Earlier in this thread you stated you check for spawns every 18 minutes and clear them. How is that not clearing throughout the day?
I would also point out, that you could check every 35 minutes instead with no effect on the spawn chance.
To your larger point, as you said, its not about improving your overall spawn chance, just your PvP chance.
However, it seems your method seeks to only maximize PVP spawn versus NPCs, rather than PVP as an absolute quantity. 17% is greater than 16%.
Where to start with this? First you do not understand what I wrote.
I said check every 18 minutes during a 3 hour boost window.
Since you are only doing 2 boost sessions in a 24 hour period, you are only checking in during a 6 hour window throughout the day. That means that for the other 18 hours in the day you are staying off the game as much as possible.
Checking every 18 minutes during your boost session is done so that every spawn check has the highest chance of a PvP spawn. Checking every 34 minutes would mean that 1 out of every 2 checks will have a lower chance of PvP invasion.
Yes it maximizes PvP spawns versus NPCs, exactly what I have said all along that it does. That is precisely what you want. With a 17% chance of PvP spawn, you have a 14% chance of NPC spawn. A 3% differential. With 3 NPCs you have a 16% chance of PvP spawn but only a 9% chance of NPC spawn. A 7% differential. So you have a 1% lower chance of PvP spawn but you have a 5% lower chance of NPC spawn. So it is
precisely that differential that I am targeting. The reduction in overall spawn chance is more than offset by the increased likelihood that when a spawn does occur that it will be a PvP. In other words, I want to optimize the quality
of the spawn not the quantity
of spawns. If I have fewer overall spawns, but more of the spawns that I do get are PvP that is a positive thing!
Remember, I am doing this based on my interpretation that the overall spawn chance is a completely separate attribute from the PvP and NPC spawn chances. This interpretation is partly based on information Supercell has publicly disclosed in the past. It is also based on my observations from over 3 years of playing. I feel comfortable with the interpretation because the model that I have built around this seems to hold water. I can do things now in the game and get predictable results. If the overall spawn chance is in fact separate as I surmise, then optimizing the differential between PvP spawn chance and NPC spawn chance is the precisely what must be done to impact what type of base you are spawning. My experiment has consistently bore out this interpretation for the past 4 months.
If this protocol can increase your PvP spawns by just 2-3 per day, that will translate to and additional 10-15 vp per week. For these guys in higher VP who are struggling to advance, this can play a considerable role in whether a player stalls out or is able to progress.
As I also said earlier, raids are the other part of that equation. VP Gain == PvP spawns - Successful Raids. This protocol is to manage the lVal of that equation. We know the potential protocols for managing the rVal (Raids) side of the equation:
- Join a team that will shield you as you push
- -or- Have a really solid base design. No base is impervious, but make it as hard as possible on the attacker
- - and/or - Drop some ice and boost it
- - and/or - Try to make your Base look intimidating
- - and/or - Imitate what top players do (who really likes attacking those tough bases with ice + an SB on top of the HQ + a double shield? Doable? Yes, but if you mess up you are in trouble).
For those who do not want to drop ice, then they have to do something else to balance the raids side of the equation of they will stall or regress. Without ice, your base has to be on point.