...I would love to hear more about the frequency theory...
You raise an interesting point too. I have also felt that there seems to be a correlation between how frequently you get on the game and how frequently you spawn on their player’s maps.
As far as the frequency theory goes, what I am doing is watching my Activity Log and tracking VP performance each day.
Earlier this week I had a couple of days where I had clusters of raids in the activity log without any spawns between them. Like 3-4 raids over an 45 minute period. Each of these days my VP progression was in the negative by 2-3 VP. Even after I had long breaks from raids following the flurry, spawn rates were flat.
The past 3 days, raids have been spread out with several hours between each raid with at least one spawn between the raids. My VP “high water mark” has increased by 9 VP in this time frame to 1335 vp.
Also during this time, I have transitioned to a twice a day map clear. The only log on I do between map clearings is to collect and start statues. I am also building two MPs a day. So I have had minimal log ins. During this time I seem to have gotten a better cadence on raids. But that could just be a lucky run and I realize that.
Remember that the kerfuffle that Master Mordy intiated on the old forum ended with data being collected and adjustments being made to matchmaking to address spawn issues. The most visible change seems to be that spawns are now somehow tied to players having recently logged onto the game. The dev team said the data indicated there was a problem, but they did not indicate what the problem
was. Said another way, they did not validate or invalidate any of the theories that were advanced in that discussion.It is as if non-programmers think that because there is code it has to have logic that is highly complex. After all it is the “magical” technolgy so it has to be complex, right? I also think that spawn rates are probably much more simplistic than we have imagined. As a software engineer with over 25 years of experience I think it more probable that a development team would seek to develop an elegant solution to drive spawn rates as we are discussing here. I think it is less probable that the development team would want to build an algorithm that would make Rube Goldberg proud.Do we have it totally figured out? Doubtful. Will we ever fully figure it out? Probably not. But it is fun trying to read those tea leaves.