Registered just to comment on this update.
I've really enjoyed Warships, but this update completely ruins gameplay for me.
I've reached Level II and for the last couple of levels it has been exceedingly difficult to destroy engine rooms. I might destroy one only every 10th attack. Still, I have a 60% win-ratio, and mainly get chests from destruction-percentage.
I've had to prioritize my upgrades just like everyone else (Tech level 3330), and that has been one of the fun aspects of Warships, but that also means that the number of troops that I've maxed out are limited. I've focused on heavy-zookas and grenadiers-medics. This update completely changes the win-dynamics, and puts an even heavier emphasis on those who go directly for the engine rooms with smoke and play an all-or-nothing game.
If the only means of gaining chests is destroying 8 engine rooms or reaching the next level - then my progress stops here. I usually rely on getting chest from wins to be able to upgrade, progress and get to the next level. But now, I would need to re-prioritize my upgrades: upgrade my smoke, my flare and my warriors to be consistently able to destroy engine bases. But, this would now require for me to actively go down to maybe level 22 to be able to do it consistently, since I need to destroy 8 engine rooms to do it and I wouldn't be able to do that at level II.
That feels very frustrating when I've put in a lot of effort to get a high ranking on my national leaderboard.
I would have preferred if this was done from the start of next season instead of randomly introducing it at the end of the first.
And why has it even been done? To make it harder to climb up the later ranks? Sure, but that is difficult either way because of the matchmaking. Now, it will be much harder for certain players.
After playing Boombeach for years, Warships felt like a breath of fresh air - and quite fun - so I've spent a lot of time with it, trying to find paths through the tech-tree and doing attacks when the timer resets. But apparently, I was doing this the wrong way from the developers' point of view.
I did not abuse any chest-clitch, and I have not maxed out my tech-tree. I've just ended up prioritizing the wrong things now when the chest-mechanics has fundamentally changed.