I think, as long as protos are handled in this manner of cyclical availability, SGs should be treated like any other prototype we have. Nobody announces when Hot Pots or Lazors are going away.
You can argue with the cycle concept. But it was introduced to keep people having to use different strategies. Example, even I'm switching to Tanks if I see a layout with 3 Micro's. I think that's a wise approach, keeping the protos rotating, then. It's a strategy game, and things that diversify player strategies are keeping the game vibrant.
I'm not going to be f****d to find it, but there was a meme recently that showed two different attacks against a Doctor T base. The top one said 2017: tanks and medics. The bottom one said 2019: tanks, medics, tribal voodoo medic, tanks that shoot robots, and pink zombie rifles.
I thought it was pretty hilarious. That description is gold. 🤣
But it was also a reminder about the many ways Supercell has added to the game in the last couple years to keep it interesting. And they didn't even mention temp gunboat abilities!
So if the proto cycle is just a part of their larger effort to keep the game diverse, that's great, and they're actually doing a decent job there. (And I've been hella grumpy with SC lately, so I'm not thrilled to admit it). 🤔🤣
But if we keep the cycle, then they should stop announcing SGs/no SGs in my opinion. Smacks of special treatment ...