I do not want to join task forces yet - I just want to play this game like I earlier did.
 
 But what can I do? Basically nothing.
 
 No new NPC's after upgrade.
 No new PVP bases after upgrade.
 Dr.T. bases are too difficult. Problems started already at level 5 base where two Shock Launcers were found.
 
 My HQ is Level 14. I have 200 VP's. It's normally ok to try some bases several times before passing them. But at the moment it's very difficult to get money since there are no new NPC's or PVP's spawning. So how to buy new troops without money?
 
 This upgrade was a huge disappointment - no, actually it was a catastrophe.
Title: Task Force Update Feedback!
Post by: BB_owene on Oct 25, 2014, 01:00 AM
Yup, Its trying to drop VPS.  The game isnt taking my bases away!
Title: Task Force Update Feedback!
Post by: BB_TheSpy on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GenJi                 View Post              
             
Dear Supercell,
 
 I'll get to the points, here is my feedback:
 
 On the plus side:
 
  • TF is great. you can work together as a team even if the enemy is insanely hard. Chat is also nice since we can communicate with team member.
  • Great job on the visual effects (rain, ashes) and also good colors patch on this new version
  • Adding timer on shock, smoke, flares really helps the players although the indicators are stacked sometimes

 
 on the minus side:
 
  • Slower spawn rate - which we can deal with
  • More expensive stuff regarding diamond usage - again, understandable from the business perspective of SC
  • Insanely harder Terror that only maxed players are able to beat (SL, boosted masterpieces) - This seems to be the main problems for most of us (if you're reading the forum, most of the complains are about Dr. Terror event)

 
 So here are my ideas to somehow fix the later part of the minus side:
 
 
  1. Add more level (i,e. 21-25) and make it so hard that only maxed players can beat them. For these extra hard levels, you can add 5 SLs, boost ice to 300% or whatever it is that seem almost impossible to beat. This will eventually be a new challenge for the top tier players, OR
  2. Classify the stages of Dr Terror so each 6 levels will have different difficulties

         For example:
         level 1-6 should be quite easy (Normal, no added SL and statues)
         level 7-13 should be medium (SLs are okay)
         level 14-20 should be hard (SLs, statues and boosted on level 17 and up)
 
 thank you for reading this and please consider my suggestions.
                  
    
 
+1, I'd rather have extra Terror levels, that way it'll still seem as though I have beat him, instead of being stuck on level 15/16. But good ideas!
Title: Task Force Update Feedback!
Post by: BB_owene on Oct 25, 2014, 01:00 AM
good luck OP
 best of wishes
 owene
Title: Task Force Update Feedback!
Post by: BB_lethaltriad on Oct 25, 2014, 01:00 AM
I'm gonna take a break from boom for now, already spending too much time trying to find loot on clash to have to struggle with loot again on boom
Title: Task Force Update Feedback!
Post by: BB_KrellX on Oct 25, 2014, 01:00 AM
No. Its all about money.
Title: Task Force Update Feedback!
Post by: BB_RollingThunder on Oct 25, 2014, 01:00 AM
I quit playing CoC because SC ruined that game. SC is doing the same thing to BB. Dr. Terror was the best part of the game and now that's been ruined. It's really simple - add insane difficulty by adding more levels, but don't make it impossible for all but the top players to win against DT. I will no longer purchase diamonds until this is fixed. That starts now. The TF part of the game is truly boring unless you just want to run replays of what happened. TF participation is limited. If SC is unwilling to fix the game I'll delete BB just like I did CoC. I think that's the only way SC will truly get the message - in their wallets. I encourage others to do the same.
Title: Task Force Update Feedback!
Post by: BB_BradKW on Oct 25, 2014, 01:00 AM
As an avid Clasher, I've play Boom since it came out, but mostly as something to do between farm runs. I always felt it was rather broken on how you basically can't get medals if you want re-spawns that are doable...or needing to dump medals by putting TH on the beach.
 
  But I always looked forward to Dr. Terror...I could consistently clear lvl 8. Now level 5 has dual shock cannons and 2 ice stats, and I've given up on it. So it sucks that you at SC broke one of the things I enjoyed.
 
  I got some clanmates together to form Boom group. Only it seems that intel drops are rare...I got 2 intel clearing 8 bases, and 1 intel from dr.T.  And now my medal count high, getting respawns I can't kill, etc, etc.
 
  I don't know the high level game...perhaps its all peaches. But from this CoC whale's perspective, you at SC just borked an already semi-broken game.
Title: Task Force Update Feedback!
Post by: BB_datalocus on Oct 25, 2014, 01:00 AM
Check your paypal.
 
 Your 50 cents from Supercell is already transfered to you.
Title: Task Force Update Feedback!
Post by: BB_MohammedBH on Oct 25, 2014, 01:00 AM
A while ago they decreased the loot saying that there is a lot of the loot in the game and they asked us to trust them, then they changed the MM system from being based on the attack to being based on VP, which is just copying the way CoC matches you against someone, in clash you can easily manipulate your trophies, unlike this game, which made the MM change a bit of bad copying move.
 
 Now, we got a very serious couple of steps together:
 
 1- Resource Cap (not listed in the update)
 2- Very limited spawn (not mentioned as well)
 3- Harder terror
 4- Less diamond chests
 
 Tim said the Task Force shouldn't affect the single gameplay mode of the game, and he also said they reduced the diamond chests becuase of the TF rewards, which doesn't make sense because this really affect single players, I don't have any TF so this affects me in a bad way.
 
 Thg game is getting worse with every update, and it seems useless to keep hoping for a good move.
Title: Task Force Update Feedback!
Post by: BB_Cruncher on Oct 25, 2014, 01:00 AM
The update has barely been out a week and you're out for blood. Have you ever worked on anything software related? You can't just jump to conclusions and drop a release based on what you think is the cause of the problem. These fixes need to be tested and retested before they're released globally. A buggy fix will hurt SC's bottom line a lot more than a week's worth of whining. If a change isn't implemented by mid November then I could say complaints are warranted.
Title: Task Force Update Feedback!
Post by: BB_Tr0y on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by KrellX                 View Post              
             
No. Its all about money.
                  
    
 
Until they come out and explain their reasoning, how can one not believe that this is the case?
Title: Task Force Update Feedback!
Post by: BB_Bluer on Oct 25, 2014, 01:00 AM
Not really happy with the changes made to Dr. Terror. It's turning into a frustrating experience of us mid-level players and I'll definitely have a hard time gathering resources for my base's upgrades.
 
 Either add more levels to said event or increase the amount of loot to compensate for increased difficulty. Not everyone plays Task Force.
Title: Task Force Update Feedback!
Post by: BB_Weiwentg on Oct 25, 2014, 01:00 AM
I agree with the balance problems that have been raised.
 
 I actually agree with making Terror a harder challenge, especially for high and medium-high players (I am level 43, level 17 HQ, level 8 tanks so I think I am medium-high). as is, this is a bit too much. I would suggest having the power of the statues scale with player level.
 
 I would be very concerned about how this update affects lower-level players. Dr T is a good source of resources and dark stones. making it this hard is going to make it pretty hard for lower level players. more than one person on this forum has complained that lower level players basically need to pay to play now. I agree.
 
 Edit: I want to elaborate on the paragraph above. through Dr T, I got myself very good to excellent GBE, RR, and PSC MPs (in that order). it doesn't hurt me too much (at least in terms of power stones) to have Dr T get harder. I welcome the challenge. but with things this challenging, it is going to be MUCH more difficult for lower level players to get dark MPs. this will make them less willing to stay in the game. and if you make Dr T that much harder, then lower level players get fewer resources - which would be fine on its own, but now resources overall are scarce.
 
 given how hard the task force missions are, the rewards are pretty disappointing.
 
 also, for single players, I suspect this is now a lot harder. not everyone wants to/has time for task force play. I definitely suspect the balance is off.
 
 on the spawn rate, the intent is to encourage us to clear our maps. I was able to get enough resources to upgrade my HQ to 18 after much slaughter of other players. but I'm concerned that I cleared quite a few players off my map and I got attacked once in about 6 hours. that's not a lot of respawning. and right now my HQ is upgrading and my armory is upgrading my tanks. even though I know the spawn rate is down, I don't want to lose a bunch of resources to an attack, now that they are a lot more scarce. Edit: also, I know that I will likely be matched against much tougher opponents than the current crowd after a rampage.
 
 It is still against my interests to clear the map now. I suspect that this is true for many other people. does anyone else agree with this?
Title: Task Force Update Feedback!
Post by: BB_B4rtender on Oct 25, 2014, 01:00 AM
Please stop. You're essentially blackmailing SC. It's disgusting to see your threads everywhere.
Title: Task Force Update Feedback!
Post by: BB_Bluer on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Weiwentg                 View Post              
             
I would suggest having the power of the statues scale with player level
                  
    
 
+1
 
 If higher or maxed out players need a challenge, scale the Ice Statues accordingly, and let them knock themselves out with 300% BH and 200% DBD buffs.
Title: Task Force Update Feedback!
Post by: BB_meonhoc on Oct 25, 2014, 01:00 AM
What will happen if Supercell closes down the game? No more update! No more unhappy customers!
Title: Task Force Update Feedback!
Post by: BB_babiasu on Oct 25, 2014, 01:00 AM
Another loser outs. Well, you can play other free games that are full with intrusive ads.
Title: Task Force Update Feedback!
Post by: BB_Terraist on Oct 25, 2014, 01:00 AM
Congrats. You completely ruined the enjoyment for myself and a few others in our new TF...
 
 ...back to CoC which you haven't ruined yet. No need to log back into BB as there is really no point anymore.
Title: Task Force Update Feedback!
Post by: BB_Valvatorez on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Terraist                 View Post              
             
Congrats. You completely ruined the enjoyment for myself and a few others in our new TF
                  
    
 
This
 
 I doubt I'll play BB much anymore after this update unless they do a serious 360 on the changes. I already put my 1 star vote in the app store to hopefully help get the word out for people to avoid the game like the plague.
 
 Whoever runs CoC over at Supercell knows how to keep people happy -- they just increased resource bonuses again for leagues. The update before that you can now use elixir to upgrade walls! Less time for heroes to sleep when damaged... Tons of great changes.
 
 Whoever runs BB at SC wants to destroy the game and ♥♥♥♥ off its entire player base. They really need to fire the person and have the CoC game designer oversee both games.
Title: Task Force Update Feedback!
Post by: BB_Bluer on Oct 25, 2014, 01:00 AM
As a company that's thriving to increase their revenue, of course it's all about the money  But you obviously have to dress-up the update and make it seem like SC's trying to balance the game, for the better or the worst, however, it doesn't take much insight to figure out what they're really trying to accomplish here:
 
 
 
 
 
 
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Bluer                 View Post              
             
As a company that's thriving to increase their revenue, of course it's all about the money  But you obviously have to dress-up the update and make it seem like SC's trying to balance the game, for the better or the worst, however, it doesn't take much insight to figure out what they're really trying to accomplish here:
 
 
 
  • Put a limit on the number of bases that one can have on their map (25 for a maxed Radar) To discourage people from gathering & saving up juicy bases for big upgrades
  • Put a limit on the amount of loot that one can scout from a juicy player's base same as above
  • Decrease loot from NPC base same as above
  • Exponentially increase the difficult of Dr. Terror To hinder players from getting a big resource injection for a big upgrade
  • Increase the cost of diamonds for rushing upgrades/troop training, etc. Generate more revenue and the insane difficulty of Dr. Terror is the perfect catalyst for that As people will be pressured by running out of boost time
  • Decrease the cost of diamonds for buying resources? Gee, I wonder why
  • And what else? Oh yes. The Task Forces. Almost forgot about them. This one's easy: to deepen both the emotional and psychological attachment to the game by the players who have spent months and hundreds of dollars on it already.

 
 
 
                  
    
 
+1 Brilliantly said.
Title: Task Force Update Feedback!
Post by: BB_HerGhost on Oct 25, 2014, 01:00 AM
What are you doing? Why? It was such a good game....
Title: Task Force Update Feedback!
Post by: BB_ccvhc on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by MohammedBH                 View Post              
             
A while ago they decreased the loot saying that there is a lot of the loot in the game and they asked us to trust them, then they changed the MM system from being based on the attack to being based on VP, which is just copying the way CoC matches you against someone, in clash you can easily manipulate your trophies, unlike this game, which made the MM change a bit of bad copying move.
 
 Now, we got a very serious couple of steps together:
 
 1- Resource Cap (not listed in the update)
 2- Very limited spawn (not mentioned as well)
 3- Harder terror
 4- Less diamond chests
 
 Tim said the Task Force shouldn't affect the single gameplay mode of the game, and he also said they reduced the diamond chests becuase of the TF rewards, which doesn't make sense because this really affect single players, I don't have any TF so this affects me in a bad way.
 
 Thg game is getting worse with every update, and it seems useless to keep hoping for a good move.
                  
    
 
Think for a second about how much loot they just removed from the game. They secretly nerf the spawn rate and introduce a resource you can only get from clearing your map. Then surprisingly, all your new opponents have their resources edited by the new loot cap. Supercell has effectively removed billions of resources from game, and if you're u can't get resources you have to use diamonds. Simple math.
Title: Task Force Update Feedback!
Post by: BB_ccvhc on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Bluer                 View Post              
             
As a company that's thriving to increase their revenue, of course it's all about the money  But you obviously have to dress-up the update and make it seem like SC's trying to balance the game, for the better or the worst, however, it doesn't take much insight to figure out what they're really trying to accomplish here:
 
 
 
  • Put a limit on the number of bases that one can have on their map (25 for a maxed Radar) To discourage people from gathering & saving up juicy bases for big upgrades
  • Put a limit on the amount of loot that one can scout from a juicy player's base same as above
  • Decrease loot from NPC base same as above
  • Exponentially increase the difficult of Dr. Terror To hinder players from getting a big resource injection for a big upgrade
  • Increase the cost of diamonds for rushing upgrades/troop training, etc. Generate more revenue and the insane difficulty of Dr. Terror is the perfect catalyst for that As people will be pressured by running out of boost time
  • Decrease the cost of diamonds for buying resources? Gee, I wonder why
  • And what else? Oh yes. The Task Forces. Almost forgot about them. This one's easy: to deepen both the emotional and psychological attachment to the game by the players who have spent months and hundreds of dollars on it already.

 
 
 
                  
    
 
+1 ( I would have given it a plus 2 but I'm still waiting for it to spawn)
Title: Task Force Update Feedback!
Post by: BB_Akali on Oct 25, 2014, 01:00 AM
SC should have added an extra 5 much tougher levels, instead of wrecking the existing difficulty curve.
Title: Task Force Update Feedback!
Post by: BB_B4rtender on Oct 25, 2014, 01:00 AM
Here are the reasons I feel this update doesn't work for me:
 
 1) I wasn't (and still am not) interested in the "social aspect" (the reasons aren't important here, I'd say). I feel that the rebalancing made because of the Task Force rewards is hurting me inadequately. I don't know whether this was actually unintended, or whether SC doesn't anymore considers solo players central to their interests (and I'd really like to know the answer for this one).
 
 2) Buffing up Dr. Terror has demotivated me greatly. Last Wednesday I had beaten stage 19 for the first time, and had been pretty sure I'd have a chance of beating him today. I've got to stage 14 only instead, while spending PP and diamonds in a way not sustainable in the long run. I now feel it will take weeks, if not months, just to get back to the stages I was before, and, simply, just don't look forward to it. Chasing a moving target is not entertaining enough for me.
 
 3) It's certainly too soon for definite conclusions, but I now doubt that, with all the changes to the economy, I'll be able to complete the big upgrades ahead of me with reasonable effort. I simply don't see a way to advance in the game.
Title: Task Force Update Feedback!
Post by: BB_Jkrazzzz on Oct 25, 2014, 01:00 AM
Supercell is a company that is just trying to make money. (Revenue of 829$ million in 2013).
 
 As Supercell is a growing company, they understand that we will not play these game forever and this won't last forever. (Reference to many online games that have reached there peak then fell.) Supercell wants to make as much money as possible in the shortest time possible, hence the campaign of trying to launch new games such as Boom Beach.
 
  Just understand, that like many of us who start careers as we age, Supercell is really only aiming to make money.  The sooner you accept that, the sooner you realize they REALLY don't care.
 
 Even well renown Supercell Employee Tim, who gets paid to go on a computer, responding to us, laughing his way to the bank.
Title: Task Force Update Feedback!
Post by: BB_n1ceGam3r on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Bluer                 View Post              
             
As a company that's thriving to increase their revenue, of course it's all about the money  But you obviously have to dress-up the update and make it seem like SC's trying to balance the game, for the better or the worst, however, it doesn't take much insight to figure out what they're really trying to accomplish here:
 
 
 
  • Put a limit on the number of bases that one can have on their map (25 for a maxed Radar) To discourage people from gathering & saving up juicy bases for big upgrades
  • Put a limit on the amount of loot that one can scout from a juicy player's base same as above
  • Decrease loot from NPC base same as above
  • Exponentially increase the difficult of Dr. Terror To hinder players from getting a big resource injection for a big upgrade
  • Increase the cost of diamonds for rushing upgrades/troop training, etc. Generate more revenue and the insane difficulty of Dr. Terror is the perfect catalyst for that As people will be pressured by running out of boost time
  • Decrease the cost of diamonds for buying resources? Gee, I wonder why
  • And what else? Oh yes. The Task Forces. Almost forgot about them. This one's easy: to deepen both the emotional and psychological attachment to the game by the players who have spent months and hundreds of dollars on it already.

 
 
 
                  
    
 
Good summary, mate. One addition to the task force: it's more about collecting intel, which can be done through attacks and successful defence. Attacks are the most effective way, which will force you gain significant amount of VP. If you have more than 25 invasions on your map, the VP will stay there till someone attacks you. Since the new update release, my VP went up from 630 to 666 to gain enough intel for 2 ops, which rewarded me 22 diamonds. So this TF thing is trying to keep players more active so that you can't stay in a comfort zone and upgrade naturally with resource from production, resource base and Dr. terror. With the changes in other aspects, you can easily work out what this update leads to.
Title: Task Force Update Feedback!
Post by: BB_ccvhc on Oct 25, 2014, 01:00 AM
Yes they are a big company that wants to make money, but this update was really just a bait and switch. Give the players a distraction while we secretly change the entire economy of the game.
 
 Good for me I'm not buyin. I still have a map full of juicy opponents. Im leaving them all there until I get another spawn. If I never get one I'll never invade again and those opponents will be there till I need them. That is if I decide to keep playing.
Title: Task Force Update Feedback!
Post by: BB_rahde on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by meonhoc                 View Post              
             
What will happen if Supercell closes down the game? No more update! No more frustrating customers!
 
 http://forum.supercell.net/showthrea...=1#post3105045
                  
    
 
No more money for them.
Title: Task Force Update Feedback!
Post by: BB_JonMutley on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by meonhoc                 View Post              
             
What will happen if Supercell closes down the game? No more update! No more frustrating customers!
 
 http://forum.supercell.net/showthrea...=1#post3105045
                  
    
 
I cannot see that happening. Throwing away a business that's been built up over time is not realistic. After all, it's easier to sort the problems than chuck away a multi million dollar business. Frustrating customers are a result of poor management from what I understood from my business and engineering training. I understand it must feel overwhelming bud, that's natural. The answer to this problem is to communicate with customers and put an action plan in place to address the issues. Know what I mean? Lots of companies and businesses make blunders, it's natural. It's how they manage it that makes them stand out and come out on top. After all, those that deal with it directly, effectively and with customers views in the forefront of the solutions tend to be the ones that grow even better. We are not asking for the earth, we are just asking for our views to be heard and respected and then looking to find solutions that suit both parties effectively. It's not peace discussions with Syria and Israel here. It's business. Honda company statement "to achieve customer satisfaction 100% of the time", McDonald's company statement "to provide hot fresh and tasty food on time, every time with 100% customer satisfaction". These are just two big companies main company statement. All big companies have one and the successful ones usually have the customer at the heart of the business success and growth model. I don't know what super cells company statement is but you probably do. If you don't, you should do under the "good management starts from the top" model. It's not a gripe at you fella, your probably a really nice guy in the flesh and I understand it's a bit stressful. However, as a company representative on an online forum then it does present you and your colleagues as the first line of customer contact. How you manage that is down to the training and communication system laid down by the company. If it's ineffective or has issues then that's not the customers fault mate. Anyway, I do enjoy the game hugely, however, as a customer I will not be manipulated or made to feel bad for expressing what is right in a respectful manner. Your a good bloke so please don't label us as "frustrating customers". We may be annoying, granted. The last thing that is productive right now is to air those sorts of comments openly to paying customers. That's like poking a stick in a hornets nest that's already in high alert mode. Anyway, you have a good evening my friend and hope this is solved soon for everyone's satisfaction. Cheers.
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by meonhoc                 View Post              
             
What will happen if Supercell closes down the game? No more update! No more frustrating customers!
 
 http://forum.supercell.net/showthrea...=1#post3105045
                  
    
 
The percentage chance of that is 0% and no need to say why.
Title: Task Force Update Feedback!
Post by: BB_Wharrier2004 on Oct 25, 2014, 01:00 AM
I think it will be better with the recent changes but it will take some time for the economy to balance.  The past two days I've had over a dozen raids on my home base.  Because I've been one of the players who kept their map full (30 or more constantly) on purpose there hasn't been one new spawn since the update.  I expect after a week or so my map will be cleared and new npc and pvp will gradually appear.  At the same time I should get raided less and less.  For now I'm going to focus on resource bases.
Title: Task Force Update Feedback!
Post by: BB_Alexwatson on Oct 25, 2014, 01:00 AM
It's completely your decision whether you spend money on this game or not and I don't think supercell are gonna care about some stupid spoilt kid trying to insult them. This is a great game and you obviouslyhas some serious growing up to do.
Title: Task Force Update Feedback!
Post by: BB_Flotsam on Oct 25, 2014, 01:00 AM
If what I'm reading about a secret cap on loot from newly spawned bases is true, then I would retract everything I posted before.  Would be really sad.
Title: Task Force Update Feedback!
Post by: BB_Ganzilat on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by meonhoc                 View Post              
             
What will happen if Supercell closes down the game? No more update! No more frustrating customers!
 
 http://forum.supercell.net/showthrea...=1#post3105045
                  
    
 
Yeah and no more money for them. That would be the worse decision for them.
Title: Task Force Update Feedback!
Post by: BB_Simplex on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by KrellX                 View Post              
             
No. Its all about money.
                  
    
 

 I agree 100 Percent
Title: Task Force Update Feedback!
Post by: BB_Reversal on Oct 25, 2014, 01:00 AM
Today I bring you my run on Dr.Terror.
 I hope it was entertaining at the same time while I gave you my review on this.
 Enjoy!
 
   
Title: Task Force Update Feedback!
Post by: BB_meonhoc on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by JonMutley                 View Post              
             
I cannot see that happening. Throwing away a business that's been built up over time is not realistic. After all, it's easier to sort the problems than chuck away a multi million dollar business. Frustrating customers are a result of poor management from what I understood from my business and engineering training. I understand it must feel overwhelming bud, that's natural. The answer to this problem is to communicate with customers and put an action plan in place to address the issues. Know what I mean? Lots of companies and businesses make blunders, it's natural. It's how they manage it that makes them stand out and come out on top. After all, those that deal with it directly, effectively and with customers views in the forefront of the solutions tend to be the ones that grow even better. We are not asking for the earth, we are just asking for our views to be heard and respected and then looking to find solutions that suit both parties effectively. It's not peace discussions with Syria and Israel here. It's business. Honda company statement "to achieve customer satisfaction 100% of the time", McDonald's company statement "to provide hot fresh and tasty food on time, every time with 100% customer satisfaction". These are just two big companies main company statement. All big companies have one and the successful ones usually have the customer at the heart of the business success and growth model. I don't know what super cells company statement is but you probably do. If you don't, you should do under the "good management starts from the top" model. It's not a gripe at you fella, your probably a really nice guy in the flesh and I understand it's a bit stressful. However, as a company representative on an online forum then it does present you and your colleagues as the first line of customer contact. How you manage that is down to the training and communication system laid down by the company. If it's ineffective or has issues then that's not the customers fault mate. Anyway, I do enjoy the game hugely, however, as a customer I will not be manipulated or made to feel bad for expressing what is right in a respectful manner. Your a good bloke so please don't label us as "frustrating customers". We may be annoying, granted. The last thing that is productive right now is to air those sorts of comments openly to paying customers. That's like poking a stick in a hornets nest that's already in high alert mode. Anyway, you have a good evening my friend and hope this is solved soon for everyone's satisfaction. Cheers.
                  
    
 
My (joking) comments was to the call of rating 1 star and "hurt them bad". It was not meant to predict Boom's future at all. And I am sorry about my bad choice of word, I meant to say unhappy customers.
 
 You are correct about the importance of communication and customer satisfaction. Supercell has implemented a lot of features based on players feedback in Clash and Hay Day, I'm sure it will be the same with Boom Beach. They need your (players) help though, please keep the feedback coming and help the game you all love.
 
 
    
       
          
                        
                Quote Originally Posted by Ganzilat                 View Post              
             
Yeah and no more money for them. That would be the worse decision for them.
                  
    
 
Sad story, they have done that before.
Title: Task Force Update Feedback!
Post by: BB_Prof on Oct 25, 2014, 01:00 AM
I love the new task force structure. We are still messing around with it and took on something far too hard earlier but we have learned from that. However, I noticed the flamethrowers have a longer range in operation mode than normal mode. With my tanks, in normal play I can sit just out of flamethrower range and take them out. However, in operation mode, the flamethrowers can get me. That's annoying especially as I was using my tanks to clear flamethrowers for the warrior guys.
 
 dr terror is harder. I use 12 max tanks and 8 max medics. I used to clear dr terror and only lose 1 tank all the way through. Now I failed twice on lvl 18. However, if i had 1 more tank per boat i could have beaten it so i am now upgrading my landing craft.
 
 We selected the 500 intel operation... Wow! 1,000 per cent statues. I think they are beatable but only with maxed armies so we will reduce our sights next time!
 
 i think it would be useful to have another dr terror type thing on a Monday now. As the intel resets on Monday, if u cleared your map over the weekend you will have very low chance to find intel on Monday and might not be able to war until Tuesday or Wednesday.
Title: Task Force Update Feedback!
Post by: BB_JonMutley on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by meonhoc                 View Post              
             
My (joking) comments was to the call of rating 1 star and "hurt them bad". It was not meant to predict Boom's future at all. And I am sorry about my bad choice of word, I meant to say unhappy customers.
 
 You are correct about the importance of communication and customer satisfaction. Supercell has implemented a lot of features based on players feedback in Clash and Hay Day, I'm sure it will be the same with Boom Beach. They need your (players) help though, please keep the feedback coming and help the game you all love.
 
 
 Sad story, they have done that before.
                  
    
 
meonhoc- no probs sir. Appreciate the acknowledgement. Apology accepted. Big respect.
Title: Task Force Update Feedback!
Post by: BB_iggnacho on Oct 25, 2014, 01:00 AM
Why have you changed the NPC bases system? After the pach this game was good... now is quite boring.
 
Title: Task Force Update Feedback!
Post by: BB_Daniemj on Oct 25, 2014, 01:00 AM
I spent over $3000 on BB, but thanks to the latest update I had enough. Thanks Supercell team on making my decision easier.
 You should change the name to Boom Greed.
 Keep your diamonds and your resources.
 Your most senior players will fight for their pride and position but the middle and junior players will ultimately pay the price and either quit or spend a fortune to try and survive.
 
 Good luck guys and girls. Keep on fighting and let the money roll in!
Title: Task Force Update Feedback!
Post by: BB_Ganzilat on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by supercooldudeguy                 View Post              
             
I love the update me and my friends can finally boom the beach together but there is an issue. If you didnt know a small bug has been released into the game. My whole map is cleared and i am getting no invasions.
                  
    
 
It isn't a bug, they want you to spend more money. The fan/player-base is now huge enough, so it's time to squeeze every last dime out of you
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by meonhoc                 View Post              
             
My (joking) comments was to the call of rating 1 star and "hurt them bad". It was not meant to predict Boom's future at all. And I am sorry about my bad choice of word, I meant to say unhappy customers.
 
 You are correct about the importance of communication and customer satisfaction. Supercell has implemented a lot of features based on players feedback in Clash and Hay Day, I'm sure it will be the same with Boom Beach. They need your (players) help though, please keep the feedback coming and help the game you all love.
 
 
 Sad story, they have done that before.
                  
    
 
With BB worth $294 Million and 458,000 downloads . Battle Buddies was no where close to that.
Title: Task Force Update Feedback!
Post by: BB_Narakputra on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Ulitimatesplash                 View Post              
             
Kid, I'm not even gonna lie, disabling the forums shows that I'm tired of you trying to help our game so I'm shutting down yiur platform. No one like EA cuz they don't care, they still to date haven't fixed their game. Your idea isn't smart
                  
    
 
you didnt get the sarcasm?? Did you??
 btw, kid?? Seriously?? Uve got nothing to add except kid?? Play Boom bit*h as someone reasonably pointed it out!!
Title: Task Force Update Feedback!
Post by: BB_superpuru on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Bluer                 View Post              
             
As a company that's thriving to increase their revenue, of course it's all about the money  But you obviously have to dress-up the update and make it seem like SC's trying to balance the game, for the better or the worst, however, it doesn't take much insight to figure out what they're really trying to accomplish here:
 
 
 
  • Put a limit on the number of bases that one can have on their map (25 for a maxed Radar) To discourage people from gathering & saving up juicy bases for big upgrades
  • Put a limit on the amount of loot that one can scout from a juicy player's base same as above
  • Decrease loot from NPC base same as above
  • Exponentially increase the difficult of Dr. Terror To hinder players from getting a big resource injection for a big upgrade
  • Increase the cost of diamonds for rushing upgrades/troop training, etc. Generate more revenue and the insane difficulty of Dr. Terror is the perfect catalyst for that As people will be pressured by running out of boost time
  • Decrease the cost of diamonds for buying resources? Gee, I wonder why
  • And what else? Oh yes. The Task Forces. Almost forgot about them. This one's easy: to deepen both the emotional and psychological attachment to the game by the players who have spent months and hundreds of dollars on it already.

 
 
 
                  
    
 

 very well said my friend. 100% agree with you
Title: Task Force Update Feedback!
Post by: BB_DrJim on Oct 25, 2014, 01:00 AM
Ok, here is a constructive suggestion:
 1. Lower terror base difficulty to near what it was previously. If some are not challenged, add more levels for more resources and power stones.
 2. Increase the caps on bases tomore reasonable numbers.
 3. Send a 1 week notice that all PVP and NPC bases will be reset. If some have valuable bases they have been keeping in reserve, they will have time to clear them before the reset.
 4. At the end of that week, reset everyone's bases to their cap and with a distribution of 70% NPC/30% PVP.
 5. As bases are cleared they will reallocate but there can be no more than 40% PVP bases.
 
 As things stand currently, my victory point total would have to rise significantly in order for me to clear enough bases to get under the base cap. That is unfair. A reset with notification would allow me to attack bases that I think I can beat and feel are worth clearing. The reset won't force me to attack resource-poor bases causing my victory point total to be so high that any new base spawned will be above my ability to defeat. This is just a suggestion and others might have tweaks. Something has to be done. I don't want to leave this game but I will if things stay as they are.
 
 If all you are interested in is getting us to spend more money you will ignore these suggestions. If you really want to make a game that is fun to play for years, you will implement them soon. Let's see where your priorities are.
Title: Task Force Update Feedback!
Post by: BB_BigP on Oct 25, 2014, 01:00 AM
My favorite quote- "this is really, like, maybe not the best thing ever..." haha!
 
 Anyway, good to see a video from a player who is mid level. Probably gives a more realistic comparison for the majority of players. You use different troops than I do, so it's good to be able to see some of the advantages/disadvantages of a different troop composition.
 
 Good quality, maybe try not to move the image around so much and so rapidly- makes me woozy.
Title: Task Force Update Feedback!
Post by: BB_Chainsaw83 on Oct 25, 2014, 01:00 AM
I enjoyed terror today. I got to level 18 and quit. Have level 13 tmeds with a lot of boost and could not go further. Made me think about how to beat him. It was maybe a little bit to much of a step up from old terror but it was a challenge.
Title: Task Force Update Feedback!
Post by: BB_Boogsy on Oct 25, 2014, 01:00 AM
Casual players will find it hard as well.
 
 Before the update they got a steady stream of free diamonds even if they logged in only once per day. Now they will find they get less free diamonds. And if they don't want to change their play style they will just have to live with less. Joining a Task Force for them is not an option because no leader will let them into their clan with such a low activity. So yeah, not joining a TF will have adverse effect on a player. And that's not what Tim promised.
Title: Task Force Update Feedback!
Post by: BB_Boomboom1 on Oct 25, 2014, 01:00 AM
FYI: SC no longer call it Dr. T. Name changed to Dr. S. As Dr Steroids
Title: Task Force Update Feedback!
Post by: BB_WobblyGoblin on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Bluer                 View Post              
             
As a company that's thriving to increase their revenue, of course it's all about the money  But you obviously have to dress-up the update and make it seem like SC's trying to balance the game, for the better or the worst, however, it doesn't take much insight to figure out what they're really trying to accomplish here:
 
 
 
  • Put a limit on the number of bases that one can have on their map (25 for a maxed Radar) To discourage people from gathering & saving up juicy bases for big upgrades
  • Put a limit on the amount of loot that one can scout from a juicy player's base same as above
  • Decrease loot from NPC base same as above
  • Exponentially increase the difficult of Dr. Terror To hinder players from getting a big resource injection for a big upgrade
  • Increase the cost of diamonds for rushing upgrades/troop training, etc. Generate more revenue and the insane difficulty of Dr. Terror is the perfect catalyst for that As people will be pressured by running out of boost time
  • Decrease the cost of diamonds for buying resources? Gee, I wonder why
  • And what else? Oh yes. The Task Forces. Almost forgot about them. This one's easy: to deepen both the emotional and psychological attachment to the game by the players who have spent months and hundreds of dollars on it already.

 
 
 
                  
    
 
Brilliantly put. The cap on resources from bases isn't being widely communicated but this is a clear push for more cash with no apparent benefit.
Title: Task Force Update Feedback!
Post by: BB_Admonkey on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Boogsy                 View Post              
             
So yeah, not joining a TF will have adverse effect on a player. And that's not what Tim promised.
                  
    
 
Exactly right. Not what was promised at all.
 
 It seems this update took a lot AWAY from players but didn't GIVE much— if anything— in return.
 
 I see SuperCell's POV: they run each game as its own business unit, and what code monkey on one of the app teams wouldn't want to see one of his or her "tweaks" result in an additional $10k per day in revenue? I mean, that's what it's really all about on the business side. It's not in their best interest to give things to the player. It's only when they've taken away so much that people stop playing that it "becomes serious" and they pivot in a new direction. The coders aren't motivated by the whining; if the revenue keeps rolling in— and particularly if it increases— they'll sit back, have a good chortle at all of the Sturm und Drang expressed here, swivel their webbed chairs back around to their monitors and dream up the next new way to eek out a few more quid in diamond purchases.
 
 It's like the insurance racket. Insurance companies don't make money by paying claims, they make money by rejecting them. SuperCell doesn't make money by giving players an easy road, they make money by making it harder.
 
 (Except for the early adopters, of course, who shot up the leader boards. The rest who follow have to content themselves with having SuperCell pull up the ladder behind the early leaders so no one else can make the same sort of climb.)
 
 I'd love to be a fly on the wall in Helsinki (one, because it would be warmer indoors than out) listening in to the Boom Beach "cell" chatter. I bet they're having quite a few laughs at our expense right now.
 
 And as far as their interior office design goes, I'd like to think they'd put one of MY quotes up on the wall, but I rather doubt it.
Title: Task Force Update Feedback!
Post by: BB_Radu on Oct 25, 2014, 01:00 AM
No rush decisions but working on the problems, okay! Better sooner than later...
 http://forum.supercell.net/showthrea...e-re-Listening
 thanks!
Title: Task Force Update Feedback!
Post by: BB_isimilus on Oct 25, 2014, 01:00 AM
How did you do on level 11 with the TMed? I got as far as you did here, didn't even try Level 11, would be a waste of gold. Used to be able to take down 12-13 levels so a bit of a setback. Upgrade to HQ 16 is gonna be difficult...
 Btw, thanks for posting
Title: Task Force Update Feedback!
Post by: BB_DerWeisseWolf on Oct 25, 2014, 01:00 AM
After all the anger and misunderstanding that this terrible update brought to our loved game that this greedy company released 3 days ago now I am already feeling a bit relieved.
 
 There is no hope that Boom Beach will be ever as fun as it was, I am accepting this now in my subconscence. My addiction to BB is healing. No need to login to BB anymore, there is nothing to do, no loot anymore to do big updates.,
 
 Dr terror is on steroids...
 
 The only thing that still keeps me here is that I started a nice taskforce group, and I don't wanna leave and close it now.
 otherways I would just close BB and take a break for two weeks.
 
 supercell really messed it up!!
 
 do you feel similar?
Title: Task Force Update Feedback!
Post by: BB_WSoares83 on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by isimilus                 View Post              
             
How did you do on level 13 with the TMed? I got as far as you did here, didn't even try Level 11, would be a waste of gold. Used to be able to take down 12-13 levels so a bit of a setback. Upgrade to HQ 16 is gonna be difficult...
 Btw, thanks for posting
                  
    
 
Kill the 3 BCs in the middle and the one near the HQ, deploy on the right flank and gatter nough GBE to kill the SL. I made it whith this strat, Bluer gave me the tip.
 
 I tried stage 15 and I did a perfect strat but I lost because I ran out of time, 180% BH is a RIDICULOUS boost for stage 15.
 
 For a final review I do agree Dr. T was maybe to easy and SL had to be added soon enough, but those ridiculous boosts from ice statues is too much, the dificulty scaled from Tetris to Demon Souls SL1 run.
Title: Task Force Update Feedback!
Post by: BB_WSoares83 on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Bluer                 View Post              
             
As a company that's thriving to increase their revenue, of course it's all about the money  But you obviously have to dress-up the update and make it seem like SC's trying to balance the game, for the better or the worst, however, it doesn't take much insight to figure out what they're really trying to accomplish here:
 
 
 
  • Put a limit on the number of bases that one can have on their map (25 for a maxed Radar) To discourage people from gathering & saving up juicy bases for big upgrades
  • Put a limit on the amount of loot that one can scout from a juicy player's base same as above
  • Decrease loot from NPC base same as above
  • Exponentially increase the difficult of Dr. Terror To hinder players from getting a big resource injection for a big upgrade
  • Increase the cost of diamonds for rushing upgrades/troop training, etc. Generate more revenue and the insane difficulty of Dr. Terror is the perfect catalyst for that As people will be pressured by running out of boost time
  • Decrease the cost of diamonds for buying resources? Gee, I wonder why
  • And what else? Oh yes. The Task Forces. Almost forgot about them. This one's easy: to deepen both the emotional and psychological attachment to the game by the players who have spent months and hundreds of dollars on it already.

 
 
 
                  
    
 
You have your review right here.
Title: Task Force Update Feedback!
Post by: BB_Liquid14 on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by BigP                 View Post              
             
My favorite quote- "this is really, like, maybe not the best thing ever..." haha!
                  
    
 
I had to chime in, this gave me a good laugh as well, lol.
Title: Task Force Update Feedback!
Post by: BB_Frozenarmy on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Bluer                 View Post              
             
As a company that's thriving to increase their revenue, of course it's all about the money  But you obviously have to dress-up the update and make it seem like SC's trying to balance the game, for the better or the worst, however, it doesn't take much insight to figure out what they're really trying to accomplish here:
 
 
 
  • Put a limit on the number of bases that one can have on their map (25 for a maxed Radar) To discourage people from gathering & saving up juicy bases for big upgrades
  • Put a limit on the amount of loot that one can scout from a juicy player's base same as above
  • Decrease loot from NPC base same as above
  • Exponentially increase the difficult of Dr. Terror To hinder players from getting a big resource injection for a big upgrade
  • Increase the cost of diamonds for rushing upgrades/troop training, etc. Generate more revenue and the insane difficulty of Dr. Terror is the perfect catalyst for that As people will be pressured by running out of boost time
  • Decrease the cost of diamonds for buying resources? Gee, I wonder why
  • And what else? Oh yes. The Task Forces. Almost forgot about them. This one's easy: to deepen both the emotional and psychological attachment to the game by the players who have spent months and hundreds of dollars on it already.

 
 
 
                  
    
 
So what keep me from saving up 25 juicy bases? Actually clearing your map everyday gives more resources. I have 260 pp so I can boost my R r once everyday and be a year before I run out.
 So it hurts them more than before.
Title: Task Force Update Feedback!
Post by: BB_Shnarfy on Oct 25, 2014, 01:00 AM
This game needed to get harder. Anyone who doesn't agree with that statement should also belive that supercell does not want to make more money.  
 
  Maybe they changed too much too fast. I know I'm still a little dizzy. There are a lot of questions that I'm still trying to find the answers for.
 
  Just let the update settle a little (like a week? two? If it's still unbearable and life is not worth living anymore I'll start a BBA (boom beach anonymous) or we'll picket, go on strike.  We'll chant "we want more from a free game"!!
Title: Task Force Update Feedback!
Post by: BB_babiasu on Oct 25, 2014, 01:00 AM
No
 
 (ten chars).
Title: Task Force Update Feedback!
Post by: BB_Picazzo5150 on Oct 25, 2014, 01:00 AM
I've complained so much about this update that I'm actually exhausted from it, but here I go.......
 
 
 
   I concur. This use to to be my favorite mobile game. I also invested a lot of money and time into it and I'm just livid with this update. It feels surreal. It just doesn't feel like the same game. Nobody attacking me and nobody spawning on my map. I cleared Dr Terror last week, for the first time, and now he is really tough. I don't mind tough, don't get me wrong , but it almost feels like they don't want you to win. Also, the rewards don't compare to the increased difficulty. Al least double my rewards after a certain level or even triple it 75% into completion. There is an idea for you to talk about next week Supercell ....over your mocha latte meeting.
 
  I don't care for the Task Force. It's just cheesy in my opinion. I belong to one and participate but, again, the rewards are not that great. Waiting 24 hrs to attack again is ridiculous. You have to depend on team mates that actually attack and not squat to receive the rewards. I do like having total control and depending on others is not my thing.
 
 
  I feel ♥♥♥♥♥ed that we waited so long for a real update and this is what we got. This update is all about co-op. There is nothing that focuses on the individual's base. No new buildings or troops. They wanted to change gameplay but they went about the wrong way. New troops create new offensive and defensive strategies. It's just a fact. We got taken. It's just a joke to me. And I said this a million times.... This forum has some of the most creative ideas, why didn't they pool through and incorporate them? No reply needed. I'm just disgusted. I also gave them 1 star in the apple store because that's the only power I have left, when it comes to this game.
Title: Task Force Update Feedback!
Post by: BB_Picazzo5150 on Oct 25, 2014, 01:00 AM
Tim,
 
   You say and I quote...
 
 "However, we aren't going to make any rash decisions, so please don't expect changes. I just wanted to let you know that we are aware of your concerns and will be talking about them all."
 
   Then thread closed. Why was the thread closed if you were all listening??
 
  And if we shouldn't expect any changes, we even bother having a meeting about it? It sounds like you all made your decision before you even laid your cards down.
 
  If The CEO of my company had seen all these hateful comments about this update disaster, heads would roll.
Title: Task Force Update Feedback!
Post by: BB_Detective on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Picazzo5150                 View Post              
             
"However, we aren't going to make any rash decisions, so please don't expect changes. I just wanted to let you know that we are aware of your concerns and will be talking about them all.
                  
    
 
I stopped reading Tim's post when he said this, it's pathetic.
Title: Task Force Update Feedback!
Post by: BB_jdk470 on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Frozenarmy                 View Post              
             
So what keep me from saving up 25 juicy bases? Actually clearing your map everyday gives more resources. I have 260 pp so I can boost my R r once everyday and be a year before I run out.
 So it hurts them more than before.
                  
    
 
Not true at all.  
 
 Before I could save up massive reso bases so I only need to kill say 5-10 for a 2mil stone upgrade.  That means I only need a tiny spawn rate if the cap stays high.  
 
 I've seen on avg less than 40k stone for a pvp base, so even 100% reso boost, that's less than 2mil stone for 25 bases, which isn't enough for a single late game upgrade like LC18.
 
 If you find a juicy base and save it, now you're penalized as your spawn rate goes down, making it even tougher to keep a high resource looting stream going.
 
 Throw in that it will be less likely to find juicy player bases as folks can't get to the big reso Dr T levels, and the whole economy of the game took a massive hit.
Title: Task Force Update Feedback!
Post by: BB_riznick on Oct 25, 2014, 01:00 AM
What percentage of players did it need to get more difficult for?
Title: Task Force Update Feedback!
Post by: BB_HyTy on Oct 25, 2014, 01:00 AM
I am lvl 28 with a lvl 10 radar, I have 3 unexplored areas and 210 metals, no npc bases and all the player bases are out of my league... I have been lucky to have 4 bases spawn sense the update... I am only able to upgrade the low cost towers... From generating resources.  Then I keep getting my base raided a couple times a day... All by players 4 or more lvls higher than me... This game was fun and I could spend most the day playing, now I spend any gold I gather to rebuild my troops and go on suicide missions to try and take out players on my map with next to none success... Just to try and increase my spawn rate...  I miss the old game...
Title: Task Force Update Feedback!
Post by: BB_Daddy on Oct 25, 2014, 01:00 AM
Guys - Tim has talked a lot about the feedback expressed with us mods today. I am 110% positive this was a typo.
 
 I believe what he intended to say was that SC are listening, but don't expect instant changes.
 
 Hang in there I know the Boom team really well, I spent a lot of time with them recently and they are a really nice bunch of people - they will take the issues expressed in the past few days very seriously.
 
 And from a personal standpoint (irrespective of me being a mod/youtuber etc) I do believe Dr T is too hard right now and that is what I am pushing to fix.
Title: Task Force Update Feedback!
Post by: BB_owene on Oct 25, 2014, 01:00 AM
Very few player bases and NPC
 Slow respawn=hard to get loot
 If everyone on your map is too tough, then you cant get any loot
 You clear the NPC bases
 It takes DAYS for you to get any respawn
 Im trying to lower my VPs
 Few people with my base on their map is very low
 It is and will be VERY hard to drop VPs
 If your VPs are too high for you; its a death sentence!  Its impossible to drop VPs like before!
 
 SC logic is that people will not want to wait so they will buy diamonds
 
 Money > Players
Title: Task Force Update Feedback!
Post by: BB_Cosmology on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Ganzilat                 View Post              
             
It isn't a bug, they want you to spend more money. The fan/player-base is now huge enough, so it's time to squeeze every last dime out of you
                  
    
 
I don't understand. You think SC wants players to buy Diamonds to build their offense/defense and then only attack bases in the TF? If no new spawns, then how would your base be attacked and how would player enjoyment happen with only one TF attack every day?
 
 I think the lacks of spawns is due to some unforeseen software glitch that surfaced after the update. Just my thinking.
Title: Task Force Update Feedback!
Post by: BB_zzPyrOzz on Oct 25, 2014, 01:00 AM
For some reason i like the update I'm still not sure how will I be able to do a big upgrade but i guess that will be fixed because there is no point for anyone to play the game if they cannot progress.
 So yeah waiting for the fix and having fun with my friends on the task force
Title: Task Force Update Feedback!
Post by: BB_GeneralToishta on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by owene                 View Post              
             
Very few player bases and NPC
  Slow respawn=hard to get loot
  If everyone on your map is too tough, then you cant get any loot
  You clear the NPC bases
  It takes DAYS for you to get any respawn
  Im trying to lower my VPs
  Few people with my base on their map is very low
  It is and will be VERY hard to drop VPs
  If your VPs are too high for you; its a death sentence!  Its impossible to drop VPs like before!
 
  SC logic is that people will not want to wait so they will buy diamonds
 
  Money > Players
                  
    
 
Another pathetically bored player crying about supercell. Close this thread please.
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Daddy                 View Post              
             
Guys - Tim has talked a lot about the feedback expressed with us mods today. I am 110% positive this was a typo.
 
 I believe what he intended to say was that SC are listening, but don't expect instant changes.
 
 Hang in there I know the Boom team really well, I spent a lot of time with them recently and they are a really nice bunch of people - they will take the issues expressed in the past few days very seriously.
 
 And from a personal standpoint (irrespective of me being a mod/youtuber etc) I do believe Dr T is too hard right now and that is what I am pushing to fix.
                  
    
 
Why Isn't there a sticky listing all of Supercell changes with this update? I thought this would be a common courtesy.
Title: Task Force Update Feedback!
Post by: BB_owene on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
Another pathetically bored player crying about supercell. Close this thread please.
                  
    
 
Yes, how else can we get SC's attention?
Title: Task Force Update Feedback!
Post by: BB_RudyH on Oct 25, 2014, 01:00 AM
Yes, it is good to play with other gamers but the upgrade has made the game much more frustrating.
 
 You build up your troops then find out after the upgrade they don't work well. Now you basically have to start over.
 
 You play for months and you start to get ahead then an update comes along and screws everything up. Sure change is good but Supercell missed the mark on this one.
 
 The update was a bit too much. Top players are managing to play okay. But low and middle players (even at level 40+) are complaining. You can't just boost building health 200+% and expect everything to be fine.
 
 I used to love this game (bought several diamonds along the way), now I'm mad and frustrated. Make the game enjoyable and players will be happy to buy diamonds.
 
 This is update is how to make a good game bad.
 
 Now, I'm ready to quit.
Title: Task Force Update Feedback!
Post by: BB_Flotsam on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Daddy                 View Post              
             
Guys - Tim has talked a lot about the feedback expressed with us mods today. I am 110% positive this was a typo.
 
 I believe what he intended to say was that SC are listening, but don't expect instant changes.
 
 Hang in there I know the Boom team really well, I spent a lot of time with them recently and they are a really nice bunch of people - they will take the issues expressed in the past few days very seriously.
 
 And from a personal standpoint (irrespective of me being a mod/youtuber etc) I do believe Dr T is too hard right now and that is what I am pushing to fix.
                  
    
 

 Can you give us any inside scoop on all the talk of an unannounced cap on loot from raiding pvp bases?  If true, this may affect playability of game for many players even more than all the other concerns raised....  
 
 
 Thanks!
Title: Task Force Update Feedback!
Post by: BB_owene on Oct 25, 2014, 01:00 AM
What?  We beat an operation and didnt get any loot.
Title: Task Force Update Feedback!
Post by: BB_vonline on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by supercooldudeguy                 View Post              
             
My task force just got a reward for beating an operation and you get loot enough loot to keep us going till they release an update
                  
    
 
How much loot?  What level op? And how many members in TF.
Title: Task Force Update Feedback!
Post by: BB_GeneralToishta on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by owene                 View Post              
             
Yes, how else can we get SC's attention?
                  
    
 
Bro, there is a thread above specifically for feedback. I mean really, how old are you? You don't know how to communicate your concerns without coming off like a compete jerk? Supercell may not have a perfect product but geez, give them time to improve. The "General" section used yo have interesting topics but recently tthere's been nothing but complaint after complaint. I'm not saying you shouldn't complain but keep it withing the appropriate thread and be expect full to SC.
Title: Task Force Update Feedback!
Post by: BB_Detective on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
Another pathetically bored player crying about supercell. Close this thread please.
                  
    
 
Another person "bugged" by people's responses.
Title: Task Force Update Feedback!
Post by: BB_babiasu on Oct 25, 2014, 01:00 AM
This update wipes out most of losers and n00bs. It's may be not a wise decision, but I don't disagree .
Title: Task Force Update Feedback!
Post by: BB_baohannd on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by owene                 View Post              
             
Yes, how else can we get SC's attention?
                  
    
 
Just leave a 1-star rating on Appstore or else they don't care.
 Tim says they are not going to make any rash changes, that's great, what were they doing before the update?
Title: Task Force Update Feedback!
Post by: BB_vonline on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by supercooldudeguy                 View Post              
             
We got about 10000 wood. And the task force is 25 people. Enough for a level 17 player like me
                  
    
 
Which op did you do?
Title: Task Force Update Feedback!
Post by: BB_owene on Oct 25, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
Bro, there is a thread above specifically for feedback. I mean really, how old are you? You don't know how to communicate your concerns without coming off like a compete jerk? Supercell may not have a perfect product but geez, give them time to improve. The "General" section used yo have interesting topics but recently tthere's been nothing but complaint after complaint. I'm not saying you shouldn't complain but keep it withing the appropriate thread and be expect full to SC.
                  
    
 
Ahhh... I was once in your footsteps... a few hours ago.
 
 I replied to these types of threads in your manner.  You will soon realize the big mistake SC and join the our side.
Title: Task Force Update Feedback!
Post by: BB_Jeza on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Picazzo5150                 View Post              
             
Tim,
 
   You say and I quote...
 
 "However, we aren't going to make any rash decisions, so please don't expect changes. I just wanted to let you know that we are aware of your concerns and will be talking about them all."
 
   Then thread closed. Why was the thread closed if you were all listening??
 
  And if we shouldn't expect any changes, we even bother having a meeting about it? It sounds like you all made your decision before you even laid your cards down.
 
  If The CEO of my company had seen all these hateful comments about this update disaster, heads would roll.
                  
    
 
I also commented about Tim's response in a different thread,
 
 http://forum.supercell.net/showthrea...he-real-farmer
 
 this other thread also contains a poll to vote on what you intend to do because of the changes.
 
 What annoys me is that Tim claims no rash decisions will be made. If making Dr Terror harder, increasing the diamond cost of troop replenishment, whilst reducing the spawn rate of treasure chests and reducing the number of bases on a map, isn't rash, then... It goes to show it was a calculated and rational decision on Supercell's behalf.
Title: Task Force Update Feedback!
Post by: BB_baohannd on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Daddy                 View Post              
             
Guys - Tim has talked a lot about the feedback expressed with us mods today. I am 110% positive this was a typo.
 
 I believe what he intended to say was that SC are listening, but don't expect instant changes.
 
 Hang in there I know the Boom team really well, I spent a lot of time with them recently and they are a really nice bunch of people - they will take the issues expressed in the past few days very seriously.
 
 And from a personal standpoint (irrespective of me being a mod/youtuber etc) I do believe Dr T is too hard right now and that is what I am pushing to fix.
                  
    
 
Hi I think I got a good idea for you guys to make money meanwhile not hurting other players.
 Maybe you should allow using gem to buy crystals.Thus paying more means getting closer to perfect statues, and that doesn't hurt other players. Meanwhile the number of statues are limited by the temple lvl so it will not get to IMBA.
 
 Harder Dr T is just a bad idea, without enough resources, I'll never be able to use gems to instant finish my upgrades.
Title: Task Force Update Feedback!
Post by: BB_PabloEstAmor on Oct 26, 2014, 01:00 AM
I have started changing my mind about Dr Terror.  I think most agreed that it was way too easy (I am lvl 35 & hadn't completed it myself), I even saw a video of ninjin beating the pre update stage 20 with one boat of warriors.  SC had two options a) exactly what they did, make those 20 stages harder b) extend the amount of stages past 20 with 20+ being a challenge to top players.  Even if they took this 2nd option their would still be a disparity between top players who can beat stages 20+ & those who can't.  You didn't expect stages 20+ to not give increasing resources & crystals right?  The top players would still pull ahead from the pack relatively.  Dr Terror needed to be a challenge for ALL players & it seems they did their best with a poor situation.  I'm sure they will tweak it here & there but I wouldn't count on the new premise changing much.
Title: Task Force Update Feedback!
Post by: BB_Watchiker on Oct 26, 2014, 01:00 AM
This Dr Terror upgrade has gone too far.  I don't know  if any one can beat  Dr . Terror level 20!  This maybe game killer for me. I have hundreds, maybe a over a thousand dollars invested in this game.  Maybe it was to easy before, but adding the Stock Lauchers and Defenvise Statues is way too much. The L20 Defensive Statue was at 212% at L20!!! I have a Level 20 HQ, 6 Offense Statues, and 2 Gunboat Statues, all on Power Powder Boost. I tried to beat it with Heavy/Bettie's, Warriors and Tank/Medics, all top levell, all boosted! Nothing worked. I can beat anybody, except this and I don't think it is beatable.
 I counted on beating Dr Terror for the resources and stones! They have taken away the only gift they give you.
 If this does not change, I am going to cut my loses on this game I have enjoyed so much. This is crazy.
 SuperCell is go too Far! If this does not change, I am quitting the game. My island is KYLE. CHECK IT OUT SUPERCELL AND SAY GOODBYE. NOT ANOTHER DOLLARS,
 Watchiker.
Title: Task Force Update Feedback!
Post by: BB_owene on Oct 26, 2014, 01:00 AM
Sooooo.... where do you stand now?
Title: Task Force Update Feedback!
Post by: BB_Jeza on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by profar                 View Post              
             
Why Isn't there a sticky listing all of Supercell changes with this update? I thought this would be a common courtesy.
                  
    
 
The changes were announced, they were sneaked in as a part of the co-op upgrade.
 
 http://forum.supercell.net/showthrea...k-of-the-Co-op
 
 Call it smoke and mirrors, distract everyone with the shiny new bauble whilst giving the underlying Boom Beach economy a kick where it hurts!
Title: Task Force Update Feedback!
Post by: BB_owene on Oct 26, 2014, 01:00 AM
Das ist gut
Title: Task Force Update Feedback!
Post by: BB_alfie6464 on Oct 26, 2014, 01:00 AM
I open the game .I look. Nobody invades me. No built because something is under construction. No I raise troop levels because the armory is busy. I do not attack because I need glasses, but no money or resources that I can not use. If I attack, I lose future resources for no one will come to take its place. Dr.Terror this, but do not attack because I have found that it is impossible. I close the game.
 What fun !!
Title: Task Force Update Feedback!
Post by: BB_PabloEstAmor on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by owene                 View Post              
             
Sooooo.... where do you stand now?
                  
    
 
Basically I think if I ever want to beat Terror I have to get a lot better, & it's a lot further away.  I also don't think I should've been able to beat him while my lvl was 35.  In the long run I think a harder terror adds value because it is another long term goal to reach for.  Beating Terror will be more an accomplishment now.  As someone said on the forum earlier, there was a time when Terror didn't have mines or boom mines, players adjusted & it became the norm.  The same thing will happen here.
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Jeza                 View Post              
             
The changes were announced, they were sneaked in as a part of the co-op upgrade.
 
 http://forum.supercell.net/showthrea...k-of-the-Co-op
 
 Call it smoke and mirrors, distract everyone with the shiny new bauble whilst giving the underlying Boom Beach economy a kick where it hurts!
                  
    
 
Great that the first time I've seen it but still does not address a lot of issues that are the most complained about.
Title: Task Force Update Feedback!
Post by: BB_owene on Oct 26, 2014, 01:00 AM
It was a major accomplishment before the downgrade
Title: Task Force Update Feedback!
Post by: BB_owene on Oct 26, 2014, 01:00 AM
Das ist gut
Title: Task Force Update Feedback!
Post by: BB_vonline on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by PabloEstAmor                 View Post              
             
I have started changing my mind about Dr Terror.  I think most agreed that it was way too easy (I am lvl 35 & hadn't completed it myself), I even saw a video of ninjin beating the pre update stage 20 with one boat of warriors.  SC had two options a) exactly what they did, make those 20 stages harder b) extend the amount of stages past 20 with 20+ being a challenge to top players.  Even if they took this 2nd option their would still be a disparity between top players who can beat stages 20+ & those who can't.  You didn't expect stages 20+ to not give increasing resources & crystals right?  The top players would still pull ahead from the pack relatively.  Dr Terror needed to be a challenge for ALL players & it seems they did their best with a poor situation.  I'm sure they will tweak it here & there but I wouldn't count on the new premise changing much.
                  
    
 
There is the issue of whether a change was needed. arguably yes.
 
 But it then there is the issue of the degree of change. They over corrected IMO.
Title: Task Force Update Feedback!
Post by: BB_Woweee on Oct 26, 2014, 01:00 AM
I agree with the OP
Title: Task Force Update Feedback!
Post by: BB_owene on Oct 26, 2014, 01:00 AM
Its too hard for the lower players of the game to keep up with boom.  They will quit because it will not be fun.
Title: Task Force Update Feedback!
Post by: BB_baohannd on Oct 26, 2014, 01:00 AM
Three simple snapshots.
 
 Before the update:
 Attachment 71991
 Yesterday:
 Attachment 71992
 Today:
 Attachment 71993
Title: Task Force Update Feedback!
Post by: BB_Jamesf01 on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by owene                 View Post              
             
Its too hard for the lower players of the game to keep up with boom.  They will quit because it will not be fun.
                  
    
 
I am not going to quit. So that is not a valid statement.
Title: Task Force Update Feedback!
Post by: BB_PabloEstAmor on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by vonline                 View Post              
             
There is the issue of whether a change was needed. arguably yes.
 
  But it then there is the issue of the degree of change. They over corrected IMO.
                  
    
 
I agree that they over corrected with Dr Terror.  However, I don't think their intent was nefarious (unlike other parts of the update).  I don't think it will be a big deal to ease up on the boosted statues & SLs etc.  I'm not sure how detailed their data is, but they will look at it in the comings weeks & hopefully find a sweet spot.
Title: Task Force Update Feedback!
Post by: BB_Jamesf01 on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by baohannd                 View Post              
             
Three simple snapshots.
 
 Before the update:
 Attachment 71991
 Yesterday:
 Attachment 71992
 Today:
 Attachment 71993
                  
    
 
It only lost half a star. That is not the end of the world!
Title: Task Force Update Feedback!
Post by: BB_owene on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Jamesf01                 View Post              
             
I am not going to quit. So that is not a valid statement.
                  
    
 
what lvl are you
Title: Task Force Update Feedback!
Post by: BB_Jamesf01 on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by owene                 View Post              
             
what lvl are you
                  
    
 
I am HQ 8 and Level 24.
Title: Task Force Update Feedback!
Post by: BB_Gremlin4 on Oct 26, 2014, 01:00 AM
I agree it will be harder to keep up as a little player, but that's no excuse to quit! It's more of an invitation to play more!
Title: Task Force Update Feedback!
Post by: BB_Cosmology on Oct 26, 2014, 01:00 AM
How do we receive our TF rewards?
 
 I just received a VP reward, but that used to be called the daily reward.
Title: Task Force Update Feedback!
Post by: BB_Jamesf01 on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Cosmology                 View Post              
             
How do we receive our TF rewards?
 
 I just received a VP reward, but that used to be called the daily reward.
                  
    
 
You have to wait until the Operation is over. I think an Operation is 24 Hours long. The Operation doesn't end when all the things got destroyed. It ends when the Operation's Time ends. Does that make any sense?
 
 I know that I didn't say it that clearly.
Title: Task Force Update Feedback!
Post by: BB_Thundercatz on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by supercooldudeguy                 View Post              
             
My task force just got a reward for beating an operation and you get loot enough loot to keep us going till they release an update
                  
    
 

 10k wood can keep u going for weeks? Are u like hq4?
Title: Task Force Update Feedback!
Post by: BB_Jamesf01 on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Gremlin4                 View Post              
             
I agree it will be harder to keep up as a little player, but that's no excuse to quit! It's more of an invitation to play more!
                  
    
 
+1
Title: Task Force Update Feedback!
Post by: BB_Cosmology on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Jamesf01                 View Post              
             
You have to wait until the Operation is over. I think an Operation is 24 Hours long. The Operation doesn't end when all the things got destroyed. It ends when the Operation's Time ends. Does that make any sense?
 
 I know that I didn't say it that clearly.
                  
    
 
Understood. Makes perfect sense. Our operation ends in about 90 minutes, so I'll see what happens. I believe a boat will deliver the reward, and may be titled TF reward.
Title: Task Force Update Feedback!
Post by: BB_Cosmology on Oct 26, 2014, 01:00 AM
I'm weathering the storm now. Sure hope things get back to normal, whatever that means.
Title: Task Force Update Feedback!
Post by: BB_JustMaster on Oct 26, 2014, 01:00 AM
Super Cell: I know some are going to accuse me of hyperbole when I say it felt kind of like there had been a death in the family when you killed Boom Beach.
 
 Sure, spawn rate bug aside, it can still be played to some extent. I spent a couple hours listlessly taking out some remaining NPC bases and even bothered myself to take Dr. Terror up to level 13. But you have gutted all of the passion out of the game, there is no more visceral emotional connection left for me.
 
 It seems you completely misunderstood our addiction to this game. Maybe you thought it lie in the graphics or the leader board interactions with other players, or some other aspect of the game you were particularly proud of. But what we were fanatically addicted to was progressing our warriors and our bases forward as fast as possible to the next level. We all aspired to make it to Level 20 someday, to fly on high where only the elite on today's leader board tread now. And, there was always something wonderful along the way waiting just tantalizingly at the edge of our grasp if we stretched for it - smoke, medics, another landing craft.
 
 Whatever your intentions were in regard to "updating" the game, the perceived outcome was that you have INTENTIONALLY killed any reasonable chance that we had to progress forward at a satisfactory rate, certainly without spending a fortune in real dollars. You probably made some kind of a statistical calculation that some percentage of players would leave, but a sizable portion would more than make up for it with increased spending to try to cling to the old level of progress. However, your perceived greed has gutted the sole from this game.
 
 However, since you can't quantify that heartfelt assessment for your short sighted management, the minimum it would take for me to possibly be sucked back into Boom Beach is:
 
 1) Fix the spawning bug for players with nothing to attack
 2) Average players should be able to make it on Dr. Terror to the same level as their HQ level
 3) Raise the invasion cap to 60
 4) Increase stone and iron levels on NPC bases to make up for the Dr. Terror loss
Title: Task Force Update Feedback!
Post by: BB_Jamesf01 on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Cosmology                 View Post              
             
I'm weathering the storm now. Sure hope things get back to normal, whatever that means.
                  
    
 
I did not understand a word you just said.
Title: Task Force Update Feedback!
Post by: BB_Cosmology on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Jamesf01                 View Post              
             
I did not understand a word you just said.
                  
    
 
Sorry, I meant that I'm not going to quit, and will wait to see how the spawning issue is addressed. That's what I meant by getting back to normal, that is new island spawns.
 
 This is what I hope most players will do, maybe make a decision to quit in a few weeks.
Title: Task Force Update Feedback!
Post by: BB_BeachBoomer on Oct 26, 2014, 01:00 AM
Serves SC right... I would rate the game 0 stars for the new update
Title: Task Force Update Feedback!
Post by: BB_BeachBoomer on Oct 26, 2014, 01:00 AM
I quit boom beach! Thanks to SC for the update that will save me $$$ buying all those diamonds from now on!
Title: Task Force Update Feedback!
Post by: BB_owene on Oct 26, 2014, 01:00 AM
Yup.....  
Title: Task Force Update Feedback!
Post by: BB_JonMutley on Oct 26, 2014, 01:00 AM
Here's some interesting data. I'm level 28, my HQ has been on the beach to lower my VP for a day and a half with no takers and my daily summery which came in 45 mins ago reads like this:- scouted 2, attacked 0, raided 0. Yesterday was scouted 3, attacked 0, raided 0. Clearly many others are inactive considering 3 days ago I would get scouted hundreds of times and attacked maybe 3 times a day. So the old HQ on beach is now a devoid strategy. Feel free to post any strategies other than base resource collecting.
Title: Task Force Update Feedback!
Post by: BB_Grapple on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by owene                 View Post              
             
What?  We beat an operation and didnt get any loot.
                  
    
 
It comes 24hrs later, in a boat next to your daily reward boat
Title: Task Force Update Feedback!
Post by: BB_Chezy77 on Oct 26, 2014, 01:00 AM
Bro get over it. It's a new challenge.
Title: Task Force Update Feedback!
Post by: BB_Cosmology on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by JonMutley                 View Post              
             
Here's some interesting data. I'm level 28, my HQ has been on the beach to lower my VP for a day and a half with no takers and my daily summery which came in 45 mins ago reads like this:- scouted 2, attacked 0, raided 0. Yesterday was scouted 3, attacked 0, raided 0. Clearly many others are inactive considering 3 days ago I would get scouted hundreds of times and attacked maybe 3 times a day. So the old HQ on beach is now a devoid strategy. Feel free to post any strategies other than base resource collecting.
                  
    
 
I think this is affecting most players, if not all. I too got my daily report a few minutes ago and it shows I was raided twice. That's probably because I was sitting on some maps before the game update. No new spawns for over 36 hours.
Title: Task Force Update Feedback!
Post by: BB_Detective on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Chezy77                 View Post              
             
Bro get over it. It's a new challenge.
                  
    
 
It is a new challenge....
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 that's impossible for lower/mid levels to beat...
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Frozenarmy                 View Post              
             
So what keep me from saving up 25 juicy bases? Actually clearing your map everyday gives more resources. I have 260 pp so I can boost my R r once everyday and be a year before I run out.
 So it hurts them more than before.
                  
    
 
Prior to the update I use to boost RR nearly every day on Non DrT days pushing the highest offensive upgrade I could. I'm sure with the loot cap and harder DrT that has paid off big time. Now After update same strategy applies but won't get same level of resources so smaller upgrades and more focus on defence for Intel.Also will deploy another RR 20 which I'm holding in my sculptor when I get to HQ 20.
Title: Task Force Update Feedback!
Post by: BB_zzPyrOzz on Oct 26, 2014, 01:00 AM
So you think that everyones first try to beat Dr.Terror got to stage 10+ ?
Title: Task Force Update Feedback!
Post by: BB_MayaGirl on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by graewa                 View Post              
             
I (we) am (are) the customer(s).
 I (we) pay for this game.
 Stop moving the goal posts.
 Pretend to care.
 Yes, you can't keep all of the people happy.
 You could try to keep most of them happy (that must be hard).
 I agree with a lot of the forum posts that state you have ruined a good game.
 I (we) have spent money on this game (base defences, troops and boats) some of us nothing and some of us thousands.
 I (we) have made an investment in the game in time and money and expect it to have a future.
 I (we) expected the game to run for a few years, or I (we) would't have put so much time and money into it (the game).
 Hear my (our) call.
 Income comes from customers, massive income comes from happy customers who tell friends.
 Declines begin when unhappy customers tell friends.
 It is a sad world we live in when a major supplier with a monopoly ignores clients.
                  
    
 
I have to agree with this...   Well said...
Title: Task Force Update Feedback!
Post by: BB_JonMutley on Oct 26, 2014, 01:00 AM
To get the loot you must also have been in the team for 24 hours counting from the end of the team game. If you swap teams it won't come in until you've done a full turn in your new team for 24 hours plus the difference to loot collection.
Title: Task Force Update Feedback!
Post by: BB_Sirix on Oct 26, 2014, 01:00 AM
Do what I do. Log in a couple times a day, collect resources, upgrade a bit, regain a few resource bases, and then do something else. Lvl35 at ~140 VP, or maybe higher in level. I don't pay attention too much
 
 Note: This is not my reaction to the update. It's how I've been playing for a while
Title: Task Force Update Feedback!
Post by: BB_Cosmology on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by JonMutley                 View Post              
             
To get the loot you must also have been in the team for 24 hours counting from the end of the team game. If you swap teams it won't come in until you've done a full turn in your new team for 24 hours plus the difference to loot collection.
                  
    
 
Ahhh, that makes sense. Never thought of that.
 
 When we were setting up our TF, we had 4-5 players join then quit. Why would they join and quit? They could have inspected each TF member to see of they wanted to become a member.
Title: Task Force Update Feedback!
Post by: BB_BigP on Oct 26, 2014, 01:00 AM
I'm just going to save all the PVP bases I have and slowly raid when I need to do upgrades. I was focusing on NPC bases and it took me a long time to raid enough where they were starting to provide decent loot. Now, I won't have any for a long time and the loot cap will make them less valuable anyway.
 
 At this point, I would not be surprised if I logged in one day and SC had just taken every single base off my map to "give me a fresh start, so I won't feel so overwhelmed..." As if BB were having a deep psychological impact on my well being. Geez.
 
 I am not a COC player, but those who are seem to be saying that this game is starting to resemble COC. I thought SC specifically said that they wanted BB to be a completely different experience, with mechanics and economy that did not resemble COC. Has that changed? Is COC such a successful revenue model that the original philosophy espoused by the BB team has drifted?
Title: Task Force Update Feedback!
Post by: BB_JustMaster on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by zzPyrOzz                 View Post              
             
there is no point for anyone to play the game if they cannot progress.
 
                  
    
 
The quoted part of your statement, I agree with...
Title: Task Force Update Feedback!
Post by: BB_MBC on Oct 26, 2014, 01:00 AM
It is a challenge. But with every good challenge u should feel like u should get a good pay out. The new dr terror is like working at nasa for minimun wage. Hard work, crappy pay.
Title: Task Force Update Feedback!
Post by: BB_Shnarfy on Oct 26, 2014, 01:00 AM
If not fixed, some people may have to face the real world. Myself included. Just do it. Save humanity. Keep us off the streets.
Title: Task Force Update Feedback!
Post by: BB_Ferretbusiness on Oct 26, 2014, 01:00 AM
Honestly the stage four shock launcher isn't even within range of the hq. Not that big of a deal.
Title: Task Force Update Feedback!
Post by: BB_JonMutley on Oct 26, 2014, 01:00 AM
Hahahaha! Hilarious! I laughed hard at that bud. Nice one.
Title: Task Force Update Feedback!
Post by: BB_AdjeD on Oct 26, 2014, 01:00 AM
^^
 
  Of all the posts I've read today, yours captures the most how I feel about the game right now. Especially the third paragraph is spot on in my opinion and I don't understand how Supercell hasn't come to the same conclusions or is totally failing to act on them. Thanks for writing this down.
Title: Task Force Update Feedback!
Post by: BB_Cosmology on Oct 26, 2014, 01:00 AM
It might have been a health hazard before the game update. I've read that some forumers play for 5-6 hours a day. That doesn't leave much time for work, mowing the lawn, doing dishes, laundry, etc. Heck, may not leave time for a haircut. Some players may need a shower too.
 
 Just trying to make some lighthearted fun like you were doing. We need a few smiles now.
Title: Task Force Update Feedback!
Post by: BB_vonline on Oct 26, 2014, 01:00 AM
If you're not used to going outside order some sunscreen on amazon before you venture out.
Title: Task Force Update Feedback!
Post by: BB_ConradJr138 on Oct 26, 2014, 01:00 AM
I see how boom beach would like to make Dr Terror harder but that addition of ice statues takes it a little to far and makes it very hard and difficult to beat. I think that should be taken out I do like the incorporation of the shock launcher as I had predicted that it would be added in but I think you should probably add another 5 levels to the friday doctor terror and then on the 21st level include the shock launcher and they level up as I keep going. These are just my suggestions and I hope u take them into consideration
Title: Task Force Update Feedback!
Post by: BB_Shnarfy on Oct 26, 2014, 01:00 AM
I cant help it. The whole mess cracks me up
Title: Task Force Update Feedback!
Post by: BB_ccvhc on Oct 26, 2014, 01:00 AM
/signed
 
 good job
Title: Task Force Update Feedback!
Post by: BB_Cosmology on Oct 26, 2014, 01:00 AM
Yes, trying to pass some time, on the forum and watching football.
Title: Task Force Update Feedback!
Post by: BB_Thundercatz on Oct 26, 2014, 01:00 AM
I must say I agree. This was good while it lasted.
Title: Task Force Update Feedback!
Post by: BB_characters on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Daddy                 View Post              
             
Guys - Tim has talked a lot about the feedback expressed with us mods today. I am 110% positive this was a typo.
 
 I believe what he intended to say was that SC are listening, but don't expect instant changes.
 
 Hang in there I know the Boom team really well, I spent a lot of time with them recently and they are a really nice bunch of people - they will take the issues expressed in the past few days very seriously.
 
 And from a personal standpoint (irrespective of me being a mod/youtuber etc) I do believe Dr T is too hard right now and that is what I am pushing to fix.
                  
    
 
You guys can make it like 100 more stages for those who can finish Dr. in 15 minutes and those who think yesterday Dr was a piece of cake. However, for the majority of us, just give back our normal Dr as WE NEED TO PROGRESS!
Title: Task Force Update Feedback!
Post by: BB_yyang61 on Oct 26, 2014, 01:00 AM
If you think Dr. Terror is insane and so as Supercell, then give them 1 star in app store to warn them.
Title: Task Force Update Feedback!
Post by: BB_characters on Oct 26, 2014, 01:00 AM
Don't worry, the Chinese will take SPC down. They are furious.
Title: Task Force Update Feedback!
Post by: BB_Ghonadz on Oct 26, 2014, 01:00 AM
Boy theres really no calming anyone down is there lol... Im as upset as everyone else, but you guys are now cherry picking comments...
 
 For those of you relatively new to the game, there was a pretty big issue in a previous update, I cant quite recall what it was, but very much to his credit, Tim listened to what the forum members had to say, went back to the team and actually got some very good changes taken care of.
 
 And For those of you who maybe have never heard of YouTube, Daddy is a pretty good guy and not even really a Boomer (he plays clash sometimes!)  He isnt a paid shill from SuperCell, just someone who enjoys their games...
 
 Try to take a breath, go look at some leaves falling off of trees until Monday afternoon, and give the people who created the issue in what I think might be good faith trying to make a good game, a chance to address your concerns.
 
 If things still suck by next weekend, then you can all fly to Finland and hunt Tim down.  Just dont mess with Daddy, he's the real James Bond....
Title: Task Force Update Feedback!
Post by: BB_dinner on Oct 26, 2014, 01:00 AM
as far as I know, very few player can take down lv 20 dr. terror without boosting any statue, even among those who have 8*20 boats, 50%+ dps, 60+ gb , 30+ hp, all techs maxed.
 
 It is really insane...
Title: Task Force Update Feedback!
Post by: BB_samanta on Oct 26, 2014, 01:00 AM
Dr. Terror is so hard guys. Idols in Dr. Terror is making my head go around. Can't beat him. I am at VP 600 and level 19 and I couldn't get past Level 14 of Dr. Terror. Previous there were days when I was able to complete Level 20.
 
 The problem with harder Dr. Terror is you need to make more hit on villages to steal resources. This makes the VP level go high real soon and makes life tough. I used to be around 530 VP and now because of the need for resource and need for intel, I kept on hitting and my VP is 600. Now I am facing all big guys with big guns. They raid my home, take my resource base and it's not balanced at all. I am not ready for this level of fights.
 
 Please make some changes. This is not fair.
Title: Task Force Update Feedback!
Post by: BB_owene on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Gremlin4                 View Post              
             
I agree it will be harder to keep up as a little player, but that's no excuse to quit! It's more of an invitation to play more!
                  
    
 
You cant have fun and play when you clear your map!
Title: Task Force Update Feedback!
Post by: BB_yyang61 on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by characters                 View Post              
             
Don't worry, the Chinese will take SPC down. They are furious.
                  
    
 
This is a serious problem. Since we cannot beat Dr. Terror, the players we are gonna attach will usually have a little resources. Therefore, we cannot get enough resources both from Dr. Terror and players. People used to finish big upgrade in two days now take more than a week because there is a cap on the invasions.
 
 We are gonna die, seriously.
Title: Task Force Update Feedback!
Post by: BB_Dadda on Oct 26, 2014, 01:00 AM
Honestly, I like most of the new changes. I like team missions and I don't mind that Dr. Terror is harder.
 
  But what will drive me away from Boom Beach is not having targets left to attack. I'm just not getting them anymore. at this rate, it will take me a week to collect enough gold to upgrade anything in my armory, and that assumes I don't get raided in the meantime. I've spent plenty of money on diamonds - mostly just out of convenience to speed things up, even though I knew I could get enough resources if I was more patient. But at this rate, I don't think I could possibly gather enough gold in a week to upgrade anything, and I'm not going to pay every time I upgrade.
 
  There has also been a definite slowdown in the rate of Intel collection. My task force of 25 people have collected less than 10 today, compared to over 150 yesterday. I'm okay with a slowdown, but you're telling me we're supposed to gather Intel for a  week and a half before attacking something our level?  Too slow, Supercell.
Title: Task Force Update Feedback!
Post by: BB_Woweee on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Gremlin4                 View Post              
             
I agree it will be harder to keep up as a little player, but that's no excuse to quit! It's more of an invitation to play more!
                  
    
 
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 
 What he said.
Title: Task Force Update Feedback!
Post by: BB_LorneMalvo on Oct 26, 2014, 01:00 AM
On my main account, other than dr t, I have attacked a total of 5 times since the update, including two task force operations. I am upgrading whatever I can upgrade using resources from my production and rewards. The dr t loot was not sufficient for a major upgrade so my deposit of juicy bases got a dent. I don't know what I'll do after the current deposit is depleted.
 
 this is hayday for me now. No fun for me any more but I might keep playing like this until it hits a wall.
Title: Task Force Update Feedback!
Post by: BB_Kelras on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Gremlin4                 View Post              
             
I agree it will be harder to keep up as a little player, but that's no excuse to quit! It's more of an invitation to play more!
                  
    
 
It is a reason not to pay Supercell anymore. Vote with your wallets. Take the fight to where it really hurts. Their wallets.
Title: Task Force Update Feedback!
Post by: BB_baohannd on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by characters                 View Post              
             
Don't worry, the Chinese will take SPC down. They are furious.
                  
    
 
Exactly, Chinese BB official weibo(twitter) is already filled by angry players, and they are forced to reply that they are going to make some changes.
 
 I believe the Chinese BB android agent is also very angry too, they have just pushed the game in to the market and spent a lot of money promoting the game, now they are faced with severe customer losses. If SC doesn't do anything, they are gonna lose money. LOL.
Title: Task Force Update Feedback!
Post by: BB_Boomboom1 on Oct 26, 2014, 01:00 AM
That was my thought also lol. The forum seem more fun interesting to read than the game itself currently.
Title: Task Force Update Feedback!
Post by: BB_Shnarfy on Oct 26, 2014, 01:00 AM
You bought diamonds to speed things up. Diamonds are not supercell stock.
  If you are unhappy with this game your voice is gonna matter.  I believe that. But for the love of (name your god here) stop thinking that you own this game.
  I would never buy diamonds for this game or any other app. You know why?  Because they can change it for any reason and at any time whether you like it or not.
  Rant over.
  p.s
  i think they are kind of rebooting to catch the c.eaters.
Title: Task Force Update Feedback!
Post by: BB_Rudeman on Oct 26, 2014, 01:00 AM
Hi Tim, some thoughts:
 1) Task Forces: Love the new task forces.  However, I have one issue and that is the leaderboards.  If TF A started one day before TF B, and they both run 1 mission per day and have the same ability then TF A will ALWAYS have one more mission under their belt and therefore will ALWAYS be ahead of TF B on the leaderboards.  I don't know how you would do it but I'd like to see some way of putting everyone on the same playing field to encourage TF B that they can lead some category on the boards. Maybe you group the leaderboards by the number of missions played?  That way TF A is not compared with TF B (or TF C that started one week after TF A).
 
 2) Dr T: I have been finishing Dr T for a couple of months now.  I welcome some form of challenge but the cumulative changes (SL, DBD and BH with insane % boosts) are too much.  I would be fine with SLs and reasonable % statues introduced in the 1st 20 levels but as it stands I think you've penalized the mid and lower level players and crushed their hopes of ever finishing.  If you want to introduce SLs plus huge % boosts on statues, do it in levels 21-25 (or, as I recall seeing once, a separate mission against Mrs T! lol).
 
 3) Spawn nerf.  HATE this, you have ruined the way I play this game which has been attacking a mix of mostly NPC with some PVP while trying to max my lvl 18 Armory.  My map is full of bases but now, every VP I gain will stick as there will be no more spawns until I get below 25 bases.  That means I am forced to gain 40? 50? more? VP with no hope of spawns to counteract that.  That puts me at a disadvantage vs players in my VP level who cleared their maps and are getting spawns to counteract their VP gains. With all due respect Tim your answer that this helps players who were 'overwhelmed' by their full maps in simply unacceptable, I never heard that complaint ONCE from anyone.  I loved having lots of choice of bases.  Nerfed spawn rates forces people to play your game LESS, not more.  This reminds me of when you tried to cap our playing time to 5 hours a day a few months ago, why does SC do this?  It makes NO sense.
 
 4) Loot nerf: HATE this, did you nerf the resource costs accordingly?  No. This appears to be a money grab, if you can reasonably explain it otherwise I'm willing to listen.  Combined with the spawn nerf and you get no way to advance except by buying diamonds.  You are frustrating your paying customers, is that really what you want to do?
 
 Thanks for listening.  I know you're getting flamed for these changes but I know there have also been a few kudos for your being here and reading and replying, I have always been grateful for that.
 
 Rudeman
Title: Task Force Update Feedback!
Post by: BB_vonline on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Shnarfy                 View Post              
             
You bought diamonds to speed things up. Diamonds are not supercell stock.
 If you are unhappy with this game your voice is gonna matter.  I believe that. But for the love of (name your god here) stop thinking that you own this game.
 I would never buy diamonds for this game or any other app. You know why?  Because they can change it for any reason and at any time whether you like it or not.
 Rant over.
 p.s
 i think they are kind of rebooting to catch the c.eaters.
                  
    
 
If you buy food from your local groccer you don't get ownership.  If they change the food selections they stock to things you don't like do you give them feedback? Do you remind them that you have been a loyal customer for X years and will have to take your business elsewhere if they do not reconsider?
Title: Task Force Update Feedback!
Post by: BB_GenJi on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by vonline                 View Post              
             
If you buy food from your local groccer you don't get ownership.  If they change the food selections they stock to things you don't like do you give them feedback? Do you remind them that you have been a loyal customer for X years and will have to take your business elsewhere if they do not reconsider?
                  
    
 
+1
 10char
 
Title: Task Force Update Feedback!
Post by: BB_Boogsy on Oct 26, 2014, 01:00 AM
You don't necessarily need to quit but everybody in their right mind should probably stop buying diamonds. The current system is only gonna suck your wallet dry and make you look like a sucker.
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 26, 2014, 01:00 AM
Who on the forum's has been claiming ownership from buying diamonds. But customers who buy or not buy diamonds expect to be treated fairly with the time invested in there product.
Title: Task Force Update Feedback!
Post by: BB_ccvhc on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Boomboom1                 View Post              
             
That was my thought also lol. The forum seem more fun interesting to read than the game itself currently.
                  
    
 
The same can't be said for my game.
Title: Task Force Update Feedback!
Post by: BB_Flasho on Oct 26, 2014, 01:00 AM
Signed++++++++
Title: Task Force Update Feedback!
Post by: BB_Shnarfy on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by vonline                 View Post              
             
If you buy food from your local groccer you don't get ownership.  If they change the food selections they stock to things you don't like do you give them feedback? Do you remind them that you have been a loyal customer for X years and will have to take your business elsewhere if they do not reconsider?
                  
    
 
I would. And I would.
Title: Task Force Update Feedback!
Post by: BB_staten12 on Oct 26, 2014, 01:00 AM
The increased diamond cost really is like a form of digital theft... Especially for players like myself who had purchased a pack pre-update expecting one cost, then after the update that cost doubles.  Troop training cost is absolutely absurd now.  Was hesitant to spend even 54 diamonds to speed up the troops before, but I will 100% not be paying 96 diamonds to speed up troop training lol.  Have 451 diamonds left which will be my last purchase unfortunately.
Title: Task Force Update Feedback!
Post by: BB_Kelras on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by vonline                 View Post              
             
If you buy food from your local groccer you don't get ownership.  If they change the food selections they stock to things you don't like do you give them feedback? Do you remind them that you have been a loyal customer for X years and will have to take your business elsewhere if they do not reconsider?
                  
    
 
In a legal sense, no you do not have any ownership of the company. What this means is that if, say Walmart, were to go belly up (lol, like that would happen in the next decade) and you hold common/preferred stock (that is ownership) you would be out whatever you invested in the company. Because Walmart is a S-Corp you have limited liability. Meaning, if Walmart holds a bunch of debt you aren't going to be out your home and car. Now, if Walmart goes under in this fictional situation there is a chance that you will get paid something when all of their assets are liquidated. A stockholder is really low on the totem pole so don't expect to get much.
 
 What you are explaining is having a voice, and by having a voice I mean you're wallet and yourself are speaking. Thus, when you tell the local CVS that you want to purchase cigarettes you are doing so with your voice (feedback) and wallet (purchasing at Walgreens et. al). However, you do not have and ownership in the company. If you did you would be able to vote on members that get elected to the board of directors and possibly get paid dividends if the company does well and authorizes them.
 
 There is a great big fat red line between taking your money elsewhere and actually having a stake in the company. The latter being that you actually have some rights to assets and have invested capital into a stock.
Title: Task Force Update Feedback!
Post by: BB_Swasgorg on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Cosmology                 View Post              
             
Sorry, I meant that I'm not going to quit, and will wait to see how the spawning issue is addressed. That's what I meant by getting back to normal, that is new island spawns.
 
 This is what I hope most players will do, maybe make a decision to quit in a few weeks.
                  
    
 
The same can be said for me. Although I am exceptionally disappointed with Supercell after the last update, I'm not going to quit as of yet. So I'll just keep an eye on the forums to see if any changes come, especially after the storm of angry players in every corner.
 
 P.S. I have never bought a single gem or diamond in Supercell's games.
Title: Task Force Update Feedback!
Post by: BB_ravvvvv on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
Please take your time to check out and enjoy the update, then leave us your honest and constructive thoughts in this thread - thank you!
 
  Update info: http://forum.supercell.net/showthrea...=1#post3083661
                  
    
 
Was waiting so long for something fresh and new and BOOM! there you go!
 
  Good job SC team!
 
  Ps.
  Why so many complains about Dr.terror?
  Yes,is harder now.
  Just the same like was harder before for lower level players...
  Give time and go level up slowly.
  Why the rush?
  Why everything must be easy?
Title: Task Force Update Feedback!
Post by: BB_Swasgorg on Oct 26, 2014, 01:00 AM
Signed: Cordiale.
 
 
P.S I have never spent money on Supercell's games.
Title: Task Force Update Feedback!
Post by: BB_Swasgorg on Oct 26, 2014, 01:00 AM
I've just posted a 1-star review on the App Store after reading this...
Title: Task Force Update Feedback!
Post by: BB_Cosmology on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Swasgorg                 View Post              
             
The same can be said for me. Although I am exceptionally disappointed with Supercell after the last update, I'm not going to quit as of yet. So I'll just keep an eye on the forums to see if any changes come, especially after the storm of angry players in every corner.
 
 P.S. I have never bought a single gem or diamond in Supercell's games.
                  
    
 
I too have yet to spend a penny with BB. I might in the future.
 
 Something is definitely wrong with the game update on their servers, software related. Seems everyone has no new island spawns. It is worth waiting some time since BB is fun to play, especially since the TF is now available.
Title: Task Force Update Feedback!
Post by: BB_Swasgorg on Oct 26, 2014, 01:00 AM
At least I didn't fall into Supercell's wallet-trap, never spent money on the game.
Title: Task Force Update Feedback!
Post by: BB_jp2bollig on Oct 26, 2014, 01:00 AM
Your paying for diamonds in the game to upgrade stuff not for them to Listen to your ideas...
Title: Task Force Update Feedback!
Post by: BB_Swasgorg on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by jp2bollig                 View Post              
             
Your paying for diamonds in the game to upgrade stuff not for them to Listen to your ideas...
                  
    
 
Are you talking to me? I will make it clearer: I have never bought diamonds or gems in the game therefore I have never spent real ​money on Supercell's games.
Title: Task Force Update Feedback!
Post by: BB_jp2bollig on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Swasgorg                 View Post              
             
Are you talking to me? I will make it clearer: I have never bought diamonds or gems in the game therefore I have never spent real ​money on Supercell's games.
                  
    
 
No I'm just saying im tired of people complaining that there buying diamonds and saying that supercell don't listen to there ideas
Title: Task Force Update Feedback!
Post by: BB_Swasgorg on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Cosmology                 View Post              
             
I too have yet to spend a penny with BB. I might in the future.
 
 Something is definitely wrong with the game update on their servers, software related. Seems everyone has no new island spawns. It is worth waiting some time since BB is fun to play, especially since the TF is now available.
                  
    
 
I must say that Task Forces on their own did make the game more interesting, especially with the social aspect. However, extra features are no fun if the very fundamentals of the game are broken.
Title: Task Force Update Feedback!
Post by: BB_Swasgorg on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by jp2bollig                 View Post              
             
No I'm just saying im tired of people complaining that there buying diamonds and saying that supercell don't listen to there ideas
                  
    
 
Oh, I see. Sorry about the aggressive reply.
Title: Task Force Update Feedback!
Post by: BB_Kelras on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by jp2bollig                 View Post              
             
No[,] I'm just saying [I'm] tired of people complaining that [they're] buying diamonds[,] and saying that upercell [doesn't] listen to [their] ideas[.]
                  
    
 
Supercell doesn't have to listen to their ideas, but when the players who pay for diamonds are the lifeblood of the developers they can stop paying them and demand change. Whether or not Supercell listens is entirely up to them. However, when paying customers are going away they may think twice and actually listen to the customer. It is in their best interest to do so.
Title: Task Force Update Feedback!
Post by: BB_Detective on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by ravvvvv                 View Post              
             
Was waiting so long for something fresh and new and BOOM! there you go!
 
 Good job SC team!
 
 Ps.
 Why so many complains about Dr.terror?
 Yes,is harder now.
 Just the same like was harder before for lower level players...
 Give time and go level up slowly.
 Why the rush?
 Why everything must be easy?
                  
    
 
Do you think that people are only complaining about Dr Terror? Dr Terror isn't the only problem with this new update, it's also the invasion spawn rates that have been lowered are also a problem. If it takes longer than usual for bases to spawn, and you can't rely on Dr Terror to get your loot anymore, what are you supposed to do?
Title: Task Force Update Feedback!
Post by: BB_MohammedBH on Oct 26, 2014, 01:00 AM
Yes, because eventually I will be in a position that I can't upgrade anything. Previously I was depending too much on terror days to do the big upgrade.
 
 Last day I had in mind to upgrade my GB to lvl 18, I was no close to that, only half of the resources or maybe less, and it was Sat terror which is the friendly one to the Tmeds players.
 
 Also so with the resource cap and spawn limitation, specially I'm not a part of any TF, I have no f****** idea how I gonna upgrade my GB to 18.
 
 I will ill give it a couple of days more, if they wouldn't fix this I will just quit and focus more on CoC.
 
 I was enjoying both of them.
Title: Task Force Update Feedback!
Post by: BB_congzai on Oct 26, 2014, 01:00 AM
Hey Tim, is the resource cap on players whom spawn on our map real?
 The patch notes released in their Chinese forums did mention something like that ,
 but there is nothing mentioned on our English forum, did you guys 'accidentally' left this piece of info out or
 there is some misinformation from the Chinese sites?
 
 for those players who clears map often, does The number of Players who spawns on your map with massive resources still spawn
 after the update?
Title: Task Force Update Feedback!
Post by: BB_congzai on Oct 26, 2014, 01:00 AM
Yawns, 15 players on my map, my last spawn is 6 days ago, cleared all npcs and some players after the update ..
 
 
 and dr terror is not hard enough, buffed that baddie with double master piece BH, 212% isn't alot,
 u guys should under estimated the ability of people who play your game. Make it 600k health,
 
 brAvo! Good job done
Title: Task Force Update Feedback!
Post by: BB_matias067 on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Detective                 View Post              
             
Do you think that people are only complaining about Dr Terror? Dr Terror isn't the only problem with this new update, it's also the invasion spawn rates that have been lowered are also a problem. If it takes longer than usual for bases to spawn, and you can't rely on Dr Terror to get your loot anymore, what are you supposed to do?
                  
    
 
No NPC/PVP spawn means no chance of getting intel...
 No intel means i'm not able to contribute intel to my Task Force...
 Not being able to contribute intel to my Task Force means i'll always get booted out of my Task Force... (because of not participating)
 So i'll always be kicked-out of the TF?!? what's the sense in that?
 Should I rely on getting raided by others to get a chance of getting just one intel? (by destroying some units of the attackers)
 SC shouldn't make this TF update in the first place.
Title: Task Force Update Feedback!
Post by: BB_Stitch on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by characters                 View Post              
             
You guys can make it like 100 more stages for those who can finish Dr. in 15 minutes and those who think yesterday Dr was a piece of cake. However, for the majority of us, just give back our normal Dr as WE NEED TO PROGRESS!
                  
    
 
Bottom line is indeed "we need to progress".
 
 For me Dr T is a fun part of the game aimed at Mid to Low players anyway. What were you thinking changing this to cater to the Elite Trophy Pushers? These guys now have insanely hard Task Forces if they want to be tested, this is enough. Leave Dr T alone for the mid to low players as it's their main way of progressing and playing in this game.
 
 We all know how difficult this game can turn if you raise your VP too high. Don't force people to attack for loot as they will become stuck in the game and quit. Trust me!
 
 Also, why heavily restrict the number of bases that spawn on the map? Please show me 1 comment on this forum from anyone complaining that they were "overwhelmed" by the number of bases to attack. People need these extra bases so they can swap them to eventually find ones with loot.
 
 Tim, you gave me this comment personally via PM. I'm paraphrasing here but it was "best way to progress in Boom Beach is on Dr T days. During the week save up your big loot PvP bases and keep swapping the low ones. Then on Dr T days you can use his loot plus the few big ones you've saved up to progress".
 
 I now feel a bit let down as the model of the game has completely shifted (without warning).
 
 I skipped yesterday's Dr T.
Title: Task Force Update Feedback!
Post by: BB_matias067 on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Shnarfy                 View Post              
             
If not fixed, some people may have to face the real world. Myself included. Just do it. Save humanity. Keep us off the streets.
                  
    
 
I'm gonna get chronic fatigue syndrome because of this.
Title: Task Force Update Feedback!
Post by: BB_uz4play on Oct 26, 2014, 01:00 AM
In multiplayer
   "A"  you have no idea if your random clan members are online
                      "B"  you have more then 1 base to attack which leads players attacking the base where you're not playing,  ever think of language barriers?
                      "C"  intel takes for ever to find, especially since theres no more invasions( my map is almost clear,I literaly cant beat what i have, cant save what I save because i get raped by higher ranked + Dr Terror is harder to beat)              
                      "D'  last but not least.... I'm really ♥♥♥♥♥♥ off  ...Ive spent a lot of money on this game .
Title: Task Force Update Feedback!
Post by: BB_Shnarfy on Oct 26, 2014, 01:00 AM
To be truthful, the update hasn't really (affect or effect)ed me yet.  If it makes me upset like some people around here I'll quit playing.  Simple as that.
 
 "No one is above satire." Robert Downey
Title: Task Force Update Feedback!
Post by: BB_LorneMalvo on Oct 26, 2014, 01:00 AM
Not trying to be discouraging or anything, just a friendly reminder, SC can simply have a quick bug fix update to flush out the 1 stars. But this is still a clear and loud message to SC.
Title: Task Force Update Feedback!
Post by: BB_Darkavengers on Oct 26, 2014, 01:00 AM
It has dropped to 3 star in Singapore and out of the top 50 games in app store.. Did see plenty of one star review on it..
Title: Task Force Update Feedback!
Post by: BB_DerWeisseWolf on Oct 26, 2014, 01:00 AM
Well done SC, customers are giving you the correct feedback for this update.
 So many 1 star reviews now in the German Apple store.
 
 I am expecting seeing BB drop to 3.5 stars in Germany soon.
 
 
 
 [
Title: Task Force Update Feedback!
Post by: BB_matias067 on Oct 26, 2014, 01:00 AM
Let all the RAGE cum in.
Title: Task Force Update Feedback!
Post by: BB_LorneMalvo on Oct 26, 2014, 01:00 AM
Btw I hope this is helpful, because I just notice that the same thing happened in US AppStore as well. it's rated 4 stars now too(was still 4.5 yesterday).
Title: Task Force Update Feedback!
Post by: BB_Disqualified on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by matias067                 View Post              
             
Let all the RAGE come in.
                  
    
 
that "typo" tho...
Title: Task Force Update Feedback!
Post by: BB_KrellX on Oct 26, 2014, 01:00 AM
Yes because theres nothing to do in the game.
Title: Task Force Update Feedback!
Post by: BB_Disqualified on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Jamesf01                 View Post              
             
It only lost half a star. That is not the end of the world!
                  
    
 
yes it is
Title: Task Force Update Feedback!
Post by: BB_DerWeisseWolf on Oct 26, 2014, 01:00 AM
With 3 invasions within 4 days what do you expect?
 
 We are getting some life back. I painted the rooms at home over the weekend.
 
 
 
Title: Task Force Update Feedback!
Post by: BB_Phoenix64 on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by baohannd                 View Post              
             
Three simple snapshots.
 
 Before the update:
 Attachment 71991
 Yesterday:
 Attachment 71992
 Today:
 Attachment 71993
                  
    
 
Wow... Nearly 1500 more views...:eek:
 
 It almost always drops after an update. It'll come back up soon enough.
Title: Task Force Update Feedback!
Post by: BB_Sundawner on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by supercooldudeguy                 View Post              
             
Who is on forums more than Boom beach now
                  
    
 
Uhh...me?
Title: Task Force Update Feedback!
Post by: BB_rex870426 on Oct 26, 2014, 01:00 AM
sc successfully buried all the racial comments against Vietnamese... well done sc
Title: Task Force Update Feedback!
Post by: BB_Swasgorg on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by riznick                 View Post              
             
What percentage of players did it need to get more difficult for?
                  
    
 
About say 0.000000000000000000000000000000000000000000000000  00000000000000000000000000000000000000000000000000  00000000000000000000000000000000000000000000000000  00000000000000000000000000001%
Title: Task Force Update Feedback!
Post by: BB_baohannd on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by LorneMalvo                 View Post              
             
Not trying to be discouraging or anything, just a friendly reminder, SC can simply have a quick bug fix update to flush out the 1 stars. But this is still a clear and loud message to SC.
                  
    
 
Promotion vedio link released by BB Chinese official account has been banned because too many users have reported it as junk news?
 
  So damn hilarious?
Title: Task Force Update Feedback!
Post by: BB_RichardF on Oct 26, 2014, 01:00 AM
Showers are for wimps.
Title: Task Force Update Feedback!
Post by: BB_KrellX on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by baohannd                 View Post              
             
Promotion vedio link released by BB Chinese official account has been banned because too many users have reported it as junk news…
 
 So damn hilarious…
                  
    
 
Hahahahaa you made my day!
Title: Task Force Update Feedback!
Post by: BB_DerWeisseWolf on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Sundawner                 View Post              
             
Uhh...me?
                  
    
 
OP: hehe, with such nice faces showing up -
Title: Task Force Update Feedback!
Post by: BB_crezz on Oct 26, 2014, 01:00 AM
lets say if 1 day 10 invasion .. 4 min per invasion ... 40 minutes per day in game
 
 24 hours per day , 8 hours work , 8 hours sleep , 1 hour boom , 7 thinking want to quit booming or not
Title: Task Force Update Feedback!
Post by: BB_W360 on Oct 26, 2014, 01:00 AM
Signed by me
Title: Task Force Update Feedback!
Post by: BB_LorneMalvo on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by baohannd                 View Post              
             
Promotion vedio link released by BB Chinese official account has been banned because too many users have reported it as junk news…
 
 So damn hilarious…
                  
    
 
Sorry I don't get it, isn't the video link posted on its own website/forum? How can it be banned?
 
 update: ok i asked my friend, and here is what happened in China according to him:
 
 Boom Beach China posts most of its promotions in wechat(similar to whatsapp and monopoly in china). In wechat users can report inappropriate posts for various reasons, and such posts will be deleted if being reported multiple times. So after the task force update, whenever BB China posted a promotion link in wechat, a huge wave of angry Chinese players simply reported it as fraud/scam, and the link was then deleted.
 
 i am sorry SC but I laughed. You gotta give these people credits for being so persistent.
Title: Task Force Update Feedback!
Post by: BB_DerWeisseWolf on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by graewa                 View Post              
             
I (we) am (are) the customer(s).
 I (we) pay for this game.
 Stop moving the goal posts.
 Pretend to care.
 Yes, you can't keep all of the people happy.
 You could try to keep most of them happy (that must be hard).
 I agree with a lot of the forum posts that state you have ruined a good game.
 I (we) have spent money on this game (base defences, troops and boats) some of us nothing and some of us thousands.
 I (we) have made an investment in the game in time and money and expect it to have a future.
 I (we) expected the game to run for a few years, or I (we) would't have put so much time and money into it (the game).
 Hear my (our) call.
 Income comes from customers, massive income comes from happy customers who tell friends.
 Declines begin when unhappy customers tell friends.
 It is a sad world we live in when a major supplier with a monopoly ignores clients.
                  
    
 
    
       
          
                        
                Quote Originally Posted by Thundercatz                 View Post              
             
I must say I agree. This was good while it lasted.
                  
    
 
signed, fully agree.
Title: Task Force Update Feedback!
Post by: BB_MohammedBH on Oct 26, 2014, 01:00 AM
Signed.
 
 Guys lets keep this topic alive and one more thing...don't feed the trolls.
Title: Task Force Update Feedback!
Post by: BB_seerlihp on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Indyalc                 View Post              
             
I am sorry to say but over the last week SC have made the biggest mistake any company could have done, you need to look after paying customers not stick two fingers up at them. I have loved this game and have spent a lot of money with SC, you have compromised  my game and devalued my purchased diamonds, removed most of my spawn rate made Dr Terror impossible and most of all any possibility that I will spend any money with you again has gone.
 
 So what does the future hold for me, well SC have made this very easy for me as I will now purchase the PS4 where I can buy the game and play online without being taken for an idiot, your business model is poor and your value for money is even less. You need to take a good hard look at this before it gets any worse for you I wish all the members of the forum well and I hope things improve, I will not be apart of this game anymore.
 
 Regs
 Indyalc
                  
    
 
Complete and and total agreement. I have devoted much time and cash to getting 'into' this game, only to have the rug pulled from under my feet by a company for who 2 million per day apparently was not enough.
Title: Task Force Update Feedback!
Post by: BB_Gnanadurai on Oct 26, 2014, 01:00 AM
i agree it is really disappointing
Title: Task Force Update Feedback!
Post by: BB_Bruce089 on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by seerlihp                 View Post              
             
Complete and and total agreement. I have devoted much time and cash to getting 'into' this game, only to have the rug pulled from under my feet by a company for who 2 million per day apparently was not enough.
                  
    
 
I agree and of course to op's statement.
 
  PS4 gives you so much more value for money.
 
  I suggest rating the app in the app store.
Title: Task Force Update Feedback!
Post by: BB_seerlihp on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GeneralToishta                 View Post              
             
Supercell did an amazing job with this update!  Are there still issues? YES. But the right thing to do is post on the "Task force feedback thread" ONCE. Communicate your issues and concerns respectfully and be on your way. Stop making new threads crying about how your whole world is ending because of spawn rates or because the timer is annoying to you. Give Supercell time to review everything! Stop acting like Supercell owes you anything at all. You should appreciate all their hard work and effort.
                  
    
 
Wow, who do you work for? Stop acting like they owe me anything??!! But they do - ever heard of customer loyalty? It works both ways you know, loyalty is a 2 way street as most companies realise. I emphatically DO NOT appreciate their hard work and effort. They are marketing a product and making vast profits from it, and then suddenly the cost per day of playing it goes up a lot, and the pleasure gained goes down. In such circumstances the more complaints the better.
Title: Task Force Update Feedback!
Post by: BB_nikko76 on Oct 26, 2014, 01:00 AM
With last update we can see how we looks out for SC:
 Attachment 72037
Title: Task Force Update Feedback!
Post by: BB_baohannd on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by LorneMalvo                 View Post              
             
Sorry I don't get it, isn't the video link posted on its own website/forum? How can it be banned?
                  
    
 
They don't have Chinese official website, so they release news on Chinese version of Facebook and twitter(Chinese users seldom use official forums). So when users of these softwares report it as junk, they got banned.
Title: Task Force Update Feedback!
Post by: BB_LorneMalvo on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by baohannd                 View Post              
             
They don't have Chinese official website, so they release news on Chinese version of Facebook and twitter(Chinese users seldom use official forums). So when users of these softwares report it as junk, they got banned.
                  
    
 
So my friend is right? I just cracked up hearing things like these.
Title: Task Force Update Feedback!
Post by: BB_Bruce089 on Oct 26, 2014, 01:00 AM
Op what is wrong with you?
Title: Task Force Update Feedback!
Post by: BB_Bruce089 on Oct 26, 2014, 01:00 AM
Already voted.1 star.
 
  Promoting negative ratings all over social media!
Title: Task Force Update Feedback!
Post by: BB_KrellX on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by baohannd                 View Post              
             
They don't have Chinese official website, so they release news on Chinese version of Facebook and twitter(Chinese users seldom use official forums). So when users of these softwares report it as junk, they got banned.
                  
    
 
Hmmm.... I wonder what happens if every player in China reports the APP ITSELF as junk....
Title: Task Force Update Feedback!
Post by: BB_LaptopHobo on Oct 26, 2014, 01:00 AM
C'mon guys, do we have to have a new thread like this for every country. By the way? we all are not even doing any better than the Singaporeans, a blatant 3 star!
Title: Task Force Update Feedback!
Post by: BB_MineControl on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by KrellX                 View Post              
             
Hmmm.... I wonder what happens if every player in China reports the APP ITSELF as junk....
                  
    
 
Dude that's a good idea .
 
 
 
 I'm being sarcastic
 
 
 But seriously , IF Supercell intentionally released this update knowing the effect it may caused , I think they planned on abandoning Boom Beach . We may expect a new Supercell game soon .
Title: Task Force Update Feedback!
Post by: BB_seerlihp on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
Please take your time to check out and enjoy the update, then leave us your honest and constructive thoughts in this thread - thank you!
 
 Update info: http://forum.supercell.net/showthrea...=1#post3083661
                  
    
 
Ok, constructive proposal coming up:
 i have found it necessary to use boosts on attack statues so I find the powder boosts essential. However, they are limited to 3hrs. Now, I used to be able to let attacks accumulate and then when Dr T arrived I could apply my powder boosts and get through Dr T and the accumulated attackers on my map. And that costs real money because getting that all into 3hrs was possible only by buying diamonds to speed things up. However, now the boosts just don't last long enough unless I spend far more money than I can reasonably afford. My proposal - either extend powder boost times from 3hrs to, say, 6 or even 12hrs, OR give us a suspend option so that the powder boost can be suspended while we are waiting for new troops to be trained. Think of just Dr T alone - about the last 10 of his levels will need some troop rebuilding and that just cannot be squeezed into a 3hr powder boost, without which the new harder Dr T is impossible - e.g. level 18 3 stun cannon at health over 22000 each!? As it stands the game is impossibly hard unless huge amounts of real money are spent, and I'm 61/840 so god knows how lower level players manage. I couldn't get past Dr T level 19, and I dare say people will say that's cos I'm useless :-) but there it is. Summary:  Dr T much harder and troop training much more expensive and time interval between new attacks reduced = too expensive to play and too many long periods of nothing to do.
 
 otherwise, great game!
Title: Task Force Update Feedback!
Post by: BB_PabloEstAmor on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by matias067                 View Post              
             
Let all the RAGE cum in.
                  
    
 
Whoa!  #pause
Title: Task Force Update Feedback!
Post by: BB_Reversal on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by BigP                 View Post              
             
My favorite quote- "this is really, like, maybe not the best thing ever..." haha!
 
 Anyway, good to see a video from a player who is mid level. Probably gives a more realistic comparison for the majority of players. You use different troops than I do, so it's good to be able to see some of the advantages/disadvantages of a different troop composition.
 
 Good quality, maybe try not to move the image around so much and so rapidly- makes me woozy.
                  
    
 
Thanks for the Feedback BigP, I'll definitely keep this in mind!
Title: Task Force Update Feedback!
Post by: BB_characters on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by baohannd                 View Post              
             
Promotion vedio link released by BB Chinese official account has been banned because too many users have reported it as junk news…
 
 So damn hilarious…
                  
    
 
That's good. I support the Chinese on this. Keep going.
Title: Task Force Update Feedback!
Post by: BB_Trux on Oct 26, 2014, 01:00 AM
Signed.
 I must say I agree with what you said.
 The game is unplayable right now for a low or mid-low player,like me.
Title: Task Force Update Feedback!
Post by: BB_skybluehunting on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Dadda                 View Post              
             
Honestly, I like most of the new changes. I like team missions and I don't mind that Dr. Terror is harder.
 
 But what will drive me away from Boom Beach is not having targets left to attack. I'm just not getting them anymore. at this rate, it will take me a week to collect enough gold to upgrade anything in my armory, and that assumes I don't get raided in the meantime. I've spent plenty of money on diamonds - mostly just out of convenience to speed things up, even though I knew I could get enough resources if I was more patient. But at this rate, I don't think I could possibly gather enough gold in a week to upgrade anything, and I'm not going to pay every time I upgrade.
 
 There has also been a definite slowdown in the rate of Intel collection. My task force of 25 people have collected less than 10 today, compared to over 150 yesterday. I'm okay with a slowdown, but you're telling me we're supposed to gather Intel for a  week and a half before attacking something our level?  Too slow, Supercell.
                  
    
 
i think thats because people still had plenty of pvp/npc they saved before the update on their maps yesterday.  And today there wasn't enough respawns for people to collect intels.  Also, it was Dr.Terror day yesterday.
Title: Task Force Update Feedback!
Post by: BB_cool86 on Oct 26, 2014, 01:00 AM
Signed, I completely agree !!!
Title: Task Force Update Feedback!
Post by: BB_Naruto16 on Oct 26, 2014, 01:00 AM
Can't believe it just press ATTACK while scouting and before the raid started I couldn't see the exit button like in coc so my raid failed
Title: Task Force Update Feedback!
Post by: BB_Dagge on Oct 26, 2014, 01:00 AM
This is an AMAZING update and i am completely happy.
 
  Yes it is a little confusing because of the low respawn, but I am sure this will balanced. I did not had a single spawn since update is out. I hope this does not affect player bases as much as ki bases. Did not got any new player base, too.
 
  I am level 34 and I finished Dr. Terror stage 9. It was my best result. Happy to hear higher stages are much more difficult to handle now. Its not funny if high level player cleaning dr. Terror in half an hour and getting tons of res. and shards. GREAT DECISION!
 
  Intels, Taskforce and new spawn are bringing more pvp action to Boom Beach. I hope the real player spawn is not as same affected from the new spawn modification then the ki bases. Else we maybe all stuck a little and boom beach get boring.
 
  I went to playstore and rated 5 Stars. I will suggest this all my task force buddies. I hope all this 1Star voter and forum basher are leaving boom beach with her base at the beachline. :-)
 
  Thank you
  A happy player.
Title: Task Force Update Feedback!
Post by: BB_Stagflation on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by graewa                 View Post              
             
I (we) am (are) the customer(s).
  I (we) pay for this game.
  Stop moving the goal posts.
  Pretend to care.
  Yes, you can't keep all of the people happy.
  You could try to keep most of them happy (that must be hard).
  I agree with a lot of the forum posts that state you have ruined a good game.
  I (we) have spent money on this game (base defences, troops and boats) some of us nothing and some of us thousands.
  I (we) have made an investment in the game in time and money and expect it to have a future.
  I (we) expected the game to run for a few years, or I (we) would't have put so much time and money into it (the game).
  Hear my (our) call.
  Income comes from customers, massive income comes from happy customers who tell friends.
  Declines begin when unhappy customers tell friends.
  It is a sad world we live in when a major supplier with a monopoly ignores clients.
                  
    
 
+1...sad but true
 
  10 chars
Title: Task Force Update Feedback!
Post by: BB_Dagge on Oct 26, 2014, 01:00 AM
Bull♥♥♥♥. Supercell did an amazing job. Most ppl just enjoying the new patch. They dont know about the bashing here at the forums.
 
  I am sure the spawn is just a little bugged and the dr. Terror changes are great! I love it!  AND TASKFORCE IS AWESOME!
 
  THANK YOU SC
Title: Task Force Update Feedback!
Post by: BB_KevinTheClasher on Oct 26, 2014, 01:00 AM
Dont now if sarcastic but this is my thought 100%
Title: Task Force Update Feedback!
Post by: BB_Trux on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Dagge                 View Post              
             
Bull♥♥♥♥. Supercell did an amazing job. Most ppl just enjoying the new patch. They dont know about the bashing here at the forums.
 
 I am sure the spawn is just a little bugged and the dr. Terror changes are great! I love it!  AND TASKFORCE IS AWESOME!
 
 THANK YOU SC
                  
    
 
Did you drink something?
 Spawn was limited to 25 and now,no more NPCs for mid players.
 DrT is now impossible for mid and mid-high players.
Title: Task Force Update Feedback!
Post by: BB_Dagge on Oct 26, 2014, 01:00 AM
And if you don't like new challenges, just quit the game. There will come new player. Please don't forget putting your base on the beachline. Thanks.
 
  (Myself brought about 5 player to boom beach and we all still happy)
Title: Task Force Update Feedback!
Post by: BB_DerWeisseWolf on Oct 26, 2014, 01:00 AM
The raise of a falling star. History repeats.
Title: Task Force Update Feedback!
Post by: BB_Dagge on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by KevinTheClasher                 View Post              
             
Dont now if sarcastic but this is my thought 100%
                  
    
 
No, i reall love the update!
Title: Task Force Update Feedback!
Post by: BB_DerWeisseWolf on Oct 26, 2014, 01:00 AM
I shouldn't feed you little troller, but if having no respawns and seeing all players with less loot makes you happy, so it be.
 
 Hint: get out and watch some flowers growing and listen to the birds singing, and smoke less. That's when you will realize that you will feel even better.
Title: Task Force Update Feedback!
Post by: BB_BedjFree on Oct 26, 2014, 01:00 AM
Boom Beach WAS one of the funniest games. After the update it is the worst game on play store. It is no longer playable, not funny. "The game", where I can play once a week is useless. When want to play, I have to pay, pay, pay. Dear developers, dont be so hungry ;-)
Title: Task Force Update Feedback!
Post by: BB_Fabius on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Dagge                 View Post              
             
And if you don't like new challenges, just quit the game. There will come new player. Please don't forget putting your base on the beachline. Thanks.
 
 (Myself brought about 5 player to boom beach and we all still happy)
                  
    
 
I am not sure new players will come:
 less spawn rate
 less resources from PVP
 harder dr.t, so less resources, power stones, dark statues and poweders
 
 so, why a new player would enjoy BB?
Title: Task Force Update Feedback!
Post by: BB_Poochenene on Oct 26, 2014, 01:00 AM
"Oh, lets make Dr T harder so the high level players have a challenge."
 
I CANT EVEN PASS STAGE 5 WHEN I COULD PASS STAGE 10 PREVIOUSLY
 AND PLEASE DONT TELL ME THERES AN ACTUAL LOOT CAP OR ILL DIE.
 Terror was my main source of resources.
 But how is it a source when the gold i have to pay for my troops costs more than the gold given in the resource reward?
 And please balance the TF rewards.
 "3 diamonds, 133k gold. something"
 Ofc ill choose the gold.
 Signed////
 Luckily i havent bought diamonds yet :P
Title: Task Force Update Feedback!
Post by: BB_Poochenene on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by LaptopHobo                 View Post              
             
C'mon guys, do we have to have a new thread like this for every country. By the way… we all are not even doing any better than the Singaporeans, a blatant 3 star!
                  
    
 
What do you mean by the singaporeans part?
Title: Task Force Update Feedback!
Post by: BB_Jimmyc999 on Oct 26, 2014, 01:00 AM
I'm very happy with the update. The tf works extremely well and I love the new social / co-ordination aspects.
 The increase in dr t is because we are all getting stronger every day with our upgrades so the opponent has to get harder too otherwise it will become stale.
 Lower loot is offset by the daily op reward and the spawn rate is to encourage players to fight the opponents that they already have rather than manipulating the system - something I was as guilty of as many of you.
Title: Task Force Update Feedback!
Post by: BB_Trux on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Poochenene                 View Post              
             
"Oh, lets make Dr T harder so the high level players have a challenge."
 
I CANT EVEN PASS STAGE 5 WHEN I COULD PASS STAGE 10 PREVIOUSLY
 AND PLEASE DONT TELL ME THERES AN ACTUAL LOOT CAP OR ILL DIE.
 Terror was my main source of resources.
 But how is it a source when the gold i have to pay for my troops costs more than the gold given in the resource reward?
 And please balance the TF rewards.
 "3 diamonds, 133k gold. something"
 Ofc ill choose the gold.
 Signed////
 Luckily i havent bought diamonds yet :P
                  
    
 
Not only your main resource source.
 DrT is the main source of resources of all BB players(or almost)
Title: Task Force Update Feedback!
Post by: BB_Dagge on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Trux                 View Post              
             
Did you drink something?
  Spawn was limited to 25 and now,no more NPCs for mid players.
  DrT is now impossible for mid and mid-high players.
                  
    
 
I am level 34 and I beat 9 stages. One more than last Saturday. I am sure high level player still beating dr. Terror. Maybe not you because you are not a tactic dude.
 
  Stage 10 was possible, too. But a little too less damage.
 
  SO WHAT?  Did you really like dr. Terror without any difficulty? Me not! I like a challange and not just free resources and shards on wednesday and Saturday.
 
  I read a lot about the dr. Terror before patch came. I know why you all crying. Just use powder on gunboat statues, ... and clear it to get a lot of ressources.  I did it in same but a little different way. Yes I loved the resources and I always attacked some player at Saturday / Wednesday. My storage was always full at these days.
 
  Now gameplay changed. Love or leave it.
Title: Task Force Update Feedback!
Post by: BB_RaduZ on Oct 26, 2014, 01:00 AM
In my opinion the operations should NOT have a cooldown period at all.
 
  But wouldn't be players able to get unlimeted resources by doing operations over and over again?
 
 
Well I think that's exactly the point of intel. Whereas in Clash of Clans you can declare war with absolutely no cost, in Boom Beach each operation has a price - INTEL. Smaller operations need fewer intel, but the rewards are very low, and I guess even lower if the clan has 50 members. Even so, given the actual respawn rate, I think even the small operation would not be repeated that many times per day.  So why do we need the cooldown period if the intel does exactly that.
 
 What would happen if players gather 1000 Intel and then start doing Milk Run over and over again.
 
 
The rewards are pretty low, so I don't think it will be that dangerous for the game. Still, Supercell might add an operation cooldown. Let's say 6 hours in which "Blackguard has to rebuild their bases". This being the case, the players will have to do other operations which require more and more Intel, so eventually the will run out of intel because of the progressive cost. So they finish the small ones first, but have to get to the bigger ones eventually, which take a longer period to complete. In conclusion with this countdown, even if a Task Force gathers Intel, for a whole month and then want to do operations non-stop they will be somehow restricted.
 
 
 This idea, I think, will give the players a permanent activity in the game - planning, syncronizing, attacking togheter, with minimal risk to the game economy,
 
 
 Regarding Dr. Terror
 
 
Before the update I managed to reach level 10. After the update I still managed to reach level 10. It is more difficult because of the boosted statues and the shock launchers, but Supercell (on purpose I hope) tried to compensate this for the mid-level players by spreading the defenses very far from another across the whole map. So with a good strategy, I could take one side of the defenses, and the shoot the HQ from outside of the range of other defenses. If this is the case, I think is welcomed. Now it requires more planning before attacking, but players would be able to reach same levels as before if they do it right.
 I guess we will have to see the next Dr. Terror as well if we want to have an objective, documented opionion about the update.
 
 Regarding the value of gems
 
 
I think it is balanced: shorter upgrade periods, but with higher costs. I don't buy gems often to speed up the upgrades since I'm used with long periods from Clash of Clans. I do however, buy the missing resources for an upgrade, when I just raided 10 players and need 30K more for example. So in my opinion this change has more upsides than downsides.
 
 In conclusion, I'm confident SC will take our feedback into consideration and will try to fix all the problems raised in this topic.
Title: Task Force Update Feedback!
Post by: BB_DerWeisseWolf on Oct 26, 2014, 01:00 AM
Lol, with the operation rewards you can't even get one new pill for Dr Steroid. Destroying a PvP or NPC base gave more reward.
Title: Task Force Update Feedback!
Post by: BB_Saithetwaiayemin on Oct 26, 2014, 01:00 AM
I suspect that zeptinune is posting with second account .
 anyway, I can read a new story in forum. Some stories are too drama and some are funny
Title: Task Force Update Feedback!
Post by: BB_DerWeisseWolf on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by JulianGT                 View Post              
             
These people who clame they like this update are either brain dead or on drugs.
                  
    
 
they are just fresh spawned, not playing since long , so they don't know what they talk about, having no idea what the update did on the long run to the game economics and gameplay.
 
 
 
Title: Task Force Update Feedback!
Post by: BB_Elite12345 on Oct 26, 2014, 01:00 AM
Thats what they should do, adding more terror lvls. I enjoyed playing terror every saturday taking down buildings with my artilerie its was rly fun, but the statue boost totaly ruins terror -.- I hope they ll remove those ice statues, that SUCKs. At stage 18 the boost is 216%, come on, not even player bases hav that much
Title: Task Force Update Feedback!
Post by: BB_DerWeisseWolf on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Saithetwaiayemin                 View Post              
             
I suspect that zeptinune is posting with second account .
 anyway, I can read a new story in forum. Some stories are too drama and some are funny
                  
    
 
it is Zeptunine asking his kindergarten friends to come here helping him out.
Title: Task Force Update Feedback!
Post by: BB_Trux on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Dagge                 View Post              
             
I am level 34 and I beat 9 stages. One more than last Saturday. I am sure high level player still beating dr. Terror. Maybe not you because you are not a tactic dude.
 
 Stage 10 was possible, too. But a little too less damage.
 
 SO WHAT?  Did you really like dr. Terror without any difficulty? Me not! I like a challange and not just free resources and shards on wednesday and Saturday.
 
 I read a lot about the dr. Terror before patch came. I know why you all crying. Just use powder on gunboat statues, ... and clear it to get a lot of ressources.  I did it in same but a little different way. Yes I loved the resources and I always attacked some player at Saturday / Wednesday. My storage was always full at these days.
 
 Now gameplay changed. Love or leave it.
                  
    
 
Honestly,I reached stage 8(my best on Volcano Base),but,at every stage from stage 3,i lost almost all of my troops,just because shocks launchers and statues with 50% BH
Title: Task Force Update Feedback!
Post by: BB_Solegro on Oct 26, 2014, 01:00 AM
So true.... +100000000
Title: Task Force Update Feedback!
Post by: BB_kagrue on Oct 26, 2014, 01:00 AM
I know some laugh at those who spend, but without us, you don't play....
 
 
 I'm by not stretch of the imagination a rich man, but would spend about $50 a week these days & about a total of $1200 on this game.
 
 
 With the upgrade, I fuse to spend another cent!
 
 
 Instead of spending hundreds of diamonds for a big upgrade, it will cost thousands as it's near impossible to obtain/keep required recourses.
 
 
 The only reason I will not delete now is I have already invested money.
 
 
 Only the stupid or rich would spend money now, and I'm neither........
Title: Task Force Update Feedback!
Post by: BB_Bananaz on Oct 26, 2014, 01:00 AM
Not surprisingly enough, they are listening to us (looking the posts flood, that is). They (Tim) made a thread about them listening, then closed the thread. Why? I, seriously, want a clean forum, not flooding with negative posts (see Clash and Hay Day). But, what will happen if the forum is not flooded with these such posts? The game will not change for our good. What is the purpose of closing that thread? I want to see all these complaints in a single thread, to make this subforum a happier place. But, as how I see it, three (yes, three) pages of complaints STRAIGHT (except the thread of iMonkey being no. 1). I just think there shall be another subforum for complaints only. And, good thing that spawn rate went back to norm, or I *might* make another rant post.
Title: Task Force Update Feedback!
Post by: BB_DerWeisseWolf on Oct 26, 2014, 01:00 AM
Wow, that's a lot of money you have spent. I have spent a 30€ per month, all in all maybe 150€. It really sums up After a while.
 
 I have been ok with that, it's like going to a Restaurant once in a while. But now i stop spending in any supercell game, as I can't trust that company anymore.
 
 i better should go and buy a play station or stop playing occasionally at all.
Title: Task Force Update Feedback!
Post by: BB_S3phiroth on Oct 26, 2014, 01:00 AM
Wow, that's a lot of money you have spent. I have spent a 10usd per month, all in all maybe 30usd.
Title: Task Force Update Feedback!
Post by: BB_Bastion15 on Oct 26, 2014, 01:00 AM
nokia fall because they can't adapt to the smartsphone and they got thier profit taken by fakephones using thier brand. nokia don't fall because of greed they fall because of they can't adapt.
Title: Task Force Update Feedback!
Post by: BB_GenJi on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Bastion15                 View Post              
             
nokia fall because they can't adapt to the smartsphone and they got thier profit taken by fakephones using thier brand. nokia don't fall because of greed they fall because of they can't adapt.
                  
    
 
adapt is a short word for NOT LISTENING to what their customers want...
 
 Even if they jacked up the price, much like Apple with i-products, if the customers get what they perceive as beauty, they'll buy!!
 
 so SC, history are meant to be learned so nobody is doomed to repeat it...
 
 
Title: Task Force Update Feedback!
Post by: BB_Lamyk on Oct 26, 2014, 01:00 AM
I'm stopped too
Title: Task Force Update Feedback!
Post by: BB_profar on Oct 26, 2014, 01:00 AM
I bought my 1st crate for AUD $130 less 20% discount. Then bought $100 of itune cards with a 50% discount of which $25 bought 2500 diamonds. So my total expenditure is AUD $119 . And I'm proud to say that is where it stops.
 I will continue playing but 100% as a non diamond buying player.
Title: Task Force Update Feedback!
Post by: BB_DerWeisseWolf on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Bastion15                 View Post              
             
nokia fall because they can't adapt to the smartsphone and they got thier profit taken by fakephones using thier brand. nokia don't fall because of greed they fall because of they can't adapt.
                  
    
 
    
       
          
                        
                Quote Originally Posted by GenJi                 View Post              
             
adapt is a short word for NOT LISTENING to what their customers want...
 
 Even if they jacked up the price, much like Apple with i-products, if the customers get what they perceive as beauty, they'll buy!!
 
 so SC, history are meant to be learned so nobody is doomed to repeat it...
 
 
                  
    
 
Thanks GenJi for finding the correct words. That's what I wanted to say.
Title: Task Force Update Feedback!
Post by: BB_quickfinga on Oct 26, 2014, 01:00 AM
Why not a thread for every country? There is not one thread in this sub forum on the first two pages that isn't about his terrible update, which is good imho. This should stay this way until they fix this. Show them how much they ♥♥♥♥ed it up.
Title: Task Force Update Feedback!
Post by: BB_Jurrie on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by profar                 View Post              
             
I bought my 1st crate for AUD $130 less 20% discount. Then bought $100 of itune cards with a 50% discount of which $25 bought 2500 diamonds. So my total expenditure is AUD $119 . And I'm proud to say that is where it stops.
 I will continue playing but 100% as a non diamond buying player.
                  
    
 

 Same for me, as long as the spawn rate isn't back to normal i wont spent any money. The longer it takes the bigger the chance i quit and i guess a lot of other players too.
Title: Task Force Update Feedback!
Post by: BB_Rubomiru on Oct 26, 2014, 01:00 AM
My response to chanel / videos where  nickatnyte gets sponsored by free my aps company.
 
 
 Hi,  altough I do like your videos a lot I think you should get ban from  supercell because it is totally not fun for other players as someone  like you can basically attack them and win for free because of all the  free diamonds. 2nd i dont understand how can you enjoy the game anymore,  it is totally not fun for you, does not show any of your game or  strategy abbilites because you can basically boost anything you like by  diamonds, i would be basically bored because "you do not play the game,  you basically pay to win" and you will win always if you pay enough  which is just simply boring.
 
 I am totally not jelaous and even think he deserve it for all the videos he is doing but 1st it must be really boring but mostly I think it is totally not nice to other players which do get robbed by him. I am so low level that I do not have to worry .
Title: Task Force Update Feedback!
Post by: BB_heyhey1103 on Oct 26, 2014, 01:00 AM
- task forces have arrived!!!
 
great idea, no questions.
 - gunboat abilities have handy countdown timers where they land (thanks for this great suggestion, forumers!)
 
nice idea, helpful.
 - dr. Terror has built shock launchers
  - dr. Terror now harnesses the power of ice statues
 
horrible idea. If you think, that dr. Terror is too easy for high lvl players - add new difficult levels for them, instead of drastically increasing difficulty for low level players! And ice statues with +100% and more health... Really?
 - treasure chests don't spawn as often
 
1 chest with 2 diamonds in 12 hours...
 - even faster invasion rate when the map has fewer opponents (meaning more bases to attack when your map is clear)
  - slower invasion rate when the map has lots of opponents
  - to balance the above two points, your map won't be able to house as many total invasions at any one time (which means a less overwhelmingly full map at times)
 
completely broken idea. Past 3 days no invasions at all. I know people with absolutely clear map, looks like a bug, don't you think so? Better make like it was before, cause it was great, you always have something to do, someone to attack, unlike now.
Title: Task Force Update Feedback!
Post by: BB_matias067 on Oct 26, 2014, 01:00 AM
OMG! 68 Pages!
Title: Task Force Update Feedback!
Post by: BB_papier on Oct 26, 2014, 01:00 AM
Personally I love the harder terror and I love the operations!
 
 The game really became a challenge and I love this personally!
 
 Please don't make it any easier!
 
 Maybe some minor tweaks to the reward would be nice, increase the loot a little bit and also maybe give some extra power powder as bonus for beating some stages of terror.
Title: Task Force Update Feedback!
Post by: BB_TreeBranchTwig on Oct 26, 2014, 01:00 AM
Sorry if I sound like a noob, but I don't know what people are complaining about. Is there anything other than the increased difficulty of Dr Terror that people don't like? I haven't noticed any problems.
Title: Task Force Update Feedback!
Post by: BB_DerWeisseWolf on Oct 26, 2014, 01:00 AM
With all these ice statues and shock launchers Dr Terror deserves a new name, that reflects him well, don't you agree?
 
 Beside that this is not our Dr Terror we all loved and had fun to play  with, he got probably replaced by his cousin. I bet Terror bought a nice  new island in the Pacific ocean all for him alone with all the money he  got from Supercell.
 
 So don't you agree that his cousins name should be "Dr Steroids"?
Title: Task Force Update Feedback!
Post by: BB_babiasu on Oct 26, 2014, 01:00 AM
I clear my map, and got 10 invasions within 10 hours. And now it's safer to hold millions of resources, because of much less raiders. Usually it's gone before 6 hours pass. Loot from new spawns can compensate 1-2 raids' loss. Thus, actually no need to save big loots for future raid. With decent RR, though can't finish Dr T, the loot is enough for upgrade at my level. That means Dr T is correctly adjusted to players' level. I don't get it, why so many complains?
Title: Task Force Update Feedback!
Post by: BB_Doctor666 on Oct 26, 2014, 01:00 AM
Diamonds.  It's all about the diamonds.  
 
 Boom Beach's fatal flaw is the purchase of diamonds.  It allows players to advance without paying the dues.  You can buy your way up without attacking and keeping the level of competition below you, making it easier to roll through them when needed.  
 
 To to compensate for the amount of players that have artificially boosted themselves, SC has made radical changes to the game, sucking the life out of it for those of us that play the game "naturally" without the use of bought diamonds.
 
 Fatal flaw exposed.  Isn't corporate greed SUPER?
Title: Task Force Update Feedback!
Post by: BB_WhoDaresWins on Oct 26, 2014, 01:00 AM
In theory the new changes should work if your clearing the map down however seems that's not really working out.
 
  It would be good if there was clarification on radar level and the cap that's in place by radar level. But as a fix why not just increase the cap. A cap does seem an arbitrary system for people who enjoy the game. But if the cap is high it should solve the issue surely?
 
  Sorry if this has been addressed I'm back playing and a noob.
 
  Thanks
  WDW
Title: Task Force Update Feedback!
Post by: BB_Cabri on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by TreeBranchTwig                 View Post              
             
Sorry if I sound like a noob, but I don't know what people are complaining about. Is there anything other than the increased difficulty of Dr Terror that people don't like? I haven't noticed any problems.
                  
    
 
I suggest you to read this thread http://forum.supercell.net/showthrea...he-real-farmer
Title: Task Force Update Feedback!
Post by: BB_Doctor666 on Oct 26, 2014, 01:00 AM
Diamonds. It's all about the diamonds.
 
 
 Boom Beach's fatal flaw is the purchase of diamonds. It allows players to advance without paying the dues. You can buy your way up without attacking and keeping the level of competition below you, making it easier to roll through them when needed. To compensate for the amount of players that have artificially boosted themselves, SC has made radical changes to the game, sucking the life out of it for those of us that play the game "naturally" without the use of bought diamonds.
 
 Isn't corporate greed SUPER?
Title: Task Force Update Feedback!
Post by: BB_Jurrie on Oct 26, 2014, 01:00 AM
Because we can't attack. What is the fun of playing this game if we cant attack?
Title: Task Force Update Feedback!
Post by: BB_isimilus on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tim[Supercell                               
             
]
 Just a quick message to say that the Boom team, mods and myself are   reading your comments and taking notes. We're going to get together next   week and talk about your pain points, particularly the lower invasion   cap and harder Dr. Terror.
 
 However, we aren't going to make any rash decisions, so please don't   expect changes. I just wanted to let you know that we are aware of your   concerns and will be talking about them all.
                  
    
 
I think this update must be hurting your revenue tremendously (I might  be wrong), wonder what your stock owners think about that..... If I was  running a company like Supercell and this happened I would not wait over  the weekend to take action. This business runs 24 hours per day, and  looking at the amount of feedback both here in the forums and on Apple  Store I would say you have a big problem. Looks like A LOT of people  stopped buying diamonds and spreading bad word about the game.  Personally, I am in the same boat and not going to spend another dime  until something is done.
 
 That being said, I am going to wait it out and see what the end solution  will be. I really like the game, but if progress becomes impossible  without buying diamonds I am out. That's me, but for Supercell the  damage increases each day
 with no action on what I would call a crisis for Boom Beach
 
 Why is progress such a big problem with the new update?
 
    
       
          
                        
                Quote Originally Posted by Tim[SuperCell                               
             
]The thing to do is keep clearing your map and the invasions will come.
                  
    
 
I am in a situation where I can clear my map if I want to, however, most  players in the low/mid level IS NOT! There are too many unbeatable  opponents on their map. That means they will NEVER have any more  invasions because of the cap on the spawn rate. How can they proceed if  there is nothing to raid?? Please Tim, explain how that can be solved.  
 
 Also, since yesterday I have not been raided (It used to be several  times per day). That's because of the new spawn cap, number of intel's  collected by my TF has also gone drastically down for the same reason.  The game seems to be dead!!
Title: Task Force Update Feedback!
Post by: BB_Doctor666 on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Jurrie                 View Post              
             
Because we can't attack. What is the fun of playing this game if we cant attack?
                  
    
 
May as well play a farming game.   This is ridiculous.  SC has totally miscalculated this change
Title: Task Force Update Feedback!
Post by: BB_BriefEternity on Oct 26, 2014, 01:00 AM
It's not working for me. I have 4 enemy bases on my map and the last spawn was over a day ago. I'm at HQ 13
Title: Task Force Update Feedback!
Post by: BB_Saithetwaiayemin on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by BriefEternity                 View Post              
             
It's not working for me. I have 4 enemy bases on my map and the last spawn was over a day ago. I'm at HQ 14
                  
    
 
what is radar lvl? And unclouded all map? 4 enemy bases means total number(npc+pvp)?
Title: Task Force Update Feedback!
Post by: BB_WhoDaresWins on Oct 26, 2014, 01:00 AM
Are resource bases included in the cap anyone know?
Title: Task Force Update Feedback!
Post by: BB_skybluehunting on Oct 26, 2014, 01:00 AM
I actually don't mind the 25 invasion   cap, but that should be for pvp bases ONLY!  please give us the old npc respawn rate back!!
Title: Task Force Update Feedback!
Post by: BB_BriefEternity on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Saithetwaiayemin                 View Post              
             
what is radar lvl? And unclouded all map? 4 enemy bases means total number(npc+pvp)?
                  
    
 
Radar level 9 with everything unclouded. 4 Enemy PVP bases only. Last village lost was 1 Day 1 Hour ago
Title: Task Force Update Feedback!
Post by: BB_Ganzilat on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Rubomiru                 View Post              
             
My response to chanel / videos where  nickatnyte gets sponsored by free my aps company.
 
 
 Hi,  altough I do like your videos a lot I think you should get ban from  supercell because it is totally not fun for other players as someone  like you can basically attack them and win for free because of all the  free diamonds. 2nd i dont understand how can you enjoy the game anymore,  it is totally not fun for you, does not show any of your game or  strategy abbilites because you can basically boost anything you like by  diamonds, i would be basically bored because "you do not play the game,  you basically pay to win" and you will win always if you pay enough  which is just simply boring.
 
 I am totally not jelaous and even think he deserve it for all the videos he is doing but 1st it must be really boring but mostly I think it is totally not nice to other players which do get robbed by him. I am so low level that I do not have to worry .
                  
    
 
He is not doing it for the fun, he is doing it for the money. Top youtubers always spend money when they play. So the gameplay of a top youtuber doesn't show/reflect the casual gameplay. It shows only the good things. They don't struggle with resources or waiting to finish. They simply gem. And that's why SC loves this kind of youtubers. You only get to see the nice things and how beautiful it is to spend money on the game. And the youtubers know that and that's why they don't say negative things about SC. The only thing that counts is money, money, money.
Title: Task Force Update Feedback!
Post by: BB_CamTap on Oct 26, 2014, 01:00 AM
Hey Tim, I have a couple of concerns and frustrations regarding the Task Force Update:
 
 It kind of sucks that:
 
 1. The levels get their "life" back after 24hrs.... This means that I cannot possibly win anything if I'm playing only with one other person...
 
 2. That we have to pay Intel every 24 hours in order to "unlock" the level AGAIN and the level doesn't stay unlocked...
 
 3. The rewards are kind of a slap in the face... they aren't really good at all.......
 
 4. I am forced to play with more than 1 other person.....
 
 Questions:
 
 1. Where did the treasures go??
 
 2. Why are my villages not being taken any more? The players that I have on my map are too hard for me, so my resources only come from my residences, quarry, mine and sawmill basically....
 
 This said, I love this game, so keep up the updates!!
Title: Task Force Update Feedback!
Post by: BB_CamTap on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by skybluehunting                 View Post              
             
I actually don't mind the 25 invasion   cap, but that should be for pvp bases ONLY!  please give us the old npc respawn rate back!!
                  
    
 
Nicely said Skybluehunting! Please give us back the CPU respawn rate back
Title: Task Force Update Feedback!
Post by: BB_vonline on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Doctor666                 View Post              
             
Diamonds. It's all about the diamonds.
 
 
 Boom Beach's fatal flaw is the purchase of diamonds. It allows players to advance without paying the dues. You can buy your way up without attacking and keeping the level of competition below you, making it easier to roll through them when needed. To compensate for the amount of players that have artificially boosted themselves, SC has made radical changes to the game, sucking the life out of it for those of us that play the game "naturally" without the use of bought diamonds.
 
 Isn't corporate greed SUPER?
                  
    
 
This is drivel.  Diamonds are the source of revenue that fund the game.  Without them the game does not exist.  Removing diamonds would literally be fatal to the game.
Title: Task Force Update Feedback!
Post by: BB_Doctor666 on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by vonline                 View Post              
             
This is drivel.  Diamonds are the source of revenue that fund the game.  Without them the game does not exist.  Removing diamonds would literally be fatal to the game.
                  
    
 

 You earn diamonds by playing the game.  Buying them is not a requirement, unless you want to line the pockets of SC.
Title: Task Force Update Feedback!
Post by: BB_Weiwentg on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by babiasu                 View Post              
             
I clear my map, and got 10 invasions within 10 hours. And now it's safer to hold millions of resources, because of much less raiders. Usually it's gone before 6 hours pass. Loot from new spawns can compensate 1-2 raids' loss. Thus, actually no need to save big loots for future raid. With decent RR, though can't finish Dr T, the loot is enough for upgrade at my level. That means Dr T is correctly adjusted to players' level. I don't get it, why so many complains?
                  
    
 
Because if you don't already have a good RR statue, it's going to be very, very difficult to get one now. And if you don't have a good RR statue, or any other good dark statues, it's going to be quite aw bit harder to progress in general, and it could be especially hard to save enough for major upgrades like HQ and sculptor. Plus, that creates the perception of unfairness if many of the older players have good dark statues and it's really hard to get them now.
 
 For the record, I have some excellent ones, and if I didn't, I would be quite po-Ed. Those statues really helped me to advance, and without them I could still be stuck several hq levels down. I remember I really hit a wall with hq level 14, in that I had opponents just a bit too hard for my tanks or warriors. Couldn't accumulate sufficient gold because my tanks were taking too many casualties. Then I got a good RR Mp, and I hit 15, and I used smokey warriors until I got to 16 and tmeds. Without that statue, I still might be stuck there!
Title: Task Force Update Feedback!
Post by: BB_vonline on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Doctor666                 View Post              
             
You earn diamonds by playing the game.  Buying them is not a requirement, unless you want to line the pockets of SC.
                  
    
 
He was banned but I'll reply anyway.  An individual is not required to buy diamonds to play.  Such a person benefits from the fact that others do.  It is required that enough people buy diamonds for the game to exist.  Therefore diamonds cannot be the fatal flaw in the game.
Title: Task Force Update Feedback!
Post by: BB_BedjFree on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by CamTap                 View Post              
             
Nicely said Skybluehunting! Please give us back the CPU respawn rate back
                  
    
 

 +1 here Now it is no longer playable
Title: Task Force Update Feedback!
Post by: BB_Gpsma on Oct 26, 2014, 01:00 AM
I have played bb for about 5 months and have only spent $30. If you are patient, develop some attack skills,, upgrade only what is important, you can progress without spending money. SC makes money from those who have limited patience or have a desire to move up quickly. I dont know what it would be like for a new player now but it is harder for me now and less enjoyable with tge limited spawning rate.
 
 i probably would have purchased more diamonds at some point but I wont now unless tge game is tweaked to return it to a more active game
Title: Task Force Update Feedback!
Post by: BB_Major21 on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Gpsma                 View Post              
             
I have played bb for about 5 months and have only spent $30. If you are patient, develop some attack skills,, upgrade only what is important, you can progress without spending money. SC makes money from those who have limited patience or have a desire to move up quickly. I dont know what it would be like for a new player now but it is harder for me now and less enjoyable with tge limited spawning rate.
 
 i probably would have purchased more diamonds at some point but I wont now unless tge game is tweaked to return it to a more active game
                  
    
 
Totally true post, with the difference that I have played bb for 2,5 - 3 months and managed to be lvl 41 - hq 17 only by raiding correctly and by upgrading what is really needed .
 But as u said in ur post,they took care of that (way of upgrading easy for mid lvl players mostly) indirectly by eliminating the spawn rate.
 I had spent totally 20-30euros and probably would spend more( I know they dont care for such small amounts of money but the same will happen to them with the high level players >> stop playing time by time and not spending $ on diamonds) in the future ,but now ? Everything about boom beach doesn't concern me anymore,unless they plan to restore everything that was entertaining about this game . And I hope everyone does the same ,so they take  a nice lesson (if it is a serious company ,they will care about that)
Title: Task Force Update Feedback!
Post by: BB_babiasu on Oct 26, 2014, 01:00 AM
If you see other change, we experience much less raids. It's safer to pile up resources, though without RR time needed to collect resources become longer.
Title: Task Force Update Feedback!
Post by: BB_clbrad7979 on Oct 26, 2014, 01:00 AM
I have been invaded 4 times in roughly 24hrs. The sad part is they got barely anything. Total of all 4 attacks 45K gold, 22K wood, 9K stone, and 1500 Iron roughly. Not complaining its just I have never been raided over such low resources and so many attacks in a short time. I am not attacking any player bases for I am letting my VP drop on purpose for I do not have the resources to upgrade for I am at level 37 HQ15 and my base defenses are getting expensive to upgrade. So have you noticed an upswing in attacks on your base and if you not getting the resources needed for upgrades how are you protecting what you currently have?
Title: Task Force Update Feedback!
Post by: BB_clbrad7979 on Oct 26, 2014, 01:00 AM
I was lucky and now have a 40% RR masterpiece. It was made just before the update and I was going to turn it into powder but I waited for the update, I am so glad I waited.
Title: Task Force Update Feedback!
Post by: BB_belier on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by vonline                 View Post              
             
He was banned but I'll reply anyway.  An individual is not required to buy diamonds to play.  Such a person benefits from the fact that others do.  It is required that enough people buy diamonds for the game to exist.  Therefore diamonds cannot be the fatal flaw in the game.
                  
    
 
Players who buy diamonds also need players who don't buy diamonds.
 Imagine how many people would be playing this game if it was only a matter of paying regularly.
 Same happens with clash and hay day.
Title: Task Force Update Feedback!
Post by: BB_Picazzo5150 on Oct 26, 2014, 01:00 AM
I had one attack on my base in 3 days.
Title: Task Force Update Feedback!
Post by: BB_AmritBharwani on Oct 26, 2014, 01:00 AM
Dear Supercell,
 
  Spawn rate after update is still bad. I think there is a bug in my base. I could send u a screenshot of this. I had to wait for more than 3 hours for an invasion on my map. The invasion spawn rate is really bad. Please fix this soon. I m losing vp.
Title: Task Force Update Feedback!
Post by: BB_puducu on Oct 26, 2014, 01:00 AM

 Its pure supercell... Since update : 18 HQ destroyed, mostly by alot stronger players... Few ressources bases defended... Dr terror more difficult... And.... Nothing else... Very fun update.... Thx supercell... If you imagine getting more revenues like that, for me it's just looking like an auto-goal...
Title: Task Force Update Feedback!
Post by: BB_Gpsma on Oct 26, 2014, 01:00 AM
This has been discussed in many threads. May i suggest you review tge Task Firce update sticky thread.
 
 this may be an intentional change by SC. You are not alone. We all are suffering limited spawning
Title: Task Force Update Feedback!
Post by: BB_kelbray on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by clbrad7979                 View Post              
             
I have been invaded 4 times in roughly 24hrs. The sad part is they got barely anything. Total of all 4 attacks 45K gold, 22K wood, 9K stone, and 1500 Iron roughly. Not complaining its just I have never been raided over such low resources and so many attacks in a short time. I am not attacking any player bases for I am letting my VP drop on purpose for I do not have the resources to upgrade for I am at level 37 HQ15 and my base defenses are getting expensive to upgrade. So have you noticed an upswing in attacks on your base and if you not getting the resources needed for upgrades how are you protecting what you currently have?
                  
    
 
What you lose isnt what they got - you have no idea what they got from attacking you so its not the amounts you claim it to be
Title: Task Force Update Feedback!
Post by: BB_MohammedBH on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Gpsma                 View Post              
             
This has been discussed in many threads. May i suggest you review tge Task Firce update sticky thread.
 
 this may be an intentional change by SC. You are not alone. We all are suffering limited spawning
                  
    
 
No, he is not facing the problem most of us facing right now. he have a different problem which is even worse.
 
 What we talk about it the limitation to 25 per maxed radar, we think this is a small number specially that we have some unbeaten opponents in our maps, however, for him, his map is clear, he don't have any opponent on his map because he used to clear his map.
 
 So, supercell, if we are limited to 25 and even if we clear the whole map we won't experience a faster spawn rate, how do you think we should enjoy the game?
Title: Task Force Update Feedback!
Post by: BB_Wordylawyer on Oct 26, 2014, 01:00 AM
Great work supercell , first you destroy clash with al your insane nerfs  and buffs and know it's time to destroy boom beach also ? I'm so happy i've stopped spending on games like these . You guys simply cannot be trusted . First you give something then you take it away .
Title: Task Force Update Feedback!
Post by: BB_Danneh on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by MohammedBH                 View Post              
             
No, he is not facing the problem most of us facing right now. he have a different problem which is even worse.
 
 What we talk about it the limitation to 25 per maxed radar, we think this is a small number specially that we have some unbeaten opponents in our maps, however, for him, his map is clear, he don't have any opponent on his map because he used to clear his map.
 
 So, supercell, if we are limited to 25 and even if we clear the whole map we won't experience a faster spawn rate, how do you think we should enjoy the game?
                  
    
 

 No it's not a different problem... it's THE biggest problem in BB right now and thousands of people are suffering it...
 Please see these threads:
 
 http://forum.supercell.net/showthrea...sions-See-here!
 
 http://forum.supercell.net/showthrea...ning?p=3104364
 
 http://forum.supercell.net/showthrea...bugs-are-fixed
 
 Let's just all complain in the correct thread and hope that something gets done!!
 
 Happy Booming
Title: Task Force Update Feedback!
Post by: BB_Caprilli on Oct 26, 2014, 01:00 AM
With the new system its linked to your lvl.
Title: Task Force Update Feedback!
Post by: BB_zgemboandislic on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by AmritBharwani                 View Post              
             
Dear Supercell,
 
 Spawn rate after update is still bad. I think there is a bug in my base. I could send u a screenshot of this. I had to wait for more than 3 hours for an invasion on my map. The invasion spawn rate is really bad. Please fix this soon. I m losing vp.
                  
    
 
3 hours? I haven't had an invasion in days mate. This game is broken
Title: Task Force Update Feedback!
Post by: BB_Big8unnies on Oct 26, 2014, 01:00 AM
I'm tired of waiting for an invasion. Waiting this long is ridiculous
Title: Task Force Update Feedback!
Post by: BB_Unbeleivable on Oct 26, 2014, 01:00 AM
First time user. Hi!
 
 One nice new feature is the chatfunction. People are complaining about the game being less interesting after the update. For us it's now utterly boring except for the minutes we can attack as a team. That part is great. Enough has been said about other things, also on this forum. Out of the 50 people in my attack team more than a quarter have said that they are thinking about quiting. Which made me wonder... Who else? Me, I will give it a couple of weeks...
Title: Task Force Update Feedback!
Post by: BB_Ferretbusiness on Oct 26, 2014, 01:00 AM
Your name is spelled wrong.
Title: Task Force Update Feedback!
Post by: BB_DerWeisseWolf on Oct 26, 2014, 01:00 AM
Tim: after having read your clarification I just had a daydream:
 
 A big Heavy with two Zooka ladies on his side sitting on top of a tank followed a square light through the city of Helsinki.
 At a certain place there was a modern office building with a big "SuperCell headquarter" sign on it. A big crowd of BB customers with rifles in their hand attended them.
 
 one big shooting from the tank, the Heavy jumping off the tank, warrior girls jumping out from the tank and in they go all together. Heavy opening fire, the zookas launching their rockets, followed by the rifles crowd.
 
 at a certain point of the fight the warriors manage to crack the big safe, and millions of 100? pieces fly around.
 
 At this point flamethrowers come in the game, setting everything on fire, all the money is burning. Medics rush in to collect ppl, but everybody is dead.
 
 at the end a big fat frog came in, he wears a t-shirt with the imprint "who is the real dr terror"?
 
 ......
 
 
 what a nightmare!
Title: Task Force Update Feedback!
Post by: BB_Unbeleivable on Oct 26, 2014, 01:00 AM
Raelly? Mine?
Title: Task Force Update Feedback!
Post by: BB_BigKid18 on Oct 26, 2014, 01:00 AM
What is there to do?
 I did my TF invasion, need to wait 24 hours for next OP.
 I cleared my map of all beatable opponents (2 PVP 1 NPC and 1 RB I can't currently beat).
 Waiting for my T-Meds to retrain for the only NPC left.
 Armory and builders currently working on 24 hour jobs.
 I have Gold and Wood out the wazoo, even my Iron is twice what my stone is.
 At this rate I won't be able to upgrade anything for weeks!
 
 Thank you Super Cell, this game went from FUN! to absolutely BORING in no time at all.
 
 IMO, you really bombed with this "update" (if you can call it an update).
Title: Task Force Update Feedback!
Post by: BB_DerWeisseWolf on Oct 26, 2014, 01:00 AM
Forgot: this big guy then went to a place called "iron desert".
 
 hint: google that.
Title: Task Force Update Feedback!
Post by: BB_Rubomiru on Oct 26, 2014, 01:00 AM
exactly and thats very sad and boring, just pay 10 000 usd, beat everyone and you can sleep nicelly, why even need to bother to play anything?
    
       
          
                        
                Quote Originally Posted by Ganzilat                 View Post              
             
He is not doing it for the fun, he is doing it for the money. Top youtubers always spend money when they play. So the gameplay of a top youtuber doesn't show/reflect the casual gameplay. It shows only the good things. They don't struggle with resources or waiting to finish. They simply gem. And that's why SC loves this kind of youtubers. You only get to see the nice things and how beautiful it is to spend money on the game. And the youtubers know that and that's why they don't say negative things about SC. The only thing that counts is money, money, money.
                  
    
 
Title: Task Force Update Feedback!
Post by: BB_BigKid18 on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by DerWeisseWolf                 View Post              
             
Tim: after having read your clarification I just had a daydream:
 
 A big Heavy with two Zooka ladies on his side sitting on top of a tank followed a square light through the city of Helsinki.
 At a certain place there was a modern office building with a big "SuperCell headquarter" sign on it. A big crowd of BB customers with rifles in their hand attended them.
 
 one big shooting from the tank, the Heavy jumping off the tank, warrior girls jumping out from the tank and in they go all together. Heavy opening fire, the zookas launching their rockets, followed by the rifles crowd.
 
 at a certain point of the fight the warriors manage to crack the big safe, and millions of 100? pieces fly around.
 
 At this point flamethrowers come in the game, setting everything on fire, all the money is burning. Medics rush in to collect ppl, but everybody is dead.
 
 at the end a big fat frog came in, he wears a t-shirt with the imprint "who is the real dr terror"?
 
 ......
 
 
 what a nightmare!
                  
    
 
LOL
 
 I could see that, the game even revolting against the latest changes!
Title: Task Force Update Feedback!
Post by: BB_Klips on Oct 26, 2014, 01:00 AM
My God, you guys at SC are unreal.  I will not spend another dime on this game.  You've taken all the fun out of it.  I don't want to keep playing a game that takes weeks and weeks of struggle to get anywhere.  Then you just turn around and jerk it away.  Everything that you've done to put a cap on us, is going to come back to haunt you.  i hope you'll have made enough money to retire as the $ well is going to dry up fast.
Title: Task Force Update Feedback!
Post by: BB_Marcosimoes on Oct 26, 2014, 01:00 AM
Just read "We're listening".
 
  If it ain't broke, don't fix it. Dr. Terror harder is a good update. The problem is: you made it impossible. I am in the middle-high tier of players and couldn't finish the last level fully boosted. How can the low tier players survive? Together you capped number of invasions and loot. This game is slow to progress, you made it slower and boring.
 
  Task Forces are great but are a different game. The main game I loved... You broke it
Title: Task Force Update Feedback!
Post by: BB_DerWeisseWolf on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by BigKid18                 View Post              
             
LOL
 
 I could see that, the game even revolting against the latest changes!
                  
    
 
    
       
          
                        
                Quote Originally Posted by Klips                 View Post              
             
My God, you guys at SC are unreal.  I will not spend another dime on this game.  You've taken all the fun out of it.  I don't want to keep playing a game that takes weeks and weeks of struggle to get anywhere.  Then you just turn around and jerk it away.  Everything that you've done to put a cap on us, is going to come back to haunt you.  i hope you'll have made enough money to retire as the $ well is going to dry up fast.
                  
    
 
Oh sure, they already did. Supercell is one of the most important companies paying taxes in Finland. I don't know now, but some not so long time ago it has been a small team of 20 ppl all in all working there.
Title: Task Force Update Feedback!
Post by: BB_Watchiker on Oct 26, 2014, 01:00 AM
Tim,
 i started playing this game with my child KYLE and found it a lot of fun. I was hooked and enjoying and looked forward to playing the game 4 or 5 times a week. I have been playing for months building my island or my son's island over the last several months. I am one who is fortunate enough to afford to buy diamonds and have bought hundreds and hundreds of dollars worth. I have bought Diamonds for Resoures and for time. if I need some diamonds, I bought 99.99 dollars worth.
 I couple of months ago I was able to best all 20 levels of Dr. Terror. I really looked forward to playing the most on Dr Terror days, I boosted and cleared my board completely.
 I made a decision to build an offensive island. I have no defensive statues. I have upgraded my troops, weapons and troops first.  I have 6 Red, 2 Gunboat and two other Dark Statues. When I play, I win, then when I am attacked, I lose. My choice.
 Having stating the above: i think Dr T was maybe to easy to beat before, but but your uggrade has made it way toohard to impossible. You may have a few players in the world who can beat it, I can't, not on L20 ( with all statues boosted).
 This change has taken the fun out of this game for me. I don't know what you and the team were thinking hen you made this change.
 if you don't do something about this, I will likely quite Boom Beach. You have licked the Red off my candy. This was a fun outlet.
 Best Regards,
 Watchiker
 KYLE island L56.
Title: Task Force Update Feedback!
Post by: BB_Caprilli on Oct 26, 2014, 01:00 AM
Otherwise it wouldnt be believable
Title: Task Force Update Feedback!
Post by: BB_GenJi on Oct 26, 2014, 01:00 AM
WOW! 70 pages?
 
 If I own SC, this would be the meeting topic first thing in Monday morning..
 
 So c'mon SC, for the sake of a good game, give us our old friendly T, add 5 more unbelievably extra hardcore stages for those challenge seekers (I bet the top 50 will love this)
 
 
Title: Task Force Update Feedback!
Post by: BB_marked56 on Oct 26, 2014, 01:00 AM
new doctor t is insanely hard lets face it we can all agree on that. anyone saying that they like it because "ITS A CHALLENGE LOOK AT HOW PRO I AM FOR COMPLETING IT NOOBS IM PRO NOW" may be deluded or spending way too much money on this game to care. having shock launchers and 200 percent bh mps on the same base is overkill, and frankly, unless you're gemming troop times, while only using your pp to attack dr t, its likely you'll end up failing one too many times and run out of boost time like i did and call it a day.
 
 Current dr t is not worth it to attack, plain and simple. You overcharged its defences while keeping the rewards, both resource and crystal the same, reading the forums will tell you much the same thing as im saying now although it may be put less eloquently.
 
 So, to the developer who thought it was a smart idea to do this to our beloved dr t, bringer of stone and crystal, please sir, i know you love your work, thats cool, im sure you thought it was a good idea and you put a lot of hard work in implementing a shock launcher and creating a 200 percent bh masterpiece, but please, at least rework the rewards as well if youre not gonna change it back. Give more stone and more resources at earlier levels so lower leveled players that make up the vast majority of the player base can cope, be abit more generous with the crystals so those who were depending on dr t to get their pp for the week dont have to watch as their reserves slowly drift away, we love you boom beach and we now youre in that awkward teen experimental stage but come back to us or we will all end up regarding you as that fedora wearing wierdo and move on to some other game.
 
 TLDR: increase rewards to match the new difficulty
Title: Task Force Update Feedback!
Post by: BB_ezpk1 on Oct 26, 2014, 01:00 AM
No invasions... No enemies to fight ... Game is basically over for me
 
 oh well, was fun while it lasted
Title: Task Force Update Feedback!
Post by: BB_riesel on Oct 26, 2014, 01:00 AM
Considering that TF is basically just one more NPC per day. It's even less tactful than an npc because you can avoid 90% of the defenses it seems. It gives the reward of about one npc too. I can think of some 50k gold dives that give me better rewards.
 
  I don't think I have to express how distasteful some changes have been yet again. My respawn rates basically freeze once I'm at about 6 enemies, so I don't even have to worry about a cap because it would take days to reach it.
 
  Wrong move.
Title: Task Force Update Feedback!
Post by: BB_MoFu on Oct 26, 2014, 01:00 AM
It's now very hard. No gold, no diamond - NO MORE BOOM BEACH.
Title: Task Force Update Feedback!
Post by: BB_Umutio on Oct 26, 2014, 01:00 AM
Except new spawn rate, i love the update.
Title: Task Force Update Feedback!
Post by: BB_drakko on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by GenJi                 View Post              
             
adapt is a short word for NOT LISTENING to what their customers want...
 
 Even if they jacked up the price, much like Apple with i-products, if the customers get what they perceive as beauty, they'll buy!!
 
 so SC, history are meant to be learned so nobody is doomed to repeat it...
 
 
                  
    
 

 I remembered blackberry... Where is it now?
 i remembered friendster... Where is it now?
 i remembered supercell... That is what im going to say in 2-3 years time
Title: Task Force Update Feedback!
Post by: BB_zzPyrOzz on Oct 26, 2014, 01:00 AM
Dr.T doesnt need to be touched i do like competition but i really dont understand how will we be able to do a big upgrade ?
Title: Task Force Update Feedback!
Post by: BB_Walkeboombeach on Oct 26, 2014, 01:00 AM
N?s brasileiros estamos desapontados com esta ?ltima atualiza??o que foi disponibilizada. N?o pela nova interface de grupos, mas sim pelas dificuldades criadas e impostas no jogo. Usu?rios de m?dio e baixo n?vel est?o desistindo de jogar porque n?o conseguem mais desenvolver suas ilhas. Pe?o que ou?am seus jogadores e mudem alguma coisa porque do jeito que est? n?o poderemos manter o jogo.
Title: Task Force Update Feedback!
Post by: BB_aj9000 on Oct 26, 2014, 01:00 AM
Bad update, I guess I will just play once a day to help my task force, fight dr terror twice a week and just wait.
 
 There was no reason other than money to do what supercell to this game.  It was a fair game for players who wanted to pay and those who did not.  After this update, I will not be spending any money on this game.
Title: Task Force Update Feedback!
Post by: BB_GenJi on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by zzPyrOzz                 View Post              
             
Dr.T doesnt need to be touched i do like competition but i really dont understand how will we be able to do a big upgrade ?
                  
    
 
don't worry, here's your solution:
 500px-Diamond.pngor this:
 
 
Title: Task Force Update Feedback!
Post by: BB_Lamm3rgeier on Oct 26, 2014, 01:00 AM
Okay, Some "Constructive feedback" after a few days of the new update.
 
 Task Force
 
 
Great addition.
 
 
 
 Dr Terror
 
 

 
 
 Other
 

 
 
 
 Peace.
Title: Task Force Update Feedback!
Post by: BB_tariqforyou on Oct 26, 2014, 01:00 AM
we need our old beloved DR.T that's all we want.
Title: Task Force Update Feedback!
Post by: BB_IvanYe on Oct 26, 2014, 01:00 AM
task force update is good, but change of dr terror is unnecessary, top player still can beat dr terror, but u never think about mid level and low player, we need the resources to upgrade our building...
 
 if i can choose, i rather dont wan to update...
Title: Task Force Update Feedback!
Post by: BB_Watchiker on Oct 26, 2014, 01:00 AM
Tim,
 i started playing this game with my child KYLE and found it a lot of fun. I was hooked and enjoying and looked forward to playing the game 4 or 5 times a week. I have been playing for months building my island or my son's island over the last several months. I am one who is fortunate enough to afford to buy diamonds and have bought hundreds and hundreds of dollars worth. I have bought Diamonds for Resoures and for time. if I need some diamonds, I bought 99.99 dollars worth.
 I couple of months ago I was able to best all 20 levels of Dr. Terror. I really looked forward to playing the most on Dr Terror days, I boosted and cleared my board completely.
 I made a decision to build an offensive island. I have no defensive statues. I have upgraded my troops, weapons and troops first. I have 6 Red, 2 Gunboat and two other Dark Statues. When I play, I win, then when I am attacked, I lose. My choice.
 Having stating the above: i think Dr T was maybe to easy to beat before, but but your uggrade has made it way toohard to impossible. You may have a few players in the world who can beat it, I can't, not on L20 ( with all statues boosted).
 This change has taken the fun out of this game for me. I don't know what you and the team were thinking hen you made this change.
 if you don't do something about this, I will likely quite Boom Beach. You have licked the Red off my candy. This was a fun outlet.
 Best Regards,
 Watchiker
 KYLE island L56.
Title: Task Force Update Feedback!
Post by: BB_tironi on Oct 26, 2014, 01:00 AM
Just cleared the map last night for a big upgrade, i saved a lot of pvp villages with high amounts of loot and destroyed almost all of them (around 15-20), now i have 5-6 pvp, and around 7-8 npc bases, if i destroy them all i wouldn't have enough resources to upgrade anything.
 
 This needs to be fixed, soon, or this will be the end of bb for me (and my friends too).
 
 Dr. T on the other hand, i don't care much about him, the only thing that doesn't make sense is how can he have statues boosted more than we can, if it were statues like ours it would be fine
Title: Task Force Update Feedback!
Post by: BB_riznick on Oct 26, 2014, 01:00 AM
Is SuperCell actually going to read all 700 unorganized posts here?  Hopefully so.
 
 I've had 1 village spawn in the last 4 days. I gained about 40-50VP attacking everything. You would think that more villages would have spawned.
 

 Also, my VP is so high that the heavily flawed matchmaking system is going to screw me over if a PVP match ever happens.
 
 Also, my sub sites are all gone.
 
 
Dr Terror got too difficult with the ice statues.  I run out of time on the attacks.  I'm ok with the shock launchers, but I do think that they are introduced too early on the Dr Terror levels.
 
 I was looking forward to TF. My TF team beats the maps before I get a chance. It would be better if there were more bases to attack on the TF levels so that all players get a chance to play. For me to get a chance, I have to set an alarm clock for 3am and get even less sleep. No. Not doing that. Sure, I can join another team, but it might fall into similar situations. I'm not going to play while at work. Basically I'd have to join a group that only attacks at 10pm or something.  I'm encouraged to gather intel, but since no new bases are spawning, it's not going to happen.  
 

 There's really nothing to look forward to at this point. I log in and see nothing I want to do or can do.
 -----------------------------------
 To top it off. there are hundreds of better games out there.  I have no idea why I am so hooked on this game and why the new update brings such a level of hate out in me.  Logically, I should just dump the game and move on to something better.  Why haven't I?  I don't know.
Title: Task Force Update Feedback!
Post by: BB_CommandMasterChief on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by tironi                 View Post              
             

 Dr. T on the other hand, i don't care much about him, the only thing that doesn't make sense is how can he have statues boosted more than we can, if it were statues like ours it would be fine
                  
    
 
I agree with the statue issues.  Dr. Terror statues should be scaled to those of the attacker and not ridiculously boosted.
Title: Task Force Update Feedback!
Post by: BB_hupajelly on Oct 26, 2014, 01:00 AM
    
       
          
                        
                Quote Originally Posted by Tim[Supercell]                 View Post              
             
Please take your time to check out and enjoy the update, then leave us your honest and constructive thoughts in this thread - thank you!
 
 Update info: http://forum.supercell.net/showthrea...=1#post3083661
                  
    
 

 Thank you for giving us the Opportunity to express our opinion. The new release for BB, let us upset and a little bit more frustrated.
 BB is a good game, and I perfectly understand the business model: the more the paid player you get the better it is.
 These last 3 days, you got a lot of messages indicating the game evolved in the wrong way. And it is just from english speaking players. Here in France, and everywhere in the world the majority is on the silence.
 
 A good business model is first to satisfy users and customers, that don't seems the case today anymore.
 I wonder if SC only focus on their revenue or on the users satisfaction, through their different updates.
 
 Hopping, that the plaisure to play will be back in the next few days.
 H
Title: Task Force Update Feedback!
Post by: BB_Stitch on Oct 26, 2014, 01:00 AM
You are not alone.
 
 I too have been an all offence player. This advice was given from players on this forum and even Supercell staff!
 
 I only started beating Dr T in the last few weeks and relied on that, plus my saved high loot PvP bases, to progress.
 
 I neither have Dr T or an abundance of PvP bases now.
 
 My game time is now greatly reduced and will probably quit full time if things don't turn around.
 
 I'm not asking for it easy. I would invest hours of straight play to achieve what I needed, but the loot and rewards were there if I was prepared to do that. They simply aren't now.
 
 While i've spent close to a hundred dollars i'm just soooooo thankful that I'm not more committed right now.
 
 Sadly it seems "common sense" doesn't exist in Finland.
Title: Task Force Update Feedback!
Post by: BB_Ghonadz on Oct 26, 2014, 01:00 AM
Finally someone who talks less than me that can say what Im thinking!
 
 Im more a balanced player, but I feel very much the same.
 
 Good job OP, hang in there, we had a snafu about 4 months ago with another update and I clearly remember the team making it right after the forum exploded, I just dont remember what we were all upset about lol.
Title: Task Force Update Feedback!
Post by: BB_riesel on Oct 26, 2014, 01:00 AM
Agreed. Imagine what people at lower lvls think about this change. It's been days since I got any base with decent resources and I just had to kill a player lvl 40 (I'm 32) who had like 150k wood and low amounts of everything else. Now we don't just struggle with higher lvl players but also with low amounts from them. Dr T got twice as hard but the loot stayed the same. This update is hopeless.
Title: Task Force Update Feedback!
Post by: BB_WSoares83 on Oct 26, 2014, 01:00 AM
+1
 
 Dr. T is actually the only thing that makes me want to quit, I agree ir had to be tougher but right now it's completly insane, you destroyed low/mid level game.
Title: Task Force Update Feedback!
Post by: BB_ezpk1 on Oct 26, 2014, 01:00 AM
If it is all about the money this is how you will get mine. If nothing changed I'll never spend another cent in a supercell game.
 
 I will spend money on a fun game, but no NPC invasions = no fun.
Title: Task Force Update Feedback!
Post by: BB_FunkyAtom on Oct 26, 2014, 01:00 AM