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Author Topic: Attention Supercell - An opportunity to listen to your players  (Read 1325 times)

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This post is not about complaining.
 This post is not about 'quitting the game'.
 
 This post is being created to show Supercell how much the players want the Zooka pathing/grouping to be returned to it's pre-update state.
 
 I request that the Mods don't close this thread or move it into the update feedback section. Please leave it here for at least a few days so you can get an idea of the number of players who support this specific request.
 
 The two new prototypes are great, other than a few glitches when they are placed on TF op maps etc. Supercell usually does a great job and I love this game; I'm sure many people here feel the same way.
 
 As a higher level, long time player, I don't play this game to push VP. I play this game because of the task forces and the people involved with them. Since the update, I have had many people in my family quit the game or plan to quit the game shortly, due to the changes with the zooka grouping and pathing. This change in zooka grouping and pathing has had a drastically negative effect on task force game play.
 
 To be clear, the update vastly improved the Cryoneer pathing but at the same time 'reverted the zooka pathing to as they were prior to the previous update'. This is not the case; zooka grouping is much worse than it was even prior to the previous update. I'm not going to spend time showing evidence to support this fact, I will just let the players in the community post below in agreement to this fact.
 
 Now to my request:
 Revert the pathing/grouping of Zookas back to as it was before this recent update. If the Cryoneer's pathing is tied to the Zooka pathing, then unfortunately, I would say that the Zooka pathing/grouping is much more important and valuable to players in this game than the Cryoneer pathing.
 
 Supercell: Revert the pathing/grouping back, and spend time working to improve Cryoneer pathing so as to not affect Zooka pathing/grouping.
 
 This is all I ask. I'm sure we will see the community agree with me. Task forces are the main reason most players play this game.
 
 Other than this specific issue, this was a great 'mini' update. I'm looking forward to seeing the next update; I really hope it includes much, much more geared towards task forces and operations.
 
 Crazy Turtle AKA POSEIDON
 Leader of the Smoke, Inc. - the top English speaking TF of all time
 Leader of Angry Turtles - the longest standing English speaking TF on the leaderboards
 Leader of the Angry Family - a family of over 20 English TFs, representing over 500 players in the game
 Representing Angry Monkeys & AngryToTheCore - 2 more English speaking TFs on the leaderboard from the Angry Family.
 
 (My positions are only stated to bring some weight to my comments, not as an opportunity to boast)

Attention Supercell - An opportunity to listen to your players
« Reply #1 on: Sep 08, 2016, 01:00 AM »
Agree with you!

Offline BB_jtrain1

Attention Supercell - An opportunity to listen to your players
« Reply #2 on: Sep 08, 2016, 01:00 AM »
I completely agree.  Well said.

Attention Supercell - An opportunity to listen to your players
« Reply #3 on: Sep 08, 2016, 01:00 AM »
I AGREE!
 
 Don Turtle is too l̶a̶z̶y̶ busy to show evidence that Zooka grouping is not the same as it was before, but much worse (Love ya, Turtle! ). Anyway, he needs guys like me who are willing to take an hour off work to watch YouTube videos of old OP attacks and ask friends to screencap recent op attacks, then take another hour to write this comment.
 
 Note: all screenshots of old attacks are using 8 boats of Zookas, and were posted to YouTube before June 2016 (the time of the Cryoneer update that caused the change in zooka behavior). That means when I say this is how they used to stand, I do not mean the tight groupings of the last 3 months. I mean the wide groupings of all zooka attacks from the beginning of the game until June 2016. Screencaps of new groupings were taken from Op attacks in the last 24 hours, post-September 2016 update.
 
 Anyway, here is an especially egregious example. It's from the base Complex. A common way to attack it is to stand in the upper-right corner, usually above a shock launcher, and rush the core (or take out SL then rush core). This is what that looks like now:
 
 http://imgur.com/7LYOgK4
 
 Ugly. Hard to get with even 2 smokes. Zookas are very suicidal. Here is what it looked like a few months ago:
 
 http://imgur.com/SEWF6mN
 
 One smoke. Perfect fit.
 
 I will admit that the problem is not always this bad. Here is ransom. With old zooka maneuvering a common attack was to clear defenses above the core and rush from there. It's a pretty large open space, and zookas fit better than they did on Complex, but still not under one smoke. Zookas now seem to form an oblong rectangle for some reason:
 
 http://imgur.com/mXj0eEF
 
 Previously, zookas formed a square or a circle that fit in the circular smoke:
 
 http://imgur.com/c86z5BX
 
 Even if the zookas potentially could fit in one smoke in the first Ransom picture (haven't encountered it yet, so I can't know for sure yet), you can compare and see the zookas are wider.
 
 Last is Callisto. Here zookas again have a wide open space to stand in, and oddly form a triangle (why???) and some troops pop out of smoke.
 
 http://imgur.com/zUU6sX4
 
 I could not find an identical attack, but have two similar ones. One with a slightly more wide open space to stand in (fitting under one smoke):
 
 http://imgur.com/SbPhWvy
 
 And another with a much smaller space to stand in... still fitting under one smoke:
 
 http://imgur.com/D7cSI4X
 
 What do we get from this? Sometimes the problem is humongous, and easily ruins attacks (and if your competitive like I am... ruins your day... marriage... potentially the rest of your life). Sometimes it is small and only a few zookas pop out. However, in addition to those zookas dying, defenses are activated. Activated defenses fire immediately. Inactive defenses take a certain amount of time (different for each building type) to activate and start firing. This ruins timing, makes shocking harder, and lessens the rush length lowering damage. Even one zooka popping out can ruin an entire op if you are playing at the top levels and need precision.
 
 However, the degree of the difference doesn't really matter, because Supercell is claiming zookas are back to how they used to be. THEY ARE NOT! Groupings are wider. Arguing about whether or not someone theoretically could cover the zookas in one of those attacks with a single smoke isn't important. It doesn't diminish the fact that the zookas now stand wider apart than they ever have, when Supercell is trying to claim that they don't. This wasn't an intended change. Supercell apparently intended to return them back to how they were. At very least... DO THAT! What Supercell has done is make them demonstrably worse than they ever were.
 
 I support reverting zooka grouping to how it was post-Cryoneers. It made top level attacks accessible to more people. It added new tricks to learn and made new attacks and strategies possible. It made the game more fun for everyone. It's one downside was that task force leaderboards became a bit ridiculous (TF50 has about 50 teams all at 32k; TF 25 has 2 teams at or approaching 32k which probably shouldn't ever happen). However, if something causes a lot of benefit and a little harm, find a way to fix the harm without giving up the benefit. A new op. Harder bases. Something else creative.
 
 Anyway, I would also support a compromise. Actually revert zookas back to how they really were pre-cryoneers. However, part of that compromise also includes giving us new Op maps... sound good? Old zooka behavior and new Op maps, Supercell? Get on it, please. Or let everyone have fun with tight grouping zookas again.
 
 
 - Gen. McTavins (Elite Force 2.0)
 - Other accounts (Other places)

Attention Supercell - An opportunity to listen to your players
« Reply #4 on: Sep 08, 2016, 01:00 AM »
Agreed 100%  PLEASE REVERT THE ZOOKA PATHING/GROUPING!!!

Attention Supercell - An opportunity to listen to your players
« Reply #5 on: Sep 08, 2016, 01:00 AM »
Turtle what you say makes a lot of sense, I too think that grouping is worse than it's ever been

Attention Supercell - An opportunity to listen to your players
« Reply #6 on: Sep 08, 2016, 01:00 AM »
Please reinstate Zooka pathing and grouping from 2 days ago

Attention Supercell - An opportunity to listen to your players
« Reply #7 on: Sep 08, 2016, 01:00 AM »
I agree!
 
 Listen to your players Supercell! Revert the pathing/grouping back. No one complained about it before the update dropped but now everyone is upset. We would rather have nice zookas and silly Cryos.
 
 Sick
 Angry Monkeys

Attention Supercell - An opportunity to listen to your players
« Reply #8 on: Sep 08, 2016, 01:00 AM »
Couldn't agree more! Well said.

Attention Supercell - An opportunity to listen to your players
« Reply #9 on: Sep 08, 2016, 01:00 AM »
Well said!

Attention Supercell - An opportunity to listen to your players
« Reply #10 on: Sep 08, 2016, 01:00 AM »
well said Turtle. with you on this one!

Attention Supercell - An opportunity to listen to your players
« Reply #11 on: Sep 08, 2016, 01:00 AM »
Agreed, please reverse the change

Attention Supercell - An opportunity to listen to your players
« Reply #12 on: Sep 08, 2016, 01:00 AM »
Agree with this post nice work

Attention Supercell - An opportunity to listen to your players
« Reply #13 on: Sep 08, 2016, 01:00 AM »
I agree 110%!

Attention Supercell - An opportunity to listen to your players
« Reply #14 on: Sep 08, 2016, 01:00 AM »
Co-sign. 100% agree. The grouping is far worse than it ever was (pre-cryos). Makes higher-level ops impossible for skilled players. Advanced techniques like the ones you see in Smoke are good for the game. Nerfing ops back to Stronghold level, where you have to have wide-open areas to sit zooks, seems like a horrible move.