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Author Topic: Flamers vs mg’s  (Read 106 times)

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Offline 12guage

Flamers vs mg’s
« on: Apr 25, 2019, 04:31 PM »
Ok,decided not to quit warships,I have 5 flamethrowers and 13 mg’s ,I can swap 4 mg’s to add 4 flame thrower,yes or no if yes is it worth 500 diamonds
« Last Edit: Apr 25, 2019, 04:34 PM by 12guage »

Offline fritzelly

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Re: Flamers vs mg’s
« Reply #1 on: Apr 25, 2019, 04:47 PM »
Stick to mgs
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Offline Artist formerly known as Crows Nest

Re: Flamers vs mg’s
« Reply #2 on: Apr 25, 2019, 05:16 PM »
Mgs spread their damage more so healing is harder, makes them move. Also longer range.
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Offline CaptNasty

Re: Flamers vs mg’s
« Reply #3 on: Apr 25, 2019, 08:51 PM »
I would look at their health.  In the early levels of the game anything that can add seconds to your enemies attack can make a difference.

Offline LilMiss

Re: Flamers vs mg’s
« Reply #4 on: Apr 25, 2019, 08:59 PM »
As it’s 500 diamonds... I’d stick with mgs.

However, what troops do you get attacked with is the question?

And are the both maxed for you?
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Offline Grumpy One

Re: Flamers vs mg’s
« Reply #5 on: Apr 26, 2019, 06:12 AM »
IMO MGs are better choice. The range does it and they can really damage even a tank. The first multi choice gives MGs so upgrading them ups them all and 3 MGs can cut a lots down.

From lvl 1 to 15 it has been all RZ, HZ or R. FTs are too vulnerable to Zookas.